Commit Graph

3796 Commits

Author SHA1 Message Date
adelikat 7d62265047 Controller Config - implement L+R checkbox 2012-11-07 16:17:35 +00:00
adelikat def7193b27 Controller Config - hook up Genesis, Atari, PCE 2012-11-07 15:31:07 +00:00
adelikat ee912d700d Controller Config - fix bug in saving, hook up controllers for SNES, GBx, SMS 2012-11-07 15:15:23 +00:00
adelikat cb88230d98 New Controller Config - more robust saving logic, some UI cleanup, delete now unused gamepad config objects 2012-11-07 14:31:12 +00:00
adelikat 122c48289a New Controller Config - fix bug where bindings were losing input and failing to save 2012-11-07 13:31:38 +00:00
saxxonpike 82cae558d5 commodore64: implement SID sound registers and I/O (no output yet) 2012-11-07 06:19:35 +00:00
saxxonpike 267f5705f9 c64- VIC code cleanup, XSCROLL partially implemented 2012-11-07 05:14:19 +00:00
adelikat 28cc3bb6c6 Controller Config - a new type of controller panel, this one uses reflection to dynamically load and set its values, still some bugs with the dialog 2012-11-07 04:31:29 +00:00
saxxonpike 30c0564bda c64- rewrote video code, more accurate scanline behavior 2012-11-07 03:23:40 +00:00
goyuken 513793a177 gb gpu view: sprite mouseovers 2012-11-07 03:06:28 +00:00
goyuken 94da0b6f49 gb gpu view: more mouseover stuff 2012-11-07 00:04:49 +00:00
goyuken 0d77f77069 gp gpu view: some mouseover stuff 2012-11-06 21:29:42 +00:00
saxxonpike 6be1c071f9 c64- restructured VIC interrupt and vblank handling (will break a couple graphics modes for now) 2012-11-06 21:11:30 +00:00
saxxonpike 75ef0cc20d c64- MCM and ECM text modes now show proper colors 2012-11-06 18:42:56 +00:00
saxxonpike 4c371d9cbe c64- implement extra color text mode 2012-11-06 18:36:37 +00:00
saxxonpike 7d68c5b518 commodore64- fix VIC character memory addressing 2012-11-06 18:13:48 +00:00
goyuken d1613d2cb5 gb gpu: fix new bug with game switching 2012-11-06 18:02:19 +00:00
goyuken ad3e1bff21 gb gpu view: beautify and add scanline callback control 2012-11-06 17:54:04 +00:00
saxxonpike 4fa7112fab commodore64- only load mapper 0 cartridges (for now) 2012-11-06 15:46:15 +00:00
saxxonpike 13b6498ca9 commodore64- fixed VIC interrupts not being cleared 2012-11-06 15:32:14 +00:00
saxxonpike 47a556b326 commodore64 - second timer chip triggers NMI instead of IRQ on 6510 2012-11-06 15:15:37 +00:00
goyuken c217768871 nes: mapper 028: fix 32k modes (they don't behave like MMC1). of course, there are still no mapper028 games or carts at all 2012-11-06 14:46:36 +00:00
adelikat ca8832e464 oops 2012-11-06 13:23:56 +00:00
adelikat 7682422c9b Virtualpads - hook up NES Power button 2012-11-06 12:56:01 +00:00
saxxonpike c9c6cc4e9c c64- better VIC screen mode documentation 2012-11-06 06:42:22 +00:00
zeromus 877b95e3d5 c64-hook up firmwares configuration. expected to be by default in C64/Firmwares output directory, named basic,chargen,kernal 2012-11-06 06:19:27 +00:00
saxxonpike 899efca9d3 c64- implement multicolor text mode rendering 2012-11-06 06:01:45 +00:00
saxxonpike 4af6b10971 VIC- character generator implemented 2012-11-06 05:49:42 +00:00
adelikat e7f3abdfc3 Add NES Reset and Power as remappable controller buttons, remapping not hooked up to old config dialog, new config dialog - start console button remapping still has some bugs 2012-11-06 03:27:24 +00:00
goyuken ec82f11884 nes: reset board state with hard reset 2012-11-06 03:05:43 +00:00
adelikat 53520540ea NES - Implement ability to record hard resets 2012-11-06 02:32:33 +00:00
goyuken 089379711a nes: fix missing sound after hard reset 2012-11-06 02:13:16 +00:00
goyuken e06a9218b8 nes hard reset no longer crashes. instead, certain sound channels stop playing (?) 2012-11-06 01:41:22 +00:00
saxxonpike 7110cf928b commodore64: fix badline calculation 2012-11-06 00:43:53 +00:00
adelikat 5764b222ab NES Core - implement Hard Reset, currently crashes though 2012-11-06 00:40:51 +00:00
adelikat aba91a6a73 Fix cases where Statusbar pause icon didn't appear when paused 2012-11-06 00:04:50 +00:00
pasky1382 c7ecc91551 Updated SNES gamedb to latest no-intro DAT (10-28-12) 2012-11-05 21:51:56 +00:00
zeromus f06261e712 make subwcrev process more reliable 2012-11-05 21:11:45 +00:00
saxxonpike f1b4861d87 c64- VIC per-cycle behavior 2012-11-05 20:47:20 +00:00
goyuken ac1f9a90a1 libgambatte: switch the system bus read to use a much safer (100%?) deterministic peek. also implement core side stuff for scanline-based callback 2012-11-05 20:15:53 +00:00
saxxonpike 788591ba77 c64- VIC functions and interrupt triggers 2012-11-05 19:05:25 +00:00
saxxonpike 4f2cd1263c c64- CIA register class, data port class 2012-11-05 16:56:58 +00:00
goyuken ef4bb14d59 gb gpu view: oam 2012-11-05 15:58:51 +00:00
goyuken 1118fded53 gb gpu view: palettes 2012-11-05 14:37:55 +00:00
saxxonpike 821553cda8 c64- VIC register class 2012-11-05 14:24:01 +00:00
goyuken 9d83249eba gb gpu view: more stuff 2012-11-05 13:48:19 +00:00
zeromus 69d2a99a2c nes-fix memory map bug, affecting robocop 3 scroll glitches 2012-11-05 06:26:52 +00:00
goyuken 32a3d9db80 gbhawk gpu viewer: work correctly with palettes and CGB extended BG data 2012-11-05 04:09:04 +00:00
goyuken 271d4102e8 GB: add "GPU Viewer", similar to other gpu debugging tools. doesn't do much yet. 2012-11-05 01:34:11 +00:00
zeromus b04fd0d422 more libmednahawk cleanup 2012-11-05 01:15:49 +00:00