adelikat
|
a20f838e20
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oops
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2012-11-23 04:13:34 +00:00 |
adelikat
|
dc520c80e3
|
start gba virtualpad
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2012-11-23 04:12:46 +00:00 |
beirich
|
f23a86b20c
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coleco: fix several games with broken input, support controller 2
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2012-11-23 04:09:01 +00:00 |
adelikat
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ec21c5160f
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Path Config - Hook up GBA (interim only)
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2012-11-23 03:46:05 +00:00 |
beirich
|
1a653190b7
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coleco: fix a VDP I/O bug
fix typo in 'skip bios intro' option
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2012-11-23 03:10:01 +00:00 |
beirich
|
5bd29d5d80
|
|
2012-11-23 00:38:24 +00:00 |
beirich
|
84a4a8544b
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probably fix TMS9918A alpha channel screenshot thing
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2012-11-23 00:36:41 +00:00 |
adelikat
|
950d5bce4d
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ColecoHawk - oops - implemented binary savestates for VDP
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2012-11-22 17:00:37 +00:00 |
saxxonpike
|
710f8f07c9
|
commodore64: video is now more cycle accurate on NTSC
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2012-11-22 15:48:48 +00:00 |
zeromus
|
e70a387ffb
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snesgfxdebugger-add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
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2012-11-22 06:57:01 +00:00 |
saxxonpike
|
155d185fe5
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commodore64: further work on video code
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2012-11-22 06:40:16 +00:00 |
adelikat
|
952e7acaa0
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Record movie - fix default filename that I broke some commits ago
|
2012-11-22 03:55:51 +00:00 |
adelikat
|
2254bc7008
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Movies - Fix loading of sync depending GB menu items. Sync dependent movie header items now force the emulator settings when the movie is loaded (currently that is 3 gb items, and the coleco skip bios option)
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2012-11-22 03:47:18 +00:00 |
adelikat
|
7b146707d1
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fix movie recording for nes and some other cores
|
2012-11-22 03:27:34 +00:00 |
goyuken
|
f29a9dbbd8
|
force stop a\v capture on loading a new rom \ core, to avoid crashes.
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2012-11-22 02:30:21 +00:00 |
adelikat
|
f26c72df86
|
Colecohawk - option to skip bios, setting is also saved into movies
|
2012-11-22 02:01:15 +00:00 |
adelikat
|
1cf2529512
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SMS/GG/SG-1000 - put islag variable into savestates
|
2012-11-22 01:01:39 +00:00 |
adelikat
|
77f9ef269b
|
Colecohawk - binary savestates implemented (rewind now works)
|
2012-11-22 00:57:26 +00:00 |
adelikat
|
139bbd7ab8
|
Colecohawk - savestates - oops - text savestates should be working now
|
2012-11-22 00:49:10 +00:00 |
adelikat
|
6a799cf1a5
|
Colecohawk - fixes to gamedb
|
2012-11-22 00:18:36 +00:00 |
goyuken
|
e69307276c
|
gb: implement new CGB color preset "GBA"
|
2012-11-21 21:09:01 +00:00 |
saxxonpike
|
7114ecd914
|
commodore64: more work on new video code
|
2012-11-21 20:39:51 +00:00 |
goyuken
|
4ccf2412b4
|
GB: gambatte saved a thumbnail of the framebuffer to savestates internally, which was only used with some core-internal "UI" stuff that we don't bother with. disable that feature. does not break old savestates.
|
2012-11-21 13:43:58 +00:00 |
saxxonpike
|
484545fef6
|
commodore64: restructuring of VIC code for video glitch fixes
|
2012-11-21 06:55:53 +00:00 |
zeromus
|
78fe89d54d
|
add robustness to text serializer. id rather crash all the time than silently load slightly garbled data which may result in emulation peculiarities, but ive been outvoted.
|
2012-11-21 05:46:56 +00:00 |
saxxonpike
|
381b064d2a
|
commodore64: fix sprite priority (no longer always in background)
|
2012-11-21 02:45:14 +00:00 |
adelikat
|
26f1a2e260
|
ColecoVision gamedb
|
2012-11-21 01:44:14 +00:00 |
saxxonpike
|
bc06a1c59a
|
commodore64: savestates implemented on all chips and connected
|
2012-11-21 01:30:54 +00:00 |
goyuken
|
5b3de57fca
|
gba: make core go into zombie mode if libmeteor aborts, instead of crashing. this makes it easy to pick apart failures using the in-program debugging tools (memory view, tracelog once i add it)
|
2012-11-21 01:21:50 +00:00 |
goyuken
|
ee9e67d023
|
gba: some memory domains
|
2012-11-20 20:22:10 +00:00 |
goyuken
|
83f74f1290
|
gba: handle libmeteor aborts. Final Fantasy 5 (J) now crashes instead of drifting off into the sunset
|
2012-11-20 15:52:36 +00:00 |
saxxonpike
|
00469301e5
|
util: fix ByteBufferToIntBuffer
|
2012-11-20 06:34:38 +00:00 |
saxxonpike
|
5df406ddbf
|
util: fix ByteBufferToUintBuffer (*4 instead of *2) and implement similar functions for Int
|
2012-11-20 06:28:44 +00:00 |
saxxonpike
|
dab0a0dd38
|
commodore64: add VIC chip savestate code (not connected)
|
2012-11-20 03:45:58 +00:00 |
goyuken
|
6bb3f7d39e
|
gb: add missing ZELDA2.pal
|
2012-11-20 03:30:16 +00:00 |
goyuken
|
db8590e55b
|
add some GBA related path config stuff. gbabios.rom will now attempt to load from GBA firmwares directory.
|
2012-11-20 03:17:53 +00:00 |
goyuken
|
28b1766ac8
|
GBA: core input stuff, including basic lag frame detection
|
2012-11-20 02:58:39 +00:00 |
saxxonpike
|
6560900e6e
|
commodore64: CIA chip savestate code added (not connected)
|
2012-11-20 02:37:42 +00:00 |
goyuken
|
b515b62b3e
|
gba: spend approximately 200 seconds on mnemonic stuff before getting bored
|
2012-11-20 01:35:28 +00:00 |
goyuken
|
8a4393cd56
|
gba: add some console debugging stuff
|
2012-11-20 01:28:31 +00:00 |
adelikat
|
3e496ae069
|
ColecoHawk - preliminary text savestates, not complete! still some things in VDP to add in
|
2012-11-20 01:01:51 +00:00 |
adelikat
|
5fda8801f4
|
ColecoHawk - implement memory domains
|
2012-11-20 00:35:22 +00:00 |
goyuken
|
ff2c74245b
|
start import of "meteor" GBA core. it may not be the best around, but it's had actual code progress in the last year, and the code doesn't look like it was written by a hyena.
|
2012-11-20 00:26:46 +00:00 |
goyuken
|
93ad387db8
|
stuff, don't use
|
2012-11-19 22:43:34 +00:00 |
saxxonpike
|
6bf640c4bc
|
commodore64: more savestate work, volume register in SID now actually affects volume level
|
2012-11-19 21:18:16 +00:00 |
saxxonpike
|
fddbf1197b
|
commodore64: fix build error in savestate code
|
2012-11-19 20:35:27 +00:00 |
saxxonpike
|
a304b5666b
|
commodore64: savestate code added (not connected yet, devices still need to report state)
|
2012-11-19 19:07:38 +00:00 |
adelikat
|
54b3f28f7b
|
C64 - Keyboard virtualpad - finish wiring it up
|
2012-11-19 18:00:51 +00:00 |
goyuken
|
5fc4b3f6c6
|
minor GB cleanup
|
2012-11-19 17:59:57 +00:00 |
saxxonpike
|
8d6e55e2a9
|
commodore64: implement proper lag frame counting
|
2012-11-19 16:38:39 +00:00 |