NES - don't record lag frame status into movies, it is not necessary for TAStudio anymore

This commit is contained in:
adelikat 2012-09-03 21:38:11 +00:00
parent 80012d29c6
commit 632127fe0a
3 changed files with 2 additions and 7 deletions

View File

@ -112,7 +112,7 @@ namespace BizHawk.MultiClient
{"Atari 2600 Basic Controller", new Dictionary<string, string>() {{"Reset", "r"}, {"Select", "s"}}},
{"Gameboy Controller", new Dictionary<string, string>() {}},
{"Genesis 3-Button Controller", new Dictionary<string, string>() {}},
{"NES Controller", new Dictionary<string, string>() {{"Lag", "l"}, {"Reset", "r"}}},
{"NES Controller", new Dictionary<string, string>() {{"Reset", "r"}}},
{"PC Engine Controller", new Dictionary<string, string>() {}},
{"SMS Controller", new Dictionary<string, string>() {{"Pause", "p"}, {"Reset", "r"}}},
{"TI83 Controller", new Dictionary<string, string>() {}}

View File

@ -224,8 +224,7 @@ namespace BizHawk.MultiClient
}
if (ControlType == "NES Controller")
{
input.Append(IsBasePressed("Reset") ? Global.COMMANDS[ControlType]["Reset"] :
Global.Emulator.IsLagFrame ? Global.COMMANDS[ControlType]["Lag"] : ".");
input.Append(IsBasePressed("Reset") ? Global.COMMANDS[ControlType]["Reset"] : ".");
}
if (ControlType != "SMS Controller" && ControlType != "TI83 Controller")
{

View File

@ -135,10 +135,6 @@ namespace BizHawk.MultiClient
else if (Global.MovieSession.Movie.FrameLagged(index))
{
color = Color.Pink;
//TODO: remove references to this lag
//Global.COMMANDS[Global.MovieInputSourceAdapter.Type.Name].ContainsKey("Lag") &&
//Global.MovieSession.Movie.GetInput(index)[1] == Global.COMMANDS[Global.MovieInputSourceAdapter.Type.Name]["Lag"][0])
}
else if (index > Global.MovieSession.Movie.StateFirstIndex && index <= Global.MovieSession.Movie.StateLastIndex)
{