pjgat09
ef28378dcd
Atari 2600: added stub for the new TIA
2012-03-15 21:08:53 +00:00
pjgat09
d80abfaba5
Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision
2012-03-15 21:08:00 +00:00
zeromus
20a242c27e
sync mos6502 from my last core generator checkin
2012-03-15 20:40:50 +00:00
pjgat09
2d94018eaa
Atari 2600: Sketchy implementation of audio output (mode 0x01 only)
2012-03-15 20:34:14 +00:00
zeromus
516735d3b6
nes-add some catch-all mappers
2012-03-15 19:17:54 +00:00
pjgat09
10365ef970
Atari 2600: Implemented the reset button
2012-03-15 06:09:10 +00:00
pjgat09
a55bdd1a69
TIA: Implemented player copy mode 0x06
...
M6532: Added an interrupt register
2012-03-14 21:57:10 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
pjgat09
e686660a7c
TIA: Added score graphics. Added support for collisions, and added responses for some collisions. Added support for controller button input. Added another copying mode (0x01: 2 copies close). Fixed a color issue with Pacman.
2012-03-14 20:28:10 +00:00
pjgat09
32bc215c2e
MOS6507: Hacked in BCD mode (borrowed from HuC6280). Pitfall's time counter now works correctly
2012-03-14 16:03:14 +00:00
adelikat
863f3fc4e5
fix an error in chr rom size for a CNROM game
2012-03-13 02:10:18 +00:00
pjgat09
b9a791ab30
Atari 2600: Added support to read UDLR from controller
...
M6532: Gives controller data to game program
TIA: Fixed player reflecting error
2012-03-12 21:16:38 +00:00
pjgat09
5e69d7503e
TIA: Added blanking when HMOVE occurs.
...
Implemented playfield copying (fixes some Pacman display issues).
Added a document which discusses the inner workings of the TIA on a circuit level.
M6532: Added stubs for several registers, and changed the returns for some. Pitfall's first screen now renders correctly, and the copyright message scrolls.
2012-03-12 18:44:29 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
0776d48b81
Add subwcrev.sh build script for non-Windows platforms
2012-03-12 04:44:10 +00:00
beirich
ca47082737
fix some PCE savestate desyncs
2012-03-12 00:14:44 +00:00
adelikat
643c742266
PCE Core - fix SystemBus memory domain size
2012-03-11 19:16:04 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
pjgat09
c72eef1abc
Atari 2600 TIA: added support for delayed graphics
...
sketchily implemented cloning, enough to get pitfall to render
2012-03-11 08:43:45 +00:00
pjgat09
23cb513188
MOS6507: adjusted for instructions with a variable cycle count
2012-03-11 07:08:48 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
pjgat09
84a11eacdf
Switched over to using the 6507 to allow for some modifications to the CPU
...
MOS6507: now executes instructions on the last cycle. This corrects a syncing issue with the TIA
TIA: added ball data, partially implemented HMOVE, implemented VBLANK
2012-03-11 03:22:44 +00:00
beirich
bc2e7995cc
clone 6502 into 6507
2012-03-11 03:09:43 +00:00
taotao54321
c6fcda4418
6502 disassembler: print the destination address of branch, not the offset
2012-03-10 19:10:12 +00:00
pjgat09
3e67e78da2
Partially implemented player0 graphics, this time in a more organized fashion
2012-03-10 18:12:12 +00:00
zeromus
ab2e19af32
nes-remove console spam
2012-03-10 17:59:02 +00:00
adelikat
67c98f7d37
Implement board AVE-74*161
2012-03-10 13:40:36 +00:00
adelikat
efd4c5cbab
Make...a certain game...work
2012-03-10 13:30:39 +00:00
pjgat09
8a73d50e0b
Basic implementation of player 0 graphics
2012-03-10 08:34:04 +00:00
zeromus
5493904312
new-fix a recently created ppu bug affecting some vertical scrolling
2012-03-10 05:30:53 +00:00
zeromus
c3ba1905ca
straighten out mappers 232 and 71
2012-03-10 05:02:17 +00:00
pjgat09
0079d6ade5
Modified the TIA to be cycle based. Improved the rendering of pitfall in the process.
2012-03-10 04:53:23 +00:00
pjgat09
781ab15e1e
Partially implemented the M6532's timer capabilities
...
Sketchy implementation of the TIA. But hey, it kind of renders pitfall!
2012-03-10 00:26:54 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
adelikat
3a6ac596bf
Add some atari mapper documentation
2012-03-09 19:35:49 +00:00
zeromus
78c13395a2
nes-note that mapper 192 is impossible to emulate at the present due to lack of test cases
2012-03-09 05:06:57 +00:00
zeromus
edebf0da14
nes-"support" mapper 191 (no known test cases)
2012-03-09 04:57:46 +00:00
zeromus
b65438d819
nes-support mapper 189
2012-03-09 04:44:30 +00:00
zeromus
cf5dcb1cd5
nes-support mapper 182
2012-03-09 04:30:46 +00:00
zeromus
f592fc3748
nes-support mapper 115
2012-03-09 04:15:56 +00:00
adelikat
7d308da245
Mapper 46 complete.
2012-03-09 03:38:11 +00:00
adelikat
f9e43cf3d7
Mapper 46 - fix gamedb entry, put in high bits
2012-03-09 03:24:05 +00:00
adelikat
5655262df6
Start Mapper 46, could not get the gamedb.txt entry to work properly
2012-03-09 02:57:04 +00:00
taotao54321
9ab33cba8b
6502: partially implemented unofficial NOPs for "Puzznic (U)", "Puzznic (J)".
...
It is quite insufficient, but at least, we have to increment program counter appropriately.
For immediate addressing mode, it will be correct. For other addressing modes, I don't know whether they access memory, so further investigation will be needed.
2012-03-08 16:48:36 +00:00
taotao54321
26ff1a1bc5
cosmetics (indent for BRK opcode)
2012-03-08 15:33:52 +00:00
pjgat09
405af35d72
Started work on Atari 2600 core. Added stubs for the TIA and M6532 to be filled in later. Memory map is hard coded, but will only work for basic 4K carts like pitfall. That'll have to be changed later.
2012-03-08 08:12:44 +00:00
zeromus
137522691c
nes-fix an old crusty wart of a scroll timing bug that grew while ppu was getting ported from fceux
2012-03-08 07:50:16 +00:00
zeromus
e973533b48
nes-change oam dma cycles to 513
2012-03-08 04:49:19 +00:00
zeromus
1b91aa6bca
nes-fix bug in xml parsing which made games with multiple carts (unusual) not detect subsequent carts
2012-03-08 04:48:14 +00:00
zeromus
9a6d6a63bd
improve nes rom detection log, and set svn:executable on some files
2012-03-07 19:14:15 +00:00
pjgat09
0f92deb140
Added an atari docs folder
2012-03-07 00:55:09 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
zeromus
2278cfcccb
nes-fix $2007 access while rendering (young indiana jones)
2012-03-06 19:19:56 +00:00
adelikat
9d39b88783
Some testing results of Mapper 16
2012-03-06 13:33:50 +00:00
adelikat
3a48e91496
Mapper 82 is complete as well
2012-03-06 12:14:52 +00:00
zeromus
9d6001691f
nes-fix gauntlet
2012-03-06 09:55:57 +00:00
zeromus
ed9de010c0
nes-add some crappy mmc3 multicart mappers
2012-03-06 09:42:11 +00:00
zeromus
8e829faa03
nes-restore some more verbose detection logging that had got lost at some point
2012-03-06 08:01:48 +00:00
zeromus
7d263c9a10
nes-support 8KB PRG roms
2012-03-06 07:51:41 +00:00
brandman211
e7e8402af0
-Made the GUID for ImportVBM uniform with the other cases.
...
--Because there are way more bytes used to represent the other GUIDs than this one, I just appended -0000-0000-0000-000000000000 to this per zeromus' request.
-Got rid of the hex part of the BytesToString function. We apparently have BizHawk.Util.BytesToHexString.
-Converted BytesToString to r.ReadStringFixedAscii, an extension method. I've determined that extension methods are cool and that I should use them more often.
2012-03-06 05:27:50 +00:00
adelikat
ff86bc5101
Mapper 82 complete
2012-03-05 20:16:25 +00:00
adelikat
868bcc8502
Forgot to check this in
2012-03-05 18:23:18 +00:00
zeromus
1ac5ce1bfb
nes-fix taito_x1_005
2012-03-05 18:21:17 +00:00
adelikat
5a76c282ac
Start mapper 82 - PRG mapping working, needs chr mapping
2012-03-05 18:06:30 +00:00
adelikat
204c025af2
Add "escape clears mapping" message on controller config dialog
2012-03-05 14:22:49 +00:00
adelikat
f450246098
NESHawk - mapper 80 prg mapping done, still need some chr work
2012-03-04 22:18:24 +00:00
adelikat
a25699fb89
NESHawk - progress on mapper 80
2012-03-04 21:20:30 +00:00
beirich
a76ea9c520
pce: fix a crash when a HuCard accessing invalid addresses would venture into TurboCD ports (namely, Rastan Saga)
2012-03-04 19:37:00 +00:00
zeromus
1a66be9a06
nes-fix chu chu related things
2012-03-04 03:50:45 +00:00
zeromus
bda74d9e3d
no need for mapper docs anymore, as theyre all on nesdev wiki
2012-03-04 01:52:02 +00:00
zeromus
fce546dc2b
nes-straighten out rendering range off by one issues
2012-03-04 01:41:14 +00:00
zeromus
38143cd9ce
subwcrev version numbering on bizhawk.emulation.dll
2012-03-03 19:19:25 +00:00
adelikat
6d9eb41105
Oops, didnt check this file in last time
2012-02-25 16:53:02 +00:00
adelikat
ee9f493976
NES - start mapper 80
2012-02-25 03:39:31 +00:00
zeromus
f801d04a46
now remove traces of psx from the current project, so it doesnt confuse any users
2012-02-24 20:45:27 +00:00
zeromus
8b3246a510
continuing cleanup.. sorry, this is like a month's worth of work
2012-02-24 20:42:11 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
a92865a13d
-Removed the redundancy from TI-83 as well. The whole revamping is a net loss of 292 lines of code.
...
--Note that I don't think that the calculator pad simulator is registering when I click 0, and that this doesn't seem to be related to any changes I made.
2012-02-21 00:40:44 +00:00
brandman211
79d12b9181
-Refactored NES and PCE button orders.
...
-Realized that FixMnemonic is useless as GetControllersAsMnemonic() + WriteMovie() = Fixed.
-Finished the NES / PCE importers, now without string builders (Thanks zeromus)!
-Converted ImportMMV to this same method.
TODO:
-Decide how's the best way to handle the mnemonic header and implement it. Apparently, anything other than a predefined header and a | is considered as a comment, so I might do something like:
comment Mnemonic format:
[0|UDLRsSBA]
2012-02-19 07:09:24 +00:00
zeromus
5f66de57ec
discohawk-add capability for searching for mis-extensioned files (broadens compatibility a bit) and autodetecting audio tracks based on extension where otherwise marked as binary.
2012-01-21 21:23:19 +00:00
andres.delikat
e220d62c54
Gameboy - oops, fix SRAM memory domain
2011-12-27 03:03:10 +00:00
andres.delikat
9b2a9a390f
Gameboy - refactor memory domains to use the correct objects instead of the cpu buss
2011-12-27 02:59:37 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
f1da3bfa08
Play Movie dialog - Match Game Name option, checked by default.
2011-12-27 00:15:48 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
zeromus
242e6c8aed
nes-add KONAMI-CNROM
2011-11-13 09:18:14 +00:00
beirich
51f2e28e1b
68000: fix ASL/ASR bug. Correct calculation of carry flag on subtracty operations
2011-10-30 15:35:14 +00:00
beirich
b4793ec43c
68000: flags were not calculated in EXT
2011-10-27 04:15:16 +00:00
beirich
7ae6dfb534
68000: implement CMPM
2011-10-27 04:02:11 +00:00
beirich
e96912dab0
68000: fix dumb MULS/MULU/DIVS/DIVU bug
2011-10-27 03:06:33 +00:00
beirich
5a5a424cc7
gen: some work on renderer.
2011-10-18 03:48:37 +00:00
beirich
7424d370a7
gen: implement sprite HFlip and VFlip
2011-10-16 16:04:08 +00:00
beirich
f8564bf8a7
GEN: Preliminary sprite rendering. hook up MemoryDomains.
2011-10-16 06:23:15 +00:00
zeromus
dcf7846d3f
nes-fix hkrom rom bugs to add startropics sound
2011-10-15 06:16:35 +00:00
zeromus
ebbe60c009
nes-fix a pretty big systematic error that wouldve made lots of savefiles not get generated
2011-10-15 05:15:46 +00:00
zeromus
d2aba72502
nes-add HKROM mmc6 (startropics)
2011-10-14 09:27:22 +00:00
beirich
e801025d0f
Fix some file extension stuff in Open Rom dialog; add .GEN extension
2011-10-14 03:40:34 +00:00
beirich
c3038bbe07
gen: re-fix shinobi and strider. possibly a hack, marked for followup
2011-10-13 02:55:28 +00:00
beirich
0924ad07fd
68000: fix bug in CMP instruction >_>
2011-10-13 02:38:23 +00:00