Emulation.Common - move some misc enums into Enums.cs
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@ -6,19 +6,6 @@ using BizHawk.Common;
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namespace BizHawk.Emulation.Common
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{
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public enum RomStatus
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{
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GoodDump,
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BadDump,
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Homebrew,
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TranslatedRom,
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Hack,
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Unknown,
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BIOS,
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Overdump,
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NotInDatabase
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}
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public class GameInfo
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{
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public bool IsRomStatusBad()
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@ -1,4 +1,28 @@
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namespace BizHawk.Emulation.Common
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{
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/// <summary>
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/// DisplayType, used in IEmulator
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/// </summary>
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public enum DisplayType { NTSC, PAL, DENDY }
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/// <summary>
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/// The type/increment of stepping in the Step method of IDebuggable
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/// </summary>
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public enum StepType { Into, Out, Over }
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/// <summary>
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/// In the game database, the status of the rom found in the database
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/// </summary>
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public enum RomStatus
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{
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GoodDump,
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BadDump,
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Homebrew,
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TranslatedRom,
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Hack,
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Unknown,
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BIOS,
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Overdump,
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NotInDatabase
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}
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}
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@ -28,6 +28,4 @@ namespace BizHawk.Emulation.Common
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void Step(StepType type);
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}
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public enum StepType { Into, Out, Over }
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}
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