Cleanup CoreComm
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@ -6,7 +6,7 @@ namespace BizHawk.Emulation.Common
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/// This object facilitates communications between client and core
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/// and is used by the IEmulator interface
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/// The primary use is to provide a client => core communication, such as providing client-side callbacks for a core to use
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/// Any communications that can be described as purely a Core -> Client system, should be provided as an IEmulatorService instead
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/// Any communications that can be described as purely a Core -> Client system, should be provided as an <seealso cref="IEmulatorService"/> instead
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/// </summary>
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/// <seealso cref="IEmulator" />
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public class CoreComm
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@ -17,7 +17,7 @@ namespace BizHawk.Emulation.Common
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Notify = notifyMessage;
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}
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public ICoreFileProvider CoreFileProvider;
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public ICoreFileProvider CoreFileProvider { get; set; }
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public double VsyncRate => VsyncNum / (double)VsyncDen;
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@ -25,31 +25,32 @@ namespace BizHawk.Emulation.Common
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public int VsyncDen = 1;
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// a core should set these if you wish to provide rom status information yourself. otherwise it will be calculated by the frontend in a way you may not like, using RomGame-related concepts.
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public string RomStatusAnnotation;
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public string RomStatusDetails;
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public string RomStatusAnnotation { get; set; }
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public string RomStatusDetails { get; set; }
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public int ScreenLogicalOffsetX, ScreenLogicalOffsetY;
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public int ScreenLogicalOffsetX { get; set; }
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public int ScreenLogicalOffsetY { get; set; }
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// size hint to a/v out resizer. this probably belongs in VideoProvider? but it's somewhat different than VirtualWidth...
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public int NominalWidth = 640;
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public int NominalHeight = 480;
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public int NominalWidth { get; set; } = 640;
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public int NominalHeight { get; set; } = 480;
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// I know we want to get rid of CoreComm, but while it's still here, I'll use it for this
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public string LaunchLibretroCore;
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public string LaunchLibretroCore { get; set; }
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/// <summary>
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/// show a message. reasonably annoying (dialog box), shouldn't be used most of the time
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/// Gets a message to show. reasonably annoying (dialog box), shouldn't be used most of the time
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/// </summary>
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public Action<string> ShowMessage { get; private set; }
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/// <summary>
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/// show a message. less annoying (OSD message). Should be used for ignorable helpful messages
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/// Gets a message to show. less annoying (OSD message). Should be used for ignorable helpful messages
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/// </summary>
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public Action<string> Notify { get; private set; }
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public Func<int, int, bool, object> RequestGLContext;
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public Action<object> ReleaseGLContext;
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public Action<object> ActivateGLContext;
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public Action DeactivateGLContext; // this shouldnt be necessary.. frontend should be changing context before it does anything.. but for now..
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public Func<int, int, bool, object> RequestGLContext { get; set; }
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public Action<object> ReleaseGLContext { get; set; }
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public Action<object> ActivateGLContext { get; set; }
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public Action DeactivateGLContext { get; set; } // this shouldnt be necessary.. frontend should be changing context before it does anything.. but for now..
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}
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}
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@ -34,6 +34,7 @@
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GBA/@EntryIndexedValue">GBA</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GBC/@EntryIndexedValue">GBC</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GG/@EntryIndexedValue">GG</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=GL/@EntryIndexedValue">GL</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=II/@EntryIndexedValue">II</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IO/@EntryIndexedValue">IO</s:String>
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<s:String x:Key="/Default/CodeStyle/Naming/CSharpNaming/Abbreviations/=IPS/@EntryIndexedValue">IPS</s:String>
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