zeromus
|
9628ab3506
|
hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report
|
2011-07-10 21:00:28 +00:00 |
andres.delikat
|
b832d0f331
|
Hack icon for status bar
|
2011-07-10 20:48:07 +00:00 |
zeromus
|
f8f1906a3c
|
make alt hotkeys more useful by preventing interference from windows menu system
|
2011-07-10 19:50:59 +00:00 |
andres.delikat
|
58ac4b176f
|
remove corphawk.ico from svn, remove lost logo.ico from csproj file list
|
2011-07-10 18:13:02 +00:00 |
zeromus
|
c25caa4c8e
|
is this better?
|
2011-07-10 18:08:06 +00:00 |
andres.delikat
|
4ba6fb4122
|
Load up Rom dump status icon with various ROM statuses
|
2011-07-10 16:34:35 +00:00 |
andres.delikat
|
74c8e09892
|
Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good)
|
2011-07-10 15:36:41 +00:00 |
andres.delikat
|
4b03660092
|
Better corphawk icon
|
2011-07-10 13:46:10 +00:00 |
beirich
|
1496c9eb1d
|
Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option
|
2011-07-09 19:54:24 +00:00 |
andres.delikat
|
b25193ef84
|
Use blank image in the pause icon of the statusbar so that the icon size doesn't change
|
2011-07-09 18:39:48 +00:00 |
andres.delikat
|
8d333fc04c
|
Start subtitle maker form
|
2011-07-04 18:32:57 +00:00 |
andres.delikat
|
384a4a61b6
|
Start movie comments editor
|
2011-07-04 01:57:18 +00:00 |
andres.delikat
|
945cb9c693
|
More menu icons
|
2011-07-03 02:32:29 +00:00 |
andres.delikat
|
2b661b52ba
|
Save slot system in status bar, shows which slots have a file associated with them, which slot is currently selected, and clicking loads the state
|
2011-07-01 01:28:25 +00:00 |
andres.delikat
|
889d997a32
|
More images for menu items
|
2011-06-30 01:27:46 +00:00 |
zeromus
|
0aa234282e
|
phase 1 of fixing up controller logic. tell me how terribly ive broken the movie code. might want to fix it before moving on to phase 2 or decide to revert.
|
2011-06-27 05:31:46 +00:00 |
andres.delikat
|
3235fc1618
|
Start a subtitle viewer/editor form and hook to the subtitle button on the play movie dialog
|
2011-06-26 20:26:37 +00:00 |
andres.delikat
|
61e82793e9
|
Start movie subtitle system
|
2011-06-26 14:36:41 +00:00 |
andres.delikat
|
3569f3cd0a
|
Remove bmp images in favor of png, small implementations to Lua Console
|
2011-06-26 02:09:06 +00:00 |
andres.delikat
|
58a0a77ae5
|
More images and small gui tweaks
|
2011-06-26 01:22:52 +00:00 |
andres.delikat
|
12027d4da9
|
Close icon
|
2011-06-26 00:42:12 +00:00 |
andres.delikat
|
7663a53824
|
Some more images
|
2011-06-26 00:17:42 +00:00 |
andres.delikat
|
b40c861ee7
|
Images for all kinds of menu items
|
2011-06-26 00:06:50 +00:00 |
andres.delikat
|
f5014946db
|
status strip - pause icon implemented, movie icon put in but hidden and unimplmeented. Dump Error warning icon put in and disabled, needs to be implemented
|
2011-06-19 20:50:46 +00:00 |
kylethomson
|
18fe637193
|
Start of MultiTrack.
|
2011-06-16 01:18:16 +00:00 |
andres.delikat
|
80d4017a7f
|
VirtualPadNES added
|
2011-06-12 18:58:30 +00:00 |
andres.delikat
|
368faf64f4
|
VirtualPad object, added to TAStudio
|
2011-06-12 01:50:08 +00:00 |
andres.delikat
|
cd849d9614
|
TAStudio - more fixups, current frame always in view, better images for tool buttons, fix read-only toggle, Gui cleanups
|
2011-06-11 23:54:35 +00:00 |
andres.delikat
|
bb0897b3ed
|
Some work on TAStudio, read-only toggle, play movie from beginning, autoload, misc clean up
|
2011-06-11 22:32:12 +00:00 |
andres.delikat
|
2f2a09f2f9
|
Start NES graphics settings dialog
|
2011-06-10 23:09:10 +00:00 |
zeromus
|
40b7827798
|
improve fastforward system: add >> to fps display, add an 'alternate speed' selection (hold ctrl while choosing a speed from the config>speed/skip menu) which is used by holding FF key, add separate unthrottle toggle, clarify throttle control logic.
|
2011-06-10 07:12:57 +00:00 |
zeromus
|
7f4e4916dd
|
[NES] fix triangle channel sound bug and add sound savestates
|
2011-06-10 05:02:06 +00:00 |
andres.delikat
|
c16dcc2309
|
Use right path for icon image, add console back to project
|
2011-05-24 00:39:18 +00:00 |
andres.delikat
|
157d8b7152
|
Use EXE path instead of working directory for Nescarts.7z, config.ini, and gamedb.txt
|
2011-05-23 01:34:19 +00:00 |
andres.delikat
|
a52ccb5e6a
|
.exe now uses the bizhawk icon
|
2011-05-23 01:04:56 +00:00 |
andres.delikat
|
18a32d35e6
|
Single Instance mode feature, currently though Bizhawk crashes on exit when in single instance mode
|
2011-05-23 00:33:05 +00:00 |
andres.delikat
|
97ef68e64e
|
Record movie dialog now allows user to type in name of file to record, and will auto fill in directory path if user does not. Play movie now uses the PreLoad function so length calculation is significantly faster
|
2011-05-18 01:49:20 +00:00 |
andres.delikat
|
a02694b562
|
Start a TAS Studio dialog
|
2011-05-07 21:52:26 +00:00 |
andres.delikat
|
b53b9f7a42
|
start a LuaText object
|
2011-05-07 01:17:19 +00:00 |
andres.delikat
|
b95a5dfc17
|
Progress on lua console window
|
2011-05-06 23:08:50 +00:00 |
andres.delikat
|
508e00785a
|
a multi-lua script dialog rough draft
|
2011-05-06 01:37:28 +00:00 |
andres.delikat
|
0177431335
|
Path Config - Moved helper functions into a PathManager class. Made Folder Browse function use current folder mapping as starting folder. Other fix ups.
|
2011-05-04 02:00:08 +00:00 |
andres.delikat
|
c4403a2959
|
Start path config dialog. Made a rough draft of how it might look
|
2011-05-01 18:17:04 +00:00 |
andres.delikat
|
a4f4c59e9c
|
More fix up to toolbox - adding some icons
|
2011-04-30 23:45:02 +00:00 |
andres.delikat
|
843d679ce7
|
Toolbox - add emulator dependent tools to toolbox.
|
2011-04-30 21:19:11 +00:00 |
andres.delikat
|
a195d36772
|
Add stuff to tool box
|
2011-04-30 20:18:42 +00:00 |
andres.delikat
|
f45293c009
|
TI83 - more keypad fixups, use special characters in text
|
2011-04-28 17:06:07 +00:00 |
andres.delikat
|
0c5b5f328d
|
TI83 specific menu with stuff
|
2011-04-25 01:28:48 +00:00 |
andres.delikat
|
b79d179760
|
Hook up TI83 to controller config + snazzy "controller" image
|
2011-04-24 02:01:36 +00:00 |
andres.delikat
|
97e8c91352
|
Set a message config dialog
|
2011-04-22 00:21:28 +00:00 |
andres.delikat
|
e82b8ae823
|
Fix so that configuring controllers while in null emulator doesn't crash
|
2011-04-15 20:41:40 +00:00 |
andres.delikat
|
ae8b4a3576
|
Basic functionality of the Tool Box, binded to the T key
|
2011-04-07 01:30:42 +00:00 |
andres.delikat
|
66a1891884
|
Add previous commited files to resource file, and add a toolbox image
|
2011-04-07 00:40:33 +00:00 |
andres.delikat
|
9e27960802
|
Start a NES Name Table Viewer winform, remove Name Table viewer from PPU Viewer winform
|
2011-03-30 00:09:07 +00:00 |
andres.delikat
|
d36fb7e9cb
|
Start a NES Debugger, just dressing suff, basic dialog, virtuallistview, window position settings, and other little things
|
2011-03-28 15:47:33 +00:00 |
zeromus
|
f7bf5bdd17
|
[NES] fix some interrupt-related bugs to pass more cpu tests, add reset handling, improve iNES header handling some more
|
2011-03-20 02:12:10 +00:00 |
andres.delikat
|
a68053bc1b
|
Ram Watch - Implement Freeze address, and a few misc fix ups
|
2011-03-18 16:44:21 +00:00 |
andres.delikat
|
26f006b1c9
|
Start Cheats tool
|
2011-03-16 03:56:22 +00:00 |
zeromus
|
efef2ebec4
|
allow #include in gamedb.txt
|
2011-03-15 03:17:40 +00:00 |
andres.delikat
|
9178ccb4b4
|
Add NES Game Genie Encoder/Decoder (currently only a decoder)
|
2011-03-15 02:15:03 +00:00 |
andres.delikat
|
6d531065cf
|
NES PPU - get a sprite viewer started, misc cleanup
|
2011-03-14 02:42:15 +00:00 |
andres.delikat
|
b186e0ed5d
|
NES PPU - Start Nametable viewer
|
2011-03-13 19:11:43 +00:00 |
andres.delikat
|
e44b18dd79
|
NES PPU - clicking the pattern view toggles through the 8 palette choices
|
2011-03-13 01:43:49 +00:00 |
andres.delikat
|
8078018905
|
NES PPU Viewer - start pattern viewer
|
2011-03-09 03:47:48 +00:00 |
andres.delikat
|
fa45726e3c
|
Start a PaletteViewer control for the NES PPU Viewer dialog
|
2011-03-08 16:43:08 +00:00 |
andres.delikat
|
e2a22c4f27
|
MemoryViewer - lots of fix ups
|
2011-03-07 03:04:50 +00:00 |
andres.delikat
|
1ccb2a002e
|
Hex Editor - refactor so scrollbar & paint logic are part of the MemoryViewer custom control. Still a few bugs like no border or text display
|
2011-03-07 02:47:13 +00:00 |
zeromus
|
d4f8778608
|
archive file choosing. also, support archive subdirectories. just because i always wanted to.
|
2011-03-07 02:04:42 +00:00 |
andres.delikat
|
a8474b0a17
|
Hex Editor - reduce flickering by creating a custom control for the memory viewer and setting useful flags
|
2011-03-06 21:41:41 +00:00 |
andres.delikat
|
06e7e30d6d
|
The beginnings of a Hex Editor tool
|
2011-03-06 15:03:17 +00:00 |
andres.delikat
|
705a7f6cce
|
Set up a blank NES PPU viewer in a NEStools folder. Make a NES menu item that will appear only when a NES game is loaded
|
2011-03-02 17:12:48 +00:00 |
zeromus
|
4b177ca8d1
|
[NES] ppu fixes and improved rom classification infrastructure
|
2011-02-28 06:16:20 +00:00 |
zeromus
|
c5febf8e20
|
neshawk!! emulate attractmode without bugs = initial checkin
|
2011-02-27 09:45:50 +00:00 |
andres.delikat
|
cbdcea1341
|
Get started on a Movie class
|
2011-02-24 22:25:53 +00:00 |
andres.delikat
|
c1d99ae03e
|
Move Hotkey dialog files to config folder, change tab stops in the General tab to be in the correct order
|
2011-02-24 01:52:54 +00:00 |
andres.delikat
|
56cb9d59f7
|
Ram Search - menu item + toolstrip - Copy Value to Prev
|
2011-02-23 04:30:50 +00:00 |
andres.delikat
|
74dd0d08a7
|
Ram Search - exclude Ram Watch list function (toolstrip button & menu item)
|
2011-02-23 04:09:29 +00:00 |
andres.delikat
|
d6b79b37df
|
Ram Search - Trucnate from File toolstrip button
|
2011-02-23 03:46:24 +00:00 |
zeromus
|
bc74d6c575
|
complete speed/skip/non60-throttle functionality and controllable vsync. maybe a bit rough, but i'll continue to support it.
|
2011-02-21 09:48:53 +00:00 |
kylethomson
|
0bcfa70dd4
|
DarkKobold attacks!
Excellent move!
The Metal Slime's Hit points have been reduced by 10.
Thou hast done well in defeating the Metal Slime
|
2011-02-20 19:18:27 +00:00 |
zeromus
|
f9d7a15ee5
|
do some prepwork for proper main loop control and throttling
|
2011-02-20 08:40:22 +00:00 |
kylethomson
|
2b145b5d6e
|
Add NES controllers to config and Input dialog.
|
2011-02-20 07:16:34 +00:00 |
kylethomson
|
3cf44657c1
|
Need to have instances in Controller types if no defaults.
Also added more HotKeys
|
2011-02-20 06:52:39 +00:00 |
zeromus
|
840f81f956
|
hey let me add a placeholder dialog for a change!
|
2011-02-20 06:44:47 +00:00 |
beirich
|
6dd601571e
|
config system update
|
2011-02-20 06:13:26 +00:00 |
kylethomson
|
1197a1bd33
|
First Run of Hotkey Dialog.
|
2011-02-20 02:59:15 +00:00 |
kylethomson
|
9db8f58cb4
|
Lua window added. Only can browse for script, at the moment.
|
2011-02-19 22:42:35 +00:00 |
andres.delikat
|
9addfbd743
|
Refactor Ram Poke by making a stand alone Ram Poke dialog, this will be able to be called from the main menu as well as any dialog
|
2011-02-17 16:27:39 +00:00 |
andres.delikat
|
b1dadc44a0
|
Progress on implementing a Memory Poke object (for tools such as Ram Watch, Ram Search, and eventually things like a Hex Editor)
|
2011-02-16 16:35:51 +00:00 |
andres.delikat
|
2b902b0279
|
Add Sound Config winform (currently blank)
|
2011-02-15 19:05:21 +00:00 |
andres.delikat
|
da90e36efa
|
Add record & play movie dialogs and other movie menu items. Dialogs only have ok/cancel buttons atm
|
2011-02-11 02:30:45 +00:00 |
zeromus
|
4fd27db1b2
|
stub of an InputWidget
|
2011-01-30 23:06:43 +00:00 |
andres.delikat
|
041b6e2aa9
|
Sega Genesis controller image added to input config
|
2011-01-29 19:06:34 +00:00 |
andres.delikat
|
fb1d5ed822
|
PCE controller in input config
|
2011-01-29 18:56:27 +00:00 |
andres.delikat
|
4f7fb11b2c
|
Input config - more progress + Gameboy controller image
|
2011-01-29 03:09:31 +00:00 |
andres.delikat
|
6745437085
|
Controller Config - more progress, including a SMS controller image
|
2011-01-29 02:56:50 +00:00 |
andres.delikat
|
54c06ec943
|
Start a controller config dialog
|
2011-01-29 00:10:08 +00:00 |
andres.delikat
|
ea6a8f5eff
|
Ram Search - add toolbar buttons & images for Search, Reset, Clear Chnage Counts, and Undo
|
2011-01-28 03:33:33 +00:00 |
andres.delikat
|
250434b0ce
|
Add poke image for tool bars and added to ram search & ram watch
|
2011-01-23 19:52:04 +00:00 |
andres.delikat
|
5bfd884522
|
Add the beginnings of a Ram Search dialog hooked up to main form
|
2011-01-23 18:56:39 +00:00 |
andres.delikat
|
16b538d945
|
Move RAM Watch & related files to a tools folder
|
2011-01-23 18:27:26 +00:00 |
andres.delikat
|
29c64201a7
|
Fix project so it finds FindHS.png
|
2011-01-21 19:55:26 +00:00 |
zeromus
|
c46e4e2dd0
|
fixup toolbar icons
|
2011-01-21 19:35:29 +00:00 |
beirich
|
73cf2bc61b
|
SG-1000 almost done
|
2011-01-20 23:58:58 +00:00 |
zeromus
|
8f59b1f582
|
restore gb core to some semblance of working order, and hook up its debugger; and add the newer, improved Z80A (but not the Z80GB, ironically) disassembler
|
2011-01-20 06:24:31 +00:00 |
andres.delikat
|
6c954c7b5d
|
Ram Watch - check in a New Watch winform
|
2011-01-20 04:33:16 +00:00 |
andres.delikat
|
33460a4fee
|
Some work on the Ram Watch dialog including a Watch class to store individual watches
|
2011-01-18 05:13:00 +00:00 |
beirich
|
ab8b3972c9
|
very crappy RecentFiles save/load to config
|
2011-01-18 03:40:53 +00:00 |
andres.delikat
|
a44a6d5d30
|
Add a very bare Ram Watch dialog
|
2011-01-18 03:36:43 +00:00 |
andres.delikat
|
c50281397d
|
Add a recent files class
|
2011-01-17 01:58:19 +00:00 |
beirich
|
457819b331
|
SN76489: Implemented periodic noise
|
2011-01-16 21:06:14 +00:00 |
beirich
|
d1110de5de
|
SMS: implement zoomed sprites; VDP fixes; Ax Battler GG fixed
|
2011-01-16 06:31:14 +00:00 |
beirich
|
89e4c5a674
|
|
2011-01-11 02:55:51 +00:00 |