commodore64: fix sprite-data collision
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@ -979,7 +979,7 @@ namespace BizHawk.Emulation.Computers.Commodore64
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regs.MxM[j] = true;
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regs.IMMC = true;
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}
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if (dataForeground)
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if (pixelBufferForeground[pixelBufferIndex])
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{
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regs.MxD[j] = true;
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regs.IMBC = true;
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