Commit Graph

888 Commits

Author SHA1 Message Date
goyuken 2ea817c5d9 rework some of the controller infrastructure to be more accepting of floats
this should neither change anything nor break anything
2013-07-14 16:35:22 +00:00
goyuken 158ac4d94a controller config: cleanup 2013-07-14 05:05:29 +00:00
goyuken 5cf95ae5f1 controller config: delete 2000 lines of code 2013-07-14 02:36:20 +00:00
goyuken f7e8273dad controller config: remove some old unused code 2013-07-14 02:04:55 +00:00
goyuken 0825c4181c multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient. 2013-07-14 01:48:05 +00:00
adelikat dba02ffb85 Add config menu to context menu when in full screen mode 2013-07-10 18:04:05 +00:00
goyuken b8eec16d8c rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now... 2013-06-25 21:57:45 +00:00
pasky1382 23d71a3b87 Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
2013-06-25 08:50:42 +00:00
goyuken 39f82cbca9 psphawk 2013-06-25 00:14:35 +00:00
pjgat09 4307e138ba N64: Load video plugin settings from movies. 2013-06-08 20:13:11 +00:00
pjgat09 3d6c99139a N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen 2013-06-08 03:56:34 +00:00
pjgat09 6ab3f6a463 N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie 2013-06-08 03:36:57 +00:00
goyuken 511fcf4bd0 mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system 2013-06-07 19:46:15 +00:00
pjgat09 a43645a87b N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now 2013-05-27 20:25:06 +00:00
pjgat09 b1138c4128 N64: Wire glide settings to the m64p core 2013-05-27 02:14:43 +00:00
pjgat09 2245975217 N64: Implement the reflection method to store and retrieve the plugin settings 2013-05-23 00:16:04 +00:00
pjgat09 40cea9085a N64: Removed the now redundant "Rice" from the variable names in the config object 2013-05-22 22:26:24 +00:00
adelikat da8bcff826 proof of concept for better organizing N64 plugin settings 2013-05-21 02:15:15 +00:00
goyuken d7380d1952 console debug notification when a sega saturn disc is autodetected 2013-05-20 14:03:19 +00:00
pjgat09 dd349818f5 N64: Fixed bug where video settings from the gamedb didn't get loaded 2013-05-19 23:49:21 +00:00
pjgat09 2b81570151 N64: Wire the manual settings for the per-game hacks to the core 2013-05-15 03:38:23 +00:00
pjgat09 d0ba05eb28 N64: Fix an exception with the plugin config system 2013-05-15 03:31:05 +00:00
pjgat09 e64011e1c2 N64: Wire up per-game hack options to the plugin screen and to the m64p core. 2013-05-14 23:06:47 +00:00
goyuken a754aba126 saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h 2013-05-14 03:06:37 +00:00
adelikat 9b9e9b71ec oops, this really fixes the 4.5 project, also some misc code cleanup 2013-05-11 19:08:42 +00:00
masterofpuppets152001 f8f9c3ea4a Made NES sound channel update instantly when changed, easier to fine tune what you want from it. 2013-05-10 23:46:01 +00:00
goyuken 6849f72baf NES: volume control on each channel 2013-05-10 18:38:58 +00:00
pjgat09 0a3dfa697e N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core 2013-05-09 02:58:35 +00:00
pjgat09 08f6fdaf8d N64: Implement the video plugin (rice or glide64) option 2013-05-07 01:38:12 +00:00
goyuken 0302820db5 implement binary\text savestate type switching in multiclient. 2013-05-06 21:41:21 +00:00
masterofpuppets152001 9c80ea5ec7 Moved it to N64, hope all is right 2013-05-04 17:56:24 +00:00
masterofpuppets152001 47cf4c3cb9 Early Vid plugin, is this how you want it Adelikat? 2013-05-04 16:54:34 +00:00
adelikat 494a20c801 N64 - fix C pad input stuff 2013-05-04 03:19:53 +00:00
adelikat b4e3d864e3 Fix a null check exception when a GBA bios fails to load 2013-05-04 02:57:28 +00:00
pjgat09 7f3e01e3b3 N64: Use the config value to set the video size 2013-05-04 02:48:37 +00:00
pjgat09 d5966dd908 N64: Video now resizes 2013-05-04 02:46:37 +00:00
adelikat e95c4e40c0 N64 - add video config dialog that can load/save video size 2013-05-04 02:19:12 +00:00
adelikat 1292c87ca8 Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up 2013-05-04 01:39:08 +00:00
pjgat09 8c7914150e N64: Fixing a typo with some controller stuff 2013-05-03 01:59:14 +00:00
goyuken 149eeb5f33 saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek() 2013-05-02 20:47:56 +00:00
adelikat fdae009597 N64 - fix dpad on the gui side, still doesn't work though 2013-05-02 04:23:52 +00:00
adelikat c6634273d7 N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog 2013-05-02 01:54:44 +00:00
goyuken 2631ffbde6 implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD 2013-05-01 17:06:36 +00:00
goyuken f96a37857d dual gameboy: xml creator dialog thingy. not finished yet 2013-05-01 15:48:23 +00:00
goyuken 8b029d9eb1 saturn: controls. fuck boilerplate 2013-05-01 02:53:53 +00:00
goyuken 368bc58d0a saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming 2013-05-01 00:27:36 +00:00
goyuken d2fecaa172 saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso" 2013-04-30 21:28:35 +00:00
pjgat09 a4fb43185a N64: Adding a dummy emulator 2013-04-29 01:57:41 +00:00
masterofpuppets152001 40870f402e Prevent more then one gg windows of the same console to be opened 2013-04-27 19:21:45 +00:00
goyuken 7830ec7384 add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml 2013-04-27 02:02:37 +00:00