adelikat
|
9c8b79be4b
|
Allow Shift + another key to register as Shift and that key separately on Controller input (not hotkey input), this allows the C64 keyboard to use shift as intended
|
2012-12-09 01:42:47 +00:00 |
adelikat
|
3f35c9505a
|
put the LED light functionality in the UpdateToolsAfter method rather than directly in the frame loop
|
2012-12-08 18:00:55 +00:00 |
adelikat
|
747115962b
|
C64 - hook up Lock key to core, doesn't do anything yet though
|
2012-12-06 01:19:32 +00:00 |
adelikat
|
796c6b8773
|
Rip out old input config dialog code
|
2012-12-04 21:48:14 +00:00 |
zeromus
|
562eeb18bd
|
give movies the ability to write to any stream; decouple saving of movie from the import process, and make the bulk movie importer use new movie ability to write directly to output instead of copying (sometimes on top of itself in case source .fm2 was already in movie directory); make drag&dropped movies import to oldmovie.fm2.bkm.autoimported.bkm to prevent it from clobbering a legit movie you may have had there already
|
2012-12-02 20:35:51 +00:00 |
adelikat
|
20d04f9914
|
Add Keypriority as a status bar icon, when clicked it will toggle through the different options
|
2012-12-02 16:17:42 +00:00 |
adelikat
|
f6afda4ed8
|
Implemented a system for controller vs hotkey conflicts. There is now a key priority option in the config menu, either controller input can override hotkeys, hotkeys can override input, or both can happen.
|
2012-12-02 15:18:28 +00:00 |
adelikat
|
10585b69e4
|
TAStudio - main form responds to hotkeys/controller input pressed while in tastudio
|
2012-12-02 01:56:30 +00:00 |
adelikat
|
7d8ee4ec0a
|
Updated version info, this commit marks the beginning of 1.3.1
|
2012-12-01 22:54:01 +00:00 |
adelikat
|
0bcbddf1ae
|
default Coleco folder should be Coleco, not ColecoVision, also fix interim flag
|
2012-12-01 20:36:24 +00:00 |
goyuken
|
83b38d9eb4
|
mainform: set INTERIM = false. do not load GBA games when INTERIM = false
|
2012-12-01 18:53:13 +00:00 |
adelikat
|
76487941be
|
Add Atari 7800 to path config (interim only) and use firmwares folder instead of specific rom file paths. Atari 2600 - remove save ram in path config since it is not used. Optimized NES controller image.
|
2012-11-27 02:24:15 +00:00 |
goyuken
|
b2b3715468
|
add a stub for a GBA GPU Viewer
|
2012-11-26 23:16:31 +00:00 |
goyuken
|
a378a47b67
|
move some avi dump stuff out of the frame advance function
|
2012-11-26 21:08:08 +00:00 |
goyuken
|
fa388ed149
|
av dump: support resizing everything to a single resolution. sorry about all the crap gumming up MainForm...
|
2012-11-26 02:25:23 +00:00 |
adelikat
|
5433bdacfd
|
Use coreoutputcomm for led light feature
|
2012-11-26 01:43:34 +00:00 |
adelikat
|
453eef6da2
|
C64 - Statusbar now has a floppy disk led light, lights up when emulated floppy disk is in use
|
2012-11-26 01:28:14 +00:00 |
adelikat
|
9ddd3d56a8
|
C64 - implement Restore key on client side, fixes to the Keyboard virtualpad
|
2012-11-25 21:49:07 +00:00 |
zeromus
|
57e9619ff6
|
snes-hookup ui for color palette selection
|
2012-11-25 20:06:31 +00:00 |
goyuken
|
769fc5834b
|
fix problem in last commit. also, rename a number of ui references to "AVI Recording" to "A/V Recording" since it isn't particularly about AVI format
|
2012-11-25 15:51:18 +00:00 |
adelikat
|
9de7ee3336
|
GBA - do bio file path, not firmwares folder path
|
2012-11-25 03:47:58 +00:00 |
adelikat
|
afdc3dd670
|
ColecoHawk - good error message when unable to find BIOS, add BIOS info file in Coleco folder
|
2012-11-25 01:32:17 +00:00 |
goyuken
|
1a61d2830b
|
revert r3922
|
2012-11-24 22:23:31 +00:00 |
goyuken
|
f289ce7525
|
grumble grumble grumble
|
2012-11-24 16:14:30 +00:00 |
goyuken
|
ea19ae9d65
|
gba: disable outside interim
|
2012-11-24 04:46:43 +00:00 |
goyuken
|
235d7a9a03
|
gba: saveram support. not tested too much because controller isn't hooked up yet. (and path config appears to be dumping them in the wrong place). also remove the silly system where the core tracks timing on when to write the saveram file to disk.
|
2012-11-24 02:25:47 +00:00 |
adelikat
|
9ee8093f7a
|
Open Virtual Pad hotkey
|
2012-11-23 17:03:10 +00:00 |
beirich
|
1a653190b7
|
coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
|
2012-11-23 03:10:01 +00:00 |
goyuken
|
f29a9dbbd8
|
force stop a\v capture on loading a new rom \ core, to avoid crashes.
|
2012-11-22 02:30:21 +00:00 |
adelikat
|
f26c72df86
|
Colecohawk - option to skip bios, setting is also saved into movies
|
2012-11-22 02:01:15 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
adelikat
|
d72fa0d1bd
|
C64 - Progress on Keyboard virtualpad
|
2012-11-19 00:56:26 +00:00 |
goyuken
|
8d20c2e351
|
gambatte: fully implement cgb palette selection
|
2012-11-18 18:46:57 +00:00 |
goyuken
|
f1f9331e6b
|
make sure the clickyvirtualcontroller does in fact clear its state once per frame. fixes weird behavior in frame advance
|
2012-11-18 15:25:55 +00:00 |
adelikat
|
bb7c5893cb
|
Code clean up on controller config and properly interim flag some tabs, fix open rom dialog file extension list and sort out interim vs release
|
2012-11-18 02:51:39 +00:00 |
adelikat
|
da804a4272
|
ColecoHawk - only 1 L and 1 R button
|
2012-11-18 02:36:30 +00:00 |
zeromus
|
ff8f6aafb6
|
fix bug in coleco bios hookup
|
2012-11-17 22:49:49 +00:00 |
adelikat
|
823e84592a
|
Coleco - hook up controller 2
|
2012-11-17 22:38:32 +00:00 |
adelikat
|
076cbe38e6
|
hook up coleco to mainform title, rip out some old movie file saving code, fix up the save/open file dialogs for play movie/record movie/TAStudio
|
2012-11-17 22:16:23 +00:00 |
adelikat
|
a0281498d3
|
Coleco - fix mnemonics, hookup up controller 1 autofire
|
2012-11-17 21:57:39 +00:00 |
adelikat
|
7a9b121798
|
Coleco has a button 0
|
2012-11-17 21:38:21 +00:00 |
adelikat
|
3595516ae5
|
Hook up Coleco folders to path config, Change coleco system ID to "Coleco"
|
2012-11-17 21:12:51 +00:00 |
beirich
|
4c83970b2b
|
initial ColecoVision commit. Needs BIOS ROM & input wired up to client (plus more emulation work)
|
2012-11-17 17:39:33 +00:00 |
zeromus
|
05420cf6ec
|
add SID and PSF extensions to frontend
|
2012-11-13 20:10:06 +00:00 |
goyuken
|
e95efcb91b
|
throttling UI is now set up to be done in one of three ways: sound, vsync, timer. in addition, there's an option to use vsync even when not throttling to it (but this doesn't really work too well...)
|
2012-11-12 17:57:11 +00:00 |
adelikat
|
5574e335bb
|
C64 - wire up remaining keyboard key controls
|
2012-11-11 02:36:29 +00:00 |
adelikat
|
fef2e394e3
|
Fixes to c64 keyboard in config.cs, start hooking up keys to the core
|
2012-11-10 03:19:42 +00:00 |
goyuken
|
ae82ec5de0
|
gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form
|
2012-11-09 18:55:59 +00:00 |
adelikat
|
570bb986c2
|
Remove FDS and VS as mappable keys (user must use menu items)
|
2012-11-09 02:47:50 +00:00 |
adelikat
|
d5a87f667c
|
C64 - oops, fix crash due to misconfigured autofire
|
2012-11-08 19:39:00 +00:00 |
adelikat
|
01102b67bd
|
C64- hook up to path config dialog
|
2012-11-08 17:06:25 +00:00 |
adelikat
|
6e5e187b1a
|
NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics)
|
2012-11-08 14:49:57 +00:00 |
adelikat
|
a205158a0f
|
Hook up C64 joysticks on client side (except for mnemonics)
|
2012-11-08 13:33:30 +00:00 |
adelikat
|
db2b4584f5
|
Controller Config - implement Gameboy power button
|
2012-11-08 04:43:07 +00:00 |
adelikat
|
68cba7d792
|
Genesis - implement Reset button on client side (not yet hooked up in core)
|
2012-11-08 04:33:18 +00:00 |
adelikat
|
c32cef4bc4
|
SNES - Implement Reset and Power as controller buttons
|
2012-11-08 04:13:55 +00:00 |
adelikat
|
b59d248cda
|
Controller Config - hook up sms, pce, atari console buttons
|
2012-11-08 03:16:41 +00:00 |
adelikat
|
9681fc137e
|
Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog
|
2012-11-08 02:20:34 +00:00 |
zeromus
|
877b95e3d5
|
c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
|
2012-11-06 06:19:27 +00:00 |
adelikat
|
e7f3abdfc3
|
Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
|
2012-11-06 03:27:24 +00:00 |
adelikat
|
aba91a6a73
|
Fix cases where Statusbar pause icon didn't appear when paused
|
2012-11-06 00:04:50 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
9ff8b450f4
|
add the crudest possible psx disc detector. now other people can watch somewhat garbled psx game intros
|
2012-11-05 00:11:41 +00:00 |
zeromus
|
b4b2657965
|
some libmednahawk work. it can't possibly be used by anyone else yet, but i gotta do a checkin.
|
2012-11-04 23:29:06 +00:00 |
adelikat
|
c0c3c36e87
|
C64 - Pass in extension to the core
|
2012-11-01 17:56:48 +00:00 |
adelikat
|
cc4c0ed693
|
Fix C64 rom loading
|
2012-11-01 17:06:14 +00:00 |
adelikat
|
3858ff9b95
|
start a skeleton C64 project, mapped .prg, .d64, .g64, .crt to C64, rom loading should work (gets the bytes to the core), haven't tested
|
2012-11-01 16:48:32 +00:00 |
goyuken
|
5cbd11c850
|
NES: add some vs system stuff. not done yet
|
2012-10-31 21:15:44 +00:00 |
adelikat
|
1d4a8fd3ba
|
Atari 2600 - add a Playfield toggle
|
2012-10-30 23:38:53 +00:00 |
adelikat
|
f9c027ddad
|
Add front end and corecomm values for Atari graphics object display toggling
|
2012-10-30 00:18:56 +00:00 |
adelikat
|
3784b710e8
|
TAStudio - rip out virtual pad stuff
|
2012-10-29 23:18:20 +00:00 |
adelikat
|
04bb6c423e
|
Movie virtual pads to their own tool dialog instead of residing in TAStudio
|
2012-10-29 22:57:15 +00:00 |
goyuken
|
19d3a097b9
|
mainform: archive autobind add ".fds"
|
2012-10-29 20:26:37 +00:00 |
adelikat
|
e8b9bb38b6
|
Add Save Movie hotkey and context menu item
|
2012-10-28 23:38:41 +00:00 |
adelikat
|
14d5844af8
|
Save movie menu item
|
2012-10-28 22:50:19 +00:00 |
goyuken
|
853b36482a
|
fix up problems caused by SVN snafu r3553
|
2012-10-28 15:22:15 +00:00 |
goyuken
|
84a86a72a5
|
mainform: only swallow IOExceptions when loading saveram. other exceptions are unexpected and should not be hidden
|
2012-10-27 13:57:26 +00:00 |
adelikat
|
a0111d1c08
|
Lua - implement client.screenshottoclipboard() and client.setscreenshotosd()
|
2012-10-27 00:19:43 +00:00 |
adelikat
|
4193ddfa5d
|
Lua - implement client.screenshot()
|
2012-10-26 23:48:28 +00:00 |
goyuken
|
e6058e6bd8
|
break some stuff. FDS can eject and insert disk sides now
|
2012-10-26 18:51:08 +00:00 |
adelikat
|
11db3f1912
|
Atari 7800 - cleanup the BIOS paths and usage of those variables
|
2012-10-23 20:21:55 +00:00 |
adelikat
|
39a54959d0
|
Atari 7800 - some multiclient todos
|
2012-10-23 19:13:57 +00:00 |
adelikat
|
427a80548c
|
Start an atari 7800 core based on emu7800, if you have bios files in very specific locations and filenames, you can open 2k ntsc games, and watch with no sound or controls!
|
2012-10-23 03:33:57 +00:00 |
goyuken
|
2cdeabfcf3
|
mainform: detect and recover from a particular bad FDS bios dump that is exactly 40976 bytes long
|
2012-10-22 18:33:34 +00:00 |
goyuken
|
7568ff9437
|
add FDS skeleton. set up your fds bios with pathconfig, then try to load any file with extension ".fds"
|
2012-10-21 15:58:24 +00:00 |
zeromus
|
a34337691a
|
run all version numbers through one place so that gui version numbers and assembly/dll version resources can be the same
|
2012-10-21 05:21:59 +00:00 |
zeromus
|
83a06c4f63
|
make the rom open filter remember its last option used in this bizhawk session, like how most other programs work.
|
2012-10-20 22:58:01 +00:00 |
adelikat
|
9d25dfa2b4
|
Open up atari stuff for release builds
|
2012-10-20 13:40:58 +00:00 |
goyuken
|
41780b067f
|
mainform: never skip frames when doing av capture
|
2012-10-19 14:51:10 +00:00 |
goyuken
|
485d7c05c7
|
make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner
|
2012-10-18 20:57:53 +00:00 |
goyuken
|
d465599044
|
mainform: hawkfile bind to .unf for archive loading
|
2012-10-17 01:04:45 +00:00 |
adelikat
|
ef78db51c0
|
Atari - fix autofire B button on player 2
|
2012-10-15 15:15:44 +00:00 |
adelikat
|
66611556b5
|
I like tabs, useless commit
|
2012-10-13 21:10:20 +00:00 |
adelikat
|
c29a074ea8
|
Open ROM - add smc and sfc to "Rom Files" on non Release builds
|
2012-10-13 20:41:14 +00:00 |
goyuken
|
1793483aa9
|
make lua loadstate not trigger impossible callbacks when it runs, so it can actually work without killing the script. there are still other callbacks might not make sense?
|
2012-10-13 12:44:52 +00:00 |
goyuken
|
900568f5ed
|
flush rewind buffer on CloseROM()
|
2012-10-12 01:19:49 +00:00 |
goyuken
|
1f0189dd2c
|
MainForm: fix sound-related crashes on CloseROM()
|
2012-10-12 01:13:55 +00:00 |
adelikat
|
2dacb356c2
|
OOPS! Undo my change with moving UpdateToolsBefore()
|
2012-10-11 22:37:44 +00:00 |
goyuken
|
92827272a6
|
reunbreak turbo (both normal turbo and turboturbo) with sound throttling
|
2012-10-11 01:00:36 +00:00 |
goyuken
|
b40897bb77
|
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
|
2012-10-11 00:44:59 +00:00 |
adelikat
|
f234e15df6
|
Movie UpdateToolsBefore() earlier in the frame loop
|
2012-10-10 23:38:15 +00:00 |
adelikat
|
d5885938de
|
Update Statusbar slots when the emulator is loaded
|
2012-10-10 22:52:11 +00:00 |
goyuken
|
927fb7070c
|
sound throttle now respects forced throttle off (user hits fastfoward button, etc)
|
2012-10-10 17:19:51 +00:00 |
goyuken
|
9417eac96c
|
move NesCarts.7z to gamedb subfolder
|
2012-10-09 20:33:14 +00:00 |
goyuken
|
79731827f4
|
avoid using literal backslash in gamedb path loading
|
2012-10-09 01:54:15 +00:00 |
goyuken
|
8c24417f8d
|
gamedb stuffed into gamedb subfolder
|
2012-10-09 01:34:21 +00:00 |
goyuken
|
3832352dbe
|
add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc
|
2012-10-08 20:37:41 +00:00 |
adelikat
|
0dfbfb592f
|
Re-hook up Load Config, menu item got disabled at some point. Trace logger - update number of instructions when clear button is clicked, show OSD message when saving to disk
|
2012-10-08 00:27:21 +00:00 |
adelikat
|
8545f94315
|
Status Bar - right-clicking the status slots will invoke a savestate
|
2012-10-07 19:52:09 +00:00 |
adelikat
|
972d8f2f5b
|
Status bar - make selected slot more obvious of a background color
|
2012-10-07 18:42:42 +00:00 |
adelikat
|
7fd74ecb04
|
dummy commit to mark the end of 1.1.1a and start 1.1.2
|
2012-10-07 15:41:22 +00:00 |
goyuken
|
3d52ed49e5
|
fix GBC input config tab
fix GBC savestate locations
fix GBC saveram locations
fix GBC screenshot locations
fix GBC titlebar text
|
2012-10-07 14:52:03 +00:00 |
adelikat
|
2a9c78220f
|
Update interim version number, dummy commit to mark the beginning of 1.1.2
|
2012-10-07 01:28:16 +00:00 |
goyuken
|
b9b2292a3f
|
restore recently lost behavior where the system-specific mainform menu is called "SGB" when running SGB instead of SNES. this involves no changes to internal passed IDs
|
2012-10-07 00:00:23 +00:00 |
goyuken
|
329ca16bdf
|
unbreak toolstrip menu and controller function for GBC
|
2012-10-06 23:53:05 +00:00 |
goyuken
|
5c4e147da3
|
fix loading a compressed archive containing a single .gbc file. the number of different places where you can find various extension lists is rather terrifying...
|
2012-10-06 22:14:10 +00:00 |
pasky1382
|
37b054ad43
|
Re-added the 'GBC' switch.
|
2012-10-06 22:02:24 +00:00 |
pasky1382
|
b1ba573695
|
Revert that fix, did not upload a GBC db (thought I did)
|
2012-10-06 21:58:44 +00:00 |
pasky1382
|
a52a9b0d44
|
Fixed a crash when loading a GBC rom (apparently there was no GBC case switch option)
|
2012-10-06 21:50:48 +00:00 |
goyuken
|
a9ff371e63
|
mainform: add slightly informative error message to certain rom load exceptions
|
2012-10-06 20:59:44 +00:00 |
goyuken
|
c51d3f787c
|
fix crash in snesgraphicsdebugger when it is immediately moused over after load
|
2012-10-06 20:00:59 +00:00 |
pasky1382
|
d1248e0379
|
Imported movies retain their original extensions + .bkm
|
2012-10-06 18:52:33 +00:00 |
pasky1382
|
03e4403b9c
|
Imported movie files are now automatically copied over to .\Movies directory and no longer keep their old extensions (i.e. movie.fcm2 is not longer movie.fcm2.bkm but movie.bkm)
|
2012-10-06 18:19:07 +00:00 |
adelikat
|
b8070bc92f
|
Lua - fix emu.registerbefore() and emu.registerafter()
|
2012-10-06 16:13:45 +00:00 |
adelikat
|
1c17f8dbed
|
Lua Drawing - fix so that multiple scripts can draw at once
|
2012-10-06 14:36:02 +00:00 |
adelikat
|
644ed40f59
|
Move lua drawing to after the frame instead of before
|
2012-10-06 14:24:12 +00:00 |
adelikat
|
6aa9608a77
|
GGHawk - Hook up Highlight Active Display Region option, make this and Show Clipped Regions take effect on Core load
|
2012-10-06 12:37:38 +00:00 |
adelikat
|
b88d5ffd5e
|
GGHawk - add option to show clipped regions, show GG menu item, also show on SG-1000, cleanup of the sms/gg/sg menu
|
2012-10-06 12:27:56 +00:00 |
goyuken
|
2229b0ab93
|
add "FirmwareSHA1" to movie header for SGB and PCECD
|
2012-10-05 21:04:46 +00:00 |
zeromus
|
a00081386d
|
fix some things related to sgb movies
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2012-10-05 18:20:27 +00:00 |
zeromus
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96089026cd
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remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
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2012-10-05 04:47:45 +00:00 |
goyuken
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6c723e6815
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move ramsearch\ramwatch\hexeditor from toolsbefore to toolsafter. for live play, there is real change. for frame advance play, you now get the most current value when paused between frames. this also fixes a host of minor bugs where tools could have their values change while paused because something else triggered an update to the most current state.
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2012-10-04 21:56:40 +00:00 |
goyuken
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98d9f13600
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change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
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2012-10-03 15:31:04 +00:00 |
goyuken
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c8849a8422
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work around memory leak in captureOSD; probable original cause: SysdrawingRenderPanel
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2012-10-02 21:28:14 +00:00 |
adelikat
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13150961cb
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Controller Config - make input widgets work, also consistent namespace on hotkey dialog (no ((intended)) functional change)
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2012-10-02 00:23:37 +00:00 |
goyuken
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d4f5ed2f50
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Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time.
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2012-10-01 14:39:52 +00:00 |
goyuken
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2e70656dde
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add bilinear filter display option (d3d only)
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2012-10-01 02:30:25 +00:00 |
adelikat
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64b3b73464
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Bizhawk - progress on new controller config
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2012-09-30 21:31:32 +00:00 |
adelikat
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075a97f1c4
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Checking in my 2nd attempt at an input config overhaul, currently not hooked up
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2012-09-30 19:57:33 +00:00 |
goyuken
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89cf8e75fe
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mainform: fix the bug where choosing a small size from the menu (typically 1x) would cause unexpected black bars
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2012-09-30 14:18:21 +00:00 |
adelikat
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247cef6835
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Trace Logger - log to the window only up to the maximum number of lines, ability to set max lines, save window position option, show status and instruction count on window, don't autoload trace logger if core doesn't have it available, close trace logger if switching to a non-traceable core
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2012-09-30 13:38:37 +00:00 |
adelikat
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e865790086
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Trace Logger - Hook up autoload
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2012-09-30 03:09:41 +00:00 |
adelikat
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52b8161b39
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Start a Trace Logger, currently only NES has the right hooks, but it crashes when used
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2012-09-30 00:53:08 +00:00 |
goyuken
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ddf99f789c
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when attempting to load SGB, unset SGB config mode if we fail to load the bios file. this avoids a catch-22 where you can't load an SGB because you don't have a rom, and you can't reset to GB mode because you can't get the menu item.
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2012-09-29 23:21:55 +00:00 |
adelikat
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ff117d2c49
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Add a status icon and notification system for settings that require a core reboot, status bar icon if clicked performs the reboot. Hooked up to the GB/SGB set, SMS Enable FM Chip and overclock settings. May need to flag some other settings too
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2012-09-29 23:03:51 +00:00 |
adelikat
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486d621657
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Status bar icons - actually hide conditional status bar icons when not relevant
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2012-09-29 22:37:34 +00:00 |
goyuken
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a278015404
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i never know where anything is in the input system
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2012-09-29 20:30:27 +00:00 |
goyuken
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7e34e7f88b
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multiclient: add saveram backup feature, similar to savestate backup feature, and config\menu items. defaults to ON.
at the moment, there's no way in the ui to choose to load a backup saveram. not sure if this is desirable....
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2012-09-29 15:32:44 +00:00 |