nes-dont generate a framebuffer before the ppu runs. generate it after!

This commit is contained in:
zeromus 2012-10-04 21:51:34 +00:00
parent ab3377184a
commit ddac7fcefd
1 changed files with 2 additions and 2 deletions

View File

@ -132,8 +132,6 @@ namespace BizHawk.Emulation.Consoles.Nintendo
bool resetSignal;
public void FrameAdvance(bool render, bool rendersound)
{
videoProvider.FillFrameBuffer();
lagged = true;
if (resetSignal)
{
@ -155,6 +153,8 @@ namespace BizHawk.Emulation.Consoles.Nintendo
}
else
islag = false;
videoProvider.FillFrameBuffer();
}
//PAL: