andres.delikat
c55e863b15
TASEdit - fix frame advance button
2012-03-16 15:27:45 +00:00
zeromus
219df85492
multiclient-sync nes's bogus soundOn hack at the moment when a nes core is launched, to avoid situation where we can't enjoy the bogus and likely buggy speedhack unless we fiddle with the sound options to refresh them
2012-03-15 19:16:43 +00:00
zeromus
3c267db54c
add reset button to atari 2600 and add .a26 to multiclient filetypes list
2012-03-14 21:35:07 +00:00
brandman211
e71763ba81
Added file types to the Import Movies dialog.
2012-03-14 20:46:59 +00:00
Rolanmen1
4a3544a5a7
Random Crashes When Using Lua Scripts Fixed
2012-03-13 21:21:21 +00:00
Rolanmen1
04c8e8d7a3
Skip Lag Frame When Frame Advancing Has Been Implemented
2012-03-13 21:19:36 +00:00
adelikat
e0e95ee8ea
PCE BG Viewer - implemented auto-load and save window position options
2012-03-13 02:41:10 +00:00
taotao54321
287c5c61f8
PCE BG Viewer:
...
Added a dropdown box to select VDC1/VDC2.
Now it is automatically updated in 3fps. (this is just a makeshift. PCE core should provide callbacks)
2012-03-12 06:27:34 +00:00
taotao54321
54f89fca9f
Added PCE BG Viewer (interim)
2012-03-12 05:19:59 +00:00
peter
e310e90d9f
Conditionally compile Windows code, make Throttle class portable, and add dummy input/audio implementations for non-Windows
...
This is (almost, bar some local resource hacks) enough to start the
emulator on Linux/Mono, load a ROM and watch the demo (input and
audio don't work yet).
2012-03-12 04:44:34 +00:00
peter
1d111ce0ff
Use Path.Combine where appropriate
2012-03-12 04:44:26 +00:00
taotao54321
a595e367db
Added SMS specific menu: Graphics Settings
...
PCE Graphics Settings dialog bugfix
2012-03-11 17:08:25 +00:00
taotao54321
2f9a5212bc
Added BG/OBJ display settings for SMS (not accessible yet)
2012-03-11 16:15:20 +00:00
taotao54321
9d72bf0c7c
Added PCE specific menu: Graphics Settings
2012-03-11 15:12:48 +00:00
taotao54321
575c44f470
Now setrenderplanes() works also for SuperGrafx.
2012-03-11 09:51:23 +00:00
taotao54321
30b0dc6780
PCE: added settings to show/hide BG/OBJ for TurboGrafx (not for SuperGrafx)
...
Now setrenderplanes() works for TurboGrafx (not for SuperGrafx)
2012-03-11 06:50:46 +00:00
adelikat
5195453229
Update versioning stuff and about box, and set interim flag back (I seem to keep checking that in on accident). This marks the beginning of 1.0.2.
2012-03-09 23:33:56 +00:00
taotao54321
7613d51ea2
Bugfix for log console.
...
Console type should not be changed by user when console is shown.
2012-03-09 21:36:55 +00:00
taotao54321
8cbe59cfa8
Fixed the behavior related to closing LogWindow.
...
If you close LogWindow manually, Config.ShowLogWindow becomes false.
If you close the emulator window, Config.ShowLogWindow does not change.
2012-03-09 21:20:02 +00:00
taotao54321
386d9b5f71
Now LogWindow should save the settings correctly
2012-03-09 20:37:43 +00:00
taotao54321
83447d2d71
Now LuaConsole should save the settings correctly.
2012-03-09 20:12:57 +00:00
taotao54321
ecf9e6efc0
Now NESNameTableViewer, NESPPU, NESDebugger, Cheats, TI83KeyPad, TAStudio should save the settings correctly.
2012-03-09 20:10:01 +00:00
taotao54321
7779326535
Now Ram Search and Ram Watch remember the window position correctly
2012-03-09 19:32:43 +00:00
adelikat
4cfceab969
Add screenshot -> clipboard to Ctrl+C hotkey, and add message on screen
2012-03-09 17:31:37 +00:00
adelikat
baf189b464
Movie Import dialog - combine .mc2 and .mcm into a Mednafen/PCEjin row instead of seperately (both .mc2 and .mcm have been used at some point in both emulators)
2012-03-09 16:31:14 +00:00
taotao54321
e0aa4b15da
Added *.fcm and *.mcm to the filter of "Import Movie" dialog.
...
And some typo fix.
2012-03-09 12:10:41 +00:00
adelikat
add74942f7
Stop and start sound before showing the load named state dialog. Fixes reported 'sound jitter' when using the Loadstate As hotkey.
2012-03-08 12:37:40 +00:00
Rolanmen1
f6d558d4b4
Skipping Lag Frames While Frame Advancing Has Been Implemented
2012-03-07 03:58:54 +00:00
zeromus
c0ace9ce83
add a2600 core stub
2012-03-07 00:40:20 +00:00
pjgat09
e3ba08fefd
Implemented the GMV importer. An error is returned for 6 button controllers, and third player input is currently thrown away.
2012-03-05 22:45:52 +00:00
offspring131313
099cf590b6
Can now make Animated Gifs Huzzah
2012-03-04 20:37:49 +00:00
adelikat
196ce3de45
Start an animated gif config dialog
2012-03-04 19:24:10 +00:00
offspring131313
357f6bff83
Just remembered that there was an issue with creating directories. *FIXED*
2012-03-04 19:07:52 +00:00
offspring131313
48266e670d
Added a function for making Animated Gifs. No UI has been implemented to allow a user to use this functionality, but there is commented out code that I used to test it in MainForm.TakeScreenShot().
...
Instructions on how to use is in comments.
2012-03-04 19:02:28 +00:00
zeromus
263773cf8d
multiclient-refine screenshot code, add screenshot->clipboard menuitem
2012-03-04 01:30:30 +00:00
adelikat
63b6004293
set back to interim build
2012-03-03 23:58:13 +00:00
zeromus
2d11f91d16
make pce cd bios use path configuration
2012-03-03 21:51:20 +00:00
adelikat
f415bff02e
--release version 1.0.0!--
...
update release date on about box, add forums link, change link for online help
2012-03-03 20:49:44 +00:00
adelikat
ff6b6d6677
Open FIle dialog - reorder valid rom files, put genesis and gb as "experimental" and in their own section
2012-03-03 20:17:22 +00:00
adelikat
5d44836c92
File -> MOvie -> Import movies menu item
2012-03-03 20:14:20 +00:00
adelikat
e3b3879954
FIxed Get/Set mneomnics to not break on null emulator, refactored the drag and drop for movies to allow the user to continue if they decline to open a rom from the open rom pop up
2012-03-03 18:24:34 +00:00
adelikat
3bfe716952
Fix drag and drop importing so it doesn't crash during null emulator. Also fixed the movie sram clearing function to not crash on null emulator.
2012-03-03 18:11:07 +00:00
zeromus
f801d04a46
now remove traces of psx from the current project, so it doesnt confuse any users
2012-02-24 20:45:27 +00:00
zeromus
fd6ac896fc
general cleanup.. remove a bunch of warnings.. improve log console system a bit.. add new icons for log console window.. remove old demo psx interop system and add new, simpler one, which isnt really tested yet but is way less annoying.
2012-02-24 20:38:35 +00:00
brandman211
e40ca4c18d
-ImportFile now has access to errorMsg, which will show a message box and not play the movie when assigned, and warningMsg, which will simply add a message to RenderPanel and move on as usual.
...
-Made it so that any of the exceptions thrown from the Import* functions get converted into a string and stored in errorMsg. Now I can investigate what's wrong with ImportFCM.
2012-02-24 07:48:06 +00:00
brandman211
145830d5a4
-Began working on the importer.
...
--Created ImportFile to decide what function to use for each filetype.
---It currently automatically writes to a .TAS file, but that option will eventually only be applied when specified in the GUI, hopefully completely external from this class.
--Made IsValidMovieExtension work.
--Created LoadText to do the majority of the work that both .FM2 and .MC2 need to be done.
--.MC2 seems to work perfectly, not that it was a hard conversion!
--.FM2 seems to convert most headers correct, except for subtitles, which replaces the beginning portions of each subtitle's text with 0 0 120 4294967295. Not sure what that's about, though this sure feels like deja vu...
--I still need to switch around the order of the buttons the frames are added, but I need to find out what way I can do this without reinventing the wheel.
-Added the FixMnemonic function to Movie.cs. It currently does nothing, but my goal is to have it correct the mnemonic for all frames in a movie file based on the position of the characters.
--As of right now, ImportFile uses this.
-MainForm.IsValidMovieExtension only checks whether or not its .TAS or not now.
TODO:
-Fix the FM2 subtitles.
-Shift around the FM2 buttons.
--After completed, test a .FM2 file that should sync and see if it works, with and without FixMnemonic being used.
-Make FixMnemonic actually do something.
-Refactor code? I originally thought it'd be best to treat Movie.LoadText just like any other importer, but I think at this point it might just be best to keep these things completely separate.
-Consider the possibility of working with the binary file importers.
--Yes adelikat, I am somewhat interested, especially considering how useful it would be to have a working .FCM importer so I can compare old runs when TASing. I already was hoping to learn about .VBM and .SMV for my ButtonCount.lua script. By the way, might this be bundled with bizhawk as it is with FCEUX 2.1.6? :)
2012-02-15 06:54:09 +00:00
andres.delikat
ff5c9a2799
refactor movie convert into movie import. Currently this breaks movie conversion, as the main convert function now needs implementation
2012-02-15 00:43:21 +00:00
brandman211
a38afd4fb2
-Fixed NES movie mnemonics.
...
--.FM2 is no longer a valid movie extension, so it is no longer counted as such in IsValidMovieExtension.
-Reused the code from PCE controller setting for NES.
-Seem to support 4 controllers for the NES now.
-General code cleanups.
TODO:
-Input from the 3rd and 4th controllers doesn't seem to be polled properly. Figure out what's wrong here.
-The copypasta from PCE to NES could probably be made into one function. The same could be said about many other portions of this code...DRY.
-Now that the mnemonics are fixed, I will have to write a proper converter for FM2.
--Once this is done, I will try the same for PCE, even if it can currently run natively.
---Once this is done, IsValidMovieExtension might as well be removed in favor of only accepting .TAS files and converting everything else.
2012-02-14 04:28:47 +00:00
andres.delikat
8e241067e6
Lua - hook up savestate library and implement saveslot() and loadslot() methods
2012-02-03 12:18:27 +00:00
kylethomson
363b913e52
2012-01-29 03:32:18 +00:00
kylethomson
ca1114311c
Kill the lua thread as part of closing.
2012-01-29 03:22:05 +00:00
andres.delikat
5492a9fd19
Lua - gui.text() finished
2012-01-28 23:26:10 +00:00
andres.delikat
2e0ac111ab
Proper checking if lua is running when doing thread waiting/set
2012-01-28 22:00:51 +00:00
andres.delikat
41708a8579
Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop
2012-01-28 21:43:55 +00:00
andres.delikat
5c2587ecfb
Make last commit compile
2012-01-23 00:38:28 +00:00
kylethomson
588eed4474
Try again.
2012-01-23 00:20:23 +00:00
kylethomson
a36005e8fc
Fixed typo.
2012-01-23 00:18:23 +00:00
andres.delikat
7ac7f335f9
send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value??
2012-01-22 23:56:49 +00:00
kylethomson
16ec704e41
Added Frameadvance with threading. Can't test, because CueFromPath is broken.
2012-01-22 23:44:53 +00:00
andres.delikat
defbe971c4
Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console
2012-01-22 22:42:40 +00:00
andres.delikat
78cc4d5cae
Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept.
2012-01-22 22:20:09 +00:00
andres.delikat
47f68a611b
Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause
2012-01-21 20:20:06 +00:00
andres.delikat
955cee21b6
Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode
2012-01-21 20:05:53 +00:00
andres.delikat
d6a57e08c1
Toolbox - reload icons on rom open/close so that core dependent tools update.
2012-01-10 02:11:17 +00:00
andres.delikat
c871eedbbc
Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation)
2012-01-10 02:02:11 +00:00
andres.delikat
ee440f140f
Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog.
2012-01-10 01:30:17 +00:00
andres.delikat
422e9c6daa
Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM)
2011-12-27 02:10:07 +00:00
andres.delikat
b2748b7836
Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently)
2011-12-24 01:59:51 +00:00
beirich
a95957dcf6
Add option for auto-savestates
2011-10-15 23:17:15 +00:00
beirich
e801025d0f
Fix some file extension stuff in Open Rom dialog; add .GEN extension
2011-10-14 03:40:34 +00:00
beirich
8fb8a35317
Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately
2011-10-01 17:06:25 +00:00
andres.delikat
2418947b69
Add "Toggle Menu" hotkey
2011-10-01 03:43:37 +00:00
beirich
f3dc6068ce
delete extra/external 68k core
2011-09-27 02:46:23 +00:00
andres.delikat
b56f1ae062
on second thought, don't toggle the global config option on show/hide menu. Also make it a function in mainform
2011-09-24 23:12:43 +00:00
andres.delikat
9db06ca408
Add a menu option to show menu in fullscreen mode. Add a context menu item to show/hide menu.
2011-09-24 23:00:59 +00:00
zeromus
2f25237548
nes-fix rom status icon
2011-09-24 20:38:48 +00:00
andres.delikat
6bbab41b0c
PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform
2011-09-24 17:05:34 +00:00
andres.delikat
871ba80a76
Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name)
2011-09-24 16:25:16 +00:00
andres.delikat
f06c4e0091
Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway
2011-09-24 16:19:38 +00:00
andres.delikat
edb40f4087
Movies - fix bug where rerecord count value was getting added as a comment on load
2011-09-24 16:09:40 +00:00
zeromus
6e67055b16
oops
2011-09-21 05:48:57 +00:00
zeromus
6a570c89fc
nes-fix a little bug in MMC2 and support MMC4 while i am at it
2011-09-21 05:47:41 +00:00
andres.delikat
80d01b6512
Add GUI menu item for toggling the log window as console option, and move said option to the config file
2011-09-21 00:48:40 +00:00
beirich
f9d7ff62f4
pce-cd: support arcade card, fix cd-audio playback bug
...
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
andres.delikat
6d9d77afbc
autoload last saveslot menu option
2011-09-17 00:25:34 +00:00
andres.delikat
b587ecffd9
move saveslot to config
2011-09-17 00:04:50 +00:00
zeromus
e68acda91d
dont crash throttling nullemulator
2011-09-16 00:40:33 +00:00
beirich
7a272192fb
Add version IDs to the other working cores
...
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich
f7109d5f17
fix a stupid bug in pce-cd causing irqs to not be released
2011-09-15 05:10:23 +00:00
zeromus
8ee8711b1a
client saves framebuffer into text states
2011-09-11 21:08:41 +00:00
andres.delikat
95c4e658ac
Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol))
2011-09-11 00:11:46 +00:00
beirich
e67ff446da
Fix new GameInfo to not default to in-database, special handling for 'null' games
2011-09-05 01:21:59 +00:00
zeromus
60f2b411b6
dont vsync when fastforwarding or unthrottling
2011-09-04 05:18:38 +00:00
andres.delikat
35d0ad1b31
NES - implement Clip Left & Right sides option
2011-09-04 01:58:16 +00:00
andres.delikat
721a514d26
NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default.
2011-09-04 01:12:12 +00:00
andres.delikat
a84f881c5c
Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work
2011-09-03 18:07:30 +00:00
beirich
afaf5879f6
Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected
2011-08-30 04:02:52 +00:00
andres.delikat
4ef00921e9
Autofire Config - Add flag for the "Take lag frames into account" feature, true by default
2011-08-29 22:25:40 +00:00
andres.delikat
aba919874d
Autofire - take lag frames into account
2011-08-29 03:28:34 +00:00
zeromus
27136932c3
throttle diagnostics
2011-08-27 18:09:54 +00:00