start a LuaText object

This commit is contained in:
andres.delikat 2011-05-07 01:17:19 +00:00
parent db98f67772
commit b53b9f7a42
3 changed files with 34 additions and 1 deletions

View File

@ -279,6 +279,7 @@
<DependentUpon>LuaConsole.cs</DependentUpon>
</Compile>
<Compile Include="tools\LuaFiles.cs" />
<Compile Include="tools\LuaText.cs" />
<Compile Include="tools\LuaWindow.cs">
<SubType>Form</SubType>
</Compile>

View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//using Font = SlimDX.Direct3D9.Font;
using System.Drawing;
using SlimDX;
using SlimDX.Direct3D9;
namespace BizHawk.MultiClient.tools
{
class LuaText
{
public int x;
public int y;
// public Font font;
public Color color;
public Color outline;
public String message;
private Device device;
public LuaText()
{
x = 0;
y = 0;
// font = new Font(device, 16, 0, FontWeight.Bold, 1, false, CharacterSet.Default, Precision.Default, FontQuality.Default, PitchAndFamily.Default | PitchAndFamily.DontCare, "Arial");
color = Color.White;
outline = Color.Black;
message = "";
}
}
}

View File

@ -69,7 +69,7 @@ namespace BizHawk.MultiClient.tools
private void IDB_RUN_Click(object sender, EventArgs e)
{
LuaImp.DoLuaFile(IDT_SCRIPTFILE.Text);
//LuaImp.DoLuaFile(IDT_SCRIPTFILE.Text);
}
private void LuaWindow_Load(object sender, EventArgs e)