alyosha-tas
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ad66699b23
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Update Mapper116.cs
Fixes Kart Fighter
Not sure why I added that condition in the first place, it doesn't break Somari.
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2017-10-31 11:41:50 -04:00 |
alyosha-tas
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ec848f2c43
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NESHawk: Update Mapper 114
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2017-10-31 10:36:00 -04:00 |
adelikat
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ebcd237858
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Merge branch 'master' into domainedmemoryhooks
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2017-10-29 12:38:29 -05:00 |
alyosha-tas
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12d002fcf1
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NESHawk: Add mapper 114
Aladdin Super Game
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2017-10-26 21:11:21 -04:00 |
alyosha-tas
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7b8a61b8e4
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NESHawk Cleanup
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2017-10-26 09:58:24 -04:00 |
alyosha-tas
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c96ea0d23d
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Update PPU.run.cs
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2017-10-25 21:51:53 -04:00 |
alyosha-tas
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9498206980
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NESHawk: FDS Timer IRQ's
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2017-10-23 17:15:08 -04:00 |
alyosha-tas
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961723ef32
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NESHawk Fix ACtion 52
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2017-09-27 22:17:38 -04:00 |
alyosha-tas
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7c1522cffe
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NESHawk: Audio Slider
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2017-09-07 10:27:36 -04:00 |
alyosha-tas
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4f8559f637
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NESHawk: Fix state errors
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2017-09-05 20:53:09 -04:00 |
alyosha-tas
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874d06797f
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NESHawk: Code Clean up
remove redundancies, fix scanline count
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2017-09-02 10:48:23 -04:00 |
alyosha-tas
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40ec613982
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NesHawk: Single Tick PPU
Should allow for breaking out into a debugger.
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2017-09-01 22:11:41 -04:00 |
alyosha-tas
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3961292294
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NESHawk: more efficient sprite check
Gives a ~5% speed boost by not checking every sprite all the time.
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2017-08-27 18:17:10 -04:00 |
nattthebear
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77a535a7d8
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Implement ICycleTiming on neshawk
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2017-08-11 19:59:10 -04:00 |
alyosha-tas
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171022529d
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NES: Fix mapper 36
fixes #953
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2017-08-06 10:12:04 -04:00 |
adelikat
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cd289c474e
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memorycallbacks with domains - Phase 2 - change api to Call methods and refactor accordingly, everything should behave as it was before the refactor at this point. No cores have yet to be implemented with domains other than the default bus they already had
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2017-08-03 18:08:07 -05:00 |
alyosha-tas
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ad85143c8c
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NESHawk: Rambo-1 IRQ work
-maintains compatibility with skull and crossbones and klax.
-Fixes hard Drivin'
-More work to do here
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2017-08-02 21:58:54 -04:00 |
alyosha-tas
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497513f93a
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NESHawk: PPU: Fix OAMADDR
-Implements $2004 write glitch
-Correctly implements OAMADDR initialization
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2017-08-02 11:24:49 -04:00 |
adelikat
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04ce66c397
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phase 1 of changing memory callback api to specify domain - require cores to specify which domains are available and have the domain passed in when creating callbacks. Still todo - cores need to pass in domain name on CallReads/Writes/Executes methods
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2017-08-01 22:05:17 -05:00 |
alyosha-tas
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fac8761194
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Delete Mapper035.cs
-duplicate of mapper 90
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2017-08-01 12:07:18 -04:00 |
alyosha-tas
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b8f502f670
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NES Mappers: Make mapper 90 cover mapper 35
Mapper 35 is identical in function, fixes Warioland 2 (unl)
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2017-08-01 12:06:33 -04:00 |
adelikat
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c6e0e9fa57
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Rename CoreAttributes to CoreAttribute as to not be a bad person
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2017-07-12 14:10:55 -05:00 |
adelikat
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cbe2f442a7
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Neshawk - ppu - a small code simplification
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2017-06-30 09:15:55 -05:00 |
adelikat
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3c799931bc
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NesHawk - better clean up of ppu open bus decay method even more, this should be more performant too
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2017-06-28 13:44:55 -05:00 |
adelikat
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bc8ac1c1a4
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Nes ppu - ppu_open_bus_decay - Cleaner, and possibly a little faster
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2017-06-28 11:11:20 -05:00 |
adelikat
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e150bca642
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NesHawk - unless I'm missing something, this is more readable and more performant
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2017-06-28 10:37:03 -05:00 |
adelikat
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ebdb244714
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NESHawk - a small speedup (a few fps) - don't call Board.ClockPPU unless it is implemented
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2017-06-28 10:24:19 -05:00 |
alyosha-tas
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bd29ec087e
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NES: small PPU refactor
Will make future testing easier
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2017-06-17 19:02:21 -04:00 |
alyosha-tas
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13b99bafd0
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NESHawk: Clean up and minor refactor
Simplify the code base a bit and gets a performance boost as well.
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2017-06-16 21:41:13 -04:00 |
alyosha-tas
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e07882ae56
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NES APU cleanup
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2017-06-13 10:43:34 -04:00 |
alyosha-tas
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05304b465b
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NES APU improvements
passes some more of the test_apu_2 tests
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2017-06-12 16:25:21 -04:00 |
alyosha-tas
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ab818f1b93
|
Update BxROM
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2017-06-09 20:43:02 -04:00 |
alyosha-tas
|
ff980b91dd
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NES Fix APU
Finally fixes the infamously bad APU mixer tests
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2017-06-08 14:35:13 -04:00 |
alyosha-tas
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31192e15cb
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Update BxROM
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2017-06-07 21:35:18 -04:00 |
alyosha-tas
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c3627eee03
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Oops not sure what I was doing there
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2017-06-07 16:04:13 -04:00 |
alyosha-tas
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bcad6f9b08
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NES: Fix some more exceptions
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2017-06-06 20:04:59 -04:00 |
alyosha-tas
|
71e3fad147
|
NES Fix some more exceptions
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2017-06-06 20:03:42 -04:00 |
alyosha-tas
|
27fd41a5d2
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Fix mapper 112
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2017-06-06 07:53:33 -04:00 |
alyosha-tas
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7d9b878d5f
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Update NROM.cs
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2017-06-06 07:52:17 -04:00 |
alyosha-tas
|
25f2f8ebf9
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NES: Fix some exceptions loading ROMs
Eventually need to rethink ROM loading I think
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2017-06-05 15:56:28 -04:00 |
nattthebear
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fb5ba14768
|
Revert "Update AxROM.cs". Licensed AxROM games were all 256KB or smaller, so they'd never hit this codepath. Non-licensed games certainly can be 512KB on AxROM, and we don't want to break that. The "hardware tests" comment is meaningless -- tested on what hardware? There's no licensed board that you could test that against, because they won't take a 512KB chip in the first place.
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2017-06-04 20:45:05 -04:00 |
alyosha-tas
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b56a6e9aa5
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Update AxROM.cs
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2017-06-04 20:21:37 -04:00 |
alyosha-tas
|
492f78bfa2
|
Update SxROM.cs
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2017-06-04 17:30:38 -04:00 |
alyosha-tas
|
9c586e77c4
|
Update Mapper069.cs
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2017-06-03 10:36:16 -04:00 |
alyosha-tas
|
3577882070
|
NES Fix Mapper 15
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2017-06-02 21:13:44 -04:00 |
alyosha-tas
|
be7d271bd1
|
Update NES.Core.cs
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2017-05-30 18:25:34 -04:00 |
alyosha-tas
|
10de07aec2
|
Update PPU.run.cs
|
2017-05-30 18:24:30 -04:00 |
alyosha-tas
|
787470df35
|
NES: allow headerless ROMs to be loaded if in DB
|
2017-05-29 20:27:07 -04:00 |
alyosha-tas
|
fe7606130e
|
Add files via upload
|
2017-05-29 18:50:02 -04:00 |
adelikat
|
284ee1f9a2
|
Neshawk - UNIF_BMC_FK23C - I think these dipswitch variables are supposed to be MapperProps
|
2017-05-27 12:12:04 -05:00 |