Emulation.Common - move some misc enums into Enums.cs

This commit is contained in:
adelikat 2014-12-16 17:06:29 +00:00
parent f6fd73fe1c
commit bb940473bb
3 changed files with 24 additions and 15 deletions

View File

@ -6,19 +6,6 @@ using BizHawk.Common;
namespace BizHawk.Emulation.Common
{
public enum RomStatus
{
GoodDump,
BadDump,
Homebrew,
TranslatedRom,
Hack,
Unknown,
BIOS,
Overdump,
NotInDatabase
}
public class GameInfo
{
public bool IsRomStatusBad()

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@ -1,4 +1,28 @@
namespace BizHawk.Emulation.Common
{
/// <summary>
/// DisplayType, used in IEmulator
/// </summary>
public enum DisplayType { NTSC, PAL, DENDY }
/// <summary>
/// The type/increment of stepping in the Step method of IDebuggable
/// </summary>
public enum StepType { Into, Out, Over }
/// <summary>
/// In the game database, the status of the rom found in the database
/// </summary>
public enum RomStatus
{
GoodDump,
BadDump,
Homebrew,
TranslatedRom,
Hack,
Unknown,
BIOS,
Overdump,
NotInDatabase
}
}

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@ -28,6 +28,4 @@ namespace BizHawk.Emulation.Common
void Step(StepType type);
}
public enum StepType { Into, Out, Over }
}