commodore64: double-wide multicolor sprites are actually 4x wide

This commit is contained in:
saxxonpike 2012-11-10 08:31:04 +00:00
parent b28ab42e18
commit ae721eef5d
1 changed files with 9 additions and 8 deletions

View File

@ -825,7 +825,6 @@ namespace BizHawk.Emulation.Computers.Commodore64
{
regs.MSRC[spriteIndex] = 24;
regs.MSR[spriteIndex] = mem.VicRead((ushort)((regs.MPTR[spriteIndex] << 6) | (regs.MC[spriteIndex])));
regs.MSR[spriteIndex] <<= 8;
regs.MC[spriteIndex]++;
}
}
@ -837,8 +836,8 @@ namespace BizHawk.Emulation.Computers.Commodore64
{
for (int i = 0; i < 2; i++)
{
regs.MSR[spriteIndex] |= mem.VicRead((ushort)((regs.MPTR[spriteIndex] << 6) | (regs.MC[spriteIndex])));
regs.MSR[spriteIndex] <<= 8;
regs.MSR[spriteIndex] |= mem.VicRead((ushort)((regs.MPTR[spriteIndex] << 6) | (regs.MC[spriteIndex])));
regs.MC[spriteIndex]++;
}
}
@ -1092,28 +1091,30 @@ namespace BizHawk.Emulation.Computers.Commodore64
if (regs.MxX[j] == rasterOffsetX)
{
regs.MSRA[j] = true;
regs.MSRC[j] = 25;
}
if (regs.MSRA[j])
{
// multicolor consumes two bits per pixel and is forced wide
if (regs.MxMC[j])
{
spriteBits = (int)((regs.MSR[j] >> 30) & 0x3);
spriteBits = (int)((regs.MSR[j] >> 22) & 0x3);
if ((rasterOffsetX & 0x1) != (regs.MxX[j] & 0x1))
{
regs.MSR[j] <<= 2;
regs.MSRC[j]--;
if ((!regs.MxXE[j]) || ((rasterOffsetX & 0x2) != (regs.MxX[j] & 0x2)))
{
regs.MSR[j] <<= 2;
regs.MSRC[j]--;
}
}
}
else
{
spriteBits = (int)((regs.MSR[j] >> 30) & 0x2);
spriteBits = (int)((regs.MSR[j] >> 22) & 0x2);
if ((!regs.MxXE[j]) || ((rasterOffsetX & 0x1) != (regs.MxX[j] & 0x1)))
{
regs.MSR[j] <<= 1;
regs.MSRC[j]--;
}
regs.MSRC[j]--;
}
// if not transparent, process collisions and color