Commit Graph

3455 Commits

Author SHA1 Message Date
feos 8dcf9fb61a tastudio: tweak editing selection by clicking column header
instead of reverting every button state, apply the reverted state of the first selected frame to all the selection
2017-04-23 14:47:10 +03:00
adelikat 1184e8ed05 lua - implement tastudio.getselection(), tastudio.insertframes(), tastudio.deleteframes() 2017-04-22 20:50:03 -05:00
adelikat 76f77390ca SNES - virtual pad support for all the controller types and combinations 2017-04-22 11:55:21 -05:00
adelikat 15e9a9174c revert this logic in snes controller config 2017-04-20 20:45:29 -05:00
adelikat 99d70a1c7f SNES - super scope support 2017-04-20 19:50:58 -05:00
adelikat 27e7edcaf1 SNES - add a "Limit mouse speed" options on by default, to make controls a sueable for casual playing and a config option to turn it off 2017-04-19 20:30:54 -05:00
J.D. Purcell 3d6b1da94d Whitespace only (indentation fixes/cleanup). 2017-04-19 20:34:30 -04:00
adelikat e3ae4b1410 LibsnesCore reformating round 2 - sort out private fields vs pulbic properties 2017-04-19 12:19:16 -05:00
adelikat d1d6c20749 break SNES settings code into its own file 2017-04-19 08:31:48 -05:00
adelikat 8f3d1613a0 misc code cleanups in ram watch tool files 2017-04-19 07:50:25 -05:00
adelikat 912a2d7346 misc code cleanups in AV code 2017-04-18 12:27:44 -05:00
alyosha-tas 88348f03fa Genesis game genie code fix here as well
other half of fix to #777
2017-04-18 07:14:18 -04:00
zeromus e9229747d7 new libretro WIP with libco support. Still missing sound, saves, many small details. Will undergo heavy organizational revisions. 2017-04-17 22:49:08 -05:00
adelikat 28da1e215f misc code formatting improvements in random files in EmuHawk 2017-04-17 15:23:31 -05:00
adelikat 13ca76f3f8 UI for changing SNES controller configurations 2017-04-15 20:34:32 -05:00
alyosha-tas 31ba7bc3dd Update GenGameGenie.cs
Fix #777
2017-04-15 19:49:15 -04:00
J.D. Purcell b53502eed8 Spaces -> tabs. 2017-04-15 16:37:30 -04:00
J.D. Purcell ed3bf0e62b Fix mixed line endings. 2017-04-15 15:53:02 -04:00
adelikat 1e05e8a29d Virtual Pad - add tilt controls to GBA when mGBA is the core. Fixes #830 2017-04-13 13:06:12 -05:00
adelikat e23dc983f0 Merge pull request #826 from lenalia/master
Added horizalign and vertalign to DrawText
2017-04-11 16:43:20 -05:00
adelikat fc59710dab some code cleanup, mostly introducing C#6isms, also add a customized resharper+stylecop settings file in case anyone is using resharper 2017-04-10 10:30:05 -05:00
J.D. Purcell 16bf63ade8 Random cleanups. 2017-04-10 09:36:04 -04:00
J.D. Purcell b2a28339d1 Use 'nameof' operator. 2017-04-10 08:36:42 -04:00
J.D. Purcell ab155217e7 Random (small) cleanups. 2017-04-09 23:08:26 -04:00
J.D. Purcell 676da1002d Update MultiHawk's DisplayManager. Because I was testing out multiple D3D controls. 2017-04-09 22:44:58 -04:00
J.D. Purcell 93aeffe69e Remove some duplicate/unused code in MultiHawk. 2017-04-09 21:47:59 -04:00
J.D. Purcell 85c1a42e48 Remove some duplicated code. Also trying some C# 6 stuff, let's see what breaks. 2017-04-09 20:59:23 -04:00
J.D. Purcell a786f73154 Fix some places using 'int' instead of IntPtr. (#828) 2017-04-08 18:36:29 -04:00
J.D. Purcell f1dee6c20e Fix flickering when toggling vsync on/off (e.g. while fast forwarding). 2017-04-08 16:56:15 -04:00
J.D. Purcell 0b81463408 Make sure Direct3D objects get disposed. Fixes all SlimDX warnings when exiting. 2017-04-08 15:18:55 -04:00
J.D. Purcell 1096e1bc5a Small improvement to previous commit. 2017-04-08 12:40:31 -04:00
J.D. Purcell a2aba7e3c2 Make sure DirectInput objects are disposed properly. Also includes a better fix for thread safety issues (#722). 2017-04-08 11:49:04 -04:00
J.D. Purcell 5446a636ba Fix crash on exit when using XAudio2 with the debugger attached. 2017-04-07 22:57:23 -04:00
lenalia 117ce07aaf Added horizalign and vertalign to DrawText 2017-04-04 21:20:33 -04:00
shanehoman 58e1b52369 expose MainForm.SaveRam() method to lua 2017-04-02 23:12:38 -07:00
shanehoman 0db0c4eccf bind a hotkey to flush sram 2017-04-02 23:08:47 -07:00
J.D. Purcell 07a8c2c027 Remove unnecessary rewind capture on ROM load. I reviewed the original commit where it was added, and it was only to initialize the delta rewind buffer. 2017-04-02 23:01:41 -04:00
J.D. Purcell 3f776dbf6f Rewind: Fix subtle off-by-one-frame bugs (only really noticeable when frame advancing). 2017-04-02 18:50:34 -04:00
J.D. Purcell c58d2929f8 SoundOutputProvider: Standalone mode to eliminate the need for an external buffer when used with SyncToAsyncProvider. 2017-03-25 16:26:46 -04:00
J.D. Purcell 231795c2cb Correction to previous AVI recording commit: buffer doesn't need to be so large. 2017-03-23 09:30:22 -04:00
J.D. Purcell 33d42152a8 Fix N64 audio weirdness in AVI recording. 2017-03-22 23:00:37 -04:00
zeromus e484a69950 put RemoveMOTW back in the EXE assemblies. They can't load MOTW'd dlls which contain RemoveMOTW. We still need the RemoveMOTW code in a shared place for externalcores. 2017-03-21 11:09:43 -05:00
J.D. Purcell 6cc5a914b7 Rewind cleanup. 2017-03-18 21:22:02 -04:00
feos 54320865c0 tastudio: don't update branches if no movie was loaded 2017-03-18 18:15:21 +03:00
feos 216c7ea487 tastudio screenshot popup: act more like taseditor in terms of time
only update opacity by 1/8th every 40ms. allows to skip fading in if mouse moves around at regular speed, and only pops up if deliberately hovering over the cell

also reduce magic numbers a bit
2017-03-18 18:14:23 +03:00
feos 1827f44fb8 tastudio: detach screenshot popup timer since it crashes 2017-03-18 17:18:36 +03:00
feos e99b52342c tastudio: bind autosave and screenshot popup timers to controls
also annihilate _saveBackgroundWorker
2017-03-17 21:55:43 +03:00
zeromus edc3cea302 use gizmo to load roms from drag&drop and commandline (file>open already magically worked, due to explorer I guess) 2017-03-15 22:50:35 -05:00
feos a9cda4a21f tastudio: dynamically resize usertext column 2017-03-15 21:46:46 +03:00
feos 2fa40bac04 tool positions: tolerate slight accidental offscreen by resetting to 0 instead of ignoring
todo: check bottomright offscreen too someday?
2017-03-15 19:49:32 +03:00
feos 4eaa04d412 tastudio: branch text edit popup follows mouse pointer 2017-03-15 19:24:27 +03:00
feos 6e99227c72 tastudio: Clone() for branches. fixes UserText cancellation
also cancel backup and osd message if text edit was canceled
2017-03-15 19:17:47 +03:00
feos d254ad01d8 tastudio: add branch undo feature
the fact that it's separated from changelog is because there's no way to extend the latter, but *also* it's intended, as we want branches to be independent from changelog manipulations

todo: figure out branch text edits
2017-03-14 22:49:55 +03:00
feos c6d1aad25f tastudio: actually change branch screenshot bitmap 2017-03-14 22:15:20 +03:00
feos 868c02175c some more topmosts and sound mutes 2017-03-14 22:13:51 +03:00
feos a30b89039f more topmost modal dialogs 2017-03-12 14:50:24 +03:00
feos fed9380e33 tastudio: rewinding was turning rec mode off 2017-03-08 20:42:24 +03:00
feos 853432da26 tastudio lua: add recording mode functions
finally fixes #793
2017-03-08 19:56:44 +03:00
feos a124fd72a1 tastudio: add jump to branch frame (aka read-only loading) 2017-03-08 19:32:09 +03:00
feos 31ccc9f413 tastudio: hide when going from branch 0 to header cell 2017-03-08 16:49:55 +03:00
feos 0ec0910207 tastudio: move screenshot popup to yet another control to allow fading
avoid false branch 0 hover when entering branch view from the top

todo: hide screenshot when moving upwards to header cell
2017-03-08 16:31:49 +03:00
zeromus fbd7601b77 for evaluation:
overhaul snes core -- radically simplify IPC.

There were two goals
1. speedup (failed)
2. not break in the old way of becoming unstable when GC happens (uncertain)
3. lay framework for simplified libretro interface (success, provisional on #2)

the speedup failed, I think, because a slower libco is needed to coexist with .net. I think I will fix this be incorporating both libcos, one for bsnes internal use, and one for .net<->c++ switching
2017-03-06 05:21:35 -06:00
zeromus 3bb1d0849d remove noise from csproj 2017-03-06 05:21:35 -06:00
zeromus 498b2b4dd9 hex editor: add import binary tool (quick and dirty way to effect .sav importing in many cases) 2017-03-01 15:06:58 -06:00
alyosha-tas b415eb48e7 Update BizHawk.Client.EmuHawk.csproj 2017-03-01 11:18:18 +08:00
alyosha-tas 8f747e2f74 Add files via upload 2017-03-01 11:15:16 +08:00
alyosha-tas 250a3da0e9 Add files via upload 2017-03-01 11:07:39 +08:00
alyosha-tas 4fbd7ff033 Add files via upload 2017-03-01 10:57:59 +08:00
alyosha-tas da38007338 Delete blank 2017-03-01 10:53:31 +08:00
alyosha-tas 41cc01e8a2 Delete ColecoControllerSettings.resx 2017-03-01 10:53:21 +08:00
alyosha-tas 76a9328b7b Delete ColecoControllerSettings.cs 2017-03-01 10:53:05 +08:00
alyosha-tas c3b7543cfe Delete ColecoControllerSettings.Designer.cs 2017-03-01 10:52:50 +08:00
alyosha-tas ec99c8f44e Add files via upload 2017-03-01 10:52:18 +08:00
alyosha-tas a1dd3253c9 Create blank 2017-03-01 10:51:59 +08:00
alyosha-tas c96a3c9588 Coleco Controller 2017-03-01 10:48:19 +08:00
adelikat dec3a31d2b add a toggle all cheats hotkey 2017-02-25 15:32:18 -06:00
feos 5c91c2f98c tastudio: allow exporting a named state 2017-02-24 21:58:41 +03:00
zeromus 6b298f07f2 do WhackMOTW after redirecting the dll directories fully, so that the shared RemoveMOTW that I moved to a common assembly can be found (wild guess) 2017-02-23 05:27:27 -06:00
zeromus daceefdd6a fix build. buzz off. 2017-02-23 04:54:29 -06:00
zeromus 2bff78f7c6 break the build. buzz off. 2017-02-23 04:42:46 -06:00
adelikat 5d4c8020c2 Delete more stuff 2017-02-22 10:12:14 -06:00
adelikat f35717aae2 Remove yet more unused code 2017-02-22 10:11:08 -06:00
adelikat 7653b86f44 Remove some unused code 2017-02-22 10:09:44 -06:00
zeromus 569113f2f8 fix #741, maybe, by removing MOTW from external cores before interrogating them. Will it still trigger when running them, if that's done somehow before interrogating them? (untested) 2017-02-21 18:23:02 -06:00
adelikat c61d432fd6 Don't position tools to last saved position if that position is not visible on screen 2017-02-21 16:57:47 -06:00
feos b5730bda3a clarify lua doc 2017-02-19 11:56:17 +03:00
feos 03ea4f9126 tastudio: fix #806 part 2 2017-02-19 11:43:35 +03:00
feos d19fcb62ab tastudio: fix the first half of #806 2017-02-19 10:31:30 +03:00
feos 60d69db588 tastudio: stop crashing upon movie platform mismatch
make the error window topmost
2017-02-19 00:26:42 +03:00
zeromus f458648fad improve rewind in tastudio by leaving editmode intact but taking care not to clobber frames. take special pains to ensure that (reverse) frame progress vs smooth rewind semantics stay as expected. 2017-02-16 00:29:28 -06:00
feos 885a57d91e tastudio: it's never enough, fix #800 (row count cap) 2017-02-15 19:54:45 +03:00
adelikat eccfd94cce expose intellvision in the path config in release builds 2017-02-11 13:05:16 -06:00
adelikat 2f3c0af4ea Open Rom dialog - mark intellivision as not experiemental and have it show up in release builds 2017-02-11 12:45:20 -06:00
feos 5bc643f1fd tastudio: shrink the branch image like you should 2017-02-09 23:10:41 +03:00
feos 821baeb649 tastudio: captured state 0 was useless if movie conversion happened at frame>0
capture it after core reboot
2017-02-09 22:51:52 +03:00
adelikat 5277be6833 Ram Search - update the size and display type dropdowns on restart. Fixes #762 2017-02-07 18:54:58 -06:00
feos 230dcc2356 tastudio: make ToggleReadOnly() toggle read-only
this allows movie.getreadonly() return valid value
2017-02-07 19:03:46 +03:00
zeromus ea2188dc46 make tastudio.setplayback correctly restore the recording flag after it finishes seeking from the greenzone to the target frame 2017-02-07 00:01:14 -06:00
zeromus 136c071ee8 12hz is too fast for default fps updates, i cant even read it. 2017-02-06 23:17:46 -06:00
feos c739755e9b tastudio: hide whatever starts with "Key " by default
ideally, there should be separate Keys menu items in SetUpToolStripColumns() as well, moving them to a separate dropdown and hiding/showing all at once
2017-02-05 15:20:05 +03:00
zeromus d87a2b27a2 make lua's new tastudio.setplayback re-enable the record flag if it was set (the existing logic leaves it disabled I think as security against the GUI use case where users might stomp their video seeking while playing in record mode). future work: add lua control for the record mode flag 2017-02-05 04:20:07 -06:00
zeromus 539cdc29f3 add SetPlayback to tastudio lua library. Can't be 100% sure it works, but it seems to be working OK. it may hang everything up if you seek through a really long redzone..... 2017-02-04 21:40:29 -06:00
zeromus a70e6e2fc4 fix #790 (Scroll wheel missing from input.getMouse()) 2017-02-04 20:52:32 -06:00
adelikat 0480ea3f44 when toggling a script on, update on screen lua drawing stuff. On gui.clearGraphics() immediate update the screen 2017-02-04 15:54:04 -06:00
adelikat 3b197b8fdf lua console - roll back commit that disposes scripts when closing the window, apparnetly luainterface doesn't want you to dispose of disposable things 2017-02-04 15:30:13 -06:00
adelikat 0c7cedd2ac lua - tastudio.setmarker() - make marker message optional 2017-02-04 15:11:43 -06:00
feos 5d3435e6e6 tastudio: update caption as well 2017-02-04 23:36:17 +03:00
feos ae15073180 tastudio: fix regular movie opening from tastudio 2017-02-04 22:33:52 +03:00
adelikat 3d805a3541 null check for previous commit 2017-02-04 10:45:32 -06:00
adelikat 923565c350 Lua console - dispose of scripts when closing the console window 2017-02-04 10:32:36 -06:00
feos 51f21691fd tastudio: fix #788 2017-02-04 16:09:13 +03:00
adelikat c050eaa8c7 lua console - fix the edit button to account for relative vs absolute pathing 2017-02-02 17:48:32 -06:00
feos f860c5d8b1 tastudio: try to fix opening a bk2 directly 2017-02-01 20:41:15 +03:00
feos 7d469c08a8 tastudio: show bsnes performance mode warning
addresses #788
2017-01-31 00:00:09 +03:00
adelikat 4a7321b096 Ram watch - yet another tweak to restart logic, ugh 2017-01-29 20:21:47 -06:00
adelikat dca03607be Ram watch - another tweak to previous commit 2017-01-29 19:56:09 -06:00
adelikat c5ff514760 Ram watch - fix logic when deciding whether to keep the current watch list when rebooting the core, the check was always failing 2017-01-29 19:32:52 -06:00
adelikat af1a2547ae Add a hotkey to toggle the Skip Lag Frames option 2017-01-29 18:33:19 -06:00
feos 37a44c2b17 tastudio: fix and tweak clipboard and selection display 2017-01-26 20:21:48 +03:00
zeromus f7638e8352 "fix" client.bufferwidth and client.bufferheight .... I dont understand why they were doing what they were doing. It seems like such a simple thing, just return the dimensions of the core's videoprovider. Someone should rethink all these (and the surface names, and the padding names) and craft a complete, new design. 2017-01-26 00:54:44 -06:00
feos d8d0c62adf tastodio: completely redo branch screenshot popup just to avoid cropping
moved it to ToolTip, which feels like the proper way to do it
2017-01-22 17:46:54 +03:00
feos 74adace569 tastudio: file opener improvements
- fix opening and conversion of a regular movie
- fancy ofn filter, suggesting all available files first
2017-01-20 02:00:27 +03:00
feos ae16703ffc tastudio makers text popup:
- appears when double-clicking existing marker in tasview
- appears at cursor position when called from tasview (fancy)

this required adding optional position to ShowHawkDialog()
2017-01-19 23:24:41 +03:00
feos 17faf42b6e tastudio: try to be a bit smarter with SelectedIndexChanged
forces SetSplicer() calls, but only at InputRoll's OnMouseDown, the rest is handled by tastudio
2017-01-19 21:55:18 +03:00
adelikat 44a1e691f3 Ram Search - show restored/removed messages when undoing/redoing, fixes #749 2017-01-14 20:00:55 -06:00
adelikat 9408c3fc1a Hex Editor - Fix #761 2017-01-14 16:51:28 -06:00
feos 3548ec00dc tastudio: use Emulator the same way branch control uses it
this fixes a bug that generated a whole stack of temp fixes over temp fixes, as well as the crash those were trying to prevent
2017-01-13 18:26:52 +03:00
feos 8f8cf53052 tastudio columns: restore call missing since commit 3ea3012aa7
seems to only be needed for importing bk2s, other scenarios setup columns on their own, differently
2017-01-07 19:48:04 +03:00
hegyak 5ccde9cc71 GameGenie codes are Word Sized, not Byte Sized. 2017-01-05 05:09:56 -08:00
hegyak 33d79d233d Change the Main Form GameShark Converter to Cheat Code Converter. 2017-01-04 19:41:44 -08:00
hegyak f80662ddb1 Change the name of the GameShark Converter to Cheat Code Converter 2017-01-04 18:05:14 -08:00
feos 8bae2a4648 tastudio: fix double-click on the empty area throwing an exception 2017-01-04 20:16:34 +03:00
alyosha-tas c496674301 TASStudio revert design commit 2017-01-02 12:27:40 -05:00
feos 480bc5540f tastudio: reload the tasmovie if it was loaded outside tastudio and then tastudio was opened
also go to current emulator frame in that case

todo: one isn't expected to change anything in the tasmovie while in regular mode, otherwise something might break. fceux opens taseditor if a read+write state is about to load in such conditions
2017-01-02 13:59:00 +03:00
Isotarge ab1b1877e8 Lua: Implement forms.setdropdownitems() 2016-12-26 12:13:19 +10:30
hegyak ebe011f43a Reverse Byte and Word in tools/GameShark.cs 2016-12-22 05:15:40 -08:00
J.D. Purcell 52d604cb24 Fix turbo mode not disabling sound rendering (broken by 68a362c).
Apply FF&RW volume when unthrottled.
2016-12-20 22:41:59 -05:00
J.D. Purcell 36daa01ad6 Sound cleanup. In case you're curious, the "SilenceLeaveRoomForFrameCount" part ended up not mattering (and may have been slightly counterproductive) once SoundOutputProvider had the ability to be notified of underruns. It doesn't matter for BufferedAsync either. 2016-12-18 20:45:38 -05:00
J.D. Purcell f2e9ca2ac9 Fix fast-forward when using audio throttle and XAudio2 or OpenAL. 2016-12-18 15:23:23 -05:00
J.D. Purcell 970a9017d4 Fix typo in previous commit. 2016-12-18 13:03:58 -05:00
adelikat 40be0dd0b3 Refactor the way a Null ControllerDefinition is created 2016-12-16 23:34:18 -06:00
J.D. Purcell 7843664f68 Improve FPS smoothing to initialize with a real value instead of ramping up from zero. Re-initialize the FPS data after pausing or changing fast forward/rewind state to eliminate ramp-up and ramp-down in those cases. Only the initial behavior has changed; the FPS calculation/smoothing is otherwise mathematically identical. 2016-12-16 16:01:21 -05:00
J.D. Purcell c971fba7df Prevent divide by zero. Would sometimes result in fSkipFrames being PositiveInfinity, which gets propagated to fSkipFramesError, resulting in the "while (fSkipFramesError <= -1.0f..." loop freezing. 2016-12-15 22:10:38 -05:00
J.D. Purcell cabf27f5d9 Move a few files related to sound output from BizHawk.Emulation.Common to BizHawk.Client.EmuHawk. 2016-12-15 19:25:09 -05:00
J.D. Purcell b0141c516e Multi-disk Bundler: Fix DPI scaling issues and improve control positioning. 2016-12-15 15:06:35 -05:00
adelikat 54eb678387 create an ICreateGameDBEntires specialized service and have Atari2600 implement it. Use this in the log window instead of sneaky reflection to access the method 2016-12-15 10:45:20 -06:00
J.D. Purcell d95edc273e Sound cleanup. 2016-12-14 23:26:01 -05:00
J.D. Purcell a33a8252ff A bit more sound cleanup. 2016-12-14 22:03:25 -05:00
J.D. Purcell 84480e4235 Fix sound bugs + cleanup. 2016-12-14 21:19:46 -05:00
J.D. Purcell 036358fbf9 Fix bug with async sound. 2016-12-14 18:27:04 -05:00
J.D. Purcell afd55fdc6b Revert "Default to Sync sound instead of Async"
This reverts commit 6702f7795c.
2016-12-14 18:26:19 -05:00
alyosha-tas 6702f7795c Default to Sync sound instead of Async
It seems like 'CanProvideAsync' was always returning true so the else if at 1621 was defaulting to setting Async, which caused an exception later.

This seems similar to some TAStudio issues where different people are getting different results depending on Windows version, but I don't see any issue with not setting Async mode.
2016-12-14 15:07:04 -05:00
alyosha-tas 0c3da629c8 Fix for exception in marker window 2016-12-13 22:37:06 -05:00
adelikat 8c57dd98f3 NESHawk - add IsFDS flag and use it in NesSchema instead of a check for BoardName == "FDS" 2016-12-13 15:24:53 -06:00
adelikat dd48864058 AsVideoProviderOrDefault() extension method 2016-12-12 13:47:11 -06:00
adelikat 5ff33e7569 Rename IController.Type to IController.Definition to more clearly describe the property 2016-12-12 12:30:32 -06:00
nattthebear dbdac5e3f2 Fix stuff or not 2016-12-11 22:37:28 -05:00
nattthebear a98316ba97 Soudn refactoring: Unbreak clock & vsync thrtottle 2016-12-11 18:35:42 -05:00
nattthebear ca60a33293 mess some stuff up 2016-12-11 15:01:42 -05:00
nattthebear 47fa5bcb7c Minor cleanup 2016-12-11 14:16:25 -05:00
nattthebear eb72ff9053 Swag up NullSound 2016-12-11 14:07:12 -05:00
adelikat 3be1502b6b Clean lup 2016-12-11 11:40:45 -06:00
adelikat b73a500d6b Major sound provider refactor. Create a unified interface ISoundProvider, that is an IEmulator service and break it off of IEmulator. IAsyncSoundProvider was kept as a shim for now, for legacy cores that were inherintly async. 2016-12-11 11:15:00 -06:00
nattthebear df4b38990f GBAGPUView: Don't draw a sprite if its size + tile index combined make it go past the end of vram 2016-12-09 22:09:58 -05:00
adelikat b697110098 Rename ISoundProvider to IAsyncSoundProvider to more accurately describe what the service does 2016-12-09 10:24:43 -06:00
adelikat 4d1629e271 Completely divorce IVideoProvider from IEmulator, use a NullVideo implementation in MainForm if a core does not provide one, Remove VideoProviderGlue. Note that NullEmulator does implement IVideoProvider still, since we like to have fun with that one 2016-12-07 13:21:18 -06:00
adelikat 72e5c3e4dd refactor a usage of Global.Emulator in MessageConfig, this place is still bad code though, needs to be rethought 2016-12-07 12:32:59 -06:00
adelikat b7e616482d Intellivision - movie mnemonics and virtual pads 2016-12-06 20:16:22 -06:00
adelikat eba11b259e HawkFile - fix exception when a file has no extension, and also simplify the logic 2016-12-06 12:21:05 -06:00
adelikat d305b048fc Fix exception when hovering over Config -> Cores -> Snes when the user has never opened a SNES game 2016-12-06 11:26:43 -06:00
adelikat 6889a72ba2 a bit more cleanup of MovieZone.cs 2016-12-06 11:10:50 -06:00
adelikat d0e632ad9d code cleanup in MovieZone.cs 2016-12-06 11:09:17 -06:00
adelikat 5c4b11d29b MacroInput - use the Emulator RequiredService property instead of Global.Emulator 2016-12-06 11:03:15 -06:00
adelikat 9e2ec00160 MacroInput tool - some code cleanup 2016-12-06 11:01:47 -06:00
adelikat ad41019a29 ToolBox use an IEmulator RequiredService instead of Global.Emulator 2016-12-06 10:44:37 -06:00
adelikat b346f9e7c5 Some slight code cleanup in ToolBox.cs 2016-12-06 10:40:09 -06:00
adelikat 3bfce81eae LuaConsole - have a RequiredService of IEmulator and pass it into the lua implementation instead of using Global.Emulator 2016-12-06 10:35:11 -06:00
adelikat f1e528f68f Virtual pads - pass the current core into schema objects instead of using Global.Emulator 2016-12-05 19:33:21 -06:00
adelikat 117e0b07e7 Pass the core instance to the record movie dialog 2016-12-04 12:51:48 -06:00
adelikat 9ae3916166 Debugger - remove a usage of Global.Emulator and a TODO 2016-12-04 12:40:26 -06:00
adelikat e99bc9ba41 use the Emulator property instead of Global.Emulator in some lua library files 2016-12-04 12:37:29 -06:00
adelikat b11a76f739 MultidiskBundler - add a RequiredService of IEmulator and use that property instead of Global.Emulator 2016-12-04 12:34:37 -06:00
adelikat 5258f9385c Tastudio - use the Emulator property not Global.Emulator, fix another CoreExension method 2016-12-04 12:30:51 -06:00
adelikat 546947041b BasicBot - Remove unnecessary usage of Global.Emulator 2016-12-04 12:23:44 -06:00
adelikat 0af5fb50b1 Refactor some extension methods off IEmulator that inexlicably used Global.Emulator instead of the IEmulator that was passed in 2016-12-04 12:14:16 -06:00
adelikat d95df349a1 use the Emulator property in more places in MainForm, also disable the VS settings menu item if current NES rom is not a VS rom 2016-12-04 11:27:26 -06:00
adelikat 9135aea773 Make a shim property in Mainform as a step towards reducing the use of Globals 2016-12-04 11:19:34 -06:00
adelikat 4ab2fadc93 Remove an unnecessary usage of Global.Emulator in Tastudio 2016-12-04 10:50:58 -06:00
adelikat 78bb41e3cf Mainform - make AV and Screenshot menus dependent on having a VideoProvider, and remove some usages of VideoProviderGlue 2016-12-04 10:50:28 -06:00
adelikat 604ed74ff9 remove some usages of VideoProviderGlue by checking for VideoProvider availability before doing some dependent processes 2016-12-04 10:30:51 -06:00
adelikat 2f375388b5 Tastudio - refactor screenshot code to use a required dependency on VideoProvider instead of using Global.Emulator, also put it on the load event instead of the constructor 2016-12-04 09:20:22 -06:00
adelikat 5665de1797 Intellivision - add a "Fake analog" controller as the default controller for easier binding for casual play, but also leave a boolean option as well for more precise (TAS) control. Add a controller config dialog to select them. 2016-12-03 17:44:25 -06:00
alyosha-tas 3be6c8917c TAStudio fix default window size
Prevents marker and branch bozes from having zero size.
2016-12-03 09:36:35 -05:00
adelikat 323b2c4c8d Advanced Loader - set StartPosition to CenterParent 2016-11-26 15:41:18 -06:00
feos 3b117752cf tastudio: refine autorestore again 2016-11-27 00:28:52 +03:00
feos beb204bb4c tastudio: when new seeking starts, kill the old one 2016-11-26 20:02:54 +03:00
feos 593433106b tastudio: attempt to fix autorestore during analog editing 2016-11-26 19:49:26 +03:00
feos 2f0ccb99f1 tastudio: don't jump to greenzone end when entering analog edit mode 2016-11-26 16:35:14 +03:00
Isotarge 0bf5482af4 Fix typo
Thanks to Keeta for pointing this out
2016-11-23 00:04:49 +10:30
feos f59ebfe126 tastudio: refactor restore logic again, fixes some more bugs
(_autoRestoreFrame completely replaced by LastPositionFrame)
2016-11-21 23:59:12 +03:00
feos 0e9e4cc034 tastudio: fix < button when seeking is paused 2016-11-21 21:19:53 +03:00
feos ef8068daa4 Revert "tastudio: move LastPositionFrame to TasMovie, prepare for another revision"
This reverts commit eea49f1895.
2016-11-21 20:03:56 +03:00
feos eea49f1895 tastudio: move LastPositionFrame to TasMovie, prepare for another revision 2016-11-21 19:29:11 +03:00
feos 05d47a7318 tastudio: make analog hotkeys working, and their names fit in 2016-11-21 18:00:21 +03:00
feos 95dc2fd6b3 tastudio: move arrow keys logic to hotkeys
disallow sending Minus to MainForm
2016-11-20 23:26:13 +03:00
feos acbdfbcec9 tastudio: make analog editing mode expandable along with selection
- apply the changes made using keys to all the analog edited cells
- clamp displayed value if needed the same the resulting value is clamped
2016-11-20 17:16:29 +03:00
adelikat b7a6542fb6 Lua - gui.drawImage(), gui.drawImageRegion() - log an error if image can not be found, instead of throwing an exception 2016-11-19 14:10:17 -06:00
feos a8dde12c1f tastudio:
- set Float type to analog control columns
- set their size taking into account their MaxDigits
- stop displaying neutral analog values

input OSD:
- obtain real neutral analog value the given core uses and hide it, instead of hiding hardcoded zero
2016-11-19 19:31:04 +03:00
feos 3ea3012aa7 tastudio:
- properly setup autoloaded and normally loaded project columns
- actually call the callback that updates scrollbars and other stuff
2016-11-19 00:50:40 +03:00
feos 433d4ad693 tastudio: revive ColumnsChangedCallback, and alarm if it dies again 2016-11-17 21:30:42 +03:00
feos 2a9bd175d8 tastudio: kill zombie denoteStatesWithBGColor and co. in InputRoll, having them in Settings is enough 2016-11-17 20:25:06 +03:00
feos edf21b8bfe fix tastudio crashes when:
- setting 0 space for disk states
- righclicking on selection if a bunch of selected frames contains the last frame
- cutting the last frame
2016-11-17 20:05:41 +03:00
adelikat 30f573729c Use Count not Count() 2016-11-14 15:21:26 -06:00
feos 0b1245d769 tastudio: when loading another project, update column menus
todo: fix autoload
2016-11-14 22:39:58 +03:00
feos 52506433a2 tastudio: don't try to apply ClientSettings (columns) before SyncSettings (amount of players) 2016-11-14 20:13:08 +03:00
adelikat 889feeeeba fix #414 by idiot-proofing the lua console command window, if emu.frameadvance() is called, log a warning instead of blowing up 2016-11-13 11:26:09 -06:00
adelikat ddf23e4c3a Lua console - use string.IsNullOrWhiteSpace when checking the command line box 2016-11-13 11:15:30 -06:00
adelikat be93e78dd5 Intellivision - add .int files to the open file dialog in developer builds 2016-11-13 08:25:19 -06:00
feos 578b688d51 tastudio analog editing: Escape key cancels all changes
also prevent marker set from entering analog mode and releasing the LMB over the frame column (might happen after drag editing)
2016-11-13 16:42:24 +03:00
feos dbc35224e6 tastudio analog editing:
- autorestore after every drag edited change
- increase the mouse move step to 4 from 3
2016-11-13 16:19:46 +03:00
zeromus 595a207c97 add new field to gamedb to specify which core should be used.
allow it to be 'neshawk' or 'quicknes'.

this should only be employed by end-users; we won't make those choices in the gamedb officially.

the quicknes blacklist is still implemented separately.

yeah, that's a lot of prioritization levels.
2016-11-12 19:23:54 -06:00
zeromus c7b639be28 apply ArcadePit idea: Let user change the string in the emulator title bar via a file
(but changed the format of the string to be more generally useful, and changed it to dll/custombuild.txt)
2016-11-12 18:49:03 -06:00
zeromus 0b4fc8b6a5 apply Arcade Pit work: "Extract NesCarts.xml for easier modification" 2016-11-12 18:32:18 -06:00
adelikat e73a66b07e When ram watch is open with a file open, and loading another rom, only keep the ram watch file open if all the domains are compatible, else close it, addresses #285. There is arguably not a black and white expectation in this scenario but I think this is marginally more expected than exceptions and erroneous watch values 2016-11-12 11:46:32 -06:00
adelikat 3d402ee40e Change "Gameboy" to "Game Boy" on a few config dialogs and also change their default location to CenterParent, #411 2016-11-12 11:11:38 -06:00
adelikat 0213755d16 Cheats - when editing a cheat's domain, if the address is out of range, don't update, rather than create a separator, fixes #539 2016-11-12 09:00:36 -06:00
feos 175862a5f3 tastudio analog editing:
- mouse dragging during float edit mode updates the displayed value and fires restore on mouse up
- Enter key exits float edit mode after applying the dragged value, while Escape exits it after ignoring the dragged value (should Escape cancel all changes?)
- currently disabled switch to enter float edit mode by single click
2016-11-12 17:53:15 +03:00
adelikat f760b355e0 In Mainform Core menu - add picker for bsnes profile, fixes #179 2016-11-12 08:42:15 -06:00
feos e2d5a1d390 tastudio analog editing: typing past max digits overwrites existing value
this required a new method in FloatRange class
2016-11-12 15:30:44 +03:00
adelikat c27355169f lua forms - run a checkbox click callback after the event not before, fixes #545 2016-11-11 10:03:13 -06:00
feos 60950f1148 tastudio paste: clipboard input would give an extra empty line after splicing for whatever reason. Iterate thorough one less line. 2016-11-10 00:29:14 +03:00
adelikat 36dcf53cc0 on specialized number boxes, select all text when reseting an empty box to a default value. This fixes #685 2016-11-09 10:19:49 -06:00
adelikat 60f84fa028 Merge pull request #706 from Meerkov/master
Fix Volume Controls
2016-11-08 10:42:27 -06:00
adelikat ec502acd1d Lua - make a call to DrawFinish() when closing the lua console. Fixes endless locked emu surface errors when opening it back up and loading a script that draws 2016-11-08 10:37:59 -06:00
adelikat 8033a8c4fc Fix a null emulator check, fixes dump status icon not updating after a failed rom load 2016-11-07 14:26:02 -06:00
adelikat bb1a3e3221 PrereqsAlert - give a little more vertical space to the general advice box so the user can see the final message (that we will keep nagging them) 2016-11-07 12:20:54 -06:00
adelikat bb8bac3fb3 NesHawk - UI for setting VS dipswitches 2016-11-05 17:32:58 -05:00
adelikat 82fa40dfc8 Quick fix to #722 (I think) 2016-10-31 13:31:48 -05:00
adelikat 8406cec681 Add menu items for VS controls 2016-10-29 21:35:46 -05:00
feos 00d07b8602 tastudio: attempt to fix crash caused by seek progressbar 2016-10-29 16:58:09 +03:00
hegyak f1ddafa6de Add a check for clearing the Gameshark Tool's text boxes. And actually clear both. 2016-10-10 11:13:01 -07:00
feos 9714aa5cc9 tastudio:
- preserve branch text per update (unless default text has changed)
- remove redundant code from paste functions, rely on global clipboard fully with cut/copy too
2016-10-10 19:00:59 +03:00
feos 93f78a69d2 tastudio: show cursor hotkey 2016-10-09 17:14:39 +03:00
feos 0a554a984f tastudio: fix infinite pasting loop 2016-10-09 16:21:01 +03:00
feos f52d8a526b tastudio: global clipboard has preference over internal 2016-10-09 15:51:47 +03:00
adelikat e281950902 Close a lua instance before creating a new one, fixes #455 2016-10-06 15:17:05 -05:00
adelikat ef6c9131c6 Fix behavior when loading a new rom when a cheat is loaded, fixes #550 2016-10-06 13:57:39 -05:00
adelikat db194c8360 Basic Bot - Fix logic for determining the best attempt, no longer thinks every new attempt is better, I think this fixes #603 2016-10-06 12:03:32 -05:00
adelikat 4c140f676e Basic Bot - change dropdown style to DropdownList to avoid empty and invalid choices. Fixes #602 2016-10-06 11:34:34 -05:00
adelikat 2d9fde1bed Basic Bot - update Run button status when loading a bot file 2016-10-06 10:59:57 -05:00