NES Cheats - fix so that only the system bus uses the built in cheat/game genie system
This commit is contained in:
parent
c1d2272aec
commit
dd41cb6365
|
@ -31,8 +31,13 @@ namespace BizHawk.MultiClient
|
|||
domain = c.domain;
|
||||
compare = c.compare;
|
||||
if (enabled)
|
||||
MemoryPulse.Add(domain, address, value);
|
||||
|
||||
{
|
||||
Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
Disable();
|
||||
}
|
||||
}
|
||||
|
||||
public Cheat(string cname, int addr, byte val, bool e, MemoryDomain d, byte? comp = null)
|
||||
|
@ -45,14 +50,18 @@ namespace BizHawk.MultiClient
|
|||
compare = comp;
|
||||
if (enabled)
|
||||
{
|
||||
MemoryPulse.Add(domain, address, value, compare);
|
||||
Enable();
|
||||
}
|
||||
else
|
||||
{
|
||||
Disable();
|
||||
}
|
||||
}
|
||||
|
||||
public void Enable()
|
||||
{
|
||||
enabled = true;
|
||||
if (Global.Emulator is NES)
|
||||
if (Global.Emulator is NES && domain == Global.Emulator.MemoryDomains[1])
|
||||
{
|
||||
(Global.Emulator as NES).ApplyGameGenie(address, value, compare);
|
||||
}
|
||||
|
@ -70,7 +79,7 @@ namespace BizHawk.MultiClient
|
|||
|
||||
public void DisposeOfCheat()
|
||||
{
|
||||
if (Global.Emulator is NES)
|
||||
if (Global.Emulator is NES && domain == Global.Emulator.MemoryDomains[1])
|
||||
{
|
||||
(Global.Emulator as NES).RemoveGameGenie(address);
|
||||
}
|
||||
|
|
|
@ -621,14 +621,13 @@ namespace BizHawk.MultiClient
|
|||
{
|
||||
c.compare = (byte)(int.Parse(CompareBox.Text, NumberStyles.HexNumber));
|
||||
}
|
||||
c.domain = Global.Emulator.MemoryDomains[DomainComboBox.SelectedIndex];
|
||||
c.Enable();
|
||||
}
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
c.domain = Global.Emulator.MemoryDomains[DomainComboBox.SelectedIndex];
|
||||
return c;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue