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@ -0,0 +1,74 @@
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--Player
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local px = 0x000AF6
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local py = 0x000AFA
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local plife = 0x0009C2
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--Camera
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local camx = 0x000911
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local camy = 0x000915
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local function Samus()
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local x = mainmemory.read_u16_le(px) - mainmemory.read_u16_le(camx)
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local y = mainmemory.read_u16_le(py) - mainmemory.read_u16_le(camy)
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local xrad = mainmemory.read_u8(0x7E0AFE)
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local yrad = mainmemory.read_u8(0x7E0B00)
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gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFF0000FF,0x350000FF)
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end
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local function EnemyBoxes()
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local x = 0
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local y = 0
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local xrad = 0
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local yrad = 0
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local oend = 20
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local base = 0xF7A
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for i = 0, oend, 1 do
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if i > 0 then
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base = 0xF7A + (i * 0x40)
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else
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base = 0xF7A
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end
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x = mainmemory.read_u16_le(base) - mainmemory.read_u16_le(camx)
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y = mainmemory.read_u16_le(base+ 4) - mainmemory.read_u16_le(camy)
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xrad = mainmemory.read_u8(0x0F82 + (i * 0x40))
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yrad = mainmemory.read_u8(0x0F84 + (i * 0x40))
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gui.drawBox(x + (xrad * -1),y + (yrad * -1),x+xrad,y+yrad,0xFFFF0000,0x35FF0000)
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end
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end
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local function Projectiles()
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local x
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local y
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local xrad
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local yrad
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local oend = 8
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local projxbase = 0xB64
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local projybase = 0xB78
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local projxrbase = 0xBB4
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local projyrbase = 0xBC8
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for i = 0, oend, 1 do
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x = mainmemory.read_u16_le(projxbase + (i*2)) - mainmemory.read_u16_le(camx)
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y = mainmemory.read_u16_le(projybase + (i*2)) - mainmemory.read_u16_le(camy)
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xrad = mainmemory.read_u8(projxrbase + (i * 2))
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yrad = mainmemory.read_u8(projyrbase + (i * 2))
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gui.drawBox(x + (xrad * -1), y + (yrad * -1), x+xrad,y+yrad,0xFFFFFFFF,0x35FFFFFF)
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end
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end
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while true do
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Samus()
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EnemyBoxes()
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Projectiles()
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emu.frameadvance()
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end
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