Commit Graph

3796 Commits

Author SHA1 Message Date
adelikat a20f838e20 oops 2012-11-23 04:13:34 +00:00
adelikat dc520c80e3 start gba virtualpad 2012-11-23 04:12:46 +00:00
beirich f23a86b20c coleco: fix several games with broken input, support controller 2 2012-11-23 04:09:01 +00:00
adelikat ec21c5160f Path Config - Hook up GBA (interim only) 2012-11-23 03:46:05 +00:00
beirich 1a653190b7 coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
2012-11-23 03:10:01 +00:00
beirich 5bd29d5d80 2012-11-23 00:38:24 +00:00
beirich 84a4a8544b probably fix TMS9918A alpha channel screenshot thing 2012-11-23 00:36:41 +00:00
adelikat 950d5bce4d ColecoHawk - oops - implemented binary savestates for VDP 2012-11-22 17:00:37 +00:00
saxxonpike 710f8f07c9 commodore64: video is now more cycle accurate on NTSC 2012-11-22 15:48:48 +00:00
zeromus e70a387ffb snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window 2012-11-22 06:57:01 +00:00
saxxonpike 155d185fe5 commodore64: further work on video code 2012-11-22 06:40:16 +00:00
adelikat 952e7acaa0 Record movie - fix default filename that I broke some commits ago 2012-11-22 03:55:51 +00:00
adelikat 2254bc7008 Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option) 2012-11-22 03:47:18 +00:00
adelikat 7b146707d1 fix movie recording for nes and some other cores 2012-11-22 03:27:34 +00:00
goyuken f29a9dbbd8 force stop a\v capture on loading a new rom \ core, to avoid crashes. 2012-11-22 02:30:21 +00:00
adelikat f26c72df86 Colecohawk - option to skip bios, setting is also saved into movies 2012-11-22 02:01:15 +00:00
adelikat 1cf2529512 SMS/GG/SG-1000 - put islag variable into savestates 2012-11-22 01:01:39 +00:00
adelikat 77f9ef269b Colecohawk - binary savestates implemented (rewind now works) 2012-11-22 00:57:26 +00:00
adelikat 139bbd7ab8 Colecohawk - savestates - oops - text savestates should be working now 2012-11-22 00:49:10 +00:00
adelikat 6a799cf1a5 Colecohawk - fixes to gamedb 2012-11-22 00:18:36 +00:00
goyuken e69307276c gb: implement new CGB color preset "GBA" 2012-11-21 21:09:01 +00:00
saxxonpike 7114ecd914 commodore64: more work on new video code 2012-11-21 20:39:51 +00:00
goyuken 4ccf2412b4 GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates. 2012-11-21 13:43:58 +00:00
saxxonpike 484545fef6 commodore64: restructuring of VIC code for video glitch fixes 2012-11-21 06:55:53 +00:00
zeromus 78fe89d54d add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted. 2012-11-21 05:46:56 +00:00
saxxonpike 381b064d2a commodore64: fix sprite priority (no longer always in background) 2012-11-21 02:45:14 +00:00
adelikat 26f1a2e260 ColecoVision gamedb 2012-11-21 01:44:14 +00:00
saxxonpike bc06a1c59a commodore64: savestates implemented on all chips and connected 2012-11-21 01:30:54 +00:00
goyuken 5b3de57fca gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it) 2012-11-21 01:21:50 +00:00
goyuken ee9e67d023 gba: some memory domains 2012-11-20 20:22:10 +00:00
goyuken 83f74f1290 gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset 2012-11-20 15:52:36 +00:00
saxxonpike 00469301e5 util: fix ByteBufferToIntBuffer 2012-11-20 06:34:38 +00:00
saxxonpike 5df406ddbf util: fix ByteBufferToUintBuffer (*4 instead of *2) and implement similar functions for Int 2012-11-20 06:28:44 +00:00
saxxonpike dab0a0dd38 commodore64: add VIC chip savestate code (not connected) 2012-11-20 03:45:58 +00:00
goyuken 6bb3f7d39e gb: add missing ZELDA2.pal 2012-11-20 03:30:16 +00:00
goyuken db8590e55b add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory. 2012-11-20 03:17:53 +00:00
goyuken 28b1766ac8 GBA: core input stuff, including basic lag frame detection 2012-11-20 02:58:39 +00:00
saxxonpike 6560900e6e commodore64: CIA chip savestate code added (not connected) 2012-11-20 02:37:42 +00:00
goyuken b515b62b3e gba: spend approximately 200 seconds on mnemonic stuff before getting bored 2012-11-20 01:35:28 +00:00
goyuken 8a4393cd56 gba: add some console debugging stuff 2012-11-20 01:28:31 +00:00
adelikat 3e496ae069 ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in 2012-11-20 01:01:51 +00:00
adelikat 5fda8801f4 ColecoHawk - implement memory domains 2012-11-20 00:35:22 +00:00
goyuken ff2c74245b start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena. 2012-11-20 00:26:46 +00:00
goyuken 93ad387db8 stuff, don't use 2012-11-19 22:43:34 +00:00
saxxonpike 6bf640c4bc commodore64: more savestate work, volume register in SID now actually affects volume level 2012-11-19 21:18:16 +00:00
saxxonpike fddbf1197b commodore64: fix build error in savestate code 2012-11-19 20:35:27 +00:00
saxxonpike a304b5666b commodore64: savestate code added (not connected yet, devices still need to report state) 2012-11-19 19:07:38 +00:00
adelikat 54b3f28f7b C64 - Keyboard virtualpad - finish wiring it up 2012-11-19 18:00:51 +00:00
goyuken 5fc4b3f6c6 minor GB cleanup 2012-11-19 17:59:57 +00:00
saxxonpike 8d6e55e2a9 commodore64: implement proper lag frame counting 2012-11-19 16:38:39 +00:00