NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore
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@ -112,7 +112,7 @@ namespace BizHawk.MultiClient
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{"Atari 2600 Basic Controller", new Dictionary<string, string>() {{"Reset", "r"}, {"Select", "s"}}},
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{"Gameboy Controller", new Dictionary<string, string>() {}},
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{"Genesis 3-Button Controller", new Dictionary<string, string>() {}},
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{"NES Controller", new Dictionary<string, string>() {{"Lag", "l"}, {"Reset", "r"}}},
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{"NES Controller", new Dictionary<string, string>() {{"Reset", "r"}}},
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{"PC Engine Controller", new Dictionary<string, string>() {}},
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{"SMS Controller", new Dictionary<string, string>() {{"Pause", "p"}, {"Reset", "r"}}},
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{"TI83 Controller", new Dictionary<string, string>() {}}
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@ -224,8 +224,7 @@ namespace BizHawk.MultiClient
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}
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if (ControlType == "NES Controller")
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{
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input.Append(IsBasePressed("Reset") ? Global.COMMANDS[ControlType]["Reset"] :
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Global.Emulator.IsLagFrame ? Global.COMMANDS[ControlType]["Lag"] : ".");
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input.Append(IsBasePressed("Reset") ? Global.COMMANDS[ControlType]["Reset"] : ".");
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}
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if (ControlType != "SMS Controller" && ControlType != "TI83 Controller")
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{
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@ -135,10 +135,6 @@ namespace BizHawk.MultiClient
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else if (Global.MovieSession.Movie.FrameLagged(index))
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{
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color = Color.Pink;
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//TODO: remove references to this lag
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//Global.COMMANDS[Global.MovieInputSourceAdapter.Type.Name].ContainsKey("Lag") &&
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//Global.MovieSession.Movie.GetInput(index)[1] == Global.COMMANDS[Global.MovieInputSourceAdapter.Type.Name]["Lag"][0])
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}
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else if (index > Global.MovieSession.Movie.StateFirstIndex && index <= Global.MovieSession.Movie.StateLastIndex)
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{
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