Start a TAS Studio dialog

This commit is contained in:
andres.delikat 2011-05-07 21:52:26 +00:00
parent a4cfea9a24
commit a02694b562
3 changed files with 16 additions and 0 deletions

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@ -327,6 +327,12 @@
<Compile Include="RomGame.cs" />
<Compile Include="ScreenSaver.cs" />
<Compile Include="Sound.cs" />
<Compile Include="tools\TAStudio.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="tools\TAStudio.Designer.cs">
<DependentUpon>TAStudio.cs</DependentUpon>
</Compile>
<Compile Include="tools\ToolBox.cs">
<SubType>Form</SubType>
</Compile>
@ -441,6 +447,9 @@
<DependentUpon>RamSearch.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="tools\TAStudio.resx">
<DependentUpon>TAStudio.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="tools\ToolBox.resx">
<DependentUpon>ToolBox.cs</DependentUpon>
<SubType>Designer</SubType>

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@ -195,6 +195,13 @@
public int CheatsDomainWidth = -1;
public int CheatsOnWidth = -1;
// TAStudio Dialog
public bool TAStudioSaveWindowPosition = true;
public int TASWndx = -1;
public int TASWndy = -1;
public int TASWidth = -1;
public int TASHeight = -1;
// NES Game Genie Encoder/Decoder
public bool NESGGAutoload = false;
public bool NESGGSaveWindowPosition = true;

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