Commit Graph

7034 Commits

Author SHA1 Message Date
adelikat edee19e11d Fix -32000 bug when saving and loading window position 2014-06-29 15:04:20 +00:00
adelikat 27fb2ce9a0 Virtualpad Analog sticks - in record mode show the previous frame's input in gray 2014-06-29 14:42:20 +00:00
adelikat e475edc3c6 Lua - joypad.setfrommnemonicstr() - catch errors and log to the lua console the error instead of killing the script 2014-06-29 13:40:49 +00:00
adelikat 0c5fda5cb3 Virtualpads - SMS and GG console buttons 2014-06-29 13:31:56 +00:00
adelikat 1f7a79d4ea Saturn - reorder buttons 2014-06-29 13:20:30 +00:00
adelikat 38b76ea5d9 fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons 2014-06-29 13:05:10 +00:00
adelikat 3e3e34c745 SNES - nitpicky change in button orders 2014-06-29 12:55:01 +00:00
adelikat 115b7ecd96 Virtualpads - fix GBA buttons 2014-06-29 12:47:42 +00:00
adelikat c5f1174711 Virtualpads - fix buttons on GB, implement Dual GB 2014-06-29 12:42:44 +00:00
adelikat 01ba63dd09 Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it 2014-06-29 12:32:36 +00:00
adelikat ee6d73aac7 Virtualpads - some code cleanup 2014-06-29 03:14:40 +00:00
adelikat 9e73db3daa A round of code cleanup on movie code 2014-06-29 03:03:27 +00:00
adelikat 9fd640ff4b Remove some unused code 2014-06-29 02:33:50 +00:00
adelikat ab5cfab035 remove redundant code throughout the emuhawk project 2014-06-29 02:28:48 +00:00
adelikat dbf89440f6 Simplify some movie related client code 2014-06-29 02:12:23 +00:00
adelikat 6fce0bcad6 remove Time from IMovie and instead implement the logic in PlatformFrameRates 2014-06-29 00:57:33 +00:00
adelikat 055e88fea3 Remove Fps from IMovie 2014-06-29 00:48:36 +00:00
adelikat d12a16db45 Atari 7800 peripherals! 2014-06-29 00:07:17 +00:00
adelikat 3bf5b75adc SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition 2014-06-28 22:59:04 +00:00
adelikat b24f6406a9 Virtualpad - fix positioning of pce controller buttons 2014-06-28 22:50:57 +00:00
adelikat 402db49ed8 PCE - add ability to set connected controllers (up to 5) as sync settings, with a Controller settings dialog 2014-06-28 22:48:07 +00:00
adelikat 437089ea24 Movie multitrack hotkeys - use ControllerDefinition.PlayerCount instead of a hard coded 5 controllers 2014-06-28 19:44:09 +00:00
adelikat 49bbafd305 Virtualpads - start C64, keyboard only has 1 key, will need to do the rest 2014-06-28 19:25:11 +00:00
adelikat 4cda40b5b7 Ooops, remove some testing variables 2014-06-28 19:16:20 +00:00
adelikat 90e95752e4 Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state 2014-06-28 19:07:18 +00:00
adelikat 0f64fa9a8a Virtualpads - coleco 2014-06-28 18:12:04 +00:00
adelikat 58d96a6806 virtualpads - snes controls 2014-06-28 16:52:31 +00:00
adelikat bb55423d79 virtualpads - Saturn controls 2014-06-28 16:31:25 +00:00
adelikat db44bd2c1a GB virtual pad fix ups 2014-06-28 16:16:48 +00:00
adelikat 49ef408f06 GBA virtual pad fix up 2014-06-28 16:13:58 +00:00
goyuken 92bf602a70 genesis virtualpad fixup 2014-06-28 15:59:26 +00:00
adelikat 676d1ecd0f Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable 2014-06-28 15:56:20 +00:00
adelikat 8ee00a2996 Virtualpads - atari 7800 2014-06-28 14:19:46 +00:00
adelikat de8bcf6b92 Virtualpads - atari 2600 2014-06-28 14:14:50 +00:00
adelikat a45f7d7154 N64 - oops #2 2014-06-28 13:00:53 +00:00
adelikat 9378dc5921 N64 - oops 2014-06-28 12:58:13 +00:00
adelikat 88d4a2a5a8 Genesis mouse - mnemonics, default buttons and virtual pad 2014-06-28 12:45:12 +00:00
adelikat 1361e2ff23 Genesis - default controls for lightgun, mnemonics lightgun buttons, support lightgun and console buttons on the virtual pad 2014-06-28 12:31:28 +00:00
adelikat 3dfb65ee4b remove some debugging code and remove a warning as a result 2014-06-28 02:11:19 +00:00
goyuken a1b03a4a20 genesis: virtual pad support multitap 2014-06-27 17:59:45 +00:00
goyuken 903ea5a2f3 quicknes: sync #defines in MSVS soln (which we only use for debugging) to mingw one 2014-06-27 17:56:34 +00:00
goyuken f0d846a0ba gpgx: support activator and xepp1ppxepxep1ppxep1pxepe1p1p1apexep`1p 2014-06-27 17:15:30 +00:00
adelikat 75d4ff5117 Virtualpads - refactor schema objects to return a PadSchema collection instead of Virtualpad collection, and create the pads in the calling code 2014-06-27 17:02:46 +00:00
adelikat 92e0865b3f oops 2014-06-27 16:31:42 +00:00
adelikat e469cb73f2 Virtualpads - fds console buttons (including dynamically adding number of disk insert buttons) 2014-06-27 16:30:54 +00:00
adelikat 8c287ecc79 Virtualpads - nes console buttons 2014-06-27 14:09:28 +00:00
zeromus 277df9b24e say how to build libsnes 2014-06-27 07:41:11 +00:00
goyuken 8b1735ce24 geneis: fix lightguns with variable screen resolutions 2014-06-27 02:55:14 +00:00
adelikat c0da15b002 Virtual pads for SMS and GG 2014-06-27 02:45:27 +00:00
goyuken 142f893df8 genesis: menacer 2014-06-27 02:39:24 +00:00