Commit Graph

473 Commits

Author SHA1 Message Date
adelikat 3cc74932a7 Set C64 to released, and remove some hacks that hid C64 in some places 2017-05-30 12:12:10 -04:00
nattthebear 3ec7b0252f Exploding your computer NYI https://www.youtube.com/watch?v=dUHYNmNrqoY 2017-05-29 20:21:34 -04:00
nattthebear 855ff7deca Start working on a primitive mmap implementation. It's good enough for VirtualBoyee to boot, but undoubtedly has many bugs. 2017-05-28 22:18:01 -04:00
nattthebear 7f2e06b0b5 clean things up and make gpgx fully (?) multi-instance correct 2017-05-28 13:46:08 -04:00
nattthebear 7d0330bb9e snes9x - cleanup usage of the IMonitor semantics. This makes memory domains slower. 2017-05-28 13:12:48 -04:00
nattthebear 76022f66f9 update to framework 4.6.2. Since Windows XP 64 was very rarely used, there's no loss in switching to this if we're going to 64 bit. Add `FrameworkZipWriter` based on the 4.5 framework's built in zip writer. It shaves a decent amount of time off savestate save time, but rolling our own off of DeflateStream would be even faster. 2017-05-27 18:15:15 -04:00
nattthebear 9e4462008c break IStateable down because I need just binary for some internal stuff... 2017-05-20 12:09:50 -04:00
nattthebear ebe789eed2 heh 2017-05-10 07:45:23 -04:00
zeromus ac767a2acc clarification to the saveram flushing system 2017-05-06 17:50:36 -05:00
adelikat c81a2fcc23 oops, vsyncrate is a double 2017-05-05 16:23:13 -05:00
adelikat 59139ab266 Spell out Numerator and Denominator 2017-05-05 11:25:38 -05:00
adelikat 62a13d961d Move VsyncNum and VsyncDen out of CoreComm and into IVideoProvider 2017-05-05 11:21:37 -05:00
adelikat 34d1e4fe57 NullEmulator - add a ServiceNotApplicable decoration 2017-05-05 09:54:46 -05:00
adelikat a0956f39cc meh 2017-05-05 09:52:19 -05:00
adelikat 5eec274b5d some refactoring of NullVideo/NullEmulator - maybe this is better code, maybe not 2017-05-05 09:51:00 -05:00
nattthebear e3fab1a4d5 cleaner 2017-05-02 18:15:33 -04:00
nattthebear a94be3c03c these constants document the allowed range and the approximate expected results of the quality parameter to the resampler 2017-05-02 18:04:17 -04:00
adelikat 271137797a A couple of documentation fixes 2017-05-02 08:52:42 -05:00
adelikat 8795b869d7 Englishing 2017-05-02 08:05:59 -05:00
adelikat e5f82bf329 CoreComm - make vsync fields into properties 2017-05-02 07:56:34 -05:00
adelikat 08be637131 Remove some unused constants in SpeexResampler, and some meaningles whitespace cleanups 2017-05-02 07:44:23 -05:00
adelikat 698c6741ae Refactor IEmulator and remove the IController property, instead pass it as a paramter to the FrameAdvance() method 2017-05-01 20:09:11 -05:00
adelikat b3ad3ce6ba Move BizInvoke files from Emulation.Common to Common 2017-05-01 17:30:42 -05:00
adelikat e1750bdce9 Move BinaryQuickSerializer from Emulation.Common to Common 2017-05-01 17:26:39 -05:00
adelikat ded1c2d7b7 Break off BoardName from IEmulator into a separate IBoardInfo service 2017-04-30 21:01:54 -05:00
adelikat c696195ad0 Remove this todo, I think the previous commit qualifies as having done it 2017-04-28 08:19:08 -05:00
nattthebear 967c18aa34 linq linq baby 2017-04-27 18:28:55 -04:00
adelikat d320b5057d Emulation.Common - small nitpicks 2017-04-27 12:53:20 -05:00
adelikat 4c313e2a6a ControllerDefinition - ToList() is better here I think? 2017-04-27 12:45:33 -05:00
adelikat 130f881ea0 Emulation.Common - more misc cleanups throughout 2017-04-27 12:25:12 -05:00
adelikat 883d9d2207 Rename MetaspuAsync to MetaspuAsyncSoundProvider and remove the todo, also friendlier enum names 2017-04-27 12:12:11 -05:00
adelikat 957736b787 Misc Emulation.Common cleanups 2017-04-27 12:07:34 -05:00
adelikat 83124a8d20 Fix VerifiedDisassembler to not expose the internal cpu property 2017-04-27 12:02:08 -05:00
adelikat 0765b559a1 Meh 2017-04-27 12:01:37 -05:00
adelikat 8eb9d68fa6 Emulation.Comon - misc cleanups 2017-04-27 11:56:33 -05:00
adelikat 57b63aaed4 Emulation.Common - cleanup Enums.cs 2017-04-27 11:45:44 -05:00
adelikat ad18694c3d Cleanup CoreComm 2017-04-27 11:43:19 -05:00
adelikat a8c15a652b Emulation.Common cleanups 2017-04-27 11:37:26 -05:00
adelikat ee842fbde3 Emulation.Common - cleanup SpeexResampler, and DCFilter 2017-04-27 11:27:26 -05:00
adelikat 2f17f16019 cleanup BlipBuffer 2017-04-27 11:02:48 -05:00
adelikat ebe001b526 Cleanup FirmwareManager, and some other Emulation.Common nitpicks 2017-04-27 10:55:22 -05:00
adelikat 17fe836926 Emulation.Common - misc cleanups in Base Implementations 2017-04-27 08:24:21 -05:00
adelikat 3192cc70ae slight refactor to IEmulator - make the IController property set only to more clearly express the client -> core relationship 2017-04-26 19:09:00 -05:00
adelikat 352b157801 ITraceable - remove set from the Header property since that is an implementation detail only. Remove commented methods/properties and cleanup documentation to reflect the new specification 2017-04-26 09:13:32 -05:00
adelikat 183f5b0672 Emulation.Common - misc cleanups mostly fixing documentation 2017-04-26 09:10:00 -05:00
adelikat 85ceed3b38 Emulation.Common - Get rid of unused Equalizer class 2017-04-26 08:48:10 -05:00
adelikat ec545ae3a0 Emulation.Common - misc cleanups 2017-04-26 08:44:52 -05:00
adelikat f32ab2bf12 Database.cs - Get rid of a try/catch that was eating errors that was left in for debugging 2017-04-26 08:41:29 -05:00
adelikat 19b5c94fc4 Emulation.Common cleanup - Break ISyncronizingAudioBuffer classes out into their own file seaparate from Metaspu and cleanup releated classes 2017-04-26 08:34:12 -05:00
adelikat 4154332077 meh 2017-04-25 13:22:45 -05:00
adelikat 9ecf2aed7f Fix naming of ISynchronizingAudioBuffer method and param names 2017-04-25 13:22:25 -05:00
adelikat 167ed41a51 Break up MGBAHawk into separate files 2017-04-25 11:42:03 -05:00
adelikat ba28ca53a8 GambatteLink cleanup 2017-04-25 11:06:50 -05:00
adelikat a20e01ab69 Remove the obsolete MemoryDomain.FromByteArray() method 2017-04-24 13:55:20 -05:00
adelikat 1cb6289e13 Remove the obsolete MemoryDomain.FromIntPtrSwap16() method 2017-04-24 13:52:52 -05:00
adelikat 54ebe75d2b remove the obsolete MemoryDomain.FromIntPtr method 2017-04-24 13:47:40 -05:00
adelikat 76b9367378 more misc cleanups 2017-04-24 07:43:02 -05:00
J.D. Purcell 3d6b1da94d Whitespace only (indentation fixes/cleanup). 2017-04-19 20:34:30 -04:00
adelikat 3f866f6d7f Rename SnesSaveController to SaveController and move it to Emulation.Common since it is used by multiple cores and is general in design 2017-04-19 12:44:02 -05:00
adelikat 7ebddc6087 LibsnesCore - break off memory domain stuff to a separate file 2017-04-19 10:51:16 -05:00
adelikat bc42af0fa6 Libsnescore - Break off IEmulator implementation into a separate file 2017-04-19 10:36:08 -05:00
adelikat 7b336664b9 fix ups to the documentation of service interfaces 2017-04-19 09:41:26 -05:00
adelikat d1d6c20749 break SNES settings code into its own file 2017-04-19 08:31:48 -05:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
nattthebear 5b41b7260b some snes controller rough in 2017-04-15 15:40:34 -04:00
adelikat 7ab8455e84 misc code cleanups in BizHawk.Emulation.Common 2017-04-14 12:28:23 -05:00
adelikat 37c989c661 more misc code cleanups, with some C#6isms 2017-04-10 11:24:53 -05:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
Wyst3r 4c0bfd4764 m64p: Use built-in debugger to avoid major slowdowns when breakpoints are set.
Conflicts:
	BizHawk.Emulation.Cores/Consoles/Nintendo/N64/N64.IDebuggable.cs
2017-02-24 10:41:22 +03:00
feos 39c5aae61b Revert "Merge pull request #731 from Wyst3r/master"
This reverts commit 318abf691a, reversing
changes made to 5d4c8020c2.
2017-02-23 16:56:38 +03:00
Wyst3r d665bad4c5 Merge branch 'master' into master 2017-02-22 19:51:13 +01:00
adelikat f640271a47 dont' use ThrowsError when deciding if a method is implemented. Simply checking for an exception is no longer reliable sinc most GetSamplesAsync() methods correctly do this by design 2017-02-08 17:48:32 -06:00
zeromus bd1f48540d fix #760 2017-02-05 18:33:13 -06:00
adelikat ab1a22bf31 add TotalExecutedCycles as an IDebuggable property, and implement it in cores with the information readily available (and throw NotImplementedExecptions in the remaining). wire the property up to lua with emu.totalexecutedcycles(). Stil todo - wire it up to the Debugger gui 2017-01-09 19:23:05 -06:00
adelikat 9c3e4cd411 Merge branch 'master' of https://github.com/TASVideos/BizHawk 2016-12-19 10:50:26 -06:00
adelikat 961aec90dc ControllerDefinition - clean up the code some and add documentation 2016-12-19 10:50:03 -06:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
adelikat 2b4267d2c9 nitpicky code refactorings on unimportant files, nothing to see here 2016-12-16 15:47:28 -06:00
adelikat eda79c2212 Make an interface for CodeDataLog, and move CodeDataLog to Base Implementations 2016-12-16 11:33:02 -06:00
adelikat 691632f188 More IAsyncSoundProvider and related classes to BizHawk.Emulation.Cores and make them internal, since they are implementation details, and they are deprecrated and not intended to be used in future cores. 2016-12-16 08:50:05 -06:00
J.D. Purcell cabf27f5d9 Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk. 2016-12-15 19:25:09 -05:00
adelikat 54eb678387 create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
J.D. Purcell d95edc273e Sound cleanup. 2016-12-14 23:26:01 -05:00
J.D. Purcell 84480e4235 Fix sound bugs + cleanup. 2016-12-14 21:19:46 -05:00
adelikat adb7af2134 a few nitpick cleanups 2016-12-14 14:30:43 -06:00
adelikat 8e4142e839 ControllerDefinition - fix CategoryLabels not being copied in the copy constructor 2016-12-14 14:24:37 -06:00
adelikat 2d9213c379 IController - Remove the indexer property and refactor code accordingly, also simplify and cleanup many of the IController implementations 2016-12-14 14:12:16 -06:00
adelikat aaed8e67d5 NullController - remove a bunch of methods that were originally part of IController but no longer are, and clean up the code a bit 2016-12-14 09:16:54 -06:00
adelikat 40418ad25d More documentaiton for IEmulatorServices, related classes/interfaces, and base implementations 2016-12-14 09:11:07 -06:00
adelikat f83a54dff7 better documentation of IEMulatorSErvices 2016-12-13 15:56:20 -06:00
adelikat dd48864058 AsVideoProviderOrDefault() extension method 2016-12-12 13:47:11 -06:00
adelikat 5caae72682 NullVideo - make Instance static 2016-12-12 13:43:56 -06:00
adelikat f90db5beff IEmulator - more documentation 2016-12-12 13:14:01 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
adelikat 618f5de54f PC Engine - break off services into their separate files 2016-12-12 10:23:07 -06:00
adelikat d78671a7e4 Emulation.Common - Separate some attributes to their own file, and better document some attributes and interfaces 2016-12-12 09:00:58 -06:00
nattthebear dbdac5e3f2 Fix stuff or not 2016-12-11 22:37:28 -05:00
nattthebear 010fb01bf8 Don't leak memory in the speex resampler wrapper if something goes bad 2016-12-11 20:02:16 -05:00
nattthebear 871c16028a Don't leak memory in the blip buff wrapper if something goes bad 2016-12-11 19:57:34 -05:00