goyuken
|
665ead318b
|
nes ppu view infrastructure changes, not complete
|
2014-12-17 00:35:59 +00:00 |
adelikat
|
84f1ba2dd4
|
PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
|
2014-12-16 23:44:23 +00:00 |
zeromus
|
f6fd73fe1c
|
psx - disc swapping tiny fixes
|
2014-12-16 10:59:39 +00:00 |
zeromus
|
7f44621f97
|
psx - disc swapping
|
2014-12-16 10:47:50 +00:00 |
zeromus
|
98cf92a665
|
psx - fix input
|
2014-12-16 04:02:55 +00:00 |
zeromus
|
c43dd9fc34
|
psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
|
2014-12-16 03:15:27 +00:00 |
goyuken
|
972173282a
|
support new disassembler infrastructure in 2600 and nes
|
2014-12-15 22:52:22 +00:00 |
adelikat
|
d08fb39cb8
|
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
|
2014-12-15 22:19:10 +00:00 |
xmikecampx7
|
00cd8573da
|
Added Draft PSX Schema
|
2014-12-15 21:54:51 +00:00 |
zeromus
|
ee1e99fc49
|
psx - add cpu registers get/set
|
2014-12-15 05:28:06 +00:00 |
adelikat
|
725a8fb092
|
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
|
2014-12-14 18:58:16 +00:00 |
goyuken
|
5a1c082236
|
bleh
|
2014-12-14 18:35:35 +00:00 |
goyuken
|
6ec6f82109
|
gb disassembler that may or may not work
|
2014-12-14 18:24:10 +00:00 |
goyuken
|
10e38e7bc9
|
fix BANDAI FCG 1 Boards without barcode reader
|
2014-12-14 17:19:54 +00:00 |
goyuken
|
09f9d50f46
|
IDisassemblable changes. can't compile right now, so might not work
|
2014-12-14 17:17:22 +00:00 |
zeromus
|
2d56514fde
|
load m3u files. still no disc switching
|
2014-12-14 10:36:03 +00:00 |
zeromus
|
ede9620446
|
psx - settings framework and implement mednafen-compatible display mode
|
2014-12-14 08:48:23 +00:00 |
adelikat
|
1a1116c651
|
NES - make DatachBarcode an emulator service, convert BarcodeEntry to EmulatorService
|
2014-12-14 02:01:38 +00:00 |
zeromus
|
a8fd9c1fdf
|
neshawk - add note about q boy to mapper191, but dont remove "THIS MAPPER ISNT TESTED!" because it still isnt
|
2014-12-14 00:22:07 +00:00 |
zeromus
|
70091c7780
|
neshawk - fix loading q-boy unif
|
2014-12-14 00:16:05 +00:00 |
adelikat
|
1cd49d5b54
|
GBA GPU Viewer - convert to using EmulatorServices
|
2014-12-13 23:46:12 +00:00 |
goyuken
|
c6ed49c067
|
some disassembler stuff
|
2014-12-13 21:49:15 +00:00 |
adelikat
|
9ce5d1bf37
|
PSX - add the IInputPollable service so that the lag information actually gets used by the client
|
2014-12-13 13:50:36 +00:00 |
zeromus
|
ecb94a1ce9
|
psx - add lag frame boilerplate junk from wonderswan, should fix movie states and stuff
|
2014-12-13 08:44:39 +00:00 |
adelikat
|
45809ab73f
|
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
|
2014-12-13 02:31:31 +00:00 |
zeromus
|
2cd1ef1c63
|
psx - savestates
|
2014-12-12 11:07:47 +00:00 |
adelikat
|
9fc46f6764
|
mark cores that would not ever use IDriveLight, a bit silly, but it keeps the feature list clean and that's currently my only source of sanity with keeping up with what needs to be done
|
2014-12-12 01:58:12 +00:00 |
adelikat
|
08fb509a1a
|
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
|
2014-12-12 01:49:54 +00:00 |
zeromus
|
b1fa5b64fd
|
psx - setup a default framebuffer before emulating a frame, so the frontend doesnt freak out
|
2014-12-12 00:40:15 +00:00 |
zeromus
|
326a865c01
|
psx - framework for savestates, but syncers not implemented yet
|
2014-12-12 00:25:46 +00:00 |
zeromus
|
f5dabcdbf5
|
psx - add a PSX options menu
|
2014-12-11 20:31:55 +00:00 |
zeromus
|
2a3a8a3124
|
psx - support loading exes
|
2014-12-11 08:30:37 +00:00 |
zeromus
|
3b1ff2df66
|
psx - substantially revise original 'frontio' peripheral management code to reduce mednafenisms and support future flexibility. but for now: memory card is automatically mounted on slot 1 and tied to game name, same type of sram as other platforms.
|
2014-12-11 07:27:21 +00:00 |
zeromus
|
78c873982d
|
psx - memory domains
|
2014-12-11 01:56:21 +00:00 |
zeromus
|
a488114832
|
psx - add sound. im not sure its perfect, but its good enough for now
|
2014-12-11 00:57:47 +00:00 |
zeromus
|
95a43aa888
|
psx - fix dual shock, fix crash in 400x? resolution
|
2014-12-11 00:18:54 +00:00 |
zeromus
|
abaa52d6e4
|
psc - disc led
|
2014-12-10 23:48:47 +00:00 |
zeromus
|
1dc8a00771
|
psx - hook up a hardcoded dualshock input.. maybe some things are mismapped, dont know yet
|
2014-12-10 23:43:11 +00:00 |
zeromus
|
542675def4
|
psx - implement framebuffer 'normalizing' for consistent 700x480 output, at the cost of slightly warped AR in some resolutions. Ideal for debugging, but not for gaming just yet.
|
2014-12-10 21:56:12 +00:00 |
zeromus
|
5f6bb8d8fd
|
octoshock!
|
2014-12-10 19:41:13 +00:00 |
zeromus
|
e0c09a553b
|
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
|
2014-12-09 19:20:22 +00:00 |
adelikat
|
2d1a43dc65
|
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
|
2014-12-07 18:53:56 +00:00 |
adelikat
|
3ded6116a6
|
Break up ColecoVision.cs into separate files
|
2014-12-05 03:16:08 +00:00 |
goyuken
|
923b5e2543
|
dual gameboy memorycallback stuff
|
2014-12-05 02:43:16 +00:00 |
goyuken
|
1f9b4d23fe
|
lets try something that compiles
|
2014-12-05 02:39:42 +00:00 |
goyuken
|
92de864fab
|
gpgx: cleanup
|
2014-12-05 02:31:36 +00:00 |
goyuken
|
a7ad7e20e9
|
clean up vbanext core
|
2014-12-05 02:27:39 +00:00 |
adelikat
|
3dfd57197d
|
N64 - cleanup after adding new services and such
|
2014-12-05 02:22:41 +00:00 |
goyuken
|
41612e471d
|
swan - clean up for new memory callbacks
|
2014-12-05 02:21:10 +00:00 |
adelikat
|
0b84beec88
|
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
|
2014-12-05 01:56:45 +00:00 |
adelikat
|
f5cc38c9cd
|
AsInputPollable()
|
2014-12-05 00:59:00 +00:00 |
adelikat
|
a91de9ad9c
|
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
|
2014-12-05 00:10:48 +00:00 |
adelikat
|
309088211c
|
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
|
2014-12-05 00:05:40 +00:00 |
zeromus
|
29b217b587
|
big discsystem refactors and preliminary CCD handling. not to be considered stable, but ill start supporting it.
|
2014-12-04 05:40:10 +00:00 |
adelikat
|
d8a204572d
|
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
|
2014-12-04 03:38:30 +00:00 |
goyuken
|
ef1ef251b6
|
gpgx: remove input todo
|
2014-12-04 03:31:26 +00:00 |
goyuken
|
7f9adc0c1d
|
dgb: reenable input callbacks.
|
2014-12-04 02:04:14 +00:00 |
goyuken
|
5f770e4696
|
update pad callback infrastructure in vbanext core, remove unused stub in lynx core, disable in dual gb core until i get around to it, better comment in gb core
|
2014-12-04 01:46:59 +00:00 |
goyuken
|
802dadcd64
|
wondersaw'n: update trace callback internal infrastructure
|
2014-12-04 01:22:34 +00:00 |
adelikat
|
a07263c04e
|
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
|
2014-12-04 00:43:12 +00:00 |
zeromus
|
26c35ca7b8
|
rough draft of file ID system. not ready to be used just yet, but I think it can go the distance. I'll have to hook it up later.
|
2014-12-03 06:14:59 +00:00 |
adelikat
|
a283063f5f
|
some Atari 2600,7800 reorg
|
2014-12-01 14:21:37 +00:00 |
adelikat
|
bd458fc0dc
|
Ti83 - nit picky reorg
|
2014-11-30 23:50:07 +00:00 |
adelikat
|
9adc45f4d1
|
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
|
2014-11-30 23:41:54 +00:00 |
adelikat
|
8cffecede9
|
ditto
|
2014-11-30 20:40:17 +00:00 |
adelikat
|
c7c038b7ca
|
add more interfaces that got missed
|
2014-11-30 20:38:15 +00:00 |
adelikat
|
fef1011e9b
|
oops, Coleco is IStatable
|
2014-11-30 20:34:51 +00:00 |
adelikat
|
a83d714c42
|
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
|
2014-11-30 20:29:30 +00:00 |
goyuken
|
2fce719309
|
comments
|
2014-11-30 19:13:58 +00:00 |
adelikat
|
ce3f7ae3ac
|
Atari 2600/7800 - break off IStatable stuff
|
2014-11-30 17:10:36 +00:00 |
adelikat
|
6a3955bde0
|
oops
|
2014-11-30 16:57:34 +00:00 |
adelikat
|
84bae6bf03
|
Make C64 follow the naming convention of other cores
|
2014-11-30 16:56:45 +00:00 |
adelikat
|
093180f652
|
TI83 - break off code into TI83.IStatable.cs
|
2014-11-30 16:52:25 +00:00 |
adelikat
|
76148ae111
|
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
|
2014-11-30 16:42:58 +00:00 |
adelikat
|
a251cacce6
|
Atari 7800 - break up implementations into separate files and some other reorg
|
2014-11-30 16:01:01 +00:00 |
adelikat
|
135752a215
|
remove not implemented IMemoryDomains implemented from PSP, and just not implement the interface instead
|
2014-11-30 15:46:55 +00:00 |
adelikat
|
295800957c
|
Some nitpicky reorg on Atari 2600 and TI83
|
2014-11-30 15:43:58 +00:00 |
adelikat
|
5d512c4c5d
|
N64 - break off ICoreService implementations into separate files
|
2014-11-30 15:38:39 +00:00 |
adelikat
|
865795049b
|
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
|
2014-11-30 15:22:08 +00:00 |
zeromus
|
92243cd393
|
neshawk - add PPU reset to soft reset, to fix #327
|
2014-11-30 05:02:12 +00:00 |
goyuken
|
6d04f9089a
|
NES: show more informative error logs for certain INES header screwballs
|
2014-11-27 18:03:00 +00:00 |
goyuken
|
9c02bf77ba
|
wonderswan: clear out unused code for clear saveram
|
2014-11-24 18:50:18 +00:00 |
adelikat
|
0e82fff3ff
|
Clean out ClearSaveRam() calls since they are no longer used
|
2014-11-24 15:00:54 +00:00 |
adelikat
|
9c285e3e3a
|
Put NotImplemented attribute on a bunch of things, and remove IMemoryDomains from a few cores that were implementing it but throwing a NotImplementedException
|
2014-11-24 01:17:05 +00:00 |
adelikat
|
72cf4ed5e1
|
Intellivision - mark not implemented stuff
|
2014-11-24 01:05:47 +00:00 |
adelikat
|
bded999177
|
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
|
2014-11-24 00:38:29 +00:00 |
goyuken
|
c21b3a8a34
|
internal infrastructure
|
2014-11-23 22:20:55 +00:00 |
adelikat
|
c9958748f1
|
Intellivision - remove IMemoryDomain and method, since it simply throws a NotImplementedException
|
2014-11-23 17:22:43 +00:00 |
adelikat
|
4d3e7f806f
|
Atari 2600 - break off IDebuggable stuff to its own file
|
2014-11-23 17:14:40 +00:00 |
adelikat
|
c61dd6b295
|
TI83 - put Link Port class into its own file with a rename and some refactor
|
2014-11-23 17:04:22 +00:00 |
adelikat
|
c1c9a482f9
|
Break up TI83.cs into different files for different interface implementations, super useful commit
|
2014-11-23 16:58:43 +00:00 |
adelikat
|
1832894405
|
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
|
2014-11-23 16:22:02 +00:00 |
goyuken
|
b50ebf8032
|
fix
|
2014-11-21 01:35:54 +00:00 |
adelikat
|
d64be5ed76
|
SystemID is Lynx not LYNX, cuz I said so
|
2014-11-21 01:32:15 +00:00 |
goyuken
|
d58b00b72b
|
gba tracelog: add register display
|
2014-11-19 03:33:09 +00:00 |
goyuken
|
08d4319ad3
|
gba: tracelog
|
2014-11-19 03:16:36 +00:00 |
goyuken
|
eaf409d4af
|
gba (vba): some roughing in for the tracelogger
|
2014-11-19 02:24:33 +00:00 |
adelikat
|
17c6a2c1f6
|
Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something
|
2014-11-19 00:32:51 +00:00 |
adelikat
|
21dad476a8
|
LibsnesCore.cs - move ScnalineHookManager to the button of the file, and the constructor of LibsnesCore to the top of the object, so it isn't so annoying to find it
|
2014-11-18 23:44:42 +00:00 |
adelikat
|
ec3e4151eb
|
set release flag on lynx core to true
|
2014-11-17 21:58:13 +00:00 |