adelikat
fbdb29b64c
refactor IMemorydomains to be a domain list instead of having a domain property, refactor cores to register an IMemoryDomains instead of being one
2015-01-14 21:55:48 +00:00
adelikat
c1bb613ab4
Move MemoryDomain.cs to Base Implementations
2015-01-14 20:22:05 +00:00
adelikat
9358e24213
IMemoryDomainList - downgrade from IList to IEnumerable, refactor a spot that needed something more than that
2015-01-14 00:34:50 +00:00
adelikat
d62ba4e2b4
Change IMemoryDomains to have an IMemoryDomainList instead of a MemoryDomainList, this is an incremental step into eventually having IMemoryDomains take over the properties of IMemoryDomainList, still todo: reduce the amount of needed functionality in IMemoryDomainList from old and not good code
2015-01-13 22:18:07 +00:00
goyuken
d2b0579609
yabause: clean up memory domains slightly
2015-01-13 21:46:28 +00:00
jdpurcell
0a345b0084
Issue 368: Set all platform targets to x86, rename build platforms to match, and remove unused build platforms.
2015-01-13 15:28:58 +00:00
jdpurcell
f9da63d71d
Fix gamedb loading with Turkish locale.
2015-01-13 02:03:10 +00:00
adelikat
17b4782474
Change "BUS" to "System Bus" in both GBA cores, and the bsnes core, don't account for "BUS" in the CheatDomain property
2015-01-13 00:01:25 +00:00
adelikat
c1cbad1b30
rename MemoryDomain.SystemBus to MemoryDomain.CheatDomain to better describe its intent
2015-01-12 23:54:16 +00:00
adelikat
1c54c52fff
bk2 - when ordering buttons, support up to 8 players, fixes issues 361 and the remaining problem with issue 360
2015-01-11 15:54:01 +00:00
goyuken
d1caf79a56
toolmanager: when electing to close and not restart a tool because of lack of services on the new core, clear out all services attached to the core first. this will turn some existing silent failures into NullReferenceExceptions, likely. fix one such bug in GBAGPUView
2014-12-31 17:18:51 +00:00
adelikat
0f2197cec1
Break off ITracer from IDebuggable, rename to ITraceable and make it an IEmulatorService, refactor things accordingly
2014-12-23 01:58:12 +00:00
goyuken
808e17c3f7
tracelogger settings
2014-12-22 19:01:21 +00:00
goyuken
ff8922bb08
itoolform custom config infrastructure; not complete
2014-12-20 21:49:53 +00:00
adelikat
ffdeb618f7
IDebugable - add a CanStep() method, and implement it in all IDebuggable implementations
2014-12-20 13:29:57 +00:00
adelikat
a8116297a0
Rename Register to RegisterValue
2014-12-20 13:16:15 +00:00
goyuken
198a1c7612
cleanup
2014-12-20 04:25:31 +00:00
goyuken
cef4ee7f11
cleanup
2014-12-20 04:17:43 +00:00
goyuken
8745ef190b
fix stuff not compiling
2014-12-20 04:16:02 +00:00
adelikat
7bebb66589
IDebuggable - refactor GetCpuFlagsAndRegisters to be IDictionary<string, Register> where Register is a value and a bitsize
2014-12-20 03:19:33 +00:00
goyuken
7f2e323a27
upgrade christmas
2014-12-17 19:52:30 +00:00
goyuken
ecf8728de6
factor out serviceinjector to emulation.common
2014-12-17 18:17:16 +00:00
goyuken
7efcd7cc0b
comments!
2014-12-17 01:20:53 +00:00
goyuken
7cecd20d8d
restore large speed regression on NESHawk core from r8379. other managed cores were likely affected. most managed cores not affected because of event tracking...
2014-12-17 01:17:41 +00:00
adelikat
bb940473bb
Emulation.Common - move some misc enums into Enums.cs
2014-12-16 17:06:29 +00:00
goyuken
ea47246658
remove the IEmulator inheritance from some services, and fix code as needed
2014-12-15 22:25:06 +00:00
adelikat
d08fb39cb8
Refactor IDebuggable StepInto/Over/Out methods into void Step(StepType type);
2014-12-15 22:19:10 +00:00
goyuken
b23294a68f
remove the IEmulatorService requirement from IEmulatorServiceProvider and BasicServiceProvider
2014-12-15 21:35:09 +00:00
goyuken
95f92c7ed0
remove iemulator requirement from some of the iemulatorservices
2014-12-15 01:01:02 +00:00
adelikat
725a8fb092
Add StepInto(), StepOver(), StepOut() to IDebuggable, have all cores implement it with unimplemented dummy functions
2014-12-14 18:58:16 +00:00
adelikat
7cc3fdec4b
Add PCRegisterName to IDisassemblable
2014-12-14 17:27:45 +00:00
goyuken
10e38e7bc9
fix BANDAI FCG 1 Boards without barcode reader
2014-12-14 17:19:54 +00:00
goyuken
09f9d50f46
IDisassemblable changes. can't compile right now, so might not work
2014-12-14 17:17:22 +00:00
adelikat
d1cc13a9c0
BasicServiceProvider - catch any IEmulatorServices that the core implements that aren't defined in the Emulation.Common assembly, and make IGBAGPUViewable an emulator service
2014-12-13 23:45:51 +00:00
scepheo
769cbeb1a0
- IToolForm: Added RequiredServices attribute to define dependencies, and added EmulatorServices for ToolManager to supply them.
...
- IServiceProvider, BasicServiceProvider: Added compile-time unknown type versions of GetService and HasService.
- ToolManager: Added IsAvailable to test whether all dependencies for a tool are available.
2014-12-13 21:54:59 +00:00
goyuken
c6ed49c067
some disassembler stuff
2014-12-13 21:49:15 +00:00
adelikat
9a7715009a
Add an IDisassemblable emulator service, currently no core implements it, just the interface and the IEmulator extensions
2014-12-13 20:52:52 +00:00
adelikat
925d6f5a50
BasicServiceProvider - allow the core to return itself when its specific implementation is requested
2014-12-13 16:22:36 +00:00
adelikat
45809ab73f
move an attribute in Wonderswan core that was on the constructor on accident, added an AttributeTargets attribute on it that would have caught such an error, add AttributeTargets on some other attributes to help clarify their usage
2014-12-13 02:31:31 +00:00
adelikat
08fb509a1a
Add an IDriveLight Emulator service, and remove the CoreComm properties, and refactor accordingly
2014-12-12 01:49:54 +00:00
goyuken
9513d209b1
comments!
2014-12-09 21:52:03 +00:00
zeromus
e0c09a553b
redo how subwcrev stuff is done, so that the subwcrev process doesnt have to run for every project. improves build times.
2014-12-09 19:20:22 +00:00
adelikat
68e1eae014
MemoryCallbackSystem - implement IEnumerable, Debugger - use it to pre-populate the breakpoint dialog with pre-existing breakpoints
2014-12-07 19:38:42 +00:00
adelikat
be8563469c
Refactor MemoryCallbackSystem. Now that the API is much simpler, the underlying code can be as well.
2014-12-07 19:27:21 +00:00
adelikat
1c179da80c
MemoryCallback System - another refinement, make an IMemoryCallback and make that the argument for add methods
2014-12-07 19:09:36 +00:00
adelikat
2d1a43dc65
MemoryCallbackSystem - simplify by having a single Add method with a MemoryCallbackType parameter, and some simplifying of client code as a result
2014-12-07 18:53:56 +00:00
adelikat
3ded6116a6
Break up ColecoVision.cs into separate files
2014-12-05 03:16:08 +00:00
adelikat
7cc5822dfd
Add ActiveChanged event to MemoryCallbackSystem
2014-12-05 02:07:56 +00:00
adelikat
0b84beec88
Move MemoryCallbackSystem from CoreComm to IDebuggable and refactor accordingly, Lua - tell the user when memory callbacks are not available for a given core
2014-12-05 01:56:45 +00:00
adelikat
e2033c9d2e
AsStatable() and also update statusbar saveslots on CloseRom()
2014-12-05 00:52:16 +00:00
goyuken
40416656a2
eliminate snowiy emulator option from CoreComm. this commit is a bit hackish
2014-12-05 00:39:02 +00:00
adelikat
04f9081943
in IEmulator extensions add methods such as AsMemoryDomains(), AsStatable() that do the service calling magic. In the client code replace appplicable casts of IMemoryDomains with AsMemoryDomains(), more commits of this nature for the other IEmulatorServices soon to follow
2014-12-05 00:32:29 +00:00
adelikat
cda9203ca5
Forgot to add these files
2014-12-05 00:17:34 +00:00
adelikat
d7f88ecbf9
Chane IEmulator Extension methods like HasMemoryDomains to use the HasService<T>() method
2014-12-05 00:15:28 +00:00
adelikat
a91de9ad9c
Move TraceHeader out of CoreComm and into ITracer and TraceBuffer
2014-12-05 00:10:48 +00:00
adelikat
309088211c
Move TraceBuffer from CoreComm to IDebugable and refactor accordingly
2014-12-05 00:05:40 +00:00
adelikat
02f5206382
remove a debug line of code that I checked in on accident
2014-12-04 22:38:03 +00:00
adelikat
eb085fe29d
fix logic error in Remove call on InputCallbackSystem
2014-12-04 22:31:42 +00:00
adelikat
d8a204572d
Add an IServiceProvider interface and make it a property of IEmulator, the purpose of this provider is to provide IEmulatorServices upon request. Make BasicServiceProvider and have all cores use it for now. BasicServiceProvider will return the core itself if the core itself is the requested type. He will also be able to return nested types (code not finished). Wired this up to the HasSavestates extension method (a method that has minimal value now) as a proof of concept.
2014-12-04 03:38:30 +00:00
adelikat
529591ce2d
Rename ICoreService to IEmulatorService
2014-12-04 02:12:57 +00:00
goyuken
7f9adc0c1d
dgb: reenable input callbacks.
2014-12-04 02:04:14 +00:00
adelikat
ccb8cce788
InputCallbackSystem - add an ActiveChanged event handler, the event fires anytime the collection goes from 0 to greater than 0, or greater than 0 to 0
2014-12-04 00:56:04 +00:00
adelikat
a07263c04e
Move InputCallbackSystem from CoreComm to IInputPollable, and refactor all cores accordingly. Lua - OnInputPoll() - log to the user when attemping to add a callback of this type to a core that has not implemented input callbacks. Mark all unmanaged cores' implementations of the InputCallbackSystem as FeatureNotImpleented, won't have any effect on functionality, but will help us keep track of the fact that they still have a bit of work to do. Still todo: ActiveChanged event handler on the base implementation of IInputCallbackSystem
2014-12-04 00:43:12 +00:00
adelikat
7ffe07c44b
Emulation.Common IsImplemented extensions - fix logic, if FeatureNotImplemented exists it is always considered not implemented
2014-12-04 00:38:42 +00:00
goyuken
78209348dd
move NullSound to its own file, as it's not actually used in NullEmulator
2014-12-01 16:56:51 +00:00
adelikat
a104c420cf
Move CoreComm.cs out of the interfaces folder
2014-12-01 14:28:57 +00:00
adelikat
b08bfc0a2b
Move DisplayType out of IEmulator.cs, that's an annoying place for it to be, instead put it in a new file with Enum.cs which has one line which is silly. silly > annoying
2014-12-01 14:27:23 +00:00
adelikat
9adc45f4d1
Add a ServiceNotApplicable attribute for cores to mark things like SaveRam and ISettable as not applicable for the given core, update the CoreFeatureAnalysis dialog to not show these interfaces for the given core (and not mark them as incomplete). Set various cores accordingly
2014-11-30 23:41:54 +00:00
adelikat
c4768c102e
Move ControllerDefinition to its own file
2014-11-30 23:05:00 +00:00
adelikat
b05bed93ac
Emulation.Common - move Base Implementations out of the interfaces folder, never made sense to be there
2014-11-30 23:02:16 +00:00
adelikat
745b8f555b
Controller Config menu item - disable based on ControllerDefinition having any buttons rather than check for Null Emulator
2014-11-30 22:56:02 +00:00
adelikat
a83d714c42
Break off IsLagFrame and LagCount from IEmulator and put into its own interface IInputPollable, and refactor cores as necessary. EmuHawk - account for the possibility that a core is not an IInputPollable, and do things like disable the lag counter menu item. Still some front end todos. Also still todo, move the InputCallbackSystem from CoreComm to IInputPollable
2014-11-30 20:29:30 +00:00
adelikat
5ce1d02df7
Null Emulator - rip out now uneeded stubs, increment frame counter during FrameAdvance (might as well, since it has a notion of advancing a frame)
2014-11-30 20:01:36 +00:00
adelikat
76148ae111
Break off savestate functionality from IEmulator into IStatable and refactor things accordingly. Still todo (a big todo): EmuHawk should gracefully handle a core that is not an IStatable by disabling functionality dependent upon it (Savestates, Rewind, Tastudio, etc)
2014-11-30 16:42:58 +00:00
adelikat
865795049b
Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface
2014-11-30 15:22:08 +00:00
adelikat
9422f02fa2
Feature List - hook up the ThrowsError() extension to IsImplemented
2014-11-30 14:52:52 +00:00
adelikat
4681fef0c2
Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead
2014-11-30 14:18:44 +00:00
adelikat
8c4e0f1203
Move some extension methods to a better location
2014-11-30 14:04:00 +00:00
goyuken
50c4414a93
confirm a few sizes in firmware database
2014-11-24 23:18:05 +00:00
zeromus
17d67fa366
small clarifications to firmware DB
2014-11-24 23:13:54 +00:00
scepheo
2c79016725
Added ThrowsError() and IsEmpty() extension methods for MethodInfo.
2014-11-24 19:51:27 +00:00
goyuken
9c02bf77ba
wonderswan: clear out unused code for clear saveram
2014-11-24 18:50:18 +00:00
adelikat
0e82fff3ff
Clean out ClearSaveRam() calls since they are no longer used
2014-11-24 15:00:54 +00:00
goyuken
baa1556836
remove IEmulator.ClearSaveRam() from the interface
2014-11-24 02:22:47 +00:00
adelikat
bded999177
Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods
2014-11-24 00:38:29 +00:00
adelikat
4582a88798
Add an ICoreService interface that interfaces such as IEmulator and IDebuggable inherit
2014-11-23 20:30:53 +00:00
adelikat
1832894405
IDebuggable - GetCpuFlagsAndRegisters() - refactor to make it an IDictionary instead of Dictionary
2014-11-23 16:22:02 +00:00
adelikat
133d690363
Move IDebuggable to its own file, in anticipation of it having enough stuff to warrant it
2014-11-23 16:10:46 +00:00
adelikat
e6e2972e3d
Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result
2014-11-23 16:03:04 +00:00
adelikat
d64be5ed76
SystemID is Lynx not LYNX, cuz I said so
2014-11-21 01:32:15 +00:00
zeromus
a7432a1e52
firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning
2014-11-13 00:09:16 +00:00
goyuken
dc2ca1f010
remove the extra ISettable (non-generic argument) interface and corresponding crud from cores, and replace with a shim class
2014-10-31 15:46:13 +00:00
goyuken
ff95066672
quicknes: reject (with the appropriate unsupported exception) any bootgod positive euro rom
2014-10-29 18:58:43 +00:00
jlennox
a64017366c
Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
2014-10-19 01:22:47 +00:00
jlennox
10b6bed056
Add IDebuggable to relevant cores and remove non-implementations of GetCpuFlagsAndRegisters/SetCpuRegister
2014-10-18 22:30:06 +00:00
jlennox
01a994fe9c
Break IDebuggable off from IEmulator
2014-10-18 22:13:25 +00:00
goyuken
9f274d93fb
fix lynx firmware entry
2014-09-15 21:29:23 +00:00
goyuken
28a37a57da
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
2014-09-15 20:12:11 +00:00
adelikat
1693a2a1ed
Cheats dialog - default to System Bus domain
2014-09-13 14:21:08 +00:00
zeromus
87e9d235f6
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
2014-09-09 21:34:41 +00:00
goyuken
93eb656eba
gpgx: account for the fact that rom and ram are emulated with 16 bit swaps
2014-09-08 14:50:36 +00:00
pjgat09
239df5d5f9
N64: Savestates now only save and load half the RDRAM if the expansion pack is not installed.
2014-09-07 00:43:19 +00:00
goyuken
8634d52bed
remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
2014-09-01 21:09:25 +00:00
adelikat
5ba74c631c
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
2014-09-01 18:43:41 +00:00
hegyak
a46bd896ff
Fixed a spelling error in FirmwareDatabase.cs relating to GBA BIOS
2014-08-24 14:41:49 +00:00
adelikat
56384da18b
Front end for the Link Cable status bar icon
2014-08-23 01:18:59 +00:00
goyuken
6bc604e5a5
clean up comments on IEmulator slightly to explain the Settings\SyncSettings contract better
2014-08-20 18:08:22 +00:00
goyuken
a25c6b4665
TextState (common to GB, WS, etc): clean up JSON formatting slightly. not a breaking change.
2014-08-18 18:00:22 +00:00
goyuken
8c4696609d
vba next: memory domains
2014-08-16 05:45:31 +00:00
goyuken
ceae8d71b5
memory domain: minor refactor and cleanup
2014-08-15 21:21:17 +00:00
goyuken
29f34ed79a
clearsaveram() internal infrastructure changes
2014-08-13 19:16:48 +00:00
goyuken
f0c8bd3842
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
2014-08-13 17:52:13 +00:00
adelikat
647adabea3
Simplify even more!
2014-08-13 01:44:22 +00:00
adelikat
e9110be6ff
simplify the InputCallbackSystem object
2014-08-13 01:43:28 +00:00
goyuken
28b26fadcc
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
2014-08-10 22:01:17 +00:00
goyuken
56467334b3
gambatte: throw unsupportedmapperexception when appropriate. libsnes: throw cgbexception when trying to load cgb only game in sgb
2014-08-01 14:56:23 +00:00
adelikat
ad5b60f137
Create a MissingFirmwareException in Emulation.Common, and catch this in the Rom loading logic, on the client side, respond to this type of error with a nice message and an option to configure their firmware. Have NesHawk throw this exception when there is a missing FDS Bios. Other cores will need to be implemented this way too at some point
2014-07-31 21:15:07 +00:00
adelikat
240264c3c5
Since Global.Game is never null now, add a IsNullInstance property to check against instead, and refactor code that checks for null
2014-07-21 22:21:52 +00:00
goyuken
2383cc3963
make r7219 consistent across different audio throttle settings
2014-07-13 17:12:26 +00:00
zeromus
dc6daddff7
add option to disable fullscreen hacks (may increase latency) and snowy null emulator (may increase seizure rate)
2014-07-12 20:42:44 +00:00
adelikat
fd80c62cdb
More Util methods -> extension methods
2014-07-03 19:20:34 +00:00
adelikat
bf88be8c72
Convert some more util methods to extension methods
2014-07-03 19:05:56 +00:00
adelikat
6cba3568ef
More extension reorg
2014-07-03 17:23:03 +00:00
adelikat
f546a8080c
Move some extension methods from the generic extensions file to NumberExtensions and fix up namespaces
2014-07-03 15:35:50 +00:00
zeromus
42ee461b2c
fix an error in PSX firmware database
2014-06-29 22:04:25 +00:00
adelikat
676d1ecd0f
Virtualpad - add a PlayerCount property to ControllerDefinition with a rather crude but effective implementation for now, and use it when populating PCE virtualpads, so it will dynamically generate the correct values should PCE's number of controllers ever become configurable
2014-06-28 15:56:20 +00:00
adelikat
0b21085a98
Bk2 - Rework how input logs are generated and read
2014-06-21 11:56:30 +00:00
zeromus
f43859f421
give firmware database and UI ability to track ok/notok/bad state of an option/firmwarefile. apply tons of research to study PSX bios files situation
2014-06-21 06:40:07 +00:00
zeromus
fb985579c7
add PSX firmwares to firmwares DB
2014-06-21 00:33:35 +00:00
goyuken
90f627d883
wonderswan: debugging callbacks
2014-06-19 15:57:07 +00:00
zeromus
1edd4edb49
add a crappy little PCE sound debugger and individual channel muting
2014-06-09 08:10:20 +00:00
zeromus
3ea6495031
give yabause its own GL context. gets gl+yabause minimally working. maybe still loadstate-related crashes.
2014-06-08 23:30:34 +00:00
goyuken
e3cb22889a
add some extra error checking to the text savestate system used by gameboy and wonderswan. does not change the actual savestate format at all
2014-06-04 18:53:57 +00:00
adelikat
3917e7c528
Automate the about box
2014-06-01 01:57:22 +00:00
adelikat
51660dd023
Add SetCpuRegister() to IEmulator. Implemented it in Atari 2600, 7800, C64, Neshawk, and technically dual gameboy (passes it to L and R where it will fail). The rest throw NotImplementedExceptions. Lua - add emu.setregister(), catches NotImplementedExceptions and informs the user.
2014-05-31 17:03:21 +00:00
goyuken
58efa286df
move stuff
2014-05-31 16:12:59 +00:00
adelikat
9a24539c10
Lua - catch NotImplementedException on emu.getregister(s) and warn the user that this particular core doesn't implement this feature yet. Also, put IEmulator extensions in their own namespace
2014-05-31 14:29:27 +00:00
goyuken
c306e61d5b
mednafen 0.9.34.1 "cygne" (wonderswan)
2014-05-30 05:09:54 +00:00
goyuken
2f7ad6a676
2600: more stuff towards PAL support
2014-05-23 15:47:48 +00:00
adelikat
0588c3d7ea
Check in patch from zeromus that provides back end support for custom Axis constraints for analog input
2014-05-17 19:35:47 +00:00
goyuken
b0970451aa
internal infrastructure for video presentation changes (aspect ratio, apparent size, etc)
2014-04-30 23:48:37 +00:00
goyuken
fd5b7263ea
NES - MMC5 - head off some possible peek nondeterminism problems before they occur
2014-04-30 20:32:13 +00:00
adelikat
de1cb218a6
Add more info to IEmulator CoreAttributes, add status bar icon that gives the name of the current core with a tooltip with additional info, put bizhawk icon on "in house" cores, and the icon of the ported emulator on ported cores. Still todo: icons for ported cores other than quicknes
2014-04-25 01:19:57 +00:00
adelikat
c74019a54d
Add a CoreAttributes class with a CoreName field, and apply it to all cores, when recording a new movie, add a core header line that captures this name
2014-04-22 00:38:59 +00:00
adelikat
a61ff53d9c
Change IEmulator.GetCpuFlagsAndRegisters() to a Dictionary, fix a warning, throw NotImplemented exceptions in cores that don't implement this method rather than returning an empty list. Start Debugger UI User Controls
2014-04-19 22:23:13 +00:00
adelikat
285a7241b9
On the Rom Details dialog, if the Rom is unknown and the Core supports a GenerateGameDbEntry() method, show the button. When clicked it will add the Game Db entry to gamedb_user.txt, from which point it will be a known rom to the user. Implement this method on Atari 2600. Still TODO: allow them to pick the status instead of assuming "Good"
2014-04-15 22:10:39 +00:00
adelikat
54949127ee
some nitpicky cleanup of the Database.cs file
2014-04-14 23:14:39 +00:00
adelikat
449d3fa2e2
Platform Chooser - show rom information, only invoke dialog on a list of generic rom extensions (currently that is .bin and .rom), remove .rom from the list of intellivision extensions
2014-04-14 12:25:57 +00:00
adelikat
32b4f940a9
Add a Platform Chooser that activates when the user attempts to load a .bin file that is not in the game database. Still todo: more platforms, and interim flag logic on some unreleased cores
2014-04-14 01:59:57 +00:00
adelikat
3e2a1e9835
Database.cs - make the big ol switch more readable by grouping some things and using sane spacing
2014-04-14 00:55:10 +00:00