zeromus
|
8479ea8c4c
|
move some savestate-related settings to the newer (?) rewind & states dialog
|
2014-09-29 02:53:52 +00:00 |
adelikat
|
c775cca820
|
Tastudio - when navigating to a "future" frame, don't seek if you didn't need to (can happen when navigating to a marker that is one frame after the inputlog length)
|
2014-09-28 17:34:47 +00:00 |
adelikat
|
a2762d708e
|
Input Roll - oops, update current cell regardless of if the caller has subscribed to the PointedCellChanged event
|
2014-09-28 17:28:57 +00:00 |
adelikat
|
f5a3d28f21
|
Tastudio - fix a problem with stale marker list when restarting a project or loading a new one
|
2014-09-28 17:16:00 +00:00 |
adelikat
|
a71031d6d0
|
fix the same stale memory domain problem from 7909 but in Ram Search
|
2014-09-28 16:51:06 +00:00 |
adelikat
|
f4d3b70469
|
Ram Watch - fix issue with stale memory domains when rebooting a core, some cores were unaffected, cores like atari 2600 were affected by this bug
|
2014-09-28 16:39:53 +00:00 |
adelikat
|
d308a16f8d
|
Tastudio - handle system mismatch error when autoloading
|
2014-09-28 01:05:26 +00:00 |
adelikat
|
da7cb4ec59
|
when loading a movie, gracefully handle a movie/rom system id mismatch
|
2014-09-27 15:49:39 +00:00 |
adelikat
|
ac69e8fcb4
|
Tastudio - when doing a loadstate action, update other tools
|
2014-09-27 15:19:07 +00:00 |
adelikat
|
681b3b570d
|
Movie autoload - don't crash if movie file couldn't be found, fix logic that opens the Open Rom dialog if Autoload rom is not picked, fixes issue 272
|
2014-09-27 15:01:39 +00:00 |
adelikat
|
505a8cd96c
|
TAStudio - edit menu items should also invoke auto-restore
|
2014-09-27 14:37:02 +00:00 |
adelikat
|
25c2507013
|
N64 - change the expansion slot override notion. If a game in the gamdb has the expansion slot override, override the user's choice, but don't change the sync setting (otherwise all games they load will be set to this). In the N64 menu item, show the checked status based on if the core is actively using the expansion slot, not whether the sync setting is set. If the gamedb is overriding the user's choice make it clear by disabling the menu item. This commit message is longer than the changeset itself.
|
2014-09-27 12:56:55 +00:00 |
adelikat
|
e23c5ead86
|
Tastudio - instead of disabling rewind, take it over with IControlMainform
|
2014-09-27 12:19:50 +00:00 |
adelikat
|
d91256ceb9
|
Input Roll - Different highlight color when hovering an emphasized column
|
2014-09-25 18:12:18 +00:00 |
adelikat
|
5660fee947
|
Tastudio - right-click a column to toggle autohold on that button
|
2014-09-25 17:52:21 +00:00 |
adelikat
|
35c147136f
|
InputRoll - tinkering with the VisibleRows calculation, I think this gives more pleasant results
|
2014-09-25 17:24:17 +00:00 |
adelikat
|
4f35614aeb
|
tastudio - another navigation related fix
|
2014-09-25 13:52:25 +00:00 |
adelikat
|
9076a5b486
|
InputRoll - make visible rows one less, partial rows are annoying
|
2014-09-25 13:01:57 +00:00 |
adelikat
|
117add59fb
|
Tastudio - fix project loading
|
2014-09-25 12:28:58 +00:00 |
adelikat
|
8adc241d08
|
Tastudio - fix bug in setting visible frame logic when editing above the current frame
|
2014-09-25 01:38:01 +00:00 |
adelikat
|
e9e9f574da
|
Tastudio - don't navigate to the current frame when editing values
|
2014-09-25 01:26:39 +00:00 |
adelikat
|
88c923c74b
|
InputRoll - convert CellPadding property into CellWidthPadding and CellHeightPadding. Make width 3 by default and height 1 by default
|
2014-09-24 21:10:57 +00:00 |
adelikat
|
624ad32d4e
|
Tastudio - fix some go to frame logic, but probably broke stuff too
|
2014-09-22 23:24:34 +00:00 |
adelikat
|
ea3f86c11e
|
Tastudio - Fix some erroneous StateManager logic
|
2014-09-22 22:52:34 +00:00 |
adelikat
|
7a1fe8d51d
|
lua/tastudio - implement tastudio.islag() and tastudio.hasstate()
|
2014-09-22 21:58:45 +00:00 |
adelikat
|
5ae547d89f
|
Tastudio - change color drawing a bit, don't color differently for whether or not there's a state for that frame, only key off the lag (which will adequately tell you if it is an "emulated" frame or not. In developer builds, color the marker column differently for easier debugging of TasStateManager logic
|
2014-09-22 21:47:07 +00:00 |
adelikat
|
acb0678aa4
|
TAStudio - when starting a new project, start in record mode
|
2014-09-22 17:53:20 +00:00 |
adelikat
|
4d97d062e7
|
TAStudio - On mouse enter of the listview, focus it, should fix right-click + Mousewheel events being lost when clicking something else like a checkbox
|
2014-09-22 17:11:28 +00:00 |
adelikat
|
ef36cb5262
|
InputRoll - fix column cell highlight logic, wasn't calculating height properly
|
2014-09-22 15:49:55 +00:00 |
adelikat
|
45212bf0f2
|
InputRoll - center text in cell
|
2014-09-22 15:35:23 +00:00 |
adelikat
|
fb4b4f4e34
|
Input Roll - take a padding's width off the bottom of the column header
|
2014-09-22 15:33:04 +00:00 |
adelikat
|
52e5286d72
|
Input Roll - fix horizontal scroll bar placement logic
|
2014-09-22 15:19:04 +00:00 |
adelikat
|
a7baed9007
|
InputRoll - don't highlight past RowCount!
|
2014-09-21 16:27:49 +00:00 |
adelikat
|
9603f41769
|
Input Roll - implement shift + clicking, for FullRowSelect only
|
2014-09-21 16:21:10 +00:00 |
adelikat
|
44fe60f253
|
InputRoll - ctrl-click now toggle if clicking an already highlighted row
|
2014-09-21 16:00:42 +00:00 |
adelikat
|
8b212da594
|
tastudio/lua - implement tastudio.getmarker(), tastudio.setmarker(), and tastudio.removemarker()
|
2014-09-21 15:17:29 +00:00 |
adelikat
|
56442d9f8d
|
Fix ToolManager Has<T> function to check if a tool is disposed not just if it is in the tool list
|
2014-09-21 14:58:03 +00:00 |
adelikat
|
538c4632af
|
Add a LuaLibraryAttributes attribute to lua libraries with a Released property, only register libraries that are released except in Developer Builds, set tastudio library Released flag to false
|
2014-09-20 01:00:50 +00:00 |
adelikat
|
ad16be7712
|
Start a tastudio lua library
|
2014-09-19 21:43:16 +00:00 |
adelikat
|
83ab148708
|
Tastudio - fix run away turbo seek, and fix going to the next emulated frame to just emulate a frame rather than loadstate then emulate
|
2014-09-19 21:22:53 +00:00 |
adelikat
|
c18410d4af
|
Tastudio - don't attempt to load the nearest greenzone if there isn't even a single greenzone entry
|
2014-09-19 21:05:48 +00:00 |
adelikat
|
d6859b64a3
|
Tastudio - refactor some context menu logic
|
2014-09-19 20:49:51 +00:00 |
adelikat
|
10a8b9a26c
|
Tastudio - calculate rowcount even during fast update, prevents exceptions when turbo seeking
|
2014-09-19 20:40:40 +00:00 |
adelikat
|
5ba9717445
|
Tastudio - when clicking the frame column header, add a marker
|
2014-09-19 01:15:14 +00:00 |
hegyak
|
77ee19e5cd
|
Updated the ProfileConfig.Designer.cs to have a more accurate description of N64 TAS.
|
2014-09-19 00:55:01 +00:00 |
zeromus
|
d049821426
|
fix junk in window title, broken in r7826 by yours truly
|
2014-09-19 00:15:27 +00:00 |
adelikat
|
b2debb7fec
|
Tastudio - handle the edge case of loading a movie with no inputlog, and remove a hack
|
2014-09-18 22:11:37 +00:00 |
adelikat
|
ff0cbcadc2
|
Tastudio - fix an exception when painting on the last frame
|
2014-09-18 21:56:13 +00:00 |
hegyak
|
7629df2892
|
Make the Profile for N64 TAS option have some text.
|
2014-09-18 13:54:16 +00:00 |
adelikat
|
39fd62c8de
|
Tastudio - a hack for now
|
2014-09-18 01:19:40 +00:00 |
adelikat
|
4d08822425
|
Tastudio - pad frame column based on input log length
|
2014-09-18 00:51:16 +00:00 |
adelikat
|
acacb8e126
|
InputRoll - another tweak to icon positioning
|
2014-09-18 00:35:36 +00:00 |
zeromus
|
a32b5faf95
|
add AlphaBlend to GDIRenderer
|
2014-09-18 00:31:32 +00:00 |
adelikat
|
1bf77201d1
|
Tastudio - adjust marker view column widths, and a bit of code cleanup there
|
2014-09-18 00:23:40 +00:00 |
adelikat
|
fa8c0a6c14
|
InputRoll - slight tweak to icon positioning
|
2014-09-18 00:14:06 +00:00 |
adelikat
|
f78e4bb1b2
|
Tastudio - tweak logic for determining which frame should be visible
|
2014-09-17 23:51:16 +00:00 |
adelikat
|
d1d414d10e
|
Input Roll - tweak how visible rows are calculated
|
2014-09-17 23:31:59 +00:00 |
adelikat
|
72842619ed
|
a tweak to last commit
|
2014-09-16 23:26:17 +00:00 |
adelikat
|
64706e2a9e
|
Tastudio - fix up how the winform text property is generated
|
2014-09-16 23:25:08 +00:00 |
adelikat
|
cee8c0dcb9
|
Input Roll - fix vertical scrollbar placement logic
|
2014-09-16 20:54:18 +00:00 |
adelikat
|
39b7b1c1fc
|
Tastudio - green marker icon logic
|
2014-09-16 19:20:19 +00:00 |
goyuken
|
28a37a57da
|
lynx mah boi https://www.youtube.com/watch?v=bNpLXo55yfw
|
2014-09-15 20:12:11 +00:00 |
adelikat
|
53d45ff184
|
when skipping lag frames with start paused on, don't emulate to the first non-lag frame
|
2014-09-14 15:29:28 +00:00 |
zeromus
|
7e3144fd07
|
support custom AR and display client size while resizing. fixes Issue #251 .
|
2014-09-14 00:51:30 +00:00 |
zeromus
|
7fea5f8543
|
fix problems with stale memorydomains in hex editor. fixes issue #262
|
2014-09-13 20:37:14 +00:00 |
scepheo
|
b076603a1e
|
HexEditor highlighting now works mostly correctly.
|
2014-09-13 16:18:36 +00:00 |
scepheo
|
dceb292618
|
Attempting to fix the HexEditor interface, take 2.
|
2014-09-13 15:39:18 +00:00 |
scepheo
|
2c4bb6044e
|
Attempt to fix the HexEditor highlight code.
|
2014-09-13 14:50:58 +00:00 |
adelikat
|
1693a2a1ed
|
Cheats dialog - default to System Bus domain
|
2014-09-13 14:21:08 +00:00 |
adelikat
|
de09aadc0e
|
Hex Editor - dirty hack to prevent scrollbar value from being -1, why is it being -1 in the first place? meh
|
2014-09-13 13:50:29 +00:00 |
adelikat
|
1efaa896bc
|
Add a N64 TAS profile in the profile config, has identical settings to TAS but also the Frame Advance skips Lag Frames option set to true
|
2014-09-13 01:21:55 +00:00 |
zeromus
|
c36667ddb5
|
hexeditor: support 32bit systembus domain. only lightly tested.
|
2014-09-11 21:55:38 +00:00 |
adelikat
|
a9bb4162fd
|
Ram Search - when deciding to disable domains, take the special meaning of Size 0 into account
|
2014-09-11 21:50:06 +00:00 |
zeromus
|
87e9d235f6
|
make some effort to support memdomain of full 32bits size, and use it for n64 system bus. make sure to check that its disabled in ramsearch engine and in hex editor. we could probably fix it to work in hex editor later.
|
2014-09-09 21:34:41 +00:00 |
zeromus
|
832ed0e5e3
|
add jabo permission in a new legal notes section of aboutbox which currently contains only that (it was really hard to add new stuff to the cores info list, but that would be a better place to put it later...)
|
2014-09-07 03:56:16 +00:00 |
pjgat09
|
181313cdf9
|
N64: Removed checks to see if the correct jabo dll was present
|
2014-09-07 03:13:53 +00:00 |
adelikat
|
afdfe11c7e
|
lua - forms.label - add an optional fixedwidth font param
|
2014-09-07 02:42:44 +00:00 |
adelikat
|
1f69cdda9e
|
oops, forgot a !
|
2014-09-06 23:55:53 +00:00 |
adelikat
|
88daf797db
|
N64hawk - Expansion slot toggle, expansion being off by default, note: this is a sync setting
|
2014-09-06 23:03:34 +00:00 |
goyuken
|
53ccb63e18
|
fix typo
|
2014-09-06 15:17:22 +00:00 |
adelikat
|
1f7ad013cb
|
Speedup/Slowdown hotkeys - add a 300% increment, also add 6400% since these days quicknes plus a good cpu can get greater than 3200% speed
|
2014-09-05 20:37:56 +00:00 |
adelikat
|
5beffa156a
|
Tastudio - lots of icons!
|
2014-09-04 22:03:22 +00:00 |
adelikat
|
33de5d4bd9
|
InputRoll - support a QueryItemIcon callback, and wire it up to Tastudio's current frame marker, needs to be cleaned up
|
2014-09-03 03:16:16 +00:00 |
adelikat
|
eebe877d28
|
InputRoll - remove testing code
|
2014-09-03 02:57:39 +00:00 |
zeromus
|
8011de9c39
|
draw gdi bitmaps
|
2014-09-03 02:52:46 +00:00 |
adelikat
|
21404611ab
|
GDI Renderer - very bad attempt to start bitmap support
|
2014-09-03 02:24:13 +00:00 |
adelikat
|
c84d8ec93c
|
Add some icons for tastudio that we will eventually want to use
|
2014-09-03 01:22:57 +00:00 |
zeromus
|
98087fe9ea
|
make note of accuracy core not being supported (and disable it) in snes options
|
2014-09-02 05:00:12 +00:00 |
goyuken
|
8634d52bed
|
remove the dummymemorydomainlist as its not needed anymore (if a core has no memory domains, it simply doesn't have the interface)
|
2014-09-01 21:09:25 +00:00 |
kylelyk
|
3dc88b817a
|
More drawing cleanup in InputRoll and many little bugs with scrolling.
|
2014-09-01 20:34:10 +00:00 |
adelikat
|
d003be9cda
|
remove some todos, I decided not to do any of them, it is too pedantic to do them
|
2014-09-01 19:07:05 +00:00 |
adelikat
|
5ba74c631c
|
Remove MemoryDomains from IEmulator into a new Interface, IMemoryDomains, Add this interface to existing cores, except null emulator (and removed memory domain related code from it). Refactored EmuHawk for ram tools to use an instance of IMemoryDomains rather than IEmulator, don't expose ram tools unless the core implements IMemoryDomains. Still a few misc todos, and probably some cleanup
|
2014-09-01 18:43:41 +00:00 |
kylelyk
|
5b8898e1d8
|
Fixed bug with selection drawing, added ability to specify max characters in every "column" in Horizontal Orientation, moved toggling of InputRoll orientation to TAStudio.
|
2014-09-01 15:35:48 +00:00 |
kylelyk
|
b5af69a7c5
|
Fixed small bug introduced from last commit, added a different cursor for Horizontal Orientation.
|
2014-09-01 00:45:58 +00:00 |
kylelyk
|
cdbb1bc13c
|
Added helper function to convert from PixelsToRows and vice versa, helper properties for column header dimensions, ability to have different size column headers in vertical and a pre-scaled column width in horizontal orientation.
|
2014-08-31 23:03:59 +00:00 |
adelikat
|
11691cd690
|
GDIRenderer - remove some todos that were done
|
2014-08-31 18:19:26 +00:00 |
kylelyk
|
8edbc8bfe1
|
TAStudio: Fixed double middle/right click creating new marker. Fixed selected row not displaying properly.
|
2014-08-31 18:06:31 +00:00 |
adelikat
|
9534384e3d
|
input roll - fix vertical padding in vertical mode
|
2014-08-31 17:22:53 +00:00 |
adelikat
|
f5059bf53c
|
Tastudio - fix a null reference exception
|
2014-08-31 17:15:21 +00:00 |
kylelyk
|
1b6d873fb1
|
VScrollbar in InputRoll now uses pixels. Various bugs with vertical scrolling.
|
2014-08-31 17:11:47 +00:00 |
adelikat
|
3c23c5028d
|
Tastudio - go to frame stuff
|
2014-08-31 16:51:19 +00:00 |
adelikat
|
907ab29aaa
|
Tastudio - fix exception when attempting to scroll before frame 0
|
2014-08-31 16:07:11 +00:00 |
kylelyk
|
69e9bc22d2
|
More graphics fixes for InputRoll and overhauled how scrollbars are maintained and calculated. VScrollbar is still in rows for now.
|
2014-08-31 15:40:02 +00:00 |
adelikat
|
7a720a63b1
|
Tastudio - fix backwards lag background color logic
|
2014-08-31 14:58:44 +00:00 |
adelikat
|
0a6cda6fe2
|
Tastudio - refreshing after some calls that virtuallstiview would have automatically refreshed
|
2014-08-31 13:12:18 +00:00 |
adelikat
|
8c68fe6d83
|
Play movie - stop on frame textbox - change max length from 3 to 8
|
2014-08-31 01:46:43 +00:00 |
kylelyk
|
d2eb036b90
|
Refactored a lot of InputRoll, started the foundation of changing orientation behavior, horizontal scrollbar now works completely. Have not tested horizontal orientation (not until vscrollbar is in pixels and switching between orientations is tested).
|
2014-08-30 18:42:14 +00:00 |
adelikat
|
21ab01817f
|
Tastudio - some improvements to go to frame logic, to deal with gaps being in the greenzone, still some bugs though, certainly
|
2014-08-30 00:03:33 +00:00 |
adelikat
|
17f109905b
|
TAStudio - some minor designer stuff
|
2014-08-29 23:48:10 +00:00 |
adelikat
|
f456fea9be
|
TAStudio - fix selection via frame column dragging
|
2014-08-29 18:02:23 +00:00 |
adelikat
|
15ba976416
|
Input Roll - move selection logic from Mouse click to Mouse down
|
2014-08-29 17:42:07 +00:00 |
adelikat
|
32795e1364
|
Input Roll - mouse wheel scrolling
|
2014-08-29 15:53:59 +00:00 |
adelikat
|
1c89ba9ec5
|
TAstudio - a better place to put autorestore logic, still a lot of brokenness though
|
2014-08-29 15:27:51 +00:00 |
adelikat
|
ae45a8452b
|
Input roll - a couple of small tweaks
|
2014-08-29 14:49:36 +00:00 |
adelikat
|
e46a8a4286
|
InputRoll - don't draw a string from the text callback, if it is empty
|
2014-08-29 14:30:52 +00:00 |
adelikat
|
c7949501b2
|
Tastudio - proof of concept for cachine the input state during a screen refresh. A huge speed up here, about 400-500%. Implementation is a bit sloppy but works
|
2014-08-29 02:58:52 +00:00 |
adelikat
|
c033b26ad0
|
TasMovie - don't create a Bk2MnemonicConstants object everytime a display value is requested, gives a modest speed up to tastudio performance
|
2014-08-29 01:59:08 +00:00 |
adelikat
|
d7f9b2ccd7
|
Tastudio - switch to record mode when opening tastudio with a movie loaded, fixes bugs related to the movie being set to inactive in this scenario
|
2014-08-29 01:14:26 +00:00 |
adelikat
|
a86897e5ba
|
TAStudio - Fix InputRoll background callback logic, fix marker list background drawing logic
|
2014-08-29 00:04:42 +00:00 |
hegyak
|
d38ca10cf6
|
Change Mupen Syle Lag to Non-VI Lag Frames.
|
2014-08-28 01:28:59 +00:00 |
adelikat
|
e11cc198a9
|
Double the speed of InputRoll when scrollbars are visible
|
2014-08-27 22:33:27 +00:00 |
adelikat
|
6437203236
|
Tastudio - Fix autoload
|
2014-08-27 21:18:53 +00:00 |
hegyak
|
e65e9d8a22
|
Corrected System Menu from staying after a failure involving BIOS/Firmware.
|
2014-08-27 18:15:02 +00:00 |
goyuken
|
13510e8213
|
fix deterministic flag not being set for movie recording.
|
2014-08-27 05:52:35 +00:00 |
hegyak
|
b808cc762e
|
Merge .GBA Extension changes form Branches/Release to Trunk
|
2014-08-27 01:54:39 +00:00 |
adelikat
|
39526d3eb7
|
Make jabo available in non-developer mode
|
2014-08-24 17:25:39 +00:00 |
goyuken
|
e865599ef6
|
gba gpu view: a bits of cleanup
|
2014-08-24 16:39:16 +00:00 |
kylelyk
|
4455d5deac
|
Editing Markers now is managed by TasMovie as a change to the movie file. Fixed bugs to do with adding and deleting markers.
|
2014-08-24 14:41:56 +00:00 |
adelikat
|
db3192b727
|
Tastudio - fix background color
|
2014-08-24 14:31:25 +00:00 |
adelikat
|
4196e03b58
|
InputRoll - fix LastVisibleIndex setter (tastudio now scrolls as it records)
|
2014-08-24 14:25:45 +00:00 |
kylelyk
|
72eee2cc05
|
TasView and MarkerView are now completely set up at runtime and display properly.
|
2014-08-23 23:40:01 +00:00 |
adelikat
|
338dc124bd
|
Input Roll - implement the gridlines property
|
2014-08-23 23:03:19 +00:00 |
kylelyk
|
2409d03974
|
Fixed TasMovie not loading on TAStudio startup.
|
2014-08-23 20:17:06 +00:00 |
adelikat
|
f28f47b941
|
replace the marker list with an input roll instead of virtuallistview, part of this commit was loosing the item active event, it needs to be replaced with a double click event
|
2014-08-23 19:01:47 +00:00 |
kylelyk
|
b66db36046
|
Dialog Title now has a asterisk at the end if the movie has pending changes to be saved. Added UI functionality for Auto-pause At End of Movie; does work yet.
|
2014-08-23 18:02:02 +00:00 |
adelikat
|
3e80e59f2d
|
TAStudio - rip out uneeded stuff
|
2014-08-23 16:00:56 +00:00 |
adelikat
|
0893daff71
|
Remove TasStudioExperiement dialog
|
2014-08-23 15:49:08 +00:00 |
adelikat
|
ed26abd944
|
Drop int input roll onto tastudio, this causes countless regressions, and possibly crashes, but yeah
|
2014-08-23 15:19:48 +00:00 |
adelikat
|
e4937563f6
|
InputRoll - temporarily add ensureVisible with an implementation for legacy support for now
|
2014-08-23 14:49:01 +00:00 |
adelikat
|
c61e200161
|
InputRoll - Rip out a debug property in favor of a real one
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2014-08-23 14:39:16 +00:00 |
adelikat
|
b657268b35
|
Ditto
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2014-08-23 14:36:55 +00:00 |
adelikat
|
982d134cd2
|
More stuff for input roll and other tinkerings in preparation for obsoleting TasView
|
2014-08-23 14:30:12 +00:00 |
adelikat
|
bb35df0a5d
|
Input Roll - more properties and stuff
|
2014-08-23 13:50:47 +00:00 |
adelikat
|
e2ffd4c175
|
Input Roll - expose a Columns property
|
2014-08-23 13:19:48 +00:00 |
adelikat
|
a381fcf349
|
Some renaming of stuff in preparation for obsoleting TasView
|
2014-08-23 13:14:25 +00:00 |
adelikat
|
d258733570
|
InputRoll - some more properties that will be needed
|
2014-08-23 13:05:28 +00:00 |
adelikat
|
72f58bc69d
|
Input Roll - horizontal scrolling in Horizontal Orientation
|
2014-08-23 12:30:21 +00:00 |
kylelyk
|
5ed74d0188
|
Set Markers and Remove Markers ContextMenuItems are now working. If multiple rows are selected, the new marker dialog will come up for each row. The option to remove markers is disabled if selected rows do not contain at least one marker.
|
2014-08-23 02:51:52 +00:00 |
kylelyk
|
6fa3cf4d28
|
Inserting frames in TAStudio now inserts before FirstSelectedIndex like FCEUX and most other programs with insertion options.
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2014-08-23 02:06:56 +00:00 |
kylelyk
|
25b512a9c7
|
Quick add to subversion.
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2014-08-23 01:28:04 +00:00 |
adelikat
|
56384da18b
|
Front end for the Link Cable status bar icon
|
2014-08-23 01:18:59 +00:00 |
kylelyk
|
7b03f11091
|
Added RightClickMenu ContextMenuStrip to TAStudio, enabled all but three options which need to be implemented in code. Fixed a couple of short key combinations not working.
|
2014-08-23 01:18:05 +00:00 |
kylelyk
|
92bdba7938
|
GreenzoneSettings.MaxStatesInCapacity is now updated at dialog load and is a integer instead of a decimal.
|
2014-08-22 17:04:31 +00:00 |
kylelyk
|
af837640b4
|
Fixed GoToFrame with frame = 1. Added color constants for invalid greenzone and lagzone.
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2014-08-22 16:05:06 +00:00 |
kylelyk
|
b2c3530164
|
AutoRestoreLastPosition now works.
|
2014-08-22 14:42:31 +00:00 |
kylelyk
|
491d0588e4
|
Modified Add/Edit Marker Dialog so that if the marker is already present, the initial text matches the label of the marker.
|
2014-08-22 03:59:12 +00:00 |
kylelyk
|
17489f6175
|
Added Name property to Bk2Movie, fixed off-by-one in greenzone truncation, TAStudio displays name of movie in dialog title.
|
2014-08-22 02:56:27 +00:00 |
adelikat
|
885757c17d
|
Input Roll - vertical scrolling, still todo: horizontal, and horizontal orientation
|
2014-08-22 00:39:56 +00:00 |
kylelyk
|
9bcb5f835a
|
Fixed unable to edit subtitles while TAStudio is open.
|
2014-08-22 00:31:41 +00:00 |
kylelyk
|
464cde5efa
|
Fixed crash on copy rows in TAStudio. Replaced spaces with tabs in previous commits.
|
2014-08-21 22:53:03 +00:00 |
adelikat
|
86b1e2ed6d
|
InputRoll - scrollbar stuff
|
2014-08-21 21:09:21 +00:00 |
kylelyk
|
978ff6eb9d
|
Fixed status splicer not displaying correct number of rows selected when shift-clicking.
|
2014-08-21 18:18:36 +00:00 |
kylelyk
|
b76edcd6e8
|
Fixed not going to correct frame when clicking in Marker Column in TAStudio.
|
2014-08-20 19:52:01 +00:00 |
adelikat
|
a6c87a7262
|
TAstudio - no stack overflow in some (or all) situations related to closing
|
2014-08-19 23:56:33 +00:00 |
kylelyk
|
321c8c64bf
|
Added documentation to IControlMainForm, renamed a few variables, moved IControlMainForm related code in MainForm to the same region.
|
2014-08-19 19:24:17 +00:00 |
adelikat
|
c0a124ecbb
|
TAstudio - take charge of stopping a movie, fixes stack overflow on close?
|
2014-08-19 15:44:33 +00:00 |
adelikat
|
a57750f6ce
|
Call UpdateStatusSlots from SetMainFormMovieInfo since slots change too when a movie status changes
|
2014-08-19 15:42:37 +00:00 |
adelikat
|
d04d32d647
|
Input Roll - various things
|
2014-08-19 00:37:38 +00:00 |
adelikat
|
1e64adb6af
|
InputRoll - Column change callback
|
2014-08-18 23:50:50 +00:00 |
adelikat
|
8c7fc8ffd9
|
Input Roll - progress on scroll bars
|
2014-08-18 21:38:02 +00:00 |
goyuken
|
e09e10d90c
|
don't crash when fail to save state due to IOException
|
2014-08-18 18:06:15 +00:00 |
goyuken
|
a1df2f1cd0
|
pinvoking enums is safe and fun
|
2014-08-18 06:50:12 +00:00 |
adelikat
|
c9645858da
|
fix to last commit for transparent text bg
|
2014-08-18 00:57:08 +00:00 |
zeromus
|
5edcb0ff14
|
|
2014-08-18 00:48:11 +00:00 |
adelikat
|
7ffeeb7af2
|
InputRoll - proof of concept for bitmap drawing
|
2014-08-18 00:23:09 +00:00 |
adelikat
|
c7b41cb18b
|
Lock down record and play movie hotkeys if a movie is active
|
2014-08-17 20:20:20 +00:00 |
goyuken
|
9c24c180f2
|
vbanext: support GPU VIEW. it should still work in meteor...
|
2014-08-17 19:02:10 +00:00 |
pjgat09
|
fdb2e5a838
|
N64: Fixing the gamedb for jabo
|
2014-08-17 18:07:02 +00:00 |
adelikat
|
0a608edd07
|
some renaming and cleanup of the Multitrack object
|
2014-08-17 15:04:23 +00:00 |
scepheo
|
0f1ead706b
|
Refactored srt exporting to have less logic client side and implemented color.
|
2014-08-17 11:36:37 +00:00 |
scepheo
|
6ba7212f43
|
Added "Export to SubRip" button to the subtitle edit dialog.
|
2014-08-16 23:40:33 +00:00 |
adelikat
|
fe09023ef6
|
When closing the lua console - clear the lua surface
|
2014-08-16 20:09:57 +00:00 |
goyuken
|
5db099ec8f
|
|
2014-08-16 16:31:59 +00:00 |
adelikat
|
69eea53c6e
|
Controller Config - only show the analog tab if there is any thing in it
|
2014-08-16 16:12:22 +00:00 |
adelikat
|
3880c45398
|
Fixing Recording from "now", for the 500th time
|
2014-08-16 15:01:53 +00:00 |
adelikat
|
3303652d99
|
On loadstate clear "button start" values in the autofire logic
|
2014-08-16 14:33:09 +00:00 |
adelikat
|
0fd05b4800
|
HexEditor -> Hex Editor
|
2014-08-16 03:53:50 +00:00 |
adelikat
|
76c63ed5c6
|
input roll - stuff
|
2014-08-15 00:42:03 +00:00 |
adelikat
|
813d1b1669
|
Input Roll - FullRowSelect and MultiSelect properties, SelectedIndexChanged event
|
2014-08-14 23:10:56 +00:00 |
adelikat
|
53a765ec7c
|
InputRoll - Selection drawing and click and ctrl-click logic
|
2014-08-14 22:48:59 +00:00 |
goyuken
|
6476d80fb1
|
gba: more saveram connection
|
2014-08-14 21:19:54 +00:00 |
zeromus
|
dd8638ba06
|
improved life cycle management of picturebox images (dont we have some direct substitute for picturebox which doesnt suck so much?)
|
2014-08-14 15:51:49 +00:00 |
zeromus
|
8e50487695
|
build luainterface.dll into the references folder, like other more modern things.
|
2014-08-14 01:07:26 +00:00 |
goyuken
|
b8472ea760
|
gba stuff
|
2014-08-13 20:33:59 +00:00 |
hegyak
|
e02a0ebf9d
|
Correct the Dual Gameboy XML creator to use the Global ROM path instead of Gameboy's pallet folder.
|
2014-08-13 19:09:15 +00:00 |
goyuken
|
f0c8bd3842
|
IEmulator: clarify naming and implementations so it's clear that CloneSaveRam() always returns a clone that you can do whatever you want with (but won't modify the underlying)
|
2014-08-13 17:52:13 +00:00 |
gochaism
|
d729403cca
|
Changed the timing of merging Lua input to controllers. Now joypad.set stops altering autohold/autofire buttons.
|
2014-08-12 23:55:03 +00:00 |
adelikat
|
2f9c33386e
|
Input Roll - small progress on item selection
|
2014-08-12 11:07:21 +00:00 |
goyuken
|
b29f9e5be1
|
GBA: add gamedb. besides hash identification, this includes the data that various vba variants put in a "vba-over.ini" file (will be hooked up to core soon
|
2014-08-11 15:29:53 +00:00 |
adelikat
|
0be92800fd
|
Input Roll - small commit, nothing too useful
|
2014-08-11 11:11:51 +00:00 |
adelikat
|
2c0052ee20
|
Input Roll - implement column click event
|
2014-08-11 01:49:45 +00:00 |
adelikat
|
d12938bf33
|
Input Roll - column highlighting
|
2014-08-11 01:23:53 +00:00 |
adelikat
|
930b0b8198
|
Input Roll - implement the UseCustomBackGround property and add some designer ignore attributes
|
2014-08-11 00:24:38 +00:00 |
adelikat
|
3e9d5533e1
|
Rename GDITextRenderer to GDIRenderer, Input Roll - implement the Background color callback
|
2014-08-11 00:08:16 +00:00 |
adelikat
|
84e1f057fb
|
InputRoll - Remove an uneeded fill rect
|
2014-08-10 22:35:47 +00:00 |
adelikat
|
b5638798b2
|
A round of code cleanup on InputRoll and GDI Renderer
|
2014-08-10 22:23:14 +00:00 |
goyuken
|
28b26fadcc
|
add a "defaults" button to the generic core config dialog, used by wonderswan, genesis, saturn, and 2600
|
2014-08-10 22:01:17 +00:00 |
adelikat
|
7f053fc007
|
Input Roll - simpler and more efficient code, with a decent speedup
|
2014-08-10 21:35:17 +00:00 |
zeromus
|
a4988cca22
|
cleanup some GDI object lifecycle stuff
|
2014-08-10 18:49:17 +00:00 |
adelikat
|
c16a4fefc6
|
Input Roll - track current cell information, including a cell changed event handler
|
2014-08-10 15:57:59 +00:00 |
adelikat
|
85d0f29ed2
|
Input troll - refresh on orientation change
|
2014-08-10 14:25:59 +00:00 |
adelikat
|
248b858978
|
Input Roll - text drawing in horizontal orientation
|
2014-08-10 13:21:26 +00:00 |
adelikat
|
cb23aaeaa2
|
Input Roll - cache brushes instead of creating and deleting
|
2014-08-09 22:01:00 +00:00 |
adelikat
|
9592f4dacf
|
Input Roll - delete brushes before creating new ones
|
2014-08-09 21:37:54 +00:00 |
adelikat
|
2c504cff7b
|
Input Roll - stuff, and a ram Watch performance test set up in the TastudioExperiment object
|
2014-08-09 21:27:05 +00:00 |
adelikat
|
51210b643d
|
Input Roll - better releasing of the hdc, fixes buginess and improves performance, also properly dispose on close
|
2014-08-09 17:15:05 +00:00 |
adelikat
|
0a0c75fb16
|
Input Roll - fix text background
|
2014-08-09 16:55:03 +00:00 |
pasky1382
|
f074bfbb33
|
Made the scanline intensity display the %.
|
2014-08-09 16:54:56 +00:00 |
adelikat
|
4b152770a4
|
Input roll - fix up HDC handling and a few other things
|
2014-08-09 16:50:38 +00:00 |
adelikat
|
0b9bb8095c
|
Input Roll - grid lines
|
2014-08-09 16:11:25 +00:00 |
adelikat
|
bf75e6195f
|
input roll - misc cleanup
|
2014-08-09 13:13:24 +00:00 |
adelikat
|
1d29c7e281
|
Input roll - some tinkering
|
2014-08-08 18:30:57 +00:00 |
adelikat
|
97b40bc020
|
input roll - speed up some stuff
|
2014-08-08 13:42:05 +00:00 |
adelikat
|
830a785545
|
Input roll - simplify a few things
|
2014-08-08 13:36:37 +00:00 |
adelikat
|
775b922b6f
|
Input Roll - column drawing, but bad
|
2014-08-08 02:09:59 +00:00 |
adelikat
|
3d43450bb0
|
Input Roll - stuff
|
2014-08-07 23:52:19 +00:00 |
adelikat
|
4475f5a9fc
|
Progress on Input roll
|
2014-08-07 23:10:41 +00:00 |
hegyak
|
42caa87c67
|
Correct Error with RAMWatch and seperatorToolStripButton. Also unified all RamWatch internal button names.
|
2014-08-07 22:48:10 +00:00 |
adelikat
|
88b6699713
|
Input roll fix crashing on paint and in the designer, the widget now draws a white background, woo!
|
2014-08-07 21:52:22 +00:00 |
adelikat
|
480520ff6f
|
Input Roll - some more progress
|
2014-08-07 18:32:09 +00:00 |
adelikat
|
1d38157a21
|
Input roll - stub out some things, nothing is wired up yet
|
2014-08-07 14:55:55 +00:00 |
pjgat09
|
ad66bc4f30
|
N64: Merged jabo's settings from PJ64's RDB into our gamedb. Tweaked the plugin settings screen to use those settings.
|
2014-08-07 02:48:01 +00:00 |
adelikat
|
86ed925cc7
|
N64 plugin config - finish up jabo settings
|
2014-08-07 01:17:14 +00:00 |
goyuken
|
3e3a885bd6
|
GB prefs UI: fix small bug in the getdefaults button
|
2014-08-06 14:52:27 +00:00 |
adelikat
|
0b81b6f773
|
start an experimental new widget intended for tastudio, doesn't do anything now but load and do nothing
|
2014-08-06 01:32:27 +00:00 |
goyuken
|
0a7803c547
|
gb and dgb config UI: when movie is not active, be smart and don't commit syncsettings if they weren't touched
|
2014-08-06 01:06:52 +00:00 |
goyuken
|
09ca43328d
|
generic core config - block making syncsettings changes when movies are active. other core config UIs to follow
|
2014-08-06 00:51:23 +00:00 |
adelikat
|
3d14177877
|
GB settings - diable Property Grid if a movie is active
|
2014-08-06 00:40:20 +00:00 |
adelikat
|
572ad8f6ab
|
another fix to the nes nametable viewer - I moved the location of a widget somehow
|
2014-08-05 02:31:41 +00:00 |
adelikat
|
7efc567519
|
Revert nes nametable viewer hijacking
|
2014-08-05 02:26:30 +00:00 |
zeromus
|
d5d2c87d68
|
butcher rendering performance test for more speed
|
2014-08-05 01:03:16 +00:00 |
adelikat
|
35d31c418b
|
Temporarily hijack the NES nametable viewer for a gdi experiment
|
2014-08-05 00:18:55 +00:00 |
zeromus
|
d5c4787792
|
dont crash when organizing firmware
|
2014-08-03 22:38:27 +00:00 |
goyuken
|
768c2762a5
|
cleanup
|
2014-08-03 22:05:32 +00:00 |
adelikat
|
41ee6bf199
|
When saving N64 plugins, reduce the number of times it shows the message "A core reboot is needed" from 3 to 2. A 50% reduction in redundancy!
|
2014-08-03 18:29:18 +00:00 |
adelikat
|
b1cd40f276
|
N64 plugin config - Jabo - add per game settings logic and the Direct3D clear mode per game option, still todo: resolution width/height
|
2014-08-03 17:50:56 +00:00 |
adelikat
|
5908c0ab12
|
add Jabo settings to N64 plugin config, for non-game specific settings
|
2014-08-03 16:14:47 +00:00 |
adelikat
|
d047e1f45c
|
I'm picky about namespaces
|
2014-08-03 13:51:40 +00:00 |
adelikat
|
da3f9db018
|
Make mupen-style lag a setting not a sync-setting
|
2014-08-03 13:06:53 +00:00 |
zeromus
|
532cd76af0
|
round 2: superior jabo dll handling through shared code, and fix major bug in previous version which made dlls fail to get located sometimes
|
2014-08-03 05:09:28 +00:00 |