Commit Graph

3470 Commits

Author SHA1 Message Date
adelikat dfc6a4ba7f Fix bugs in my last path check in 2013-08-11 23:07:32 +00:00
adelikat 625f9c2fcd Rip out old path system and replace with new 2013-08-11 21:48:17 +00:00
goyuken e2aeab5ad2 binary savestates while recording movies is now fully supported 2013-08-11 21:28:48 +00:00
goyuken 4de024e570 rework the binary savestates. not done yet. don't load any binary savestates from before this revision, you will cause death and destruction 2013-08-11 21:02:36 +00:00
adelikat fa8cbf650d New Path Config - defaults button 2013-08-11 20:06:27 +00:00
adelikat b7fd907802 New Path System - add in logic to add/remove entries based on the default list so that users won't have to wipe their config every time the defaults change. Controllers and hotkeys need a similar type of treatment 2013-08-11 19:55:13 +00:00
goyuken 370b17b98d panic and die if a problem like the one fixed by r3168 were to happen again, since we never really fixed anything 2013-08-11 19:26:19 +00:00
adelikat b0880eb4c0 New Path config - add Firmware button to systems that have firmwares that will open the firmware dialog directly to the given system 2013-08-11 19:05:05 +00:00
adelikat 00d370db23 New path config - fix anchoring issues 2013-08-11 16:20:35 +00:00
zeromus 85f83bea30 firmwareconfig-add WarpToSystemId 2013-08-11 15:48:47 +00:00
adelikat 0eb46dd11c New Path Config - lot's more progress - saving, recent for ROMs, misc things 2013-08-11 15:05:23 +00:00
adelikat 5f6f1e29b9 Some progress on new path config 2013-08-11 14:28:14 +00:00
adelikat df24f996e9 Fiish data entry of new path stuff, and fix the vs2012 build 2013-08-11 13:42:19 +00:00
saxxonpike da3320ced3 Commodore64: Reconnected core to MultiClient. 2013-08-11 02:45:11 +00:00
zeromus 13dfca11a6 tidy firmware strings 2013-08-10 01:28:51 +00:00
zeromus 226622e339 renovate the firmware system. cores now have the ability to get firmware themselves, without needing to have files loaded or pass paths from the multiclient. users can select whatever firmware they want from the firmwares config dialog. 2013-08-10 01:17:06 +00:00
adelikat c50c681414 By default, turn off rewind for large savestates :( 2013-08-09 16:42:53 +00:00
adelikat 3e16802382 Start new path config dialog INTERIM only, shows proof of concept of dynamic tab creation 2013-08-09 02:54:59 +00:00
pjgat09 b5dd64ad3b N64: Pass the Glide64mk2 settings to the core 2013-08-09 02:32:49 +00:00
pjgat09 459987c418 m64p: Removed code that looked at the Glide64mk2 ini file 2013-08-09 02:31:26 +00:00
pjgat09 028388d116 N64: Added Glide64mk2 settings to the config and the settings UI. They don't do anything yet 2013-08-09 01:15:09 +00:00
adelikat 6472d48c1b Rewind Config dialog is no Chuck Norris, so don't attempt to divide by zero 2013-08-08 12:49:02 +00:00
adelikat 90ec14e078 Config - start some path objects and start a PathEntries list in the config file in anticipation of refactoring the path code. This check in should have no functional changes, just a proof of concept set up 2013-08-07 20:49:31 +00:00
adelikat fdb3f0f199 Fix the frame adv. skip lag frames feature 2013-08-07 19:16:51 +00:00
pjgat09 8418fe47af m64p: Moved the microcode list for the glide64mk2 plugin into the code. Similar to r4512. Hard coded a ucode option to 2. The user (currently) can't change it through the config interface, and this is what it is in the ini file and is what would be loaded by default anyway. 2013-08-06 23:04:00 +00:00
pjgat09 912988bb16 N64: Add the glide64mk2 dll 2013-08-06 02:31:14 +00:00
pjgat09 77b249f68e N64: Allow you to enable the Glide64mk2 plugin 2013-08-06 02:27:20 +00:00
adelikat 911385aff6 Hotkeys - if a hotkey isn't found, return an empty object rather than null, so that at least it doesn't call exceptions in menu items that reference them for shortcut key strings 2013-08-06 01:32:00 +00:00
pjgat09 b7ef61e0a2 Added hash identifiers for the m64p repos to the bizbox 2013-08-05 23:49:17 +00:00
adelikat 02e9918e95 Oops, do show dual gb xml menu item since that feature is ready for release, also some misc dialog cleanup on it 2013-08-05 22:36:18 +00:00
adelikat a8d1303659 Don't create tool dialogs until needed. Saves about 10mb of ram usage on start up. Note: this is a very sloppy way to do this. 2013-08-05 20:24:44 +00:00
adelikat 8ead326a23 Make Create Dual GB XML menu item in tools only visible in interim builds 2013-08-05 14:22:38 +00:00
adelikat dd43bbe078 Hotkey for opening the Trace Logger 2013-08-05 14:17:31 +00:00
adelikat 2cb1059c2e About box - add mupen64plus version we use, add MasterOfPuppets as a contributer 2013-08-05 13:32:01 +00:00
adelikat 67bb7cbda6 Hotkeys - add an auto-complete search box 2013-08-05 13:23:17 +00:00
pjgat09 ef36677168 N64: Fix input display on the virtual pad 2013-08-05 02:38:45 +00:00
adelikat 70de80b262 oops, I did it again 2013-08-05 02:32:21 +00:00
adelikat 0005be19a4 allow Firmwares dialog in release builds 2013-08-05 02:22:42 +00:00
adelikat 35455b9821 Lua Console - add Call and Remove buttons to Registered Functions dialog, and some other gui tweaks 2013-08-05 00:45:41 +00:00
adelikat 1b2ce4e212 Lua Console - add a Registered functions dialog that shows registered lua functions registered functions (currently only supports frame and savestate events 2013-08-05 00:26:19 +00:00
adelikat 47a3413f54 Lua - fix event functions onframestart/end and onsavestateload/save to receive a name optionally, and return a guid. Added new functions event.unregisterbyname() and unregisterbyid that receive the name of a (named) function or a guid respectively and unregisters them. 2013-08-04 23:33:03 +00:00
adelikat 40e785ecea Lua - change event register functions to support multi-functions 2013-08-04 22:31:23 +00:00
adelikat 8e8cf4a8fe HOtkeys dialog - focus on first input widget when changing tabs. However does not work on load because winform events suck 2013-08-04 20:51:49 +00:00
adelikat 4e234072eb Finish analog hotkeys 2013-08-04 20:32:50 +00:00
adelikat 311cea39e4 Hotkeys - fix bug where bindings could be lost on save, also clean up the InputWidget code some 2013-08-04 20:21:58 +00:00
adelikat 7cfd6f32b0 Fix a bunch of hotkey regressions 2013-08-04 18:36:33 +00:00
adelikat 4b9023337e Oops, fix frame advance and some other hotkeys 2013-08-04 18:15:11 +00:00
adelikat 3aafc53594 Remove old hotkey config winform, other code cleanup 2013-08-04 17:20:31 +00:00
adelikat 0e3d474baf Show hotkey assignment on SNES bg and obj toggle menu items 2013-08-04 17:18:01 +00:00
adelikat 7515c060b5 Hotkeys - implement defaults button 2013-08-04 17:13:25 +00:00
adelikat 562e117e64 Hotkeys - add ordinal to determine order in the hotkey dialog 2013-08-04 17:08:51 +00:00
adelikat 23de20a5b8 new hotkey system, including new hotkey dialog, things are now done dynamically. Still some todos, also this is a config breaking check in, please delete your existing config before using 2013-08-04 16:47:54 +00:00
zeromus eb04d7e35d add sorting to firmwares list, optimize scanning a bit, change the recommended names of a few pce-cd and saturn firmware files to be short but descriptive, instead of insanely verbose and also full of spaces--this constitutes my final suggestions for the firmware names. 2013-08-03 19:34:51 +00:00
adelikat 31126d437b add a analog section for hotkeys, for the purpose of buttons that "fudge" an analog virtualpad's axis values. Only "Y Up Large" done so far. Will finish the rest after I rewrite the hotkey system completely. 2013-08-03 13:22:54 +00:00
pjgat09 7bcbef316a N64: Fix the mnemonic when dealing with the analog buttons 2013-08-02 21:11:09 +00:00
adelikat 0b672ebd9a Atari 7800 - update csv file to v1.5 (that's the only emulation difference since 1.3 so effectively this is an upgrade to 1.5). Also put version in About box 2013-08-02 20:39:26 +00:00
adelikat 19e805378b Don't show rewind frequency message if showing a "Rewind disabled" message 2013-08-02 20:24:03 +00:00
adelikat b0253967ee Firmwares dialog - support Ctrl+C copying the selected row(s) to the clipboard 2013-08-02 14:23:59 +00:00
zeromus 0f7308ab85 tidy 2013-08-02 03:51:33 +00:00
zeromus a685bd5b59 new firmwares dialog 2013-08-02 03:43:58 +00:00
adelikat 0634a8c9c2 Make 2012 .sln compile 2013-08-02 01:31:34 +00:00
adelikat 41f8493716 Rewind - add stats for avg stored state size (varies due to delta compression), estimated number of frames that would be stored (with current settings), and est number of minutes (based on est frames vs rewind requency) 2013-08-01 21:09:32 +00:00
adelikat 1faac21e7f Rewind Config - oops 2013-08-01 20:30:33 +00:00
adelikat b2e6be8d0e nitpicky change to the order of NES buttons in controller config, because I like it that way 2013-08-01 20:26:09 +00:00
adelikat b1c5181b5f REcent Files - roll back last check in I did, oops. 2013-08-01 00:37:18 +00:00
goyuken 8a2b008a11 contrller config: reimplement save defaults button in a more useful way (only modifies defaults for the config currently being edited). as before, it's INTERIM only 2013-07-31 20:34:20 +00:00
adelikat d0071f58d2 Recent files - be case insensitive when comparing file paths. Firmwares config - some progress, basic scanning started, only FDS and SNES done so far. 2013-07-31 18:44:35 +00:00
adelikat 3dc4611263 Start a firmwares dialog, interim only 2013-07-31 15:54:08 +00:00
adelikat 42fb0d127b Add PSP to the list of consoles to warn about if attempt to record a movie 2013-07-31 13:21:46 +00:00
goyuken 4044a9098b n64 analog control defaults 2013-07-31 02:57:41 +00:00
pjgat09 c1218b9db0 m64p: Compile with the 2010 toolset 2013-07-31 02:56:41 +00:00
pjgat09 678ce23de5 m64p: Compile the DLLs in release mode, not debug 2013-07-31 02:50:34 +00:00
goyuken a599c6f311 controller config: using the "defaults" button no longer immediately commits the changes to the config, so "Defaults" => "Cancel" now works 2013-07-31 02:43:06 +00:00
pjgat09 dc0ba1bc69 m64p: Upgraded to v2.0 2013-07-31 01:06:58 +00:00
goyuken a11e6bb832 sega saturn biso file info 2013-07-30 20:12:12 +00:00
adelikat d877542ad5 remove the Beta-status warning for N64 when recording a movie 2013-07-30 20:07:35 +00:00
adelikat fe09e0e83e Lua - add float controls to joypad.get() 2013-07-30 18:39:10 +00:00
adelikat 5d23b2a406 Lua - improve console.log() to print out lua tables. Useful for seeing the data coming from things like joypad.get() 2013-07-30 17:55:38 +00:00
adelikat c88ad00405 Analog bind - show sensitivity and dead zone as a percent, and make the max value on dead zone to be 30. Probably. I didn't test this change. 2013-07-30 14:21:01 +00:00
adelikat b03da7d3b0 Rewind Config - show number of frames stored and % of buffer used. Still some really fancy things we could do here, like calculated an approx number of frames the current config settings would store, etc 2013-07-30 01:59:28 +00:00
adelikat 7df7a5e803 Rewind - UI for toggling threading 2013-07-30 01:30:59 +00:00
goyuken 58087b24c9 deadzones for analog bind. seems to work ok with my old ps2 controller, which has a slight lean to left on the left stick 2013-07-29 23:39:37 +00:00
adelikat 4249860f0b Controller Config - don't close the dialog when defaults is pressed. 2013-07-29 22:04:54 +00:00
adelikat 78b23564ae Controller Config - tweaking logic for positioning/placement/size of widgets 2013-07-29 20:32:22 +00:00
adelikat 09320dc319 Input Widget - fix so that clearing the textbox will also change the bg color properly (remove conflicted state) 2013-07-29 20:18:38 +00:00
adelikat fe7826f1da Controller Config - Add image for intellivision controller, add defaults for genesis controller 2013-07-29 20:09:16 +00:00
adelikat 1a27e182c0 Controller Config - fix Coleco config to show controller 2013-07-29 20:02:15 +00:00
adelikat 7ac1da8c96 Set the right order of buttons, and good defaults for controllers and joypads for all consoles 2013-07-29 02:11:00 +00:00
pjgat09 0acc4e8200 N64: Fixed the set N64 function so that " 000" works 2013-07-29 00:51:39 +00:00
adelikat 5b8a5f9503 COntroller config - fix button names from being cut off. This is basically a band-aid around an annoying problem, but it will work until it doesn't 2013-07-29 00:28:56 +00:00
pjgat09 05493ca255 N64: Set N64 from mnemonic correctly 2013-07-28 23:52:29 +00:00
adelikat 40a4f0154a Put default.json into MakeRelease.bat 2013-07-28 23:50:23 +00:00
pjgat09 e48e2db7ff N64: Fixed analog input display so that the mnemonic doesn't change length or lose buttons 2013-07-28 23:35:12 +00:00
adelikat 0f11d987fb alas, I checked in INTERIM = false again 2013-07-28 23:08:23 +00:00
zeromus 850ad13e17 do rewinding in another thread. that includes delta compression and buffering. doesnt seem to help much. i dont think i like it. checking it in for testing and posterity. 2013-07-28 22:47:37 +00:00
zeromus e3feef326b fix bug in DoRewindSettings 2013-07-28 22:46:54 +00:00
adelikat eb7a022ebe Allow N64 in official release builds! 2013-07-28 22:45:19 +00:00
adelikat 72c4b98954 Rewind dialog - slight fix up to buffer options UI to make it less confusing, add to context menu config sub-menu 2013-07-28 22:37:42 +00:00
adelikat 0826def34f Icon for rewind dialog 2013-07-28 22:28:53 +00:00
adelikat 444a417712 Controller Config - respect autotab being off 2013-07-28 21:54:42 +00:00
adelikat a798a9dc08 Fix rewind buffer size, was casting to int and causing large values to be 0 2013-07-28 20:33:26 +00:00
adelikat 9103546bc0 Rewind - UI for setting buffer size, and toggling disk vs memory 2013-07-28 20:08:55 +00:00
adelikat 76726df491 Rewind config - UI for setting the size definition of medium and large states 2013-07-28 19:54:02 +00:00
adelikat 4a89c7fbd5 Add N64 info to the about box, add delta compression toggle in rewind settings, make defaults for medium and large states 256kb and 1mb respectively, make those dynamic (but not currently settable in the GUI) 2013-07-28 19:09:52 +00:00
adelikat 9910eff07d Controller config - remove Restore Defaults context menu item, since the defaults button on the dialog makes it pointless (and because it no longer works, and fixing it is a big hassle) 2013-07-28 14:57:40 +00:00
adelikat 1f80f0e739 N64 - Fix input display for analog controls, oops 2013-07-28 14:51:04 +00:00
goyuken e41e878eb5 analog controller config: sensitivity in 0.1 increments 2013-07-28 00:14:52 +00:00
zeromus 1280e47fed not everyone will appreciate console spam as much as i do. spam of any sort or kind is the greatest in my mind. console, canned, or in my mail, it brings me joy without a fail 2013-07-27 23:15:55 +00:00
zeromus ba210103c1 support non-delta rewind states 2013-07-27 23:13:27 +00:00
zeromus c0e2a2bbb7 less buffer churn for rewind management. should help performance a tiny bit. 2013-07-27 23:02:26 +00:00
zeromus faa307bb6e fix a little bugaroo in new code 2013-07-27 22:43:08 +00:00
zeromus 42a17e79b0 add RewindBuf.FullnessRatio to let you know how full it is. that, and RewindBuf.Count will give you useful metrics to gauge your choice of rewind buffer sizes against desired rewind timespan 2013-07-27 22:39:12 +00:00
zeromus ce8dad4a33 better tempfile cleanliness 2013-07-27 22:02:43 +00:00
zeromus edd5ddbd35 oops, default to a 128MB disk buffer instead of a 64k disk buffer. someone else can finetune this and make a gui 2013-07-27 21:54:41 +00:00
zeromus ea68d4b71d * add ability to rewind to disk buffer. the logic ended up being more complex than i'd like. im not completely sure about it, but it seems to work ok.
* also refactor basic rewind save/load code for different sizes which was the same but with one tiny difference.
2013-07-27 21:53:47 +00:00
zeromus b8071391d6 make json.net throw fewer exceptions while to make debugging less excruciating 2013-07-27 21:50:02 +00:00
adelikat e990f04317 Controller Config - C64 needs a Keyboard tab, don't show analog tab if there are no analog controls for that core. 2013-07-27 18:44:51 +00:00
adelikat 00e1469dfc Controller Config - don't need the save all button anymore 2013-07-27 18:22:15 +00:00
adelikat fcddc9f038 Defaults for c64, and a dialog tweak 2013-07-27 17:59:40 +00:00
adelikat 54626e57d1 controller defaults for sms, pce, atari 2600, atari 7800, Coleco, and Intellivision 2013-07-27 01:52:11 +00:00
adelikat 3bf18a1325 add defaults for SNES and GBA controllers, also don't allow controller config to be opened when in null emulator mode 2013-07-27 01:03:15 +00:00
zeromus 1d0aeff4d1 add system to whack all MOTW attributes in dll directory recursively before booting bizhawk apps, to eliminate the cant-boot-without-copying-dlls-to-bizhawk-rootdir problem (?) 2013-07-27 00:30:08 +00:00
adelikat 921c34dd17 Fix input display to work with N64 analog boolean buttons 2013-07-25 01:09:27 +00:00
goyuken 03fba8ee9d controller config: random layout issue 2013-07-25 00:28:11 +00:00
adelikat 19b7f2cc8d Fix anchoring of some buttons on controller config dialog 2013-07-25 00:12:35 +00:00
adelikat 1588c25893 make 2012 project compile 2013-07-24 23:52:45 +00:00
goyuken d1ad9be83d forgot to commit this 2013-07-24 02:19:38 +00:00
goyuken 9b423d77e9 analog controller stuff should work now 2013-07-24 02:14:25 +00:00
goyuken 686960da75 more analog controller config stuff, not done yet 2013-07-24 01:38:52 +00:00
goyuken 66f4e10e9e more analog controller stuff 2013-07-24 00:08:50 +00:00
adelikat fdb8098f90 oops 2013-07-21 23:07:29 +00:00
goyuken a5ec2f0f6d some xinput stuff, can't test it here 2013-07-21 21:19:51 +00:00
adelikat 77a4eb098f Add Rewind Settings dialog and remove the old Rewind enable menu item. New dialog let's the user set the rewind frequency and/or enable/disable rewind for small, medium, and large savestates separately 2013-07-21 20:39:11 +00:00
adelikat 55471ce891 Implement a rewind frequency option, for now it is hardcoded to 2 for SNES and similarly sized states, and 60 for n64/saturn sizes, else it is 1. TODO: some time of UI for the user to set this 2013-07-20 14:38:09 +00:00
goyuken 3169968858 analog input support. this is bad code and should all be reverted as soon as possible.
binds (along with sensitivity, deadzone, flip customization) are not supported yet.  to test out, try using the first two axes of dinput joystick #5 on N64 player #1
2013-07-18 16:18:17 +00:00
adelikat dac80789e6 set default controls for the controllers we have defaults for so far 2013-07-18 01:33:39 +00:00
goyuken 6c57b723a2 make the error message on json deserialize fail slightly more informative 2013-07-17 21:08:33 +00:00
goyuken 5903cfbe48 conttroller config default schtufff 2013-07-17 01:20:21 +00:00
adelikat 2beebec8da some misc code cleanup 2013-07-17 01:05:36 +00:00
adelikat 91a13bf8f4 Misc Code refactoring, no functional changes 2013-07-16 01:59:59 +00:00
adelikat 13d045f27f make 2012 project compile 2013-07-16 00:32:51 +00:00
adelikat 802046f686 oops 2013-07-15 01:20:22 +00:00
adelikat a3aa3b4f76 N64 video plugin icon 2013-07-14 23:30:48 +00:00
adelikat 0f628dfcbc N64 - plugin dialog UI tweaks 2013-07-14 23:23:35 +00:00
adelikat af8a041727 N64 - make input display for analog better 2013-07-14 23:08:37 +00:00
adelikat 0853da8165 slight positioning fix to Saturn virtualpad 2013-07-14 22:47:06 +00:00
adelikat c5204487a7 Saturn - implement virtual pads, also break movie mnemonics for this core, hope nobody was making a movie yet. 2013-07-14 22:18:22 +00:00
goyuken fa79cdc63b controller config 2013-07-14 21:23:09 +00:00
adelikat 0613bc6b23 Controller Config - better management of columns, and some more dialog cleanup 2013-07-14 21:09:42 +00:00
adelikat 2c21a89c21 Controller Config - UI cleanup 2013-07-14 20:38:23 +00:00
goyuken 2ea817c5d9 rework some of the controller infrastructure to be more accepting of floats
this should neither change anything nor break anything
2013-07-14 16:35:22 +00:00
goyuken 04bbf8482c move all of the movie mnemonic reading\writing stuff to one new file 2013-07-14 14:53:32 +00:00
goyuken 158ac4d94a controller config: cleanup 2013-07-14 05:05:29 +00:00
goyuken a4ea33aa6e new controller config: split into tabs by player number. this is done by examining the names in the controller definition for "P#" strings, so if it doesn't work for a particular definition, that's why... 2013-07-14 03:27:54 +00:00
goyuken 5cf95ae5f1 controller config: delete 2000 lines of code 2013-07-14 02:36:20 +00:00
goyuken 454e94a4bb controller config rework: more cleanup 2013-07-14 02:30:57 +00:00
goyuken 34223780c2 new controller config: re-add the controller images 2013-07-14 02:21:41 +00:00
goyuken f7e8273dad controller config: remove some old unused code 2013-07-14 02:04:55 +00:00
goyuken 0825c4181c multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient. 2013-07-14 01:48:05 +00:00
adelikat dba02ffb85 Add config menu to context menu when in full screen mode 2013-07-10 18:04:05 +00:00
adelikat cbb35fc3ce Ram Search - introduce "Fast Mode" in order to support large domains such as for N64. In fast mode, the previous value will be defined as last search (or original value), and change counts will not be incremented but the previous value/change counts will not be processed saving huge amounts of processing. 2013-06-30 21:50:17 +00:00
adelikat e1212c75e3 Ram Search - clear undo history when starting a new search, and add a Clear Undo History menu item 2013-06-30 20:10:52 +00:00
goyuken b8eec16d8c rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now... 2013-06-25 21:57:45 +00:00
goyuken 92d71ee89f revert r4551 changes to .csproj files 2013-06-25 21:34:06 +00:00
pasky1382 23d71a3b87 Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
goyuken 1de395ca2a psphawk: sound, except it doesn't work. i will figure it out later 2013-06-25 02:06:06 +00:00
goyuken c8577fc361 psphawk: clean up some logging stuff. fix upsidedown image. redirect special PSP paths to PSP/ subfolder (still not much control over them, but at least they wont be shatting all over the place) 2013-06-25 01:06:35 +00:00
goyuken 5ec0cf2831 psphawk: add the c# interfaces, as well as a compiled final dll (note: debug mode). to use psphawk, first uncomment the hack in MainForm.cs, then ensure that you have a valid PSP ISO located at "D:\Games\jpcsp\umdimages\Final Fantasy Anniversary Edition [U] [ULUS-10251].iso", then try to load a valid sega saturn game. 2013-06-25 00:38:15 +00:00
goyuken 39f82cbca9 psphawk 2013-06-25 00:14:35 +00:00
goyuken b6ac0ff88a fix tab naming bug on sms controller config 2013-06-20 00:28:19 +00:00
goyuken a68be5f014 show debug vs release mode in About Box 2013-06-20 00:16:51 +00:00
pasky1382 72b78e8dc9 Crystalis collision box viewer 2013-06-14 00:46:21 +00:00
pjgat09 a4a88ff139 N64: Tweaked the virtual pad layout 2013-06-10 00:08:31 +00:00
pjgat09 4225ef55af N64: Fixed the analog control in the virtual pad to look and behave better 2013-06-09 23:54:19 +00:00
pjgat09 fc596038e5 N64: Added NumericUpDown controls for X and Y on the virtual pad, but they don't work quite right yet. Also the analog control is being odd now. 2013-06-08 21:59:06 +00:00
pjgat09 4307e138ba N64: Load video plugin settings from movies. 2013-06-08 20:13:11 +00:00
pjgat09 3d6c99139a N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen 2013-06-08 03:56:34 +00:00
pjgat09 6ab3f6a463 N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
goyuken 511fcf4bd0 mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system 2013-06-07 19:46:15 +00:00
goyuken 032595c24e saturn controller image 2013-06-05 17:07:59 +00:00
pjgat09 40efe45bd0 N64: Re-compiled the audio plugin dll in release mode 2013-06-05 01:45:42 +00:00
pjgat09 9694792cfb N64: Improved the M64 reader lua script. It now uses the forms.openfile function, and displays some info about the movie. Also improved the handling at the end of the movie 2013-06-02 03:16:11 +00:00
goyuken 56d5d1ef5a direct sound: you can now choose which of your devices to play out of. note that although you can make the change in the UI at any time, you actually have to restart the whole bizhawk to initialize on the new device. 2013-06-02 00:49:40 +00:00
pasky1382 15bdff9ac8 Faxandu collision box viewer 2013-06-01 12:10:33 +00:00
adelikat c680c1b7ad make 2012 project file compile 2013-05-27 20:51:10 +00:00
adelikat 980254e448 N64 - add controller image to controller config dialog 2013-05-27 20:47:55 +00:00
pjgat09 a43645a87b N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now 2013-05-27 20:25:06 +00:00
pjgat09 8dc13f5216 N64: Simplified some plugin code 2013-05-27 19:17:19 +00:00
pjgat09 b1138c4128 N64: Wire glide settings to the m64p core 2013-05-27 02:14:43 +00:00
pjgat09 19fc24aeb5 N64: Glide settings now save 2013-05-27 01:59:45 +00:00
pjgat09 f183654b5a N64: More work on glide settings. Per-game settings now load into the setting screen from the gamedb. 2013-05-27 01:35:56 +00:00
pjgat09 d47b0b1cc1 N64: Added the analog data to the (currently unused) mnemonic for the virtual pad 2013-05-27 01:31:29 +00:00
pjgat09 4de1389810 N64: Add per-game hacks for glide to the gamedb 2013-05-27 00:35:45 +00:00
pjgat09 7b43126f50 N64: Added a glide config object and loaded it into the plugin screen 2013-05-26 05:11:00 +00:00
pjgat09 99498b680b N64: Added Glide settings, but they don't do anything yet 2013-05-25 04:25:42 +00:00
pjgat09 1c570e41d3 N64: Moved the microcode list for the glide plugin into the code 2013-05-24 02:34:57 +00:00
adelikat 46ee7af765 Save and Load the n64 video plugin setting in movies. Also save all rice plugin settings if rice is the video plugin, however it does not load those settings yet 2013-05-23 01:11:30 +00:00
pjgat09 2245975217 N64: Implement the reflection method to store and retrieve the plugin settings 2013-05-23 00:16:04 +00:00
pjgat09 40cea9085a N64: Removed the now redundant "Rice" from the variable names in the config object 2013-05-22 22:26:24 +00:00
adelikat da8bcff826 proof of concept for better organizing N64 plugin settings 2013-05-21 02:15:15 +00:00