Commit Graph

1955 Commits

Author SHA1 Message Date
brandman211 78d8effcfc Made joypad_get independent of mnemonics. Here's the Lua script I used to test:
while true do
	joypad.set("Up", true)
	local buttons = joypad.get()
	local result = {}
    for index, value in pairs(buttons) do
        table.insert(result, index .. ": " .. tostring(value))
    end
	gui.text(0, 36, table.concat(result, "\n"))
	emu.frameadvance()
end

For some bizarre reason, after a while, the ordering of the buttons goes from stable to chaotic, making it impossible to read the buttons pressed. adelikat says not to worry about this because order is meaningless in Lua. Still, this is very curious...

TODO: Set using a ClickyVirtualPadController and Global.StickyXORAdapter.SetSticky(Controller + " Up", false)...whatever that means.
2012-03-19 14:52:23 +00:00
brandman211 a4a8dec005 Lua glue for zeromus. 2012-03-19 03:39:56 +00:00
adelikat 0bdce38dc4 Add atari to path config dialog (interim builds only) 2012-03-19 02:12:43 +00:00
zeromus 0131b23501 nes-fix a pretty gnarly regression from earlier today 2012-03-18 21:46:56 +00:00
adelikat c92f1b556c Lua - implement movie.filename(), movie.getreadonly(), movie.setreadonly() 2012-03-18 19:52:28 +00:00
adelikat e695263eba Lua - implement movie.isloaded() and movie.length() 2012-03-18 19:33:38 +00:00
adelikat 951721bb39 remove joypad.set and add joypad.get, as set was not built and get was 2012-03-18 19:14:50 +00:00
zeromus 1c7fdf7529 nes-pass 10-even_odd_timing and 05-nmi_timing 2012-03-18 18:41:45 +00:00
adelikat 44daaa0841 Lua - Implement savestate.save 2012-03-18 18:24:24 +00:00
adelikat c3cb5e0b72 Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3 2012-03-18 17:22:21 +00:00
zeromus 42f16e95ac dont use so much cpu while paused and whatnot 2012-03-18 17:11:59 +00:00
zeromus a4cf363904 nes-fix bug in mmc5 (fixes mmc5exram test) and add support for ex1 mode (fixes gemfire) 2012-03-18 09:05:40 +00:00
zeromus efd5bcaa21 context menu screenshot -> clipboard 2012-03-18 04:08:05 +00:00
zeromus 471b3ffb98 nes-fix soft reset functionality which had got broken when i upgraded the cpu core 2012-03-18 03:46:06 +00:00
zeromus 5883401ab1 nes-load formerly unloadable tests 2012-03-18 03:18:04 +00:00
adelikat ada3c55311 lock down PCE BG Viewer to interim 2012-03-18 00:30:36 +00:00
adelikat 6072d2d8de Open ROM dialog - better organization of interim vs release 2012-03-18 00:05:35 +00:00
zeromus f7d0852741 build luainterface differently. fix lua poop? 2012-03-18 00:05:06 +00:00
adelikat e404dea408 lock down gameboy and atari to interim build only 2012-03-18 00:00:47 +00:00
zeromus d0354fd1fe fix lua poop 2012-03-17 23:40:30 +00:00
adelikat 338f4230f1 Lua Console - logic for hiding/disabling menu items 2012-03-17 23:16:11 +00:00
adelikat 300f68e8b7 Lua Console - implementing changes tracking and asking to save changes 2012-03-17 22:23:52 +00:00
adelikat 97f32bde91 Lua Console - implement recent session 2012-03-17 21:59:56 +00:00
adelikat 44ba1c2594 Lua Console - implement Save Session and Save Session As 2012-03-17 21:31:48 +00:00
adelikat c3aeda2d54 Lua Console - clear output window on New Session 2012-03-17 12:19:30 +00:00
adelikat 1380cccd7a Lua Console - output window - context menu with a clear option 2012-03-17 12:14:59 +00:00
pjgat09 63ceeff646 TIA: Fixed a typo breaking ball collisions 2012-03-17 03:28:50 +00:00
pjgat09 b95b3d5a5f TIA: Added missile graphics. Attempted to make hmove show cosmic ark's starfield correctly, with some luck. Still not correct though. Added collisions. 2012-03-17 03:10:49 +00:00
adelikat dac438ec02 Lua Console - Better dialog for lua functions list, stop and start sound on calling list 2012-03-17 02:18:09 +00:00
pjgat09 8afd24a305 New TIA: Moved counter increase into playerdata struct to limit repeated code. Implemented stretched player graphics. Implemented ball graphics (with hmove). Moved hmove data into a struct for better organization. 2012-03-16 18:05:16 +00:00
andres.delikat 871e6df12f PCE BG Viewer - GUI overhaul 2012-03-16 15:29:05 +00:00
andres.delikat c55e863b15 TASEdit - fix frame advance button 2012-03-16 15:27:45 +00:00
pjgat09 40ca3e1616 Atari 2600: Turned off sound output until the new TIA is further developed.
New TIA: Implemented a portion of the TIA using counters. Pitfall's first screen renders correctly.
2012-03-16 07:24:00 +00:00
zeromus 2b21ca7127 add new, more detailed 6502X cpu core, use it in the nes core as experiment. win almost all the speed back, pass some more tests. 2012-03-15 21:28:37 +00:00
pjgat09 ef28378dcd Atari 2600: added stub for the new TIA 2012-03-15 21:08:53 +00:00
pjgat09 d80abfaba5 Atari 2600: renamed TIA to oldTIA in preparation for a new TIA revision 2012-03-15 21:08:00 +00:00
zeromus 20a242c27e sync mos6502 from my last core generator checkin 2012-03-15 20:40:50 +00:00
pjgat09 2d94018eaa Atari 2600: Sketchy implementation of audio output (mode 0x01 only) 2012-03-15 20:34:14 +00:00
zeromus 516735d3b6 nes-add some catch-all mappers 2012-03-15 19:17:54 +00:00
zeromus 219df85492 multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them 2012-03-15 19:16:43 +00:00
pjgat09 10365ef970 Atari 2600: Implemented the reset button 2012-03-15 06:09:10 +00:00
brandman211 45430c8ca7 ImportMCM now supports NES movies.
-No info on the control bytes, so I'm not dealing with them right now.
-It seems like there's an extra byte for at the beginning of input for NES that doesn't exist for PCE.
--I think it might be the "1 byte for power-on and reset" that the docs refer to, though I'm not sure why this would exist for NES and not PCE...because NES supports control commands and PCE doesn't?
--Perhaps this will become more apparent if I write the importers for SMS, GG, GB, and GBA. I'll need access to a Linux machine to do these, though.
2012-03-15 04:22:37 +00:00
brandman211 172115dcca Reformatted ImportMCM. Now to add the additional consoles. 2012-03-15 02:23:01 +00:00
pjgat09 a55bdd1a69 TIA: Implemented player copy mode 0x06
M6532: Added an interrupt register
2012-03-14 21:57:10 +00:00
zeromus 3c267db54c add reset button to atari 2600 and add .a26 to multiclient filetypes list 2012-03-14 21:35:07 +00:00
brandman211 e71763ba81 Added file types to the Import Movies dialog. 2012-03-14 20:46:59 +00:00
pjgat09 e686660a7c TIA: Added score graphics. Added support for collisions, and added responses for some collisions. Added support for controller button input. Added another copying mode (0x01: 2 copies close). Fixed a color issue with Pacman. 2012-03-14 20:28:10 +00:00
brandman211 4c47676c02 -Added warning messages for:
--FDS commands in ImportFMV.
--Bad ROM checksums in ImportText. TaoTao: There's nothing wrong with using warningMsg; it just is limited to showing the first warning message that occurs.
-ImportNMV
--Nintendulator's Four Score recording is seemingly broken.

TODO: ImportMCM clean-up / expansion, Intellivision research.
2012-03-14 20:08:00 +00:00
pjgat09 32bc215c2e MOS6507: Hacked in BCD mode (borrowed from HuC6280). Pitfall's time counter now works correctly 2012-03-14 16:03:14 +00:00
Rolanmen1 a8df8116e6 Toggling Lua Scripts By Double Clicking Now Works 2012-03-13 22:39:07 +00:00