adelikat
|
7d62265047
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Controller Config - implement L+R checkbox
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2012-11-07 16:17:35 +00:00 |
adelikat
|
def7193b27
|
Controller Config - hook up Genesis, Atari, PCE
|
2012-11-07 15:31:07 +00:00 |
adelikat
|
ee912d700d
|
Controller Config - fix bug in saving, hook up controllers for SNES, GBx, SMS
|
2012-11-07 15:15:23 +00:00 |
adelikat
|
cb88230d98
|
New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects
|
2012-11-07 14:31:12 +00:00 |
adelikat
|
122c48289a
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New Controller Config - fix bug where bindings were losing input and failing to save
|
2012-11-07 13:31:38 +00:00 |
saxxonpike
|
82cae558d5
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commodore64: implement SID sound registers and I/O (no output yet)
|
2012-11-07 06:19:35 +00:00 |
saxxonpike
|
267f5705f9
|
c64- VIC code cleanup, XSCROLL partially implemented
|
2012-11-07 05:14:19 +00:00 |
adelikat
|
28cc3bb6c6
|
Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog
|
2012-11-07 04:31:29 +00:00 |
saxxonpike
|
30c0564bda
|
c64- rewrote video code, more accurate scanline behavior
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2012-11-07 03:23:40 +00:00 |
goyuken
|
513793a177
|
gb gpu view: sprite mouseovers
|
2012-11-07 03:06:28 +00:00 |
goyuken
|
94da0b6f49
|
gb gpu view: more mouseover stuff
|
2012-11-07 00:04:49 +00:00 |
goyuken
|
0d77f77069
|
gp gpu view: some mouseover stuff
|
2012-11-06 21:29:42 +00:00 |
saxxonpike
|
6be1c071f9
|
c64- restructured VIC interrupt and vblank handling (will break a couple graphics modes for now)
|
2012-11-06 21:11:30 +00:00 |
saxxonpike
|
75ef0cc20d
|
c64- MCM and ECM text modes now show proper colors
|
2012-11-06 18:42:56 +00:00 |
saxxonpike
|
4c371d9cbe
|
c64- implement extra color text mode
|
2012-11-06 18:36:37 +00:00 |
saxxonpike
|
7d68c5b518
|
commodore64- fix VIC character memory addressing
|
2012-11-06 18:13:48 +00:00 |
goyuken
|
d1613d2cb5
|
gb gpu: fix new bug with game switching
|
2012-11-06 18:02:19 +00:00 |
goyuken
|
ad3e1bff21
|
gb gpu view: beautify and add scanline callback control
|
2012-11-06 17:54:04 +00:00 |
saxxonpike
|
4fa7112fab
|
commodore64- only load mapper 0 cartridges (for now)
|
2012-11-06 15:46:15 +00:00 |
saxxonpike
|
13b6498ca9
|
commodore64- fixed VIC interrupts not being cleared
|
2012-11-06 15:32:14 +00:00 |
saxxonpike
|
47a556b326
|
commodore64 - second timer chip triggers NMI instead of IRQ on 6510
|
2012-11-06 15:15:37 +00:00 |
goyuken
|
c217768871
|
nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all
|
2012-11-06 14:46:36 +00:00 |
adelikat
|
ca8832e464
|
oops
|
2012-11-06 13:23:56 +00:00 |
adelikat
|
7682422c9b
|
Virtualpads - hook up NES Power button
|
2012-11-06 12:56:01 +00:00 |
saxxonpike
|
c9c6cc4e9c
|
c64- better VIC screen mode documentation
|
2012-11-06 06:42:22 +00:00 |
zeromus
|
877b95e3d5
|
c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal
|
2012-11-06 06:19:27 +00:00 |
saxxonpike
|
899efca9d3
|
c64- implement multicolor text mode rendering
|
2012-11-06 06:01:45 +00:00 |
saxxonpike
|
4af6b10971
|
VIC- character generator implemented
|
2012-11-06 05:49:42 +00:00 |
adelikat
|
e7f3abdfc3
|
Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs
|
2012-11-06 03:27:24 +00:00 |
goyuken
|
ec82f11884
|
nes: reset board state with hard reset
|
2012-11-06 03:05:43 +00:00 |
adelikat
|
53520540ea
|
NES - Implement ability to record hard resets
|
2012-11-06 02:32:33 +00:00 |
goyuken
|
089379711a
|
nes: fix missing sound after hard reset
|
2012-11-06 02:13:16 +00:00 |
goyuken
|
e06a9218b8
|
nes hard reset no longer crashes. instead, certain sound channels stop playing (?)
|
2012-11-06 01:41:22 +00:00 |
saxxonpike
|
7110cf928b
|
commodore64: fix badline calculation
|
2012-11-06 00:43:53 +00:00 |
adelikat
|
5764b222ab
|
NES Core - implement Hard Reset, currently crashes though
|
2012-11-06 00:40:51 +00:00 |
adelikat
|
aba91a6a73
|
Fix cases where Statusbar pause icon didn't appear when paused
|
2012-11-06 00:04:50 +00:00 |
pasky1382
|
c7ecc91551
|
Updated SNES gamedb to latest no-intro DAT (10-28-12)
|
2012-11-05 21:51:56 +00:00 |
zeromus
|
f06261e712
|
make subwcrev process more reliable
|
2012-11-05 21:11:45 +00:00 |
saxxonpike
|
f1b4861d87
|
c64- VIC per-cycle behavior
|
2012-11-05 20:47:20 +00:00 |
goyuken
|
ac1f9a90a1
|
libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback
|
2012-11-05 20:15:53 +00:00 |
saxxonpike
|
788591ba77
|
c64- VIC functions and interrupt triggers
|
2012-11-05 19:05:25 +00:00 |
saxxonpike
|
4f2cd1263c
|
c64- CIA register class, data port class
|
2012-11-05 16:56:58 +00:00 |
goyuken
|
ef4bb14d59
|
gb gpu view: oam
|
2012-11-05 15:58:51 +00:00 |
goyuken
|
1118fded53
|
gb gpu view: palettes
|
2012-11-05 14:37:55 +00:00 |
saxxonpike
|
821553cda8
|
c64- VIC register class
|
2012-11-05 14:24:01 +00:00 |
goyuken
|
9d83249eba
|
gb gpu view: more stuff
|
2012-11-05 13:48:19 +00:00 |
zeromus
|
69d2a99a2c
|
nes-fix memory map bug, affecting robocop 3 scroll glitches
|
2012-11-05 06:26:52 +00:00 |
goyuken
|
32a3d9db80
|
gbhawk gpu viewer: work correctly with palettes and CGB extended BG data
|
2012-11-05 04:09:04 +00:00 |
goyuken
|
271d4102e8
|
GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet.
|
2012-11-05 01:34:11 +00:00 |
zeromus
|
b04fd0d422
|
more libmednahawk cleanup
|
2012-11-05 01:15:49 +00:00 |