Movies - a bit more cleanup
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@ -502,9 +502,7 @@ namespace BizHawk.MultiClient
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//this allows users to restore a movie with any savestate from that "timeline"
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MnemonicsGenerator mg = new MnemonicsGenerator();
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mg.SetSource(source);
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Log.SetFrameAt(frameNum, mg.GetControllersAsMnemonic());
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}
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@ -514,7 +512,9 @@ namespace BizHawk.MultiClient
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string s = MovieHeader.GUID + " " + Header.GetHeaderLine(MovieHeader.GUID);
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writer.WriteLine(s);
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for (int x = 0; x < Log.MovieLength(); x++)
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{
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writer.WriteLine(Log.GetFrame(x));
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}
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writer.WriteLine("[/Input]");
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}
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@ -755,14 +755,14 @@ namespace BizHawk.MultiClient
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#region Private Fields
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private int preload_framecount; //Not a a reliable number, used for preloading (when no log has yet been loaded), this is only for quick stat compilation for dialogs such as play movie
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private MovieLog Log = new MovieLog();
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private int lastlog;
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private int rerecords;
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private bool statecapturing;
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private bool startsfromsavestate;
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private enum MOVIEMODE { INACTIVE, PLAY, RECORD, FINISHED };
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private MOVIEMODE Mode = MOVIEMODE.INACTIVE;
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private bool statecapturing;
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private bool startsfromsavestate;
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private int preload_framecount; //Not a a reliable number, used for preloading (when no log has yet been loaded), this is only for quick stat compilation for dialogs such as play movie
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private int lastlog;
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private int rerecords;
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#endregion
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