N64: Fixed analog input display so that the mnemonic doesn't change length or lose buttons
This commit is contained in:
parent
0f11d987fb
commit
e48e2db7ff
|
@ -486,7 +486,7 @@ namespace BizHawk.MultiClient
|
|||
s = new StringBuilder(Global.MovieSession.Movie.GetInput(Global.Emulator.Frame - 1));
|
||||
}
|
||||
|
||||
s.Replace(".", " ").Replace("|", "");
|
||||
s.Replace(".", " ").Replace("|", "").Replace(" 000, 000", " ");
|
||||
|
||||
return s.ToString();
|
||||
}
|
||||
|
|
|
@ -444,10 +444,12 @@ namespace BizHawk.MultiClient
|
|||
val = (int)GetBaseFloat("P" + player + " " + name);
|
||||
}
|
||||
|
||||
if (val != 0)
|
||||
if (val >= 0)
|
||||
{
|
||||
input.Append(String.Format("{0:000}", val)).Append(',');
|
||||
input.Append(' ');
|
||||
}
|
||||
|
||||
input.Append(String.Format("{0:000}", val)).Append(',');
|
||||
}
|
||||
input.Remove(input.Length - 1, 1);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue