NES Graphics Config - double clicking GB color opens up color selection (same as clicking change), clean up outdated TODO list
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@ -274,7 +274,7 @@
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this.checkUseBackdropColor.AutoSize = true;
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this.checkUseBackdropColor.Checked = true;
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this.checkUseBackdropColor.CheckState = System.Windows.Forms.CheckState.Checked;
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this.checkUseBackdropColor.Location = new System.Drawing.Point(169, 85);
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this.checkUseBackdropColor.Location = new System.Drawing.Point(169, 87);
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this.checkUseBackdropColor.Name = "checkUseBackdropColor";
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this.checkUseBackdropColor.Size = new System.Drawing.Size(59, 17);
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this.checkUseBackdropColor.TabIndex = 36;
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@ -324,6 +324,7 @@
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this.BackgroundColorPanel.Name = "BackgroundColorPanel";
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this.BackgroundColorPanel.Size = new System.Drawing.Size(20, 16);
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this.BackgroundColorPanel.TabIndex = 0;
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this.BackgroundColorPanel.DoubleClick += new System.EventHandler(this.BackgroundColorPanel_DoubleClick);
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//
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// DispBackground
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//
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@ -14,16 +14,10 @@ namespace BizHawk.MultiClient
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public partial class NESGraphicsConfig : Form
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{
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//TODO:
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//Hook up allow > 8 scan lines
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//Hook up Clip L+R Sides
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//Hook up Disp Background
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//Hook up Disp Sprites
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//Hook up BG color
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//Allow selection of palette file from archive
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//Hotkeys for BG & Sprite display toggle
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//select all on enter event for palette config
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//NTSC fileter settings? Hue, Tint (This should probably be a multiclient thing, not a nes specific thing?)
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//Color panel isn't loading color on load
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//NTSC filter settings? Hue, Tint (This should probably be a multiclient thing, not a nes specific thing?)
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HawkFile palette = null;
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NES nes;
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@ -112,9 +106,16 @@ namespace BizHawk.MultiClient
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}
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private void ChangeBGColor_Click(object sender, EventArgs e)
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{
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ChangeBG();
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}
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private void ChangeBG()
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{
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if (BGColorDialog.ShowDialog() == DialogResult.OK)
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{
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SetColorBox();
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}
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}
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private void btnAreaStandard_Click(object sender, EventArgs e)
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@ -128,5 +129,10 @@ namespace BizHawk.MultiClient
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FirstLineNumeric.Value = 0;
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LastLineNumeric.Value = 239;
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}
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private void BackgroundColorPanel_DoubleClick(object sender, EventArgs e)
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{
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ChangeBG();
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}
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}
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}
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