Commit Graph

516 Commits

Author SHA1 Message Date
kylethomson ca1114311c Kill the lua thread as part of closing. 2012-01-29 03:22:05 +00:00
andres.delikat 5492a9fd19 Lua - gui.text() finished 2012-01-28 23:26:10 +00:00
andres.delikat 2e0ac111ab Proper checking if lua is running when doing thread waiting/set 2012-01-28 22:00:51 +00:00
andres.delikat 41708a8579 Lua - move threading code into the frame loops, now emu.frameadvance works per frame not per emulator loop 2012-01-28 21:43:55 +00:00
andres.delikat 5c2587ecfb Make last commit compile 2012-01-23 00:38:28 +00:00
kylethomson 588eed4474 Try again. 2012-01-23 00:20:23 +00:00
kylethomson a36005e8fc Fixed typo. 2012-01-23 00:18:23 +00:00
andres.delikat 7ac7f335f9 send FromCuePath a default CueBinPref object to make it compile. Todo: feed it a correct value?? 2012-01-22 23:56:49 +00:00
kylethomson 16ec704e41 Added Frameadvance with threading. Can't test, because CueFromPath is broken. 2012-01-22 23:44:53 +00:00
andres.delikat defbe971c4 Lua - open/close rom, open tool dialogs, fix memory_readbyte to read from a selected memory domain instead of hardcoded main memory (with main memory as the default), small fix ups to lua console 2012-01-22 22:42:40 +00:00
andres.delikat 78cc4d5cae Lua - started a client library for functions that control the multiclient. Added client.openramwatch() as a proof of concept. 2012-01-22 22:20:09 +00:00
andres.delikat 47f68a611b Lua - fix typo problem that caused exception throwing in last commit, implemented emu.pause, emu.unpause, emu.togglepause 2012-01-21 20:20:06 +00:00
andres.delikat 955cee21b6 Lua console - hook up lua file loading! Lua library - Added a console library with an implemented console.output(), registered all lua libraries, implemented movie.stop, movie.rerecords, movie.mode 2012-01-21 20:05:53 +00:00
andres.delikat d6a57e08c1 Toolbox - reload icons on rom open/close so that core dependent tools update. 2012-01-10 02:11:17 +00:00
andres.delikat c871eedbbc Debugger icon, add to gameboy debugger menu item, add gameboy debugger to toolbox (conditional on gb emulation) 2012-01-10 02:02:11 +00:00
andres.delikat ee440f140f Lua Console - hook up autoload, fix hotkey and toolbox to open lua console (not the old lua window dialog). Add TAStudio to the toolbox dialog. 2012-01-10 01:30:17 +00:00
andres.delikat 422e9c6daa Gameboy - fix ROM loading, and implement memory domains (WRAM banks, VRAM, HRAM, OAM) 2011-12-27 02:10:07 +00:00
andres.delikat b2748b7836 Genesis - hook up lag counter (shows all frames as lag currently), and hook core up to input config dialog (1 controller only currently) 2011-12-24 01:59:51 +00:00
beirich a95957dcf6 Add option for auto-savestates 2011-10-15 23:17:15 +00:00
beirich e801025d0f Fix some file extension stuff in Open Rom dialog; add .GEN extension 2011-10-14 03:40:34 +00:00
beirich 8fb8a35317 Genesis core revive! Get it back to where loading a genesis rom doesnt crash everything immediately 2011-10-01 17:06:25 +00:00
andres.delikat 2418947b69 Add "Toggle Menu" hotkey 2011-10-01 03:43:37 +00:00
beirich f3dc6068ce delete extra/external 68k core 2011-09-27 02:46:23 +00:00
andres.delikat b56f1ae062 on second thought, don't toggle the global config option on show/hide menu. Also make it a function in mainform 2011-09-24 23:12:43 +00:00
andres.delikat 9db06ca408 Add a menu option to show menu in fullscreen mode. Add a context menu item to show/hide menu. 2011-09-24 23:00:59 +00:00
zeromus 2f25237548 nes-fix rom status icon 2011-09-24 20:38:48 +00:00
andres.delikat 6bbab41b0c PCE - Implement PCECD system id in core and in game info. Also set cancel property of LogWindow winform 2011-09-24 17:05:34 +00:00
andres.delikat 871ba80a76 Make Save Named State derive the name by the same logic as slot 0 would (using game name and possibly movie name) 2011-09-24 16:25:16 +00:00
andres.delikat f06c4e0091 Don't save the frame buffer into savestates if the core is NES since it saves this data itself anyway 2011-09-24 16:19:38 +00:00
andres.delikat edb40f4087 Movies - fix bug where rerecord count value was getting added as a comment on load 2011-09-24 16:09:40 +00:00
zeromus 6e67055b16 oops 2011-09-21 05:48:57 +00:00
zeromus 6a570c89fc nes-fix a little bug in MMC2 and support MMC4 while i am at it 2011-09-21 05:47:41 +00:00
andres.delikat 80d01b6512 Add GUI menu item for toggling the log window as console option, and move said option to the config file 2011-09-21 00:48:40 +00:00
beirich f9d7ff62f4 pce-cd: support arcade card, fix cd-audio playback bug
add new emulation options to gui for SMS and PCE/CD
2011-09-19 00:39:28 +00:00
andres.delikat 6d9d77afbc autoload last saveslot menu option 2011-09-17 00:25:34 +00:00
andres.delikat b587ecffd9 move saveslot to config 2011-09-17 00:04:50 +00:00
zeromus e68acda91d dont crash throttling nullemulator 2011-09-16 00:40:33 +00:00
beirich 7a272192fb Add version IDs to the other working cores
Add toggle for saving screenshot with savestate. Update loadstate code to not die when encountering a state without a screenshot
2011-09-15 23:32:21 +00:00
beirich f7109d5f17 fix a stupid bug in pce-cd causing irqs to not be released 2011-09-15 05:10:23 +00:00
zeromus 8ee8711b1a client saves framebuffer into text states 2011-09-11 21:08:41 +00:00
andres.delikat 95c4e658ac Make interim flag (set to true currently) that flips a lot of settings all at once (such as disabling unfinished dialogs, setting the mainform text, and the about box (lol)) 2011-09-11 00:11:46 +00:00
beirich e67ff446da Fix new GameInfo to not default to in-database, special handling for 'null' games 2011-09-05 01:21:59 +00:00
zeromus 60f2b411b6 dont vsync when fastforwarding or unthrottling 2011-09-04 05:18:38 +00:00
andres.delikat 35d0ad1b31 NES - implement Clip Left & Right sides option 2011-09-04 01:58:16 +00:00
andres.delikat 721a514d26 NES Graphics Config - Ability to set the first and last scanlines. NES Core - refactor MyVideoProvider to accomodate new settings. Set to Top 8, Bottom 231 by default. 2011-09-04 01:12:12 +00:00
andres.delikat a84f881c5c Movies - Remove UserMovie and change all references to it to Global.MovieSession.Movie, fix error in CheckTime Line logic, read-only savestates should now work 2011-09-03 18:07:30 +00:00
beirich afaf5879f6 Improve CD-Audio w/ volume/fade support; put error messages in client when invalid system card selected 2011-08-30 04:02:52 +00:00
andres.delikat 4ef00921e9 Autofire Config - Add flag for the "Take lag frames into account" feature, true by default 2011-08-29 22:25:40 +00:00
andres.delikat aba919874d Autofire - take lag frames into account 2011-08-29 03:28:34 +00:00
zeromus 27136932c3 throttle diagnostics 2011-08-27 18:09:54 +00:00
andres.delikat 31c19e5043 Disable NES Debugger menu item, and remove a commented out debug line I left by accident 2011-08-27 16:30:59 +00:00
zeromus 9e97379d45 oops 2011-08-27 02:45:02 +00:00
zeromus dacc65eb0d 2010 cleanup 2011-08-27 02:31:43 +00:00
andres.delikat 0536a04f59 Update Status Bar save slots on LoadRom() 2011-08-26 23:54:15 +00:00
zeromus ce4837b326 cleanup some icon related things?? 2011-08-21 06:07:38 +00:00
zeromus 8c08bc84cb tweak multitrack logic 2011-08-21 04:44:40 +00:00
zeromus 9418dff3b2 refine direct3d missing error handling 2011-08-21 01:07:58 +00:00
andres.delikat 276c759d88 Fixed Loadstate stream issues, rerecording is now possible again 2011-08-20 19:27:00 +00:00
andres.delikat decd3b3071 oops, This code was committed unintentionally 2011-08-19 01:36:41 +00:00
andres.delikat 668a90fdc6 On SoftReset() reset core frame counter if no movie is active 2011-08-19 01:05:30 +00:00
kylethomson 2243c7dcad Fixed Multitrack-load crash.
Also, read-only can't be toggled while no movie active. 
Same for multitrack.
2011-08-17 02:06:50 +00:00
beirich 0a5157d9a6 Extremely preliminary TurboCD support 2011-08-14 18:20:13 +00:00
andres.delikat 124da117b8 Add default constructor to GameInfo to avoid null reference crashes, right click menu during null emulator now no longer crashes (and probably a number of other situations). Added BizHawk back to the Main form text property instead of 0 2011-08-10 23:50:01 +00:00
zeromus 5bf7b33f4a fix crash relating to null AutofireNullControls 2011-08-10 04:31:07 +00:00
andres.delikat 034b2e6e68 Autofire config dialog 2011-08-09 23:27:47 +00:00
andres.delikat cde05919ad Refactor autofire into an autofire controller. Added On & Off values that can be used to create any combination of On/Off patterns, hooked them to Global.Config values 2011-08-09 22:13:57 +00:00
andres.delikat 8fa630c0fa Autofire UI for PCE, GG, GB 2011-08-09 02:40:22 +00:00
andres.delikat 63b1f9b93a Input Config - autofire for SMS/GG/SG, disable autofire pulldown item for TI83 2011-08-09 02:16:46 +00:00
andres.delikat 4cd457ada6 Hook up autofire nes controls to the input config dialog 2011-08-09 01:38:51 +00:00
andres.delikat 9b2ba5c85c Basic implementation of Global.ActiveController, uses an ORAdapter to OR against Active Controller. Still TODO: setting up autofire controllers for platforms and a UI in the Controller Config 2011-08-09 00:51:46 +00:00
andres.delikat 0d01af5c7b Refactor autofire, remove the autofire adaptor. Added an autofire bool to IController and implemented it in the Controller object. Setting to true will turn the controller buttons into autofire buttons 2011-08-08 23:35:13 +00:00
zeromus 1f541be6df disc: cue+mp3/mpc/flac decoding 2011-08-08 01:48:31 +00:00
andres.delikat d92c27f89d Autofire Input Adaptor, currently no UI for it 2011-08-07 23:26:06 +00:00
andres.delikat fd36356536 Mainform Status Label - add a Cheats status button. Displays if there are active cheats, clicking it opens the cheat window 2011-08-07 02:12:41 +00:00
andres.delikat 6c252d08fa Fix so that cheat list isn't cleared after loading a .cht file automatically in mainform. Add a destructor to the Cheat Object that clears the corresponding memory pulse. Make a Clear() function on CheatList that clears the MemoryPulse, Cheat Window - Disable All Cheats clears the memory pulse even those not in the CheatList 2011-08-07 01:16:55 +00:00
andres.delikat 95c8e709b6 Cheats - more fixes, in particular saving & loading the .cht file from the same path! 2011-08-06 22:03:10 +00:00
andres.delikat d69abc909d Cheats - more refactoring by putting code into the CheatList object 2011-08-06 19:30:21 +00:00
andres.delikat c3d08b3b7b Pull the cheat list and some related functions out of the Cheats winform and into a CheatList object. Still some bugs to work out, but at least the cheat window doesn't crash when opened a 2nd time 2011-08-06 02:34:24 +00:00
beirich ff6323a362 client can handle opening/dragging a .cue, hashing the data sector, looking it up in the DB, and passing it to the correct core 2011-08-04 04:00:00 +00:00
beirich b27673f26c M-M-M-MONSTER COMMIT! change Game-load api stuff 2011-08-04 03:20:54 +00:00
beirich a1c562259d Client-side cheats system added, works on all cores with working PokeByte() 2011-08-03 03:00:19 +00:00
beirich 74a58186df fix Disc/Disc name collision
add function to disc-api to get game-ID hash from 1st data track
2011-08-03 00:57:01 +00:00
zeromus 19d0cc627e get some of the disc api interop stuff checked in 2011-08-02 08:26:33 +00:00
andres.delikat 11c5dd04ac Cheats Window stores the cheat list while not open, thus is should probably not erase it on load 2011-08-02 02:49:29 +00:00
andres.delikat bfd3956796 Redo Savestate context menu item implemented 2011-07-31 23:25:00 +00:00
andres.delikat 6711995c5b Undo savestate context menu item implemented 2011-07-31 22:29:56 +00:00
andres.delikat 3fc7e6c95f Backup savestates feature + toggle to turn it off 2011-07-31 21:39:54 +00:00
andres.delikat fc1e5224d8 refactor savestate functions a bit 2011-07-31 20:57:14 +00:00
zeromus f356d5b354 add core scanning system 2011-07-31 19:46:42 +00:00
andres.delikat 64e38e83c8 Movie Loadstate - GUID checking in read-only mode + fix a crash bug 2011-07-31 17:35:02 +00:00
andres.delikat 3481943b74 Overhaul movie savestate logic - cleaned up a lot of code, implemented GUID, Future Event, and Timeline checks to read-only situations. Prevented loading of state if an error occurs. Still TODO - GUID checks in read+write mode 2011-07-31 16:41:27 +00:00
andres.delikat ce3bb25409 Movie object cleanup, movie savestate handling cleanup, save GUID into movie savestates 2011-07-31 01:15:14 +00:00
andres.delikat 60a4ea4426 Refactor movie code - a Loaded property, removed a lot of code that was a work around for this needed feature, movie can not write to disk unless this property is true 2011-07-30 23:59:31 +00:00
andres.delikat ccae3cc1c9 Add NullGame as an inherited class of RomGame and assign Global.Game to this instead of null whenever a ROM is not loaded. This fixes using the record dialog with no game loaded and lots of other situations during Null Emulator. Also cleaned up the record dialog a bit 2011-07-30 23:20:49 +00:00
andres.delikat e121498c4c TAStudio - fix updating of nes control pad, add menu item "Update Pads on Movie Playback", different color for control pad button background when pressed 2011-07-30 17:59:18 +00:00
zeromus 85419ab656 fix recently crashing archive file loading 2011-07-28 05:24:33 +00:00
zeromus 4d648e13b1 fix rewind better maybe this time. 2011-07-26 06:34:45 +00:00
andres.delikat ef33763383 TAStudio - fix rewind 2011-07-26 01:08:38 +00:00
andres.delikat ac032d1b92 Refix rewinding in movie finished mode. It now properly restores the movie to playback mode. 2011-07-26 00:11:23 +00:00
zeromus 63e4eaef79 handle user input vs MovieMode.FINISHED better 2011-07-25 01:47:02 +00:00
andres.delikat 503ecac44c Path Config for PCE Bios 2011-07-25 01:30:18 +00:00
zeromus 08903b8985 fix rewind speed 2011-07-25 00:08:04 +00:00
zeromus 5580295085 movie input refactoring 2011-07-24 23:14:16 +00:00
zeromus 29b2e30c36 cleanup Controller class (remove old sticky and forcing code) 2011-07-24 20:37:10 +00:00
zeromus e4f9f76198 fix ti-83 virtual keypad 2011-07-24 20:23:27 +00:00
zeromus 198431b8a2 add StickyXORAdapter 2011-07-24 19:52:13 +00:00
andres.delikat 58e2e65c7f TAStudio - refix frame advance 2011-07-24 17:35:53 +00:00
zeromus 8a1e0c2b09 unmanaged core experiment 2011-07-24 06:45:05 +00:00
beirich c30529685d [PCE] regretfully implement sprite limit, fixing some anomalies 2011-07-24 03:32:39 +00:00
andres.delikat c73112cdf6 Play Movie Dialog - add a "include .state" checkbox. If checked it will show .state files that have input data 2011-07-23 20:52:47 +00:00
andres.delikat eda56bac8c Mainform cleanup - move all menu/event handling functions to Mainform.MenuItems.cs, move some more code to Mainform.Movie.cs, minor code cleanup 2011-07-22 01:34:21 +00:00
andres.delikat f4d02ff49e Some code cleanup on Mainform, also moved all the mainform movie functions to their own file 2011-07-22 01:14:13 +00:00
andres.delikat bc2293a482 Ripped out inputlog, for now 2011-07-22 00:19:25 +00:00
andres.delikat 72699b4ad7 another round of refactoring the Movie object 2011-07-17 17:52:39 +00:00
andres.delikat e6b2c794d4 Refactor the movie object, replacing Getfunctions with public properties, renaming of some functions, removing a duplicate function, other misc things 2011-07-17 14:39:15 +00:00
andres.delikat bc31a49c4a Fix prev/next slot functions to that they navigate to slot 0 2011-07-17 13:59:41 +00:00
andres.delikat 1ee864666b update status bar saveslots on NextSlot() and PreviousSlot() 2011-07-17 13:33:09 +00:00
andres.delikat 211889c73d Restore Inputlog recording 2011-07-15 03:25:32 +00:00
andres.delikat 7293cd05cc Add error messages to movie convert functions, and other small cleanups, refactor calls to them to handle error messages 2011-07-14 01:12:18 +00:00
zeromus bff3957c7e avi rez-change segmentation 2011-07-13 04:04:58 +00:00
andres.delikat a8c66418e7 Movie Convert - started implementing an error message system, did FCM and MMV 2011-07-13 02:11:20 +00:00
andres.delikat a228e05f38 Lots of little fixups to movie code, disable Disable Message config in Message Config as I won't be implmenting that before release 2011-07-13 01:29:13 +00:00
andres.delikat 1b4258947b AVI - status bar icon when avi is capturing 2011-07-12 00:37:24 +00:00
andres.delikat 06fd837cbd Hotkeys for Record/Stop AVI 2011-07-12 00:05:14 +00:00
andres.delikat bd71909f38 AVI cleanup - gray of menu items when appropriate, use default filename, and AVI Path config, add on screen messages, fix crash on Null emulator capture (snow is awesome yo), other misc things 2011-07-11 23:26:20 +00:00
zeromus 52f27634eb first draft of avi-writing: it works, unless you abuse it. 2011-07-11 07:35:14 +00:00
beirich 911b11a340 fix new crash in dump icon code when you close the open ROM 2011-07-11 03:12:20 +00:00
zeromus 9628ab3506 hook up nes dump status stuff, and also add a log window that we could use for console output in the near future but for now is just used to show you a detailed rom analysis report 2011-07-10 21:00:28 +00:00
andres.delikat b832d0f331 Hack icon for status bar 2011-07-10 20:48:07 +00:00
andres.delikat e6b6cce7ad Uncomment some movie code 2011-07-10 20:01:27 +00:00
zeromus f8f1906a3c make alt hotkeys more useful by preventing interference from windows menu system 2011-07-10 19:50:59 +00:00
andres.delikat 4ba6fb4122 Load up Rom dump status icon with various ROM statuses 2011-07-10 16:34:35 +00:00
beirich 6fc8d16e42 Wire up known bad/good rom status from GameDB 2011-07-10 16:06:12 +00:00
andres.delikat 74c8e09892 Add Record icon for when movie is in record movie, add green check for good rom dumps, add function for checking rom dumps (currently blank and always shows good) 2011-07-10 15:36:41 +00:00
zeromus 61f466ca8e fix more input stuff better 2011-07-10 07:39:40 +00:00
zeromus 2425b3c87a fix some input things 2011-07-10 06:24:04 +00:00
beirich c8727ae01f fix some gamedb stuff, add some genesis games to db, get genesis back to a state where it at least loads roms correctly 2011-07-10 04:54:18 +00:00
zeromus 4991b95def refine input stuff 2011-07-10 02:14:58 +00:00
andres.delikat de1a3fdc50 Fix TI83 screenshots. Fix screenshot naming code to use the filesystemsafe name, fix bug in screenshotas function 2011-07-10 01:55:37 +00:00
andres.delikat f89070f6ad Display subtitles option 2011-07-10 00:04:33 +00:00
andres.delikat f3e4cdcd16 Rip out "wasPressed" code, remove debug code left in by accident from inputwidget 2011-07-09 23:35:26 +00:00
zeromus 9355bc0f2e redo some of client input and hotkey handling 2011-07-09 22:09:39 +00:00
andres.delikat 43c9cd8047 Clicking statusbar pause button = toggle pause state 2011-07-09 21:13:18 +00:00
beirich 1496c9eb1d Switch Bizhawk Client from console to winforms application; make "Show Log Window" a user-togglable option 2011-07-09 19:54:24 +00:00
andres.delikat b25193ef84 Use blank image in the pause icon of the statusbar so that the icon size doesn't change 2011-07-09 18:39:48 +00:00
beirich 7c9d170248 fix input save crash 2011-07-09 18:08:10 +00:00
andres.delikat 16e332a72d Fix so that tool dialogs such as Ram watch update on loadstate, Ram Watch - AddWatch() triggers Changes() function, Separator no longer shows Change Count = 0 2011-07-09 00:26:23 +00:00
andres.delikat 29510ddd58 Fix saving of header data from record movie dialog, small fix for inputlog header data 2011-07-06 01:53:15 +00:00
andres.delikat 3669155329 rename "unthrottle" to turbo, Hotkey Dialog - reorder some things and fix positioning 2011-07-05 02:36:46 +00:00
kylethomson 0934b35a1e Slight error with multi-track - it is during recording, not during playback.
Otherwise, nice work zeromus, we have multitrack.
2011-07-04 22:24:48 +00:00