nes-dont generate a framebuffer before the ppu runs. generate it after!
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@ -132,8 +132,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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bool resetSignal;
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public void FrameAdvance(bool render, bool rendersound)
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{
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videoProvider.FillFrameBuffer();
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lagged = true;
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if (resetSignal)
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{
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@ -155,6 +153,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
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}
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else
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islag = false;
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videoProvider.FillFrameBuffer();
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}
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//PAL:
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