nes mapper 165: fix triggered ppu bankswap; Fire Emblem (Ch) looks good now
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@ -55,12 +55,12 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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ret = base.ReadPPU(addr);
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// latch processes for the next read
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switch (addr & 0x3ff0)
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switch (addr & 0x3ff8)
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{
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case 0x0fd0: latch0 = false; break;
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case 0x0fe0: latch0 = true; break;
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case 0x0fe8: latch0 = true; break;
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case 0x1fd0: latch1 = false; break;
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case 0x1fe0: latch1 = true; break;
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case 0x1fe8: latch1 = true; break;
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}
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return ret;
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}
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