Commit Graph

2193 Commits

Author SHA1 Message Date
goyuken d3cb60d833 remove a few notimplemented exceptions, and add .gb, .gbc to the standard open file dialog.
.gbc fails to load because of something else...
2012-09-08 22:01:47 +00:00
goyuken 588d6214d5 more gambatte wrapper stuff 2012-09-08 21:36:04 +00:00
zeromus 9c71a24666 display SNES and Intellivision in window title when the appropriate games are loaded 2012-09-08 21:09:10 +00:00
zeromus 285b9581f2 snes-work on graphics tools. can now render typical BGs for mode 1. SLOWLY!!!!! this is definitely getting turned into c++ code 2012-09-08 20:03:04 +00:00
zeromus e32f2ed67b try fixing new sram issue from r2848 2012-09-08 19:02:28 +00:00
goyuken 001b28c60e replace junk and bad license resamplers with libspeexdsp (using p/invoke). MIT licensed, sounds pretty decent.
the p/invoke wrapper class is a hackjob i was using for testing and will be replaced.
2012-09-07 18:49:18 +00:00
brandman211 2a41b8eda7 The EROM / GROM is now expected to be .int or .bin. 2012-09-07 06:36:23 +00:00
zeromus cfe1e749a1 hook up path config for intellivision and change erom and grom to use it. now you need erom.bin and grom.bin in the Intellivision directory by default. 2012-09-07 06:18:58 +00:00
zeromus b87af7d429 lua-try caching solidbrushes and pens for faster drawing 2012-09-07 03:34:16 +00:00
zeromus ad6910fd74 snes-some beginning steps on graphics debugging tools. nothing to see yet, move along 2012-09-06 08:32:25 +00:00
goyuken a85dadcf7d did a bunch of listening tests with libsnes and metaspu. switched to vecna metaspu
it seems to be the most stable when the system is fast enough to maintain approximately 100% speed.

also fixed up metaspu in dumping and switched it to vecna.  i can now have clean audio while running libsnes with lua script and ffmpeg dumping.
2012-09-06 00:07:37 +00:00
zeromus ade89fe798 snes-fix bug where loading more than one snes rom would wreck the emulator 2012-09-05 23:16:08 +00:00
pasky1382 60e267dd91 minor edit in the script. 2012-09-05 02:42:14 +00:00
pasky1382 d6a18f5f12 updated the metroid hitbox viewer script. 2012-09-05 02:35:09 +00:00
adelikat ead2d186cf SNES - hook up movie playback, probably, needs a frame counter to use it 2012-09-05 02:24:03 +00:00
adelikat f1de424aa3 Fix input display that I broke yesterday. Hook up SNES input display and movie recording (but not playback) 2012-09-05 02:07:30 +00:00
goyuken 9b8e54989c now that i've had a little more time to understand Metaspu, i see quite easily how it can be used in the place of DualSound, so do that. only actual effect of change should be how audio sounds while recording is going on. as an orphan, DualSound will likely be deleted soon. 2012-09-05 00:36:38 +00:00
pasky1382 34da5a0bb1 Added legend of toki hitbox viewer lua script for genesis. 2012-09-04 23:35:59 +00:00
pasky1382 46ccd190dd Added Super Castlevania 4 hitbox viewer lua script. 2012-09-04 22:51:39 +00:00
pasky1382 f5d728bd35 Edited the Super metroid lua, added super mario world hitbox viewer lua script 2012-09-04 21:55:41 +00:00
andres.delikat 71e07d0493 add a null check that could potentially crash the emulator in the HowMany() function I wrote for path and watch functions. No functional change probably. Also clean up the organization of this method 2012-09-04 20:40:39 +00:00
zeromus eb67d2b666 fix archive chooser opening issue with zips containing solely one .sfc 2012-09-04 20:29:37 +00:00
zeromus b2b1c8755c snes-apply lsnes patches 2012-09-04 20:23:18 +00:00
zeromus 4903ad240c snes-change libsnes color output to 32bpp to avoid having to uncrunch 16bpp pixels, for an indeterminate speedup 2012-09-04 19:25:09 +00:00
pasky1382 7d04b60b85 2012-09-04 19:23:23 +00:00
zeromus 9726b75ec4 snes-support layer toggles (needs gui hookups) 2012-09-04 19:12:16 +00:00
zeromus e364353131 add .sfc to fileselector UIs 2012-09-04 18:07:40 +00:00
zeromus 76cfbc47c1 fix loading of non-snes games, and try to make snes core reset a little more reliable by reconstructing more 2012-09-04 18:04:06 +00:00
zeromus dd6d0a47e1 hexeditor-print "0x100000 addresses" instead of "1048576 addresses" 2012-09-04 17:26:27 +00:00
zeromus d02f925e13 snes-support SNES subdirectory for sram and such 2012-09-04 07:14:29 +00:00
zeromus f5c0965045 snes-support save ram 2012-09-04 07:09:00 +00:00
zeromus caed262122 snes-try and determine whether game is snes based on libsnes's internal heuristics, and use .SFC for it anyway 2012-09-04 06:08:46 +00:00
adelikat 2de8e3c346 Ram Watch/Search/Poke - use Watch objects internal domain value, this commit doesn't add functionatility yet (may have even broke something), but will lead to eventually being able to watch multiple domains at once, and some ram search optimizations 2012-09-04 00:33:47 +00:00
zeromus 0cc6bf072e needed another mingw dep 2012-09-04 00:30:40 +00:00
zeromus 83d345c6f7 oops 2012-09-04 00:23:09 +00:00
zeromus 37e6f68370 bsneshawk step 1 of N - compile libsnes, make bsneshawk core, setup interop, support frameadvance, video, gamepad. games are playable, I think. 2012-09-04 00:20:36 +00:00
adelikat 2cd7af1c4c Ram Poke - use a nullable int, -99999999 is now a valid poke/readable number! 2012-09-03 23:45:41 +00:00
adelikat 1f454af2c3 Refactoring of Watch object and related tools, add domain into Watch object. No functionality changes in this commit 2012-09-03 23:42:00 +00:00
adelikat a48562bc36 NES Graphics Config - double clicking GB color opens up color selection (same as clicking change), clean up outdated TODO list 2012-09-03 21:52:51 +00:00
adelikat 632127fe0a NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore 2012-09-03 21:38:11 +00:00
adelikat 80012d29c6 TAStudio - store whether or not a frame was a lag frame along with the state for green zoning, show lag frames in red based on this flag rather than something recorded into the movie file, also fixed a bug I introduced in the last commit 2012-09-03 21:28:10 +00:00
adelikat ac91ed67a6 Movies - refactor & cleanup the MovieLog class 2012-09-03 20:55:05 +00:00
adelikat 6142e2a8f1 Movies - a bit more cleanup 2012-09-03 20:26:51 +00:00
adelikat 1b20175a81 Movies - final round of refactoring, also removed all code relating to the StopOnFrame variable. The fast foraward button on TAStudio now loses some functionality, but the code that did it needed an overhaul 2012-09-03 20:17:57 +00:00
adelikat 8f408737da Movie refactoring - round 2 2012-09-03 19:42:53 +00:00
adelikat 27f4663125 Movies - round 1 of code cleanup (no functional changes) 2012-09-03 15:05:09 +00:00
adelikat eae73accf3 Hex Editor - text option in Find Box, this feature converts text to its byte codes and searches that byte array 2012-09-03 01:17:03 +00:00
adelikat ad162b614f Hex Editor - implement text area highlighting 2012-09-03 00:49:59 +00:00
adelikat 2e19451b0f Hex Editor - implement Save, and Save ROM file menu options 2012-09-02 23:12:00 +00:00
adelikat 86f3394be0 Hex Editor - support archived roms for the Rom File domain 2012-09-02 22:45:06 +00:00
adelikat 4031fd8324 Hex Editor - preliminary support for a ROM File memory domain (regardless of platform). Loads the actual contents of the ROM file into the Hex Editor. Note: this is the file, edits would have no effect on gameplay until the game is reloaded. Currently does not work with ROMs in archives, and needs some specifical menu items and tweaks. 2012-09-02 19:22:51 +00:00
adelikat d8393a5a71 Ram Search - move auto-load menu item to options menu instead of recent, since it only autoloads the dialog, not a file 2012-09-02 18:33:59 +00:00
pasky1382 d0c764e683 fixed the rondo lua script to include a scaler for text display. 2012-09-02 17:08:47 +00:00
adelikat 16bc441231 Lua - implement client.screenwidth() and client.screenheight() 2012-09-02 16:49:58 +00:00
pasky1382 df440e97ec (minor spacing edits in LuaImplementation.cs)
Added rondo of blood lua script in scripts folder for PC Engine.
2012-09-02 16:26:43 +00:00
adelikat 63ef0c0832 Lua - implement emu.registerbefore and emu.registerafter. Note that all lua work is done on the beginning of the frame (before) by default. also note that Registerbefore will run before normal lua processing. 2012-09-02 16:23:42 +00:00
adelikat b45a9b80a3 Fix lua drawing from disappearing while paused, only have it update once per frame, and have it draw before frame advance 2012-09-02 14:54:30 +00:00
pasky1382 bc3e9edb96 Fixed what i previously broke in the Lua bitwise functions. 2012-09-02 14:47:12 +00:00
adelikat 5c49a14344 Revert the moving of lua running in the frame loop 2012-09-02 14:33:30 +00:00
pasky1382 6a8c87d598 Fixed bitwise operators, all function arguments take object types so they display correctly under the lua function list. 2012-09-02 14:20:08 +00:00
adelikat 8bed5ae6da Move lua events to the end of the frame loop 2012-09-02 14:14:36 +00:00
pasky1382 c31322400f Fixed an offset in the script. 2012-09-02 03:46:09 +00:00
adelikat d942c68086 Add Paskys Ninja Gaiden lua script to lua scripts folder 2012-09-02 03:24:36 +00:00
adelikat f519fa0e2d Ram Search - fix Truncate from file, and exclude ram watch 2012-09-02 03:05:48 +00:00
pasky1382 02c447becb Fixed gui.drawBox. Now draws correctly when width is a negative value. 2012-09-02 02:37:25 +00:00
adelikat 1f128aeda4 Ram Search - small speedup on UpdateValues 2012-09-02 01:52:16 +00:00
adelikat 5179710c82 Ram Search - fix undo 2012-09-02 01:21:57 +00:00
pasky1382 cd292d7fd2 Added a gui.drawBox() function in the lua engine. Uses four coordinates to draw a box like other emulators rather than a height/width argument. 2012-09-02 01:15:18 +00:00
adelikat d6f3c05ecd Ram Search - fix broken searching, also some code cleanup 2012-09-02 01:05:08 +00:00
pasky1382 ff218af117 Added lua bitwise operators, AND, LSHIFT, RSHIFT, OR, XOR, NOT, ROTATE LEFT, ROTATE RIGHT. 2012-09-02 00:56:50 +00:00
adelikat 0e1bf887b6 Cheats Dialog - fix losing of values on restart, editing a cheat flags changes 2012-09-01 19:29:41 +00:00
adelikat dd41cb6365 NES Cheats - fix so that only the system bus uses the built in cheat/game genie system 2012-09-01 18:15:04 +00:00
adelikat c1d2272aec Cheats - if cheats file is empty dont show "Cheats file loaded" message 2012-09-01 17:44:55 +00:00
adelikat e5a3764f69 Cheats - implement Compare textbox 2012-09-01 17:31:56 +00:00
adelikat 3b39b2b898 Cheats - add compare column, and show active cheat rows in cyan (like other tool dialogs), do validation on address and value textboxes when adding/editing a cheat 2012-09-01 17:09:44 +00:00
adelikat 21cd754a7d Cheats - implement removing of cheats for the NES core 2012-09-01 14:35:12 +00:00
adelikat e741aa2af0 NES - fix game genie codes with an empty compare text value 2012-09-01 14:18:54 +00:00
adelikat 9b7404b059 NES - Round 1 of Hook up NES cheats for system bus (i.e. game genie codes now work) 2012-09-01 14:13:36 +00:00
adelikat 816435ad2f Some backend changes to support compare value in cheats, no visible changes yet 2012-08-31 11:59:14 +00:00
adelikat cfadca6fd6 NES - sound config - set ok/cancel winform properties 2012-08-31 02:11:55 +00:00
beirich e24f0962fc gen: fix dumb tile priority bug (primarily affects Ghouls n Ghosts, which use the layers backwards from normal) 2012-08-30 04:29:33 +00:00
adelikat ff84855f2a Ram Search - another speed up - prevent recoloring the background unless it has changed 2012-08-29 02:58:22 +00:00
andres.delikat 0e02fd7ee4 Ram Watch - major speed up of the preview feature especially with large memory domains, got a 30fps boost on gens system bus. THere is still a lot of code to clean up as a result, and I touched everything about the search feature so there may be regressions in this commit. 2012-08-29 01:42:04 +00:00
adelikat 7bc1e88d1d TAStudio - Rewind button - fix logic when movie is finished or inactive 2012-08-28 03:18:53 +00:00
adelikat 644caa4786 Record Dialog - do not prompt to overwrite on save file dialog (otherwise the user is asked twice when the main dialog asks) 2012-08-28 02:29:48 +00:00
adelikat 1a75f0734d Max Turbo - bypass limit frame rate, and auto-minimize skipping, and ramp up frame skip to 20 2012-08-28 02:20:22 +00:00
adelikat f5e08a72d0 Max Turbo - bypass on screen messages/gui text/ram watch on screen 2012-08-28 01:48:01 +00:00
adelikat ebf029b76d Some turbo speed refactorings - added a new hotkey for turbo mapped to shift+tab, rennamed the original turbo as unthrottle (since it is simply a toggle for this feature) and removed its mapping. On the new turbo, lots of various things will eventually be in place, but right now it bypasses tool updating. Still todo: have it max out frame skip and whatnot, also what is the difference between unthrottle and the limit framerate option? I think these should be merged. 2012-08-28 01:29:07 +00:00
beirich 8ad3e72ffa Allow easy swapping of active 68000 core the C# core, or Musashi... As we are likely to be swapping between versions rapidly for some period of time. 2012-08-26 14:39:06 +00:00
adelikat 7ad3ea9ef5 Movie - clean up some code that has gotten crusty in the frame loop and refactored it, fixed logical errors at the end of a movie regarding playback, rewind, and loadstate. Movies now go correctly into finished or play mode under various circumstances. Removed the stop on frame code because it was breaking things, this will be a regression in functionality in tastudio until it is rethought. 2012-08-25 23:31:54 +00:00
rolanmen1 7a9e5d856b LuaImplementation: Implemented forms.setproperty and forms.getproperty. Kinda buggy though. 2012-08-25 22:45:44 +00:00
adelikat 5486acbbbc Movies - fix a regression that happened at some point where the movie is not truncated on a loadstate that triggers record mode (instead it would keep the entire movie in the savestate and record over each frame, this would leave garbage data that could lead to potential desyncs) 2012-08-25 22:18:54 +00:00
adelikat cca1396fad NES - save framebuffer to savestates in the same manner as other cores 2012-08-25 18:18:05 +00:00
rolanmen1 6cec0f0182 LuaConsole: Call UpdateNumberOfScripts after you delete a script.
LuaImplementation: Added emu.ispaused(), also added the parameters width and height to forms.label and forms.button
2012-08-25 17:01:13 +00:00
rolanmen1 8f22c9098b LuaConsole: The Label that counts the scripts gets updated each time a change has been made to the ListView, also removed all calls of the said function. 2012-08-25 12:17:44 +00:00
beirich 377dce08d7 switch to using the real megadrive gamedb (eliminate issues with the temporary one) 2012-08-20 03:12:36 +00:00
adelikat 694f2aaae6 Ram Search - very slight optimization 2012-08-20 00:22:57 +00:00
adelikat df5ddfced8 oops 2012-08-19 23:49:42 +00:00
adelikat 6108a88245 About box cleanup - use emuversion constant so I don't have to update it in two places, add a release date constant so I don't forget to update that, some misc dialog tweaks 2012-08-19 23:44:17 +00:00
adelikat 07c32e23ba GUIText (Lua and ram watch) - remove gray in drawing 2012-08-19 23:24:16 +00:00