Config - start some path objects and start a PathEntries list in the config file in anticipation of refactoring the path code. This check in should have no functional changes, just a proof of concept set up
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@ -589,6 +589,26 @@ namespace BizHawk.MultiClient
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public int TI83KeyPadWndy = -1;
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public bool TI83ToolTips = true;
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public PathEntryCollection PathEntries = new PathEntryCollection()
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{
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new PathEntry() { System = "Global", Type = "Movies", Path = Path.Combine(".", "Movies"), Ordinal = 0 },
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new PathEntry() { System = "Global", Type = "Movie backups", Path = Path.Combine(".", "Movies", "backup"), Ordinal = 1 },
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new PathEntry() { System = "Global", Type = "Lua", Path = Path.Combine(".", "Lua"), Ordinal = 2 },
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new PathEntry() { System = "Global", Type = "Watch (.wch)", Path = ".", Ordinal = 3 },
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new PathEntry() { System = "Global", Type = "A/V Dumps", Path = ".", Ordinal = 4 },
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new PathEntry() { System = "Global", Type = "Debug Logs", Path = ".", Ordinal = 5 },
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new PathEntry() { System = "Global", Type = "Firmware", Path = Path.Combine(".", "Firmware"), Ordinal = 6 },
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new PathEntry() { System = "Global", Type = "Base ROM", Path = ".", Ordinal = 6 },
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new PathEntry() { System = "NES", Type = "Base", Path = ".", Ordinal = 0 },
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new PathEntry() { System = "NES", Type = "ROM", Path = ".", Ordinal = 1 },
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new PathEntry() { System = "NES", Type = "Savestates", Path= Path.Combine(".", "State"), Ordinal = 2 },
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new PathEntry() { System = "NES", Type = "Save RAM", Path = Path.Combine(".", "SaveRAM"), Ordinal = 3 },
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new PathEntry() { System = "NES", Type = "Screenshots", Path = Path.Combine(".", "Screenshots"), Ordinal = 4 },
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new PathEntry() { System = "NES", Type = "Cheats", Path = Path.Combine(".", "Cheats"), Ordinal = 5 },
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new PathEntry() { System = "NES", Type = "Palettes", Path = Path.Combine(".", "Palettes"), Ordinal = 6 }
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};
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public BindingCollection HotkeyBindings = new BindingCollection()
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{
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//General
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@ -883,6 +903,48 @@ namespace BizHawk.MultiClient
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public Binding() { }
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}
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public class PathEntryCollection : IEnumerable<PathEntry>
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{
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public List<PathEntry> Paths { get; private set; }
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public PathEntryCollection()
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{
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Paths = new List<PathEntry>();
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}
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public void Add(PathEntry p)
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{
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Paths.Add(p);
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}
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public IEnumerator<PathEntry> GetEnumerator()
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{
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return Paths.GetEnumerator();
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}
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System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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public PathEntry this[string system, string type]
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{
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get
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{
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return Paths.FirstOrDefault(x => x.System == system && x.Type == type) ?? new PathEntry();
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}
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}
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}
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public class PathEntry
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{
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public string Type;
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public string Path;
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public string System;
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public int Ordinal;
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public PathEntry() { }
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}
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public enum PLUGINTYPE { RICE, GLIDE };
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public interface iPluginSettings
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