adelikat
|
147caec758
|
GameboyHawk - Skip BIOS menu option
|
2012-05-19 15:17:32 +00:00 |
adelikat
|
b08d338761
|
Gameboy - make debugger useful by connecting it to the multiclient events
|
2012-05-19 13:33:45 +00:00 |
zeromus
|
42715fdca7
|
rehabilitate the GB core: fix videoprovider and input system
|
2012-05-18 18:28:12 +00:00 |
adelikat
|
9c5f56308b
|
Gameboy - fix the assigning of the active controller/autofire controller when loading a gameboy core (fixes crash when attempting to run a gameboy game)
|
2012-05-16 03:14:50 +00:00 |
goyuken
|
78a0494708
|
add WavWriter, writes standard WAV files for capture. For the moment, only available as its own IVideoWriter (that discards all video frames). Choose by selecting .wav format in the start avi capture file select dialog.
|
2012-05-11 17:00:44 +00:00 |
goyuken
|
a313d3910d
|
Add sound output to sound card while dumping is occurring. Uses a proxy ISoundProvider (DualSound.cs) to guarantee emulation sound core and dumping routine are unaffected, while sending "best effort" sound to system output. Doesn't sound great, but simple and functional.
|
2012-05-09 20:21:23 +00:00 |
goyuken
|
1980011952
|
Add user interface to select compression options (level and number of threads) for JMD dumper.
|
2012-05-08 22:19:12 +00:00 |
goyuken
|
037870eb43
|
Select between JMD and AVI at save file dialog.
|
2012-05-07 23:18:08 +00:00 |
goyuken
|
ab6f9b175f
|
Add JMDWriter.cs, dumps to JMD format. No 2G limit, and single segment even across multiple resolutions. Can use a bunch of cores, but still not terribly fast. Hasn't been hooked in to the UI yet; for testing, change MainForm.cs:2669
|
2012-05-07 21:45:25 +00:00 |
goyuken
|
cdd82cbb06
|
Rename VideoWriter IVideoWriter per zeromus
|
2012-05-06 22:18:16 +00:00 |
goyuken
|
02ca0e82e9
|
Create new interface VideoWriter, which AviWriter inherits from. Sets up for other video dumping systems.
|
2012-05-06 22:08:47 +00:00 |
adelikat
|
059aebec8e
|
ColecoHawk - set up ROM loading (bind .col to Coleco), set up preliminary controller garbage in 85 places for coleco
|
2012-05-06 00:54:13 +00:00 |
adelikat
|
54d1c873df
|
Fix when guitext gets cleared, reduces most of the flickering and inconsistencies with ram watch on screen and lua gui.text, fix punchoutstats lua script
|
2012-04-30 01:14:23 +00:00 |
adelikat
|
3d10431a2b
|
Atari - implement console switches (as menu items)
|
2012-04-29 02:48:33 +00:00 |
adelikat
|
d62b2d98e1
|
Hotkeys - add Open TAStudio hotkey
|
2012-04-24 00:11:58 +00:00 |
adelikat
|
2aeedf074e
|
Fix Load/Save Named State to default to the correct savestate path rather than the most recently used path. Fix so that these functions can not be accessed during Null emulator via hotkey
|
2012-04-22 13:56:34 +00:00 |
adelikat
|
27239847c0
|
Fix so that the Save Config menu item does not close tool dialogs
|
2012-04-21 22:46:48 +00:00 |
zeromus
|
35fbe354c1
|
add threaded display manager to allow heavy OSD/compositing/filtering to happen on another thread. add a lua layer accessible via GDI+ which can be automatically composited and the simplest possible demo of it. add some filtering infrastructure and a hq2x filter set ported to c# but need to work on a minimal selector gui before its usable. separate OSD from RenderPanel so that gdi+ presentation mode now gets full OSD support. the OSD is now a little uglier because its drawn entirely differently and could use some finetuning
|
2012-04-16 08:18:41 +00:00 |
beirich
|
b3e79aa06f
|
Fix input chain stuff so that genesis roms can be loaded without crashing client
|
2012-04-14 16:02:45 +00:00 |
Rolanmen1
|
2b9483f68f
|
Lua Scripts Don't Disable If You Record A New Movie Nor When You Reset The Game. However, It Does When You Load A Different Rom.
|
2012-04-02 19:50:26 +00:00 |
adelikat
|
a18b700664
|
Bigger hammer fix for drag & drop of movie files
|
2012-04-02 00:47:52 +00:00 |
adelikat
|
7e9085b46d
|
Fix drag & drop of movie files
|
2012-03-31 15:34:31 +00:00 |
adelikat
|
7b0599bfb5
|
Update version numbers to 1.0.4 (interim) and remove erroneous release notes file.
|
2012-03-31 01:28:45 +00:00 |
adelikat
|
ab2e804300
|
Change default movie extension to .bkm
|
2012-03-31 00:38:39 +00:00 |
andres.delikat
|
724fe704fc
|
Atari - hook up console select and reset buttons to config file. Still TODO: add to input config dialog, modify mnemonics
|
2012-03-30 16:40:52 +00:00 |
adelikat
|
00d25b2355
|
Fix so main form text field displayed Atari 2600 on atari games. Remove "Hawk" that I added earlier.
|
2012-03-30 12:26:36 +00:00 |
adelikat
|
f91becbef8
|
Show hawk name on main window instead of console.
|
2012-03-28 23:11:43 +00:00 |
Rolanmen1
|
f7f4e64985
|
Joypad.Get recieves a numeric parameter to return only the specified controller. Is there other way to know of what controller is a button other than the first 2 characters of the string?
|
2012-03-28 08:35:43 +00:00 |
adelikat
|
9c40367fa8
|
Increase/Decrease Window Size hotkeys (mapped to Alt+Up/Alt+Down by default)
|
2012-03-28 02:32:05 +00:00 |
adelikat
|
c88a6b4b7a
|
Lua - savestate.registersave/load - pass state name as a string (ex:"quicksave0"). Put event after the save/load not before. Event no longer fires on non-saveslot events
|
2012-03-28 01:03:50 +00:00 |
andres.delikat
|
655af69326
|
Lua - savestate.registerload() implemented
|
2012-03-27 21:17:20 +00:00 |
andres.delikat
|
0330e1f742
|
Lua - implement savestate.registersave()
|
2012-03-27 21:09:36 +00:00 |
adelikat
|
c5334cc639
|
gui.text() - fix so that screen is clearned at the beginning of each frame, so that the text stays drawn when paused
|
2012-03-26 03:01:39 +00:00 |
zeromus
|
f694959da9
|
cleanup some transient junk in mainform, fix nametable viewer screenshots garbage pixels off by one bug, add shortcut buttons for common display area sizes (this last part was tricky since the nes graphics control dialog has a feature which prevents its size from changing in visual studio)
|
2012-03-25 08:52:52 +00:00 |
Rolanmen1
|
e9e988a83e
|
When Loading An Script With An Error, BizHawk Won't Crash. For Some Reason I Couldn't Show The Script Error In The OutputBox.
|
2012-03-24 21:55:37 +00:00 |
zeromus
|
e7eb6d8dcd
|
fix input.get
|
2012-03-24 18:39:55 +00:00 |
adelikat
|
96fc783107
|
Lua - implement input.get()
|
2012-03-24 15:55:22 +00:00 |
adelikat
|
8714b6da75
|
Small amount of code cleanup - remove unnecessary code in mainform load function, move function to a better file
|
2012-03-24 12:20:21 +00:00 |
zeromus
|
5f39ba5bbd
|
add emu.yield, which when used allows a script to run while emulation is paused and interact with the gui/main window in realtime
|
2012-03-23 23:03:39 +00:00 |
zeromus
|
0372969f13
|
change lua to use lua coroutines for multiple scripts instead of .net threads
|
2012-03-23 18:24:29 +00:00 |
adelikat
|
2e5ec4fdcb
|
Fix bugs in input config regarding atari controllers, fix auto-fire controllers for atari (both controllers)
|
2012-03-23 02:15:58 +00:00 |
zeromus
|
fa25305d67
|
atari-add player 2 controls?
|
2012-03-22 06:33:28 +00:00 |
adelikat
|
44daaa0841
|
Lua - Implement savestate.save
|
2012-03-18 18:24:24 +00:00 |
adelikat
|
c3cb5e0b72
|
Update version number, note that the previosu commit, r1983 marks the start of version 1.0.3
|
2012-03-18 17:22:21 +00:00 |
zeromus
|
42f16e95ac
|
dont use so much cpu while paused and whatnot
|
2012-03-18 17:11:59 +00:00 |
zeromus
|
efd5bcaa21
|
context menu screenshot -> clipboard
|
2012-03-18 04:08:05 +00:00 |
adelikat
|
6072d2d8de
|
Open ROM dialog - better organization of interim vs release
|
2012-03-18 00:05:35 +00:00 |
zeromus
|
f7d0852741
|
build luainterface differently. fix lua poop?
|
2012-03-18 00:05:06 +00:00 |
adelikat
|
e404dea408
|
lock down gameboy and atari to interim build only
|
2012-03-18 00:00:47 +00:00 |
zeromus
|
d0354fd1fe
|
fix lua poop
|
2012-03-17 23:40:30 +00:00 |