goyuken
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2ea817c5d9
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rework some of the controller infrastructure to be more accepting of floats
this should neither change anything nor break anything
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2013-07-14 16:35:22 +00:00 |
goyuken
|
158ac4d94a
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controller config: cleanup
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2013-07-14 05:05:29 +00:00 |
goyuken
|
5cf95ae5f1
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controller config: delete 2000 lines of code
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2013-07-14 02:36:20 +00:00 |
goyuken
|
f7e8273dad
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controller config: remove some old unused code
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2013-07-14 02:04:55 +00:00 |
goyuken
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0825c4181c
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multiclient: rework everything controller config related. there is still some transitional cruft and whatnot, so be patient.
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2013-07-14 01:48:05 +00:00 |
adelikat
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dba02ffb85
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Add config menu to context menu when in full screen mode
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2013-07-10 18:04:05 +00:00 |
goyuken
|
b8eec16d8c
|
rework mainform disc image code to work with r4551 changes. on cursory examination, both PSP and saturn games are loading correctly. it's likely that something PSX related was broken, but that's OK for now...
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2013-06-25 21:57:45 +00:00 |
pasky1382
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23d71a3b87
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Commented out unworking code for disc.DetectSegaSaturn() in MainForm.cs
Added 'Always On Top' option to settings in hex editor/tas studio/ram search
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2013-06-25 08:50:42 +00:00 |
goyuken
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39f82cbca9
|
psphawk
|
2013-06-25 00:14:35 +00:00 |
pjgat09
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4307e138ba
|
N64: Load video plugin settings from movies.
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2013-06-08 20:13:11 +00:00 |
pjgat09
|
3d6c99139a
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N64: Removed the old video settings screen, and renamed the menu option for the "temp" screen
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2013-06-08 03:56:34 +00:00 |
pjgat09
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6ab3f6a463
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N64: Added SaveType to the gamedb, but only for 16K EEPROM since all the other options are ignored. This fixes a "no controller" issue with Banjo Tooie
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2013-06-08 03:36:57 +00:00 |
goyuken
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511fcf4bd0
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mainform: excise the old gif code. it's still in svn history if you want to resurrect it. doesn't really serve much purpose now that there's a full-fledged gif writer integrated to the AV dump system
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2013-06-07 19:46:15 +00:00 |
pjgat09
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a43645a87b
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N64: Plugin settings from the movie header are now loaded into HeaderParams. There is also code to parse these settings, but it is commented out for now
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2013-05-27 20:25:06 +00:00 |
pjgat09
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b1138c4128
|
N64: Wire glide settings to the m64p core
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2013-05-27 02:14:43 +00:00 |
pjgat09
|
2245975217
|
N64: Implement the reflection method to store and retrieve the plugin settings
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2013-05-23 00:16:04 +00:00 |
pjgat09
|
40cea9085a
|
N64: Removed the now redundant "Rice" from the variable names in the config object
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2013-05-22 22:26:24 +00:00 |
adelikat
|
da8bcff826
|
proof of concept for better organizing N64 plugin settings
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2013-05-21 02:15:15 +00:00 |
goyuken
|
d7380d1952
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console debug notification when a sega saturn disc is autodetected
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2013-05-20 14:03:19 +00:00 |
pjgat09
|
dd349818f5
|
N64: Fixed bug where video settings from the gamedb didn't get loaded
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2013-05-19 23:49:21 +00:00 |
pjgat09
|
2b81570151
|
N64: Wire the manual settings for the per-game hacks to the core
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2013-05-15 03:38:23 +00:00 |
pjgat09
|
d0ba05eb28
|
N64: Fix an exception with the plugin config system
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2013-05-15 03:31:05 +00:00 |
pjgat09
|
e64011e1c2
|
N64: Wire up per-game hack options to the plugin screen and to the m64p core.
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2013-05-14 23:06:47 +00:00 |
goyuken
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a754aba126
|
saturn: hook up GL mode to user interface. in GL mode, one can choose resolutions like pcsx2: 1x, 2x, 3x, 4x, or user selected w*h
|
2013-05-14 03:06:37 +00:00 |
adelikat
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9b9e9b71ec
|
oops, this really fixes the 4.5 project, also some misc code cleanup
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2013-05-11 19:08:42 +00:00 |
masterofpuppets152001
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f8f9c3ea4a
|
Made NES sound channel update instantly when changed, easier to fine tune what you want from it.
|
2013-05-10 23:46:01 +00:00 |
goyuken
|
6849f72baf
|
NES: volume control on each channel
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2013-05-10 18:38:58 +00:00 |
pjgat09
|
0a3dfa697e
|
N64: Added a video plugin settings class, filled it with the values from the rice settings screen, and wired it up to the core
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2013-05-09 02:58:35 +00:00 |
pjgat09
|
08f6fdaf8d
|
N64: Implement the video plugin (rice or glide64) option
|
2013-05-07 01:38:12 +00:00 |
goyuken
|
0302820db5
|
implement binary\text savestate type switching in multiclient.
|
2013-05-06 21:41:21 +00:00 |
masterofpuppets152001
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9c80ea5ec7
|
Moved it to N64, hope all is right
|
2013-05-04 17:56:24 +00:00 |
masterofpuppets152001
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47cf4c3cb9
|
Early Vid plugin, is this how you want it Adelikat?
|
2013-05-04 16:54:34 +00:00 |
adelikat
|
494a20c801
|
N64 - fix C pad input stuff
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2013-05-04 03:19:53 +00:00 |
adelikat
|
b4e3d864e3
|
Fix a null check exception when a GBA bios fails to load
|
2013-05-04 02:57:28 +00:00 |
pjgat09
|
7f3e01e3b3
|
N64: Use the config value to set the video size
|
2013-05-04 02:48:37 +00:00 |
pjgat09
|
d5966dd908
|
N64: Video now resizes
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2013-05-04 02:46:37 +00:00 |
adelikat
|
e95c4e40c0
|
N64 - add video config dialog that can load/save video size
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2013-05-04 02:19:12 +00:00 |
adelikat
|
1292c87ca8
|
Saturn - hook up console buttons, and hook everything up to controller config. Also trashed everyone's ini file if they ran bizhawk since saturn buttons were originally hooked up
|
2013-05-04 01:39:08 +00:00 |
pjgat09
|
8c7914150e
|
N64: Fixing a typo with some controller stuff
|
2013-05-03 01:59:14 +00:00 |
goyuken
|
149eeb5f33
|
saturn - support loading bios. note that at the moment, the bios filename isn't in the firmware configuratorthingy. this marks the first change made to the yabause core itself (excepting the yui.cpp that we added); changing memory.h so that block loads don't do unnecessary fseek()
|
2013-05-02 20:47:56 +00:00 |
adelikat
|
fdae009597
|
N64 - fix dpad on the gui side, still doesn't work though
|
2013-05-02 04:23:52 +00:00 |
adelikat
|
c6634273d7
|
N64 - hook up input for 4 controllers and autofire, still needs to be hooked to the core, and also needs to be added to controller config dialog
|
2013-05-02 01:54:44 +00:00 |
goyuken
|
2631ffbde6
|
implement a simple sega saturn cd heuristic detection. unknown cues once again are loaded into PCECD
|
2013-05-01 17:06:36 +00:00 |
goyuken
|
f96a37857d
|
dual gameboy: xml creator dialog thingy. not finished yet
|
2013-05-01 15:48:23 +00:00 |
goyuken
|
8b029d9eb1
|
saturn: controls. fuck boilerplate
|
2013-05-01 02:53:53 +00:00 |
goyuken
|
368bc58d0a
|
saturn: connect to bizhawk's existing DiscSystem code. emu should now properly load the .cue given. the hack that redirects every .cue that is not in a gamedb to saturn is still in place; saturn detection heuristics will be coming
|
2013-05-01 00:27:36 +00:00 |
goyuken
|
d2fecaa172
|
saturn emulator. for the moment, try loading any unknown .cue file. when you do so, the saturn core will attempt to load "D:\encodes\saturnimages\Castlevania SOTN.iso"
|
2013-04-30 21:28:35 +00:00 |
pjgat09
|
a4fb43185a
|
N64: Adding a dummy emulator
|
2013-04-29 01:57:41 +00:00 |
masterofpuppets152001
|
40870f402e
|
Prevent more then one gg windows of the same console to be opened
|
2013-04-27 19:21:45 +00:00 |
goyuken
|
7830ec7384
|
add a simple "XMLGame" capability where a game can be theoretically loaded from an xml definition. very preliminary. hooked up dual gameboy to it, so you can now load dual gameboy again by using a .xml
|
2013-04-27 02:02:37 +00:00 |