Commit Graph

3796 Commits

Author SHA1 Message Date
saxxonpike 7cf1a5cfae commodore64: writes to IO area and ROM space still write through to RAM underneath 2012-11-10 09:36:04 +00:00
saxxonpike a096b3f224 commodore64: properly emulate CPU lag when VIC is accessing sprite data 2012-11-10 08:48:36 +00:00
saxxonpike ae721eef5d commodore64: double-wide multicolor sprites are actually 4x wide 2012-11-10 08:31:04 +00:00
saxxonpike b28ab42e18 commodore64: VIC now only sees character rom at $1000 and $9000 2012-11-10 07:42:05 +00:00
saxxonpike 33f97f7fee commodore64: fix cartridge map 101X (LHGE) 2012-11-10 07:25:58 +00:00
saxxonpike 76f3c08225 commodore64: multicolor bitmap mode plotter color fix 2012-11-10 06:59:58 +00:00
saxxonpike a54df87b02 commodore64: simplification and performance increase: VIC implements IVideoProvider, SID implements ISoundProvider 2012-11-10 05:57:46 +00:00
adelikat fef2e394e3 Fixes to c64 keyboard in config.cs, start hooking up keys to the core 2012-11-10 03:19:42 +00:00
saxxonpike c3644d8387 commodore64: restore key added, connected to NMI signal 2012-11-10 02:49:21 +00:00
adelikat 4c20f94b74 start C64 keyboard object 2012-11-10 02:40:43 +00:00
goyuken 35e0b61ac3 NES: VRC6: support ines roms without hash id 2012-11-10 01:59:13 +00:00
adelikat 93cd9b3ae9 heh 2012-11-10 01:33:47 +00:00
adelikat 09565e28ef C64 - use numberpad for default joystick keys 2012-11-10 01:32:45 +00:00
saxxonpike e0f9abd1ee commodore64: full keyboard controller implemented 2012-11-09 23:37:32 +00:00
saxxonpike d1576a5efc commodore64: invalid text modes always output black pixels 2012-11-09 21:49:46 +00:00
zeromus 9053ac5b67 refine input event system and binding logic to allow more natural use of modifier keys as hotkeys 2012-11-09 20:03:59 +00:00
goyuken e13e3257c1 dispose of slimdx gamepads on program close 2012-11-09 19:21:33 +00:00
goyuken ae82ec5de0 gb gpu view: save position and autoload. they fit perfectly in the last few pixels of available real-estate in the form 2012-11-09 18:55:59 +00:00
saxxonpike f1dbf23bce commodore64: implement keyboard matrix (input is not connected, planned) 2012-11-09 18:44:05 +00:00
goyuken 80b18cb278 gb gpu view: copy to clipboard 2012-11-09 18:14:59 +00:00
saxxonpike c0d4c9ec3a commodore64: fix sprite-data collision 2012-11-09 16:44:15 +00:00
saxxonpike cd7ab3b6f0 commodore64: sprite priority fixed and collision detection added 2012-11-09 15:50:16 +00:00
saxxonpike 66c1fc68f6 commodore64- preliminary hardware sprite support 2012-11-09 06:43:08 +00:00
adelikat 570bb986c2 Remove FDS and VS as mappable keys (user must use menu items) 2012-11-09 02:47:50 +00:00
adelikat bb0f409550 NESHawk - support movie recording for disk eject, insert coin 1, 2, FDS disk eject, and FDS Inserting of disks 1-4 2012-11-09 02:41:37 +00:00
goyuken 54ea30c50d gb gpu view: stuff 2012-11-09 01:41:30 +00:00
saxxonpike 89344449a2 commodore64: implemented 12 pixel VIC delay when rendering display window 2012-11-08 23:16:46 +00:00
saxxonpike 4d1ae5cb30 commodore64: remove duplicate C and G fetch routines 2012-11-08 21:39:31 +00:00
saxxonpike f3e27b7677 commodore64: add support for joystick ports 1 and 2 2012-11-08 21:12:33 +00:00
saxxonpike 6097111bad commodore64: cartridge mapper function adapter added, should make adding new mappers very easy 2012-11-08 19:57:22 +00:00
adelikat d5a87f667c C64 - oops, fix crash due to misconfigured autofire 2012-11-08 19:39:00 +00:00
adelikat dd24b2d255 Path Config - change link to SNES firmwares, add link to C64 firmwares 2012-11-08 18:40:49 +00:00
adelikat 01102b67bd C64- hook up to path config dialog 2012-11-08 17:06:25 +00:00
adelikat 6e5e187b1a NESHawk - hook up remappable controller button for FDS and VS special commands (not hooked up on mnemonics) 2012-11-08 14:49:57 +00:00
adelikat a205158a0f Hook up C64 joysticks on client side (except for mnemonics) 2012-11-08 13:33:30 +00:00
adelikat 49dc9cbfa0 only load ControllerConfig dialog, remove option for old input config 2012-11-08 04:46:48 +00:00
adelikat db2b4584f5 Controller Config - implement Gameboy power button 2012-11-08 04:43:07 +00:00
adelikat 68cba7d792 Genesis - implement Reset button on client side (not yet hooked up in core) 2012-11-08 04:33:18 +00:00
adelikat c32cef4bc4 SNES - Implement Reset and Power as controller buttons 2012-11-08 04:13:55 +00:00
adelikat 027b56e861 ControllerConfig object - automatically make columns if controller buttons don't fit in a single column, fix formatting of TI-83 2012-11-08 04:09:24 +00:00
adelikat b59d248cda Controller Config - hook up sms, pce, atari console buttons 2012-11-08 03:16:41 +00:00
adelikat 9681fc137e Controller config - cleanup and fix compiling that was broken in last commit, also turn on new config dialog 2012-11-08 02:20:34 +00:00
saxxonpike ee27ce7828 commodore64: added SID waveform generators (no sound output yet) 2012-11-08 00:09:20 +00:00
adelikat 835084d812 Controller config - start console button stuff 2012-11-07 22:53:15 +00:00
goyuken 119d6e8c1c z80gb: remove old disassembler due to license issues 2012-11-07 22:13:57 +00:00
saxxonpike 4e7a7226cd commodore64: fix VIC color bleeding on screen memory access 2012-11-07 19:22:53 +00:00
saxxonpike f94a1ba798 commodore64: PRG loading more permissive (fixes some crack intros in PRG format- anything reasonable should boot) 2012-11-07 19:13:44 +00:00
saxxonpike bae5c32915 commodore64: autoload PRG images when the basic stub consists of only a SYS command 2012-11-07 18:59:00 +00:00
saxxonpike 483ef0d7e0 commodore64: separate VIC memory fetches into separate functions per display mode 2012-11-07 18:53:55 +00:00
saxxonpike f682734c39 commodore64: PRG files now autoload after Kernal is ready- hardcoded to load at 2064 for now 2012-11-07 17:52:16 +00:00