adelikat
162932797b
Atari - make 4Pak use the F6 mapper (header wants 4IN1 which I couldn't find any info on). F6 makes it playable it seems.
2012-10-19 21:33:23 +00:00
adelikat
563065d054
AtariHawk - fixes to the E7 mapper, still broken, don't know why, tired of looking at it
2012-10-19 00:13:39 +00:00
adelikat
00934939b0
AtariHawk - implement mapper 3F (including support of 512kb for homebrew)
2012-10-18 22:22:09 +00:00
goyuken
485d7c05c7
make av dumping with avi a bit more graceful error handling. NES: avoid crash when the frontend behaves in a naughty manner
2012-10-18 20:57:53 +00:00
adelikat
826419a0a3
AtariHawk - don't flag a frame as lag if the control switches are being read
2012-10-18 19:45:44 +00:00
goyuken
d3a6b04a40
nes mapper 108: Meikyuu Jiin Dababa (FDS Conversion)
2012-10-17 19:06:03 +00:00
zeromus
9e50d25c16
snes-support user override backdrop color
2012-10-17 18:39:44 +00:00
goyuken
b2db264eed
nes: unif mapper "BMC-NovelDiamond9999999in1". possibly also INES mapper 54, but i've only seen this game in unif form. One game: "Multi-Game Pirate Carts.7z|Novel Diamond 999999-in-1 [U][p1][!].unf"
2012-10-17 16:48:28 +00:00
goyuken
41d401c60a
nes mapper 177:
...
Shang Gu Shen Jian
Xing Zhan Qing Yuan
Wang Zi Fu Chou Ji
Xing He Zhan Shi
Mei Guo Fu Hao
2012-10-17 15:52:01 +00:00
goyuken
77b53f1400
nes mapper 143 : magic math, dancing blocks. dancing blocks refuses to run due to core problem? see comments...
2012-10-17 15:01:49 +00:00
goyuken
ea02d40c66
add a number of UNIF board mappings. every one of these is tested playable on at least one game, but that doesn't mean it's "right" overall. as always, the only true solution is a hash identify.
2012-10-17 02:08:19 +00:00
goyuken
2c881a0785
AxROM: forgot that stupid ines doesn't really specify vram size at all. force vram = 8 for MAPPER007, because that's all that makes sense
2012-10-17 01:56:28 +00:00
goyuken
a77e103d2b
nes AxROM: turn crash from bad iNESes into an assert failure.
2012-10-17 01:52:54 +00:00
goyuken
58dacf9bcc
NES: add line to rom status log for SHA1 hash when loading UNIF
2012-10-17 00:59:22 +00:00
goyuken
00c6259689
Unif: populate ci.wram_battery based on BATR chunk.
2012-10-17 00:44:34 +00:00
zeromus
4e079389da
nes-re-sort board list continually with the most recently used one at the top of the list
2012-10-17 00:38:28 +00:00
zeromus
28687957cc
nes-try prioritizing board search order
2012-10-17 00:25:46 +00:00
goyuken
201c7a9dc2
VRC7: create the fm chip in Configure(), instead of before constructor. this shaves .001ns off board scanning times
2012-10-17 00:25:02 +00:00
goyuken
9e2a207d4f
nes mapper 41: caltron 6 in 1
2012-10-16 22:41:00 +00:00
zeromus
31c7edf8dd
nes-unif support. we will need to explicitly add every UNIF board we support to their respective mappers, because
...
[1] each unif board name carries with it its own unique assumptions about which chips are present.
[2] the unif board names may not be matching bootgod's, which we accept as canonical;
also fix a small memory leak due to nes boards not being disposed during scan process.
2012-10-16 22:27:48 +00:00
goyuken
cffc9293c1
nes mapper 164: fix final fantasy v graphics
2012-10-16 21:59:30 +00:00
goyuken
0e87a399ef
Dummy commit to test problems with our bot
...
Hello, World!
2012-10-16 21:45:11 +00:00
goyuken
2207dc32ef
mapper42: fix whitespace
...
natt is so godlike
2012-10-16 21:39:34 +00:00
goyuken
80737e8097
nes Mapper 42: dumb FDS conversion pirate stuff
...
Ai Senshi Nicol [p1].nes
Bio Miracle Bokutte Upa (J) (Mario Baby - FDS Conversion).nes
2012-10-16 21:37:25 +00:00
goyuken
9f31d09473
nes mapper 165: fix triggered ppu bankswap; Fire Emblem (Ch) looks good now
2012-10-16 20:21:36 +00:00
goyuken
e45a80f6d5
NES: better error message for certain gamedb gaffe
2012-10-15 23:53:14 +00:00
goyuken
fbcc7375de
nes: add "NES-TR1ROM" to TVROM, should emulate identically (except for differences in MMC3 variant, which are handled). like "NES-TVROM", bootgod id only, as iNES is too crappy for this. should fix some version of Gauntlet (U), but can't test as I don't have the rom.
2012-10-15 21:34:39 +00:00
goyuken
dfe0e6fa96
nes mapper116: fix exception
2012-10-15 20:50:46 +00:00
goyuken
1dd0265e60
Mapper 77 ("IREM-74*161/161/21/138", Napoleon Senki (ナポレオン戦記)): fix nametable mirroring
2012-10-15 20:25:15 +00:00
goyuken
d575e50fd2
mapper 27: doesn't work and i'm tired of looking at it. blah
2012-10-15 19:44:41 +00:00
goyuken
feb124bc89
nes mapper 37: "Super Mario Bros. / Tetris / Nintendo World Cup" licensed multicart (E)
2012-10-15 16:02:23 +00:00
goyuken
556d428406
atari: fix mapper F0 (megaboy). game appears to be playable
2012-10-15 15:17:20 +00:00
goyuken
591857ad0f
atari2600: show what mapper is in use in romstatusdetails
2012-10-15 15:13:32 +00:00
goyuken
e034115ad8
nes mapper 168: racermate. not playable until special controller is emulated
2012-10-15 14:47:37 +00:00
adelikat
f7c6659b76
Atari - Mapper E7 - small fix, the games still don't work but it may or may not be this mapper, need to look into it more
2012-10-15 14:29:13 +00:00
goyuken
4ffacf1ff8
wrote some UNIF load routines, but since NES.Init() is a giant mountain of spaghetti, i didn't feel like plugging it in. for a rainy day perhaps...
2012-10-15 00:39:41 +00:00
goyuken
d90bf4ac0f
SachenSimple.cs: add comment about PAL emulation
2012-10-14 21:11:26 +00:00
goyuken
0bf3ab7636
mapper 133, 145, 146, 148, 149, 160: jovial race \ qi wang chinese chess \ sidewinder \ galactic crusader \ lucky 777 \ twin eagle \ mahjan samit kabukicho hen \ master chu & the drunkard hu \ metal fighter \ millionaire \ pyramid ii \ silent assault \ mahjong world \ shisen mahjong seifuku hen \ taiwan mahjong 16
2012-10-14 21:00:50 +00:00
goyuken
a93d7018e4
mapper 040: smb2j (US pirate cart)
2012-10-14 19:56:49 +00:00
goyuken
5125f43854
add mapper 165: mmc3 variant. Fire Emblem (Pirate). Some graphical glitches.
2012-10-14 18:34:15 +00:00
goyuken
5661205bda
event.onmemoryread(function f) : f is now passed the address in question. similarly for onmemorywrite
2012-10-14 15:19:31 +00:00
goyuken
8d8e636450
libgambatte: add memory read\write callbacks, maybe? not sure how to test it...
2012-10-14 15:10:33 +00:00
goyuken
1f63e410ba
support "TENGEN-800004" as it is functionally identical to NES-DRROM. Fixes Gauntlet (Unl). Bad dumps of Gauntlet won't work because bootgod id and setup is required.
2012-10-14 14:16:25 +00:00
adelikat
6fedb67949
Fix the Write callback for the MemoryCallBackSystem and refactor the object more appropriately
2012-10-14 14:08:25 +00:00
goyuken
a5f7e1f3f8
mapper 156: buzz and waldog, metal force
2012-10-14 02:46:02 +00:00
adelikat
3f961647a8
SMS - oops broke stuff on last commit!
2012-10-13 20:39:13 +00:00
adelikat
98ae0abe28
Lua - Implement onmemoryread() and onmemorywrite() to the remaining C# cores except Genesis
2012-10-13 20:15:28 +00:00
adelikat
557fb150c3
Lua - implement onmemoryread and onmemorywrite for the NES and PCE cores
2012-10-13 18:59:09 +00:00
goyuken
def3a06da0
add mapper 132 (creatom). i have no idea how to play the game, though
2012-10-13 18:35:31 +00:00
goyuken
e1fa9c0a4a
add mapper038: "Crime Busters (Unl).nes" boots but the game requires zapper...
2012-10-13 17:20:22 +00:00
goyuken
402508e4e5
mapper218: force vram_size to 0 (ignore whatever is in the broken header)
2012-10-13 16:19:08 +00:00
goyuken
db0783f606
support mapper218: Magic Floor (Homebrew)
2012-10-13 15:25:23 +00:00
goyuken
4a87b8462d
coontiue mapper 18 implementation. magic john appears to be playable now
2012-10-13 13:40:05 +00:00
goyuken
4510712ada
AGCI-50282 \ MAPPER144: Death Race (Unl) (U). this game is a piece of shit
2012-10-13 01:29:59 +00:00
goyuken
c1b9293c09
TQROM: writes to chrrom are ignored, instead of attempting to write to incorrect chrram addresses
2012-10-12 01:58:36 +00:00
goyuken
99f6bbb8e4
a few more comments on the new sound stuff
2012-10-11 01:14:14 +00:00
goyuken
b40897bb77
sound api changes. added a new ISyncSoundProvider, which works similarly to ISoundProvider except the source (not the sink) determines the number of samples to process. Added facilities to metaspu, dcfilter, speexresampler to work with ISyncSoundProvider. Add ISyncSoundProvider to IEmulator. All IEmulators must provide sync sound, but they need not provide async sound. When async is needed and an IEmulator doesn't provide it, the frontend will wrap it in a vecna metaspu. SNES, GB changed to provide sync sound only. All other emulator cores mostly unchanged; they just provide stub fakesync alongside async, for now. For the moment, the only use of the sync sound is for realtime audio throttling, where it works and sounds quite nice. In the future, sync sound will be supported for AV dumping as well.
2012-10-11 00:44:59 +00:00
zeromus
54810ee6c6
nes-support mapper 101
2012-10-10 18:13:09 +00:00
goyuken
b28b677be2
dcfilter: reject out of range filterwidth
2012-10-10 11:56:49 +00:00
goyuken
19e5325afa
DCFilter: allow variable filterwidth. 2600 tia: use a rather aggressive (~172hz cutoff) dc filter. this coefficient is reasonably close to actual hardware behavior.
2012-10-10 00:56:48 +00:00
goyuken
ac86041b94
2600 tia: octave up
2012-10-10 00:24:15 +00:00
goyuken
494f1bdbb5
diced up TIA audio into tiny bits. GHOSTBUSTERS!!!! also, i have no idea what i'm doing
2012-10-10 00:16:38 +00:00
goyuken
9f557e9cae
gamedb: show both titles in a dupe check
2012-10-09 01:40:56 +00:00
goyuken
8c24417f8d
gamedb stuffed into gamedb subfolder
2012-10-09 01:34:21 +00:00
goyuken
8cb8879212
implement some more audio stuff in 2600 tia. many things still undone
2012-10-08 23:30:17 +00:00
goyuken
3832352dbe
add default RomStatusDetails (name, sha1, md5). add pcecd specific RomStatusDetails generated from the Disc
2012-10-08 20:37:41 +00:00
goyuken
c392b24d22
libsnescore: eliminate errant querying of "P1 ", et al in controller routine
2012-10-08 18:55:25 +00:00
goyuken
c24abbcbad
libsnescore: make deterministic mode savestates all the same size (previously, frame 0 savestates were slightly smaller)
...
rewind: throw a slightly more intelligible exception message when savestates differ in size
2012-10-08 18:18:43 +00:00
goyuken
c167c043e1
rework libsnescore's deterministic savestate mode. like before, savestates are created every single frame. unlike before, now they are created on the frame before they "happen". this is all presented invisibly to the user. don't try to load old savestates in deterministic mode. don't try to mix deterministic and non-deterministic savestates. playing back old movies (provided they don't start from a savestate) should cause no problems, but may or may not sync.
2012-10-08 14:37:42 +00:00
goyuken
e6ab647126
since the gbc gamedb uses System == "GBC", autodetect .gbc files to that
2012-10-06 22:06:43 +00:00
beirich
6d4af4968d
SMS: support cpu trace logging
2012-10-06 18:09:41 +00:00
goyuken
9be282789b
add DisplayType to NES. fixed to NTSC as that's all that our NES core supports at the moment
2012-10-06 16:56:46 +00:00
goyuken
6d683f9327
libsnes: like sms, DisplayType property for ntsc\pal
2012-10-06 16:28:42 +00:00
goyuken
b545d79fb6
lua: add emu.on_snoop()
2012-10-06 13:34:04 +00:00
goyuken
2229b0ab93
add "FirmwareSHA1" to movie header for SGB and PCECD
2012-10-05 21:04:46 +00:00
zeromus
96089026cd
remove "SGB" systemid because its gonna cause a lot of trouble if we dont hook it up in a lot of places.. why can't we set it up as just a regular snes core? and run the sgb rom through the snes firmwares directory.
2012-10-05 04:47:45 +00:00
beirich
af9390f569
oops
2012-10-05 03:53:30 +00:00
beirich
3547b9bad8
GG: Add option to highlight the active display region
2012-10-05 03:42:19 +00:00
beirich
3d36887d60
GG: Add emulator support for showing clipped regions of GG games
...
Note, not yet hooked up to UI.
2012-10-05 03:12:42 +00:00
zeromus
ddac7fcefd
nes-dont generate a framebuffer before the ppu runs. generate it after!
2012-10-04 21:51:34 +00:00
goyuken
d3d2ce8893
gb: fix line breaks in rom annotation status details. fuck cr\lf forever.
2012-10-03 16:50:10 +00:00
goyuken
98d9f13600
change IEmulator.DeterministicEmulation to get-only; the old interface implies that a core should be able to take a change to the property at any time, which isn't feasable. most existing cores changed to return true all the time. SNES now takes determinism parameter in Load()
2012-10-03 15:31:04 +00:00
goyuken
0e292d19ca
snes: don't instantiate "BUS" domain when DeterministicEmulation == true
2012-10-03 15:11:21 +00:00
goyuken
e509b0cd9b
snes: Add "BUS" memory domain. Like GB, caveat that it could possibly maybe affect sync, maybe... doubly so because I can't penetrate byuu code so well.
2012-10-03 14:54:32 +00:00
zeromus
56f58caf4d
snesgfx-preliminary work on bg tilemap entry viewer.
2012-10-02 09:28:57 +00:00
zeromus
df039f3b89
snesgfx-add some preliminary tile viewing support
2012-10-01 21:51:55 +00:00
goyuken
d4f5ed2f50
Movie playback and recording will now set IEmulator.DeterministicEmulation = true; only snes core actually does anything with this. It hasn't been explained before in a log; so I'll do it now: When in deterministic mode, the snes core internally does exactly one savestate each and every frame. Then, if the frontend calls savestate at all, it always gets the same internal cached savestate. If the frontend doesn't call savestate, then the internal savestate is simply discarded. This way, the exact same number of RunToSave() calls occur every time.
2012-10-01 14:39:52 +00:00
zeromus
2b1e04997c
snes-try more accuracy in the wallclock-sync to fix audio hiccups. we really, really need fancy systems to sync to audio or do proper vsync (and rewire the snes resampler to forcibly adjust to a 60hz display rate)
2012-10-01 04:15:21 +00:00
beirich
ea6e170703
support Trace Logging in PCE
2012-10-01 00:21:25 +00:00
zeromus
a87a5c96b2
oops
2012-10-01 00:18:33 +00:00
goyuken
cefca2e098
libsnes: deterministic mode for savestates. not hooked up yet
2012-09-30 19:22:54 +00:00
goyuken
2b117c3955
snes: read region, so 50fps live viewing and video dumping now works (PAL).
...
pretty sure no flags are saved to movie files, though...
2012-09-30 18:21:32 +00:00
goyuken
40d86d0a8b
SNES: change the initial bootup frame size (on frame zero) to 256x224.
...
it's the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
2012-09-30 14:08:50 +00:00
zeromus
e0f506002d
snes-try to survive the display of interlaced modes. havent had an actual game test this so im not sure what it looks like
2012-09-30 05:17:08 +00:00
adelikat
e964dfb1df
Trace Logging hooked up for NES core, trace logger tool doesn't display rows for some reason
2012-09-30 02:37:00 +00:00
adelikat
f8c508b1a3
Add a CpuTracingAvailable flag to CoreOutputComm and set to true for NES, set the Trace Logger menu item to be enabled/disabled based on this flag
2012-09-30 02:07:14 +00:00
goyuken
bb995c1472
SxROM: fix "Bill & Ted's Excellent Video Game Adventure.nes"
...
breaks all MMC1 savestates
2012-09-30 01:32:10 +00:00
goyuken
b6e4d9996e
DCFilter: add a "push" mode more suited to being placed between a resampler and a metaspu
...
Gambatte: change the order of output from "GB => resampler => metaspu => DCFilter" to "GB => resampler => DCFilter => metaspu".
This doesn't change anything under most circumstances, except when playing the emulator in slow motion (for instance, 50% throttle). There, the metaspu sometimes adds silence to the output, which isn't actually silence if it has a different DC offset than the audio it's being mixed with. Well, 50% throttle sound output will always suck anyway...
2012-09-29 22:38:47 +00:00
zeromus
0b03e6edc8
nes-big improvements to sound, hopefully. fix regressions from last night which killed a lot of music.
2012-09-29 22:19:49 +00:00
goyuken
a9304bef26
GB: memory domains now work correctly immediately after a loadstate
2012-09-29 13:03:14 +00:00