Move RAM Watch & related files to a tools folder

This commit is contained in:
andres.delikat 2011-01-23 18:27:26 +00:00
parent 8a6afc3453
commit 16b538d945
8 changed files with 116 additions and 7 deletions

View File

@ -102,11 +102,11 @@
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="RamWatch.resx">
<EmbeddedResource Include="tools\RamWatch.resx">
<DependentUpon>RamWatch.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
<EmbeddedResource Include="RamWatchNewWatch.resx">
<EmbeddedResource Include="tools\RamWatchNewWatch.resx">
<DependentUpon>RamWatchNewWatch.cs</DependentUpon>
<SubType>Designer</SubType>
</EmbeddedResource>
@ -124,16 +124,16 @@
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="RamWatch.cs">
<Compile Include="tools\RamWatch.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="RamWatch.Designer.cs">
<Compile Include="tools\RamWatch.Designer.cs">
<DependentUpon>RamWatch.cs</DependentUpon>
</Compile>
<Compile Include="RamWatchNewWatch.cs">
<Compile Include="tools\RamWatchNewWatch.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="RamWatchNewWatch.Designer.cs">
<Compile Include="tools\RamWatchNewWatch.Designer.cs">
<DependentUpon>RamWatchNewWatch.cs</DependentUpon>
</Compile>
<Compile Include="RecentFiles.cs" />
@ -144,7 +144,7 @@
<Compile Include="RomGame.cs" />
<Compile Include="ScreenSaver.cs" />
<Compile Include="Sound.cs" />
<Compile Include="Watch.cs" />
<Compile Include="tools\Watch.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BizHawk.Emulation\BizHawk.Emulation.csproj">

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@ -0,0 +1,109 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace BizHawk.MultiClient
{
//Data structure for a watch item in the Ram Watch Dialog
public enum atype { BYTE, WORD, DWORD, SEPARATOR }; //TODO: more custom types too like 12.4 and 24.12 fixed point
public enum asigned { SIGNED, UNSIGNED, HEX };
public class Watch
{
public Watch()
{
address = 0;
value = 0;
type = atype.BYTE;
signed = asigned.UNSIGNED;
bigendian = true;
notes = "";
}
public Watch(int Address, int Value, atype Type, asigned Signed, bool BigEndian, string Notes)
{
address = Address;
value = Value;
type = Type;
signed = Signed;
bigendian = BigEndian;
notes = Notes;
}
public int address { get; set; }
public int value { get; set; } //Current value
public atype type { get; set; } //Address type (byte, word, dword, etc
public asigned signed { get; set; } //Signed/Unsigned?
public bool bigendian { get; set; }
public string notes { get; set; } //User notes
public bool SetTypeByChar(char c) //b = byte, w = word, d = dword
{
switch (c)
{
case 'b':
type = atype.BYTE;
return true;
case 'w':
type = atype.WORD;
return true;
case 'd':
type = atype.DWORD;
return true;
case 'S':
type = atype.SEPARATOR;
return true;
default:
return false;
}
}
public char GetTypeByChar()
{
switch (type)
{
case atype.BYTE:
return 'b';
case atype.WORD:
return 'w';
case atype.DWORD:
return 'd';
case atype.SEPARATOR:
return 'S';
default:
return 'b'; //Just in case
}
}
public bool SetSignedByChar(char c) //s = signed, u = unsigned, h = hex
{
switch (c)
{
case 's':
signed = asigned.SIGNED;
return true;
case 'u':
signed = asigned.UNSIGNED;
return true;
case 'h':
signed = asigned.HEX;
return true;
default:
return false;
}
}
public char GetSignedByChar()
{
switch (signed)
{
case asigned.SIGNED:
return 's';
case asigned.UNSIGNED:
return 'u';
case asigned.HEX:
return 'h';
default:
return 's'; //Just in case
}
}
}
}