SNES: change the initial bootup frame size (on frame zero) to 256x224.
it's the most common game resolution, and also the smallest (so can avoid some instances of window size snapping down because too big)
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@ -573,8 +573,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo.SNES
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int IVideoProvider.BufferWidth { get { return vidWidth; } }
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int IVideoProvider.BufferHeight { get { return vidHeight; } }
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int[] vidBuffer = new int[256 * 256];
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int vidWidth = 256, vidHeight = 256;
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int[] vidBuffer = new int[256 * 224];
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int vidWidth = 256, vidHeight = 224;
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public IVideoProvider VideoProvider { get { return this; } }
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public ISoundProvider SoundProvider { get { return this; } }
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