goyuken
|
f5c8bece3a
|
satesvates for mgba
|
2015-06-06 17:34:19 +00:00 |
goyuken
|
4a5f87387c
|
saverams in mgba, maybe
|
2015-06-06 12:49:31 +00:00 |
goyuken
|
f458c93e56
|
support hex editor and gpu viewer for mgba
|
2015-06-05 00:43:41 +00:00 |
goyuken
|
43c7483ef6
|
hook up mGBA bios
|
2015-06-05 00:12:12 +00:00 |
goyuken
|
6d5d720d55
|
mgba: input support
|
2015-06-04 23:30:24 +00:00 |
goyuken
|
f30dec819d
|
bl;ah blah
|
2015-06-04 22:47:51 +00:00 |
goyuken
|
66f0bf15c0
|
Fix up some junkus in appleii core init, and add stub for mGBA
|
2015-06-04 02:04:42 +00:00 |
adelikat
|
55200588e8
|
Remove an unused variable
|
2015-05-31 17:02:24 +00:00 |
adelikat
|
00a1c1f288
|
Slight reorg of an Apple II file
|
2015-05-31 17:01:19 +00:00 |
adelikat
|
0159fb57c5
|
Apple II - lame way to remove some lame warnings
|
2015-05-31 15:03:55 +00:00 |
adelikat
|
8412c91739
|
Apple II - fix controller config, remove Black Apple, White Apple and Reset keys since they are not currently hooked up
|
2015-05-31 15:02:42 +00:00 |
goyuken
|
46c374f8a3
|
ye olde drive lighte
|
2015-05-19 23:33:50 +00:00 |
goyuken
|
15b29de1c2
|
AppleII: Savestate MegaFun. All existing savestates are obsoleted.
|
2015-05-19 01:20:35 +00:00 |
goyuken
|
0ca6faea01
|
AppleII: squeeze a bit of speed out of binary states, still way too slow
|
2015-05-18 22:18:09 +00:00 |
goyuken
|
6710b60788
|
Add stuff that didn't work (commented out) to speed up Apple II savestates
|
2015-05-18 02:33:18 +00:00 |
goyuken
|
d91e6f184a
|
Add support for binary savestate as BSON, but turn it off and make binary savestates a stupid text clone because BSON sucks
|
2015-05-18 01:52:14 +00:00 |
goyuken
|
fcb5af62d6
|
speed up apple2 savestates, round 1
|
2015-05-18 01:30:30 +00:00 |
adelikat
|
59090e5751
|
Apple II - make binary state preferred = false for now
|
2015-05-18 00:54:59 +00:00 |
goyuken
|
a4469120a5
|
Forgot this
|
2015-05-18 00:43:23 +00:00 |
goyuken
|
6ab8be0a1d
|
Screwball mode Apple II savestates
|
2015-05-18 00:14:00 +00:00 |
adelikat
|
3e47055ca2
|
Apple II - fix crash on loadstate when not using an xml
|
2015-05-10 20:20:24 +00:00 |
adelikat
|
f6e9f79e71
|
Apple II - remove a bogus hack in LoadState that I did awhile back
|
2015-05-09 15:32:18 +00:00 |
zeromus
|
6833a24638
|
add NES music ripper tool prototype
|
2015-05-08 00:56:46 +00:00 |
beirich
|
64741e8973
|
PCE: tweak VDC register commit logic
|
2015-05-04 04:54:39 +00:00 |
adelikat
|
69146e5c1b
|
I like to forget to add files
|
2015-04-29 20:57:20 +00:00 |
adelikat
|
dbc3a5cb2c
|
Apple II - wire up the lag counter, may or may not be correct logic, don't know too much about Apple II internals, but eyeballing the code, it looks like a reasonable place to decide if input was polled.
|
2015-04-26 12:40:21 +00:00 |
adelikat
|
bd07bfa310
|
Apple II - fix some input issues
|
2015-04-26 11:55:17 +00:00 |
adelikat
|
04b490aca4
|
Apple II - add frame count to savestates
|
2015-04-25 13:14:12 +00:00 |
adelikat
|
01ed8f2064
|
Apple II - path config stuff
|
2015-04-15 22:27:25 +00:00 |
adelikat
|
b9d2331798
|
Break off Virtu into its own dll
|
2015-04-15 22:13:54 +00:00 |
adelikat
|
3549bf3dc5
|
Apple II - block off the first 48k of ram as a Main Ram domain
|
2015-04-13 22:05:39 +00:00 |
adelikat
|
8ace0d5f2e
|
oops, forgot to add this file
|
2015-04-13 21:58:53 +00:00 |
adelikat
|
4bf37df018
|
Apple II - wire up memory domains, just System Bus currently
|
2015-04-13 18:53:36 +00:00 |
adelikat
|
e6e94b8d54
|
Apple II - ui for disk changing
|
2015-04-13 00:46:11 +00:00 |
adelikat
|
1bcf2ae684
|
Apple II - multi-disc support using XmlGame (the same file format as dual GB), currently no ui to make an xml. Added Previous and Next Disk controller buttons
|
2015-04-12 23:38:19 +00:00 |
adelikat
|
3867a890fc
|
NES - fallback from quicknes to neshawk for Bill and Ted's Excellent adventure since quicknes is not able to run it
|
2015-04-12 19:17:31 +00:00 |
zeromus
|
e7564f11ae
|
fix coleco sound which had got unhooked
|
2015-04-12 05:52:40 +00:00 |
adelikat
|
0d9055b121
|
Apple II - remove another hard coded path
|
2015-04-10 00:30:59 +00:00 |
adelikat
|
c72fb5e0a5
|
Appple II - pass DiskII data to the DiskIIController instead of a hard coded path to read from
|
2015-04-10 00:13:26 +00:00 |
hegyak
|
c4834a48b2
|
correct r9288 to actually remove the hard paths
|
2015-04-09 12:44:53 +00:00 |
adelikat
|
f4140de3f7
|
Apple II - get necessary firmware files from the firmwares system instead of a hardcoded path, added entries to the firmware database for the files I have, no idea what other files are compatible
|
2015-04-09 00:18:01 +00:00 |
adelikat
|
da7e887fc2
|
Apple II - hard code the sound to be much quieter
|
2015-04-04 01:10:34 +00:00 |
goyuken
|
d4bf5c40a2
|
apple make noises
|
2015-04-04 00:43:35 +00:00 |
goyuken
|
9fef38dfd6
|
NES FDS: Fix showing "Good dump" all of the time
|
2015-03-28 15:42:02 +00:00 |
adelikat
|
d30d5ba06d
|
Apple II - a bad attempt at wiring up sound, not hooked up since it crashes, also checking in some code that visual studio wants to be in the .sln because I am tired of reverting it
|
2015-03-27 23:24:58 +00:00 |
adelikat
|
9f02fd75af
|
Apple II - some reorg
|
2015-03-21 21:45:12 +00:00 |
adelikat
|
748e770ba7
|
Apple II - fix color palette
|
2015-03-21 15:19:54 +00:00 |
pjgat09
|
c2dd59aa3a
|
N64: Move the dirty hack from LoadState to the constructor instead to avoid problems with states saved on frame 0.
|
2015-03-17 00:11:08 +00:00 |
zeromus
|
10dbd9bafb
|
nsf - big cleanup and fix a lot of games and add savestates
|
2015-03-11 21:19:47 +00:00 |
zeromus
|
db9fbced86
|
neshawk - rough sketch of NSF player. basically functional for some games
|
2015-03-11 09:46:27 +00:00 |
adelikat
|
d76d40125a
|
Apple II - fix graphics
|
2015-03-11 01:28:24 +00:00 |
scepheo
|
3b078522a6
|
Apple II: Disabled core throttling, both BizHawk and the core were doing it.
|
2015-03-09 23:30:48 +00:00 |
scepheo
|
1f42bdd651
|
Apple II: Fixed at least 1 issue with savestates.
|
2015-03-09 22:44:45 +00:00 |
adelikat
|
81bacfd56f
|
oops
|
2015-03-08 03:12:54 +00:00 |
adelikat
|
fccf9f06a9
|
Apple II - wire up savestates (binary only, for now)
|
2015-03-08 03:10:20 +00:00 |
adelikat
|
2d2a770a7c
|
don't need these files
|
2015-03-08 02:31:58 +00:00 |
adelikat
|
8b59ad0352
|
Remove some warnings, and add some ignores
|
2015-03-08 02:09:05 +00:00 |
woutvanpoppel
|
820c693eb9
|
apple II, start on keyboard input
|
2015-03-08 01:34:18 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
adelikat
|
3589323ca1
|
Fix the coleco core that was crashing on start up
|
2015-03-05 01:17:43 +00:00 |
goyuken
|
adc3e96ca8
|
iemulator single instance attribute. to find out about: PSX, Apple2
|
2015-03-03 00:23:50 +00:00 |
goyuken
|
c9d630b330
|
FDS: fix load behavior based on real world observations. Most games will load 4s+ faster now.
|
2015-02-23 22:40:51 +00:00 |
adelikat
|
36f4eff0f6
|
add ByteSize to MemoryDomain with a default of 1, set it to not 1 on appropriate domains (I probably missed some, or got some wrong). Have RamSearch use that instead of SystemInfo, remove ByteSize from SystemInfo since it is no longer needed
|
2015-02-22 15:19:38 +00:00 |
goyuken
|
8bf7c960cf
|
some stuff, not ready yet
|
2015-02-19 03:16:33 +00:00 |
zeromus
|
5cbc68a0b2
|
move along
|
2015-02-18 00:06:49 +00:00 |
adelikat
|
5183a8e20d
|
Nothing to see here
|
2015-02-17 22:58:25 +00:00 |
mathew1800
|
abbee1672e
|
Specify the parameter for argument-based exceptions. Correct the parameter names of others.
Common mistake.
|
2015-02-10 04:19:34 +00:00 |
adelikat
|
00fb58bea5
|
more TI83 cleanup, nothing worth looking at here
|
2015-02-07 15:02:52 +00:00 |
adelikat
|
95d9f250ee
|
TI83 - nitpick refactor, nothing useful to see here
|
2015-02-07 14:46:02 +00:00 |
adelikat
|
63a3c56441
|
TI-83 - some code refactor
|
2015-02-07 14:38:29 +00:00 |
zeromus
|
6700f50a99
|
psx - fix small copypaste error in 2nd controller binding
|
2015-02-07 01:22:07 +00:00 |
goyuken
|
7017168ee3
|
coleco: clean up corefileprovider usage
|
2015-02-05 23:09:37 +00:00 |
goyuken
|
723a90fb30
|
intellivision - clean up corefileprovider usage
|
2015-02-05 23:07:48 +00:00 |
adelikat
|
0ae3ec18d8
|
oops, forgot to check this in last commit
|
2015-02-05 22:34:00 +00:00 |
adelikat
|
95cdaac0b0
|
PSX - gamepad doesn't have L3 and R3
|
2015-02-05 21:46:05 +00:00 |
zeromus
|
656c6e0585
|
i knew that was too good to be true
|
2015-02-02 22:00:43 +00:00 |
zeromus
|
88bb1f5c83
|
change n64 configuration of C buttons to be UP DOWN LEFT RIGHT. dont think this will cause any bugs, but who knows
|
2015-02-02 21:46:34 +00:00 |
zeromus
|
df96db1e2d
|
nothing to see here move along
|
2015-02-01 23:12:54 +00:00 |
adelikat
|
d3ff7a2e7a
|
PSX - define controller buttons based on the controller type
|
2015-02-01 21:58:25 +00:00 |
adelikat
|
c1308b7528
|
PSX - properly clone sync settings and flag core reboot properly when changing controller settings
|
2015-02-01 14:44:08 +00:00 |
adelikat
|
271193251c
|
PSX - user friendly display names for controller types
|
2015-02-01 14:08:43 +00:00 |
zeromus
|
0c1dedbe75
|
psx - hook up non-dualshock pad types
|
2015-02-01 07:45:41 +00:00 |
zeromus
|
91c130a07a
|
psx - straighten out setting of discs when loading savestates, and avoid doing likely desyncing operations in CDC module when loading savestates and setting the appropriate disc. fixes #381
|
2015-02-01 04:55:09 +00:00 |
adelikat
|
8c10f401e2
|
Octoshock - add controller type to ControllerSetting, with the options of GamePad, DualAnalog, Dualshock, still todo: wire it up to the UI, wire it up to the core
|
2015-02-01 01:24:41 +00:00 |
adelikat
|
4b6ce6450e
|
PSX - disable controller config settings because something stupid is causing a stupid crash
|
2015-01-31 21:00:30 +00:00 |
adelikat
|
9ea78adfdc
|
PSX - get started on ability to configure controllers, right now the choices are 0-2 DualShock controllers, 1 by default. No ui yet to configure this
|
2015-01-31 19:37:26 +00:00 |
adelikat
|
36e4ceca93
|
A7800 - oops, fix a bug in pokebyte when I merged ram1 and ram2 into the ram domain
|
2015-01-27 23:08:06 +00:00 |
adelikat
|
e195004433
|
atari 7800 - make a few memory domains explicitly read-only instead of silently failing on write
|
2015-01-27 00:54:11 +00:00 |
adelikat
|
f4664bba9b
|
Atari 7800 - combine Ram1 and Ram2 into a single Ram domain
|
2015-01-27 00:50:33 +00:00 |
zeromus
|
966edb10ab
|
add 65816 disassembler.. not tested very well tho
|
2015-01-26 00:20:01 +00:00 |
adelikat
|
8246de14aa
|
IMemoryCallbackSystem - add a flag to indicate whether execute callbacks are available, in lua and the debugger, take this flag into account, also improve some availability checking in Lua memory callbacks. Flag N64 as not having execute callbacks available
|
2015-01-25 22:14:58 +00:00 |
goyuken
|
2c09c10721
|
memory domain: silent pokes
|
2015-01-25 20:10:19 +00:00 |
goyuken
|
2f3f7723a0
|
quicknes disassembler tweak
|
2015-01-25 20:06:41 +00:00 |
adelikat
|
76864d5d47
|
oops
|
2015-01-25 17:05:30 +00:00 |
adelikat
|
7bb3eeae5b
|
Disassembler for quicknes
|
2015-01-25 17:04:06 +00:00 |
adelikat
|
38a4765123
|
NesHawk - don't add a PRG domain if the on board ROM is null (such as in FDS mode)
|
2015-01-25 16:17:59 +00:00 |
adelikat
|
4a39b5a619
|
Hex Editor - if a domain is not writable, switch to a "read only" mode
|
2015-01-25 15:42:07 +00:00 |
adelikat
|
7ed8704555
|
add a CanPoke() extension method for memory domains, checks for a null or not implemented Poke Poke delegate, use it to disable Poke on Ram Search and Ram Watch, still todo - hex editor and lua
|
2015-01-25 14:37:37 +00:00 |
adelikat
|
c9cbac7021
|
Colecovision - implement the disassembler and memory read/write/execute callbacks
|
2015-01-24 21:08:20 +00:00 |
adelikat
|
8c12c5cbff
|
do read/writes in the z80 core itself, refactor sms and ti83 to not use them on their end of the callback, fixes sms only having read/write callbacks on a few mappers
|
2015-01-24 20:57:37 +00:00 |