Movies - refactor & cleanup the MovieLog class
This commit is contained in:
parent
6142e2a8f1
commit
ac91ed67a6
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@ -94,7 +94,7 @@ namespace BizHawk.MultiClient
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{
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if (Loaded)
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{
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return Log.MovieLength();
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return Log.Length;
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}
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else
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{
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@ -127,7 +127,7 @@ namespace BizHawk.MultiClient
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{
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get
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{
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return Log.StateFirstIndex();
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return Log.StateFirstIndex;
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}
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}
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@ -135,7 +135,7 @@ namespace BizHawk.MultiClient
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{
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get
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{
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return Log.StateLastIndex();
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return Log.StateLastIndex;
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}
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}
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@ -147,8 +147,12 @@ namespace BizHawk.MultiClient
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}
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set
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{
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Log.ClearStates();
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statecapturing = value;
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if (value == false)
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{
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Log.ClearStates();
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}
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}
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}
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@ -224,7 +228,7 @@ namespace BizHawk.MultiClient
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{
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Global.MainForm.ClearSaveRAM();
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Mode = MOVIEMODE.RECORD;
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if (Global.Config.EnableBackupMovies && MakeBackup && Log.MovieLength() > 0)
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if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length > 0)
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{
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WriteBackup();
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MakeBackup = false;
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@ -375,7 +379,7 @@ namespace BizHawk.MultiClient
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public string GetInput(int frame)
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{
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lastlog = frame;
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if (frame < Log.MovieLength())
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if (frame < Log.Length)
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{
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return Log.GetFrame(frame);
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}
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@ -398,18 +402,18 @@ namespace BizHawk.MultiClient
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public void AppendFrame(string record)
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{
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Log.AddFrame(record);
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Log.AppendFrame(record);
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}
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public void InsertFrame(string record, int frame)
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{
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Log.AddFrameAt(record, frame);
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Log.AddFrameAt(frame, record);
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}
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public void InsertBlankFrame(int frame)
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{
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MnemonicsGenerator mg = new MnemonicsGenerator();
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Log.AddFrameAt(mg.GetEmptyMnemonic(), frame);
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Log.AddFrameAt(frame, mg.GetEmptyMnemonic());
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}
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public void DeleteFrame(int frame)
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@ -454,9 +458,9 @@ namespace BizHawk.MultiClient
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}
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if (frame <= Global.Emulator.Frame)
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{
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if (frame <= Log.StateFirstIndex())
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if (frame <= Log.StateFirstIndex)
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{
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Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(Log.GetInitState())));
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Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(Log.InitState)));
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if (Global.MainForm.EmulatorPaused == true && frame > 0)
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{
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Global.MainForm.UnpauseEmulator();
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@ -471,7 +475,7 @@ namespace BizHawk.MultiClient
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{
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if (frame == 0)
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{
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Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(Log.GetInitState())));
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Global.Emulator.LoadStateBinary(new BinaryReader(new MemoryStream(Log.InitState)));
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}
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else
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{
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@ -511,7 +515,7 @@ namespace BizHawk.MultiClient
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writer.WriteLine("[Input]");
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string s = MovieHeader.GUID + " " + Header.GetHeaderLine(MovieHeader.GUID);
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writer.WriteLine(s);
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for (int x = 0; x < Log.MovieLength(); x++)
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for (int x = 0; x < Log.Length; x++)
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{
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writer.WriteLine(Log.GetFrame(x));
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}
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@ -525,7 +529,7 @@ namespace BizHawk.MultiClient
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//We are in record mode so replace the movie log with the one from the savestate
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if (!Global.MovieSession.MultiTrack.IsActive)
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{
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if (Global.Config.EnableBackupMovies && MakeBackup && Log.MovieLength() > 0)
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if (Global.Config.EnableBackupMovies && MakeBackup && Log.Length > 0)
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{
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WriteBackup();
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MakeBackup = false;
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@ -562,7 +566,7 @@ namespace BizHawk.MultiClient
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}
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if (line[0] == '|')
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{
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Log.AddFrame(line);
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Log.AppendFrame(line);
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}
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}
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}
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@ -601,7 +605,7 @@ namespace BizHawk.MultiClient
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}
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}
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}
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if (stateFrame > 0 && stateFrame < Log.MovieLength())
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if (stateFrame > 0 && stateFrame < Log.Length)
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{
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Log.TruncateStates(stateFrame);
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Log.TruncateMovie(stateFrame);
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@ -621,7 +625,7 @@ namespace BizHawk.MultiClient
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}
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else
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{
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seconds = GetSeconds(Log.MovieLength());
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seconds = GetSeconds(Log.Length);
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}
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int hours = ((int)seconds) / 3600;
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@ -696,7 +700,7 @@ namespace BizHawk.MultiClient
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else if (line == "[Input]") continue;
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else if (line == "[/Input]") break;
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else if (line[0] == '|')
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l.AddFrame(line);
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l.AppendFrame(line);
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}
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reader.BaseStream.Position = 0; //Reset position because this stream may be read again by other code
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@ -707,7 +711,7 @@ namespace BizHawk.MultiClient
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return true;
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}
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if (stateFrame > l.MovieLength()) //stateFrame is greater than state input log, so movie finished mode
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if (stateFrame > l.Length) //stateFrame is greater than state input log, so movie finished mode
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{
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if (Mode == MOVIEMODE.PLAY || Mode == MOVIEMODE.FINISHED)
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{
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@ -724,13 +728,13 @@ namespace BizHawk.MultiClient
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if (stateFrame == 0)
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{
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stateFrame = l.MovieLength(); //In case the frame count failed to parse, revert to using the entire state input log
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stateFrame = l.Length; //In case the frame count failed to parse, revert to using the entire state input log
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}
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if (Log.MovieLength() < stateFrame)
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if (Log.Length < stateFrame)
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{
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//Future event error
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MessageBox.Show("The savestate is from frame " + l.MovieLength().ToString() + " which is greater than the current movie length of " +
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Log.MovieLength().ToString() + ".\nCan not load this savestate.", "Future event Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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MessageBox.Show("The savestate is from frame " + l.Length.ToString() + " which is greater than the current movie length of " +
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Log.Length.ToString() + ".\nCan not load this savestate.", "Future event Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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reader.Close();
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return false;
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}
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@ -770,14 +774,16 @@ namespace BizHawk.MultiClient
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private void WriteText(string file)
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{
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if (file.Length == 0) return; //Nothing to write
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int length = Log.MovieLength();
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using (StreamWriter sw = new StreamWriter(file))
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if (file.Length > 0)
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{
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Header.WriteText(sw);
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Subtitles.WriteText(sw);
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Log.WriteText(sw);
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int length = Log.Length;
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using (StreamWriter sw = new StreamWriter(file))
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{
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Header.WriteText(sw);
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Subtitles.WriteText(sw);
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Log.WriteText(sw);
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}
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}
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}
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@ -841,7 +847,7 @@ namespace BizHawk.MultiClient
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}
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else if (str[0] == '|')
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{
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Log.AddFrame(str);
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Log.AppendFrame(str);
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}
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else
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{
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@ -11,55 +11,53 @@ namespace BizHawk.MultiClient
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/// </summary>
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public class MovieLog
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{
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//TODO: Insert(int frame) not useful for convenctional tasing but TAStudio will want it
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#region Properties
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public byte[] InitState { get; private set; }
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private struct StateRecordStruct
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public int StateCount
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{
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public StateRecordStruct(int index, byte[] state)
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get
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{
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this.index = index;
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this.state = state;
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return StateRecords.Count;
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}
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public int index;
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public byte[] state;
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}
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private List<string> MovieRecords = new List<string>();
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private List<StateRecordStruct> StateRecords = new List<StateRecordStruct>();
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private byte[] InitState;
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//TODO: Make this size limit configurable by the user
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private int MaxStateRecordSize = 1024 * 1024 * 1024; //To limit memory usage.
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public int StateCount { get { return StateRecords.Count; } }
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public MovieLog()
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public int Length
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{
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get
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{
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return MovieRecords.Count;
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}
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}
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public int MovieLength()
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public int StateFirstIndex
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{
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return MovieRecords.Count;
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get
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{
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return (StateRecords.Count == 0) ? -1 : StateRecords[0].Index;
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}
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}
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public int StateFirstIndex()
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public int StateLastIndex
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{
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return (0 == StateRecords.Count) ? -1 : StateRecords[0].index;
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get
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{
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return (StateRecords.Count == 0) ? -1 : StateRecords[StateRecords.Count - 1].Index;
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}
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}
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public int StateLastIndex()
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public int StateSizeInBytes
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{
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return (0 == StateRecords.Count) ? -1 : StateRecords[StateRecords.Count-1].index;
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get
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{
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return StateRecords.Count * StateRecords[0].State.Length;
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}
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}
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public int StateSizeInFrames()
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{
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return StateRecords.Count;
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}
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#endregion
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public int StateSizeInBytes()
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{
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return (0 == StateRecords.Count) ? 0 : StateRecords.Count * StateRecords[0].state.Length;
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}
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#region Public Methods
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public void Clear()
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{
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StateRecords.Clear();
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}
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public void AddFrame(string frame)
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public void ClearStates()
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{
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StateRecords.Clear();
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}
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public void AppendFrame(string frame)
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{
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MovieRecords.Add(frame);
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}
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public void AddState(byte[] state)
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{
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if (0 == Global.Emulator.Frame)
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if (Global.Emulator.Frame == 0)
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{
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InitState = state;
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}
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if (Global.Emulator.Frame < StateFirstIndex())
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if (Global.Emulator.Frame < StateFirstIndex)
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{
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StateRecords.Clear();
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StateRecords.Add(new StateRecordStruct(Global.Emulator.Frame, state));
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}
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if (Global.Emulator.Frame > StateLastIndex())
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if (Global.Emulator.Frame > StateLastIndex)
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{
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if (StateSizeInBytes() + state.Length > MaxStateRecordSize)
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if (StateSizeInBytes + state.Length > MaxStateRecordSize)
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{
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// Discard the oldest state to save space.
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StateRecords.RemoveAt(0);
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@ -96,100 +99,93 @@ namespace BizHawk.MultiClient
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public void SetFrameAt(int frameNum, string frame)
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{
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if (frameNum < StateLastIndex() && (frameNum < StateFirstIndex() || frame != GetFrame(frameNum)))
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if (frameNum < StateLastIndex && (frameNum < StateFirstIndex || frame != GetFrame(frameNum)))
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{
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TruncateStates(frameNum+1);
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}
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if (MovieRecords.Count > frameNum)
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MovieRecords[frameNum] = frame;
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else
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MovieRecords.Add(frame);
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}
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public void AddFrameAt(string frame, int frameNum)
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{
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MovieRecords.Insert(frameNum, frame);
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if (frameNum <= StateLastIndex())
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{
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if (frameNum <= StateFirstIndex())
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MovieRecords[frameNum] = frame;
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}
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else
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{
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MovieRecords.Add(frame);
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}
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}
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public void AddFrameAt(int frame, string record)
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{
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MovieRecords.Insert(frame, record);
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if (frame <= StateLastIndex)
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{
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if (frame <= StateFirstIndex)
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{
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StateRecords.Clear();
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Global.MovieSession.Movie.RewindToFrame(0);
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}
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else
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{
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StateRecords.RemoveRange(frameNum - StateFirstIndex(), StateLastIndex() - frameNum + 1);
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Global.MovieSession.Movie.RewindToFrame(frameNum);
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StateRecords.RemoveRange(frame - StateFirstIndex, StateLastIndex - frame + 1);
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Global.MovieSession.Movie.RewindToFrame(frame);
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}
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}
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}
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public byte[] GetState(int frame)
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{
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return StateRecords[frame-StateFirstIndex()].state;
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}
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public byte[] GetInitState()
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{
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return InitState;
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return StateRecords[frame - StateFirstIndex].State;
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}
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public void DeleteFrame(int frame)
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{
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MovieRecords.RemoveAt(frame);
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if (frame <= StateLastIndex())
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if (frame <= StateLastIndex)
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{
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if (frame <= StateFirstIndex())
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if (frame <= StateFirstIndex)
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{
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StateRecords.Clear();
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}
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else
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{
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StateRecords.RemoveRange(frame - StateFirstIndex(), StateLastIndex() - frame + 1);
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StateRecords.RemoveRange(frame - StateFirstIndex, StateLastIndex - frame + 1);
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}
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}
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}
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public void ClearStates()
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{
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StateRecords.Clear();
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}
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public void TruncateStates(int frame)
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{
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if (frame >= 0)
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{
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if (frame < StateFirstIndex())
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if (frame < StateFirstIndex)
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{
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StateRecords.Clear();
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}
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else if (frame <= StateLastIndex())
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else if (frame <= StateLastIndex)
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{
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StateRecords.RemoveRange(frame - StateFirstIndex(), StateLastIndex() - frame + 1);
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StateRecords.RemoveRange(frame - StateFirstIndex, StateLastIndex - frame + 1);
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}
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}
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}
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public string GetFrame(int frameCount) //Frame count is 0 based here, should it be?
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public string GetFrame(int frameCount)
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{
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if (frameCount >= 0)
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if (frameCount >= 0 && frameCount < MovieRecords.Count)
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{
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if (frameCount < MovieRecords.Count)
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return MovieRecords[frameCount];
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else
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return "";
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return MovieRecords[frameCount];
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}
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else
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{
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return ""; //TODO: throw an exception?
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}
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}
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public void WriteText(StreamWriter sw)
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{
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int length = MovieLength();
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for (int x = 0; x < length; x++)
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for (int i = 0; i < MovieRecords.Count; i++)
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{
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sw.WriteLine(GetFrame(x));
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sw.WriteLine(GetFrame(i));
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}
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}
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@ -202,5 +198,28 @@ namespace BizHawk.MultiClient
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}
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}
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#endregion
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#region private fields
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private class StateRecordStruct
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{
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public StateRecordStruct(int index, byte[] state)
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{
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this.Index = index;
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this.State = state;
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}
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public int Index;
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public byte[] State;
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}
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private List<string> MovieRecords = new List<string>();
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private List<StateRecordStruct> StateRecords = new List<StateRecordStruct>();
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//TODO: Make this size limit configurable by the user
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private int MaxStateRecordSize = 1024 * 1024 * 1024; //To limit memory usage.
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#endregion
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}
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}
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