Commit Graph

1633 Commits

Author SHA1 Message Date
adelikat 865795049b Break off saveram methods from IEmulator into a separate ISaveRam interface. Remove the setter for SaveRamModified (every single core was throwing an error on this, and no client code was using it). Remove these methods from cores that don't actually implement this interface 2014-11-30 15:22:08 +00:00
adelikat e1a90430ea refactor MainForm.cs SaveStateAs() to use object initializer syntax 2014-11-30 14:21:11 +00:00
adelikat 4681fef0c2 Add an IsNull() extension method to IEmulator (checks for null and if NullEmulator) and replace EmuHawk NullEmulator checks with this method instead 2014-11-30 14:18:44 +00:00
goyuken ff54192fdc fix missing movie extension for game names that have a . at Length-4 2014-11-30 04:02:31 +00:00
goyuken 8271da0855 fix crash trying to use snes bg hotkeys when snes is not loaded 2014-11-29 21:06:15 +00:00
goyuken b21cfdd927 ward off possible bugs 2014-11-29 19:36:11 +00:00
goyuken 0b16e36776 fix issue 330 2014-11-29 18:57:57 +00:00
adelikat a26e36719a Don't allow drag and drop of a movie file if a movie is already active 2014-11-29 00:59:14 +00:00
adelikat 96b626434f Lua Console - on drag and drop, don't be case sensitive with the file extension 2014-11-26 17:42:30 +00:00
zeromus 16896dc858 use nearest neighbor filtering when resizing an avi dump without padding, instead of bilinear. 2014-11-25 19:34:27 +00:00
adelikat bded999177 Create a FeatureNotImplemented attribute, the intend of which is to apply to any unimplemented method of an ICoreService method/property, set some methods in Intellivision to this, and have CoreFeatureAnalysis look for the presence of this attribute and report unimplemented properties/methods 2014-11-24 00:38:29 +00:00
adelikat 56d425d49f Core Features form - show icons based on completeness 2014-11-23 23:35:00 +00:00
adelikat ada9ca6fb9 Core Features dialog - properly determine if a core is ISettable, don't add properties and fields if the interface isn't implemented anyway 2014-11-23 22:04:34 +00:00
adelikat 189de87e8e Start a core features dialog in Help, only visible in developer mode (currently). Uses reflection to see what ICoreService implementations are implemented by which cores 2014-11-23 21:46:28 +00:00
adelikat e6e2972e3d Make IMemoryDomains inherit IEmulator and simplify some code slightly as a result 2014-11-23 16:03:04 +00:00
adelikat 584b5feaa3 Tastudio - properly load a file on drag and drop 2014-11-22 15:19:32 +00:00
adelikat 7de427fb3c Tastudio - fix exception on load in relase builds 2014-11-22 15:09:01 +00:00
hegyak 0d8e111c55 Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx 2014-11-21 04:19:01 +00:00
adelikat d64be5ed76 SystemID is Lynx not LYNX, cuz I said so 2014-11-21 01:32:15 +00:00
hegyak fa5c614641 Added schema/LynxSchema.cs 2014-11-20 17:45:44 +00:00
hegyak a3f8d4bac8 Changed defctrl.json to support Lynx's Pause Button. Apparently that is an important button. 2014-11-20 16:54:06 +00:00
hegyak 92de71a0c6 Restore missing 7Z.dlll File and missing Global.cs
Sorry about removing them.
2014-11-20 15:35:27 +00:00
adelikat 5a893c1a43 Tastudio - don't expose Rotate menu item for non-developer builds since it is not ready. A pro would get around this 2014-11-19 23:21:08 +00:00
adelikat d7596684c2 Lua - Expose tastudio library in non-developer builds 2014-11-19 16:17:40 +00:00
adelikat 5a6c2adb0b Tastudio - expose in release builds and mark it as beta in the title 2014-11-19 16:12:59 +00:00
adelikat 8bfe2220ef Expose GBA in the platform picker 2014-11-19 16:07:03 +00:00
adelikat 81146fde8e Add Lynx controller image to controller config dialog 2014-11-19 02:39:43 +00:00
hegyak d1f0bfd89c Allow Virtual Pad to support QuickNES with One, Two or No controllers. 2014-11-19 01:01:27 +00:00
hegyak 33f52599f8 Fix Issue 310 2014-11-19 01:00:35 +00:00
adelikat 099f0518bc Fix bug where a quicknes movie would permanently change the core setting 2014-11-19 00:50:50 +00:00
adelikat 34741cb614 Path Config - fix exception when opening during null emulator, fixes Issue 312 2014-11-19 00:42:46 +00:00
adelikat 17c6a2c1f6 Snes - use the compatibility profile override option in the game db, note that it will be a temporary override for the game if detected, the user setting will not be permanently changed. This touched a bunch of things, and many other things had to be considered, there's a reasonable chance that this broke something 2014-11-19 00:32:51 +00:00
zeromus 315316210d fix window size getting stuck in caption after resizing done 2014-11-18 18:33:04 +00:00
adelikat e4cd7a3449 Lua Console - when reporting a script error, update the number of active scripts label 2014-11-18 01:09:06 +00:00
adelikat 0cf61812c2 Path Config - Fix bug where dual gb is selected by default when a gb game is active 2014-11-17 23:16:50 +00:00
adelikat 6459f4dec5 add .lynx to open file dialog 2014-11-17 22:23:06 +00:00
goyuken 0a17fadb8e gb: add mute sound as a setting. most useful in dual mode. 2014-11-16 21:56:32 +00:00
adelikat eb292eddcc Tastudio - fix crash when loading a state for a frame after the current movie length, tastudio was getting refreshed before the row count was being updated 2014-11-15 21:48:34 +00:00
adelikat ae9e31d984 Tastudio - fix up some behavior of metadata dialogs when the first show 2014-11-15 15:36:22 +00:00
adelikat e0207b748f Tastudio - remove some user controls that do nothing that I've decided won't be used 2014-11-15 15:02:52 +00:00
goyuken ed8e8508f8 fix audio capture problem that broke with r7973 2014-11-14 17:48:18 +00:00
zeromus a7432a1e52 firmwaremanager now tracks filesizes, and filesizes of known firmwares are used to restrict scope of scanning 2014-11-13 00:09:16 +00:00
zeromus 2e88a279bb rename firmwares base path to firmwares search path, cos thats more like what it is. 2014-11-12 01:32:56 +00:00
zeromus 38ebdd45d2 fix Issue #292 - Bizhawk still here after emulating N64 and "Exit key" has been pressed 2014-11-12 00:11:31 +00:00
zeromus 4d5b25600e add a GC.Collect() call to workaround a .net slow-GC problem, and fix an old bug related to firmware scans occurring several times actually every time you think it should happen once, which probably wasn't helping things 2014-11-12 00:04:08 +00:00
adelikat b0eb4ee791 When loading a movie that specified quicknes or neshawk (or bsnes vs snes9x), don't permanently override the user's core preference 2014-11-09 17:14:16 +00:00
adelikat 252ea85f99 Lua Console - add a duplicate script menu and toolbar item, functions similarly to new script except it starts with the text from the highlighted script 2014-11-09 16:18:09 +00:00
adelikat 78b466ff78 When saving/using the main window location, negative values are in fact valid values (if your left most monitor is not set as the main monitor for instance), allow negative but properly account for -32000 scenarios 2014-11-09 16:00:39 +00:00
adelikat 0578eb6436 Tastudio - take the emuhawk context menu item "stop without saving" into account 2014-11-08 17:44:25 +00:00
adelikat 5c92adcaaa Wire up the Log callback into lua libraries, this got lost in the last refactor I did, and so errors were not getting reported 2014-11-08 14:54:00 +00:00