Hathor86
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f70a2c8c6c
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Merge from TASVideo
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2015-11-01 22:01:19 +01:00 |
zeromus
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17f73dc360
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CDL - oops, forgot GPX z80 data reading
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2015-10-27 16:46:29 -05:00 |
zeromus
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35b6d8c1d6
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CDL - support GPGX. still need to make enable toggle, to win back speed
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2015-10-27 16:31:43 -05:00 |
zeromus
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e8d307c33a
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CDL - add consistency check to GB, fix probably bugs in varying cartram sizes, change GB memdomain from "Cart RAM" to "CartRAM" (hope this doesnt cause a problem)
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2015-10-26 21:42:48 -05:00 |
zeromus
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10bbf6e9d0
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implement GB CDL
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2015-10-26 19:16:38 -05:00 |
zeromus
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817f4360d3
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bsnes is a dll once more. this is experimental--it may not work well, so I need to gather data. But I think it might work fine.
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2015-10-24 03:06:47 -05:00 |
zeromus
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cfe215d6c0
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repair lousy assortment of built-in shaders (fixes #518)
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2015-10-13 17:18:41 -05:00 |
zeromus
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ec4db2b333
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remove junky test shader
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2015-10-12 21:14:40 -05:00 |
zeromus
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c9838d668a
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psx - hook up new controller configuration, to support 0-2 pads and 0-2 memcards. Not tested very well yet. no multitap this release.
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2015-10-03 17:27:52 -05:00 |
zeromus
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5cfc1dae2a
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update psx core to 0.9.38.7
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2015-10-02 00:53:03 -05:00 |
adelikat
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8b6a513f6b
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NES - support an overdump of a game with a gamedb entry
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2015-09-18 18:44:24 -04:00 |
zeromus
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6f049c2ab8
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discsys/psx - dont crash when reading absurdly negative LBAs
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2015-09-17 18:18:06 -05:00 |
zeromus
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ef5bfc49a7
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gambatte - add LY to trace log
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2015-09-17 14:10:31 -05:00 |
zeromus
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c942350beb
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psx - re-add mednafen's disc error correction capability
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2015-09-13 19:17:17 -05:00 |
adelikat
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0011554d77
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NES - support a bad dump
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2015-09-08 19:16:35 -04:00 |
adelikat
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44d7eeda0b
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NESHawk - support some junk 119 roms
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2015-09-07 22:01:11 -04:00 |
adelikat
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ae3511bcf9
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NESHawk - support Dragon Quest III
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2015-09-07 20:26:03 -04:00 |
adelikat
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e48ea685c3
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Add a bad dump to the gamedb
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2015-08-29 13:07:28 -04:00 |
adelikat
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d91c7a26df
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Fix database entry for Pipe 5 (Sachen)
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2015-08-25 19:36:45 -04:00 |
zeromus
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f20a77790d
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Merge pull request #486 from zeromus/master
d3d display method
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2015-08-24 13:12:15 -05:00 |
zeromus
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7e828d5618
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d3d display method
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2015-08-24 13:10:50 -05:00 |
adelikat
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bfa6af97a7
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add a few bad dumps to the gamedb with settings that make them playable
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2015-08-23 08:31:46 -04:00 |
zeromus
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d155af6ecd
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add workaround to jabo for some old intel gpus (seemingly only involving d3d8) which wreck the SetDllDirectory for the process. A similar workaround may be needed for d39 display method, but that isn't clear yet.
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2015-08-19 22:21:11 -05:00 |
adelikat
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aef14d4705
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Set Pipe 5 Sachen to Mapper 160 in the game db (ines header incorrectly labels it as 142). However, there is a bug in mapper 160 probably, the game is playable but has Chr data corruption
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2015-08-19 20:49:35 -04:00 |
adelikat
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b1b96ad070
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NESHawk - handle some junk with bus conflict issues
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2015-08-16 10:53:48 -04:00 |
adelikat
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e2d3e5e204
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NESHawk - support a bunch of bad,over, and translated dumps of Dragon Ball Z - Kyoushuu! Saiya Jin (J) via gamedb
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2015-08-16 09:47:19 -04:00 |
adelikat
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6f782133db
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NESHawk - mapper 113 is used for several 16kb prg games, maybe they aren't bad dumps, keeping the hack but treating them as normal
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2015-08-16 08:47:17 -04:00 |
adelikat
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2ca5a0b18b
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NESHawk - GoodNES has Othello (HES) wrong and the good dump is labeled as o and the bad dump is labeled good, fix this in our db. Also added a hack to the board to allow the bad dump to run, if it weren't clearly labeled good in goodNES, I wouldn't have bothered, but it is the likely one for someone to attempt to run, and it does work in other emulators
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2015-08-16 08:31:18 -04:00 |
adelikat
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cd3eefb0c1
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NES - support more junk roms via gamedb overrides
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2015-08-15 23:46:18 -04:00 |
adelikat
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508bc7e1cc
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NES - support some junk via the game db, remove some disch doc comments and replace with wiki link, remove exception thrown for qboy, as the investigation has been done
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2015-08-15 22:42:51 -04:00 |
adelikat
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f25d64c4aa
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NESHawk - support "MAPPER048" mapper designation as teh Taito_TC0190FMC, according to Disch docs this isn't correct but they are almost the same, add some gamedb entries for some games that should be mapper 48 instead of 33, fixes one of these games, but not the other
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2015-08-15 19:50:47 -04:00 |
adelikat
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4eec497174
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Add a nes gamedb entry for a bad dump of a bad hack
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2015-08-11 21:39:30 -04:00 |
zeromus
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480b08444c
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psx - build new octoshock.dll
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2015-08-11 15:05:35 -05:00 |
zeromus
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203a0aa773
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psx - fix bugs in pixel pro mode for PAL
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2015-08-09 13:57:45 -05:00 |
zeromus
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0cd3a82862
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psx - improve framebuffer clipping method, add deinterlacer settings, fix some PAR for PAL games; fix bugs in GameExtraPadding handling
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2015-08-09 13:57:45 -05:00 |
nattthebear
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f733e1e47b
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Fix up a few bandai fcg 1 baddumps
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2015-08-09 11:50:33 -04:00 |
zeromus
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2a8ed31cbf
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add a bad PSX dump and change rom status printout a bit
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2015-08-08 15:58:17 -05:00 |
scrimpeh
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a24f8bee23
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NEShawk - Mapper 90
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2015-08-05 19:59:48 +02:00 |
zeromus
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4e673df06f
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psx - continue fiddling with framebuffer cropping mode
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2015-08-02 15:37:04 -05:00 |
zeromus
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eb59470ed8
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psx - some finetuning to previous commit to fix most PAL games and bios screens
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2015-08-02 12:02:55 -05:00 |
zeromus
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8fc5acfdcd
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psx - add clip to framebuffer option
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2015-08-02 11:35:19 -05:00 |
ConHuevosGuey
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75ccd1966b
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Super Castlevania IV collision viewer lua script
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2015-07-28 08:57:35 -05:00 |
zeromus
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91e92725e0
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remove PSF parts from octoshock and tidy EXE loading apis
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2015-07-20 23:09:27 -05:00 |
zeromus
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d915e2ed1f
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add a bad PSX dump to gamedb. bad dump collection 0.000000000000001% complete.
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2015-07-20 18:00:20 -05:00 |
ConHuevosGuey
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69d8e68411
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Added USA version of splatterhouse 2 collision viewer.
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2015-07-20 07:52:11 -05:00 |
ConHuevosGuey
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2c00be2522
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Splatterhouse 2 (JP) collision viewer.
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2015-07-20 07:20:38 -05:00 |
zeromus
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ccacfe7f2c
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add Dragon Wars (U) (Proto) to NES database (rom has wrong header)
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2015-07-17 18:32:18 -05:00 |
zeromus
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f998ea9cf1
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psx - support reset button
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2015-07-17 16:55:44 -05:00 |
pjgat09
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0bb994bf1c
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N64: Add a patch for the pause bug in Legend of Zelda - Master Quest USA and Japan. Added both to the gamedb.
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2015-07-14 19:12:35 -04:00 |
zeromus
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b2b70fb8d9
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add jabo printf noise when registry operations fail
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2015-07-12 21:56:22 -05:00 |
zeromus
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ae22972e25
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psx - build with vs2015, so we can pass mednafen's internal integrity checks, and force a widespread test of vs2015-built unmanaged dlls
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2015-07-12 18:48:39 -05:00 |
zeromus
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a354473237
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psx - fix switching to audio discs. finally after a million years vib-ribbon works.
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2015-07-12 18:06:29 -05:00 |
adelikat
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09d134ff79
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fix default controls for psx
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2015-07-12 10:05:16 -04:00 |
zeromus
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a7ae3c0cfc
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Merge branch 'discsys'
Conflicts:
BizHawk.Emulation.Cores/BizHawk.Emulation.Cores.csproj
BizHawk.Emulation.Cores/Consoles/Sega/gpgx/GPGXDynamic.cs
libmupen64plus/mupen64plus-win32-deps
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2015-07-11 14:01:44 -05:00 |
zeromus
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0964d75d05
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add a PSX game database
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2015-07-11 13:47:03 -05:00 |
zeromus
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0ef920257c
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add a mednadisc dll build
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2015-07-11 13:47:03 -05:00 |
adelikat
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a7610bbe5b
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remove a .manifest file from version control, and add .manefest to the ignore list
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2015-07-09 11:07:30 -04:00 |
feos
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53c415a843
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tastudio: keep track of rerecords, increment them in InvalidateAfter()
markers: fix input roll context menu command removing Markers
gpgx: updated dll
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2015-07-09 00:48:04 +03:00 |
ConHuevosGuey
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200916bb8d
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Added Ninja Gaiden II collision viewer (LUA).
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2015-06-29 19:13:47 -05:00 |
ConHuevosGuey
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3a9bb13277
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Ninja Gaiden III collision box viewer
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2015-06-28 12:34:17 -05:00 |
zeromus
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ee2d0aafdf
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update psx to mednafen 0.9.38.5
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2015-06-27 04:02:03 -05:00 |
nattthebear
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77d3369d26
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Some stuff for loading elves. Not yet all finished.
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2015-06-23 21:35:34 -04:00 |
pasky1382
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703dc33cc0
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Small correction.
Removed the link to the key names that did not contain correct information, this list of key names is not used in Bizhawk for lua's input.get()
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2015-06-22 13:40:22 +00:00 |
pasky1382
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296be2aef7
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Removed a cheat I left in.
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2015-06-22 11:36:58 +00:00 |
pasky1382
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2bec7283a5
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Added Neutopia collision viewer for PCE
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2015-06-22 11:32:28 +00:00 |
pasky1382
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1511aef8d8
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Left in debug function, fixed.
|
2015-06-22 11:15:58 +00:00 |
pasky1382
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681faaff32
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Added a Super Mario Brothers 3 collision box viewer.
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2015-06-22 11:13:31 +00:00 |
goyuken
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1f0c994b46
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some gambatte trunk stuff
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2015-06-19 21:08:08 +00:00 |
zeromus
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f2c62161a9
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psx - update to mednafen 0.9.38.4
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2015-06-16 09:44:50 +00:00 |
zeromus
|
e2aabbab60
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psx - fix error in PAL PixelPro mode scaling
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2015-06-16 09:31:14 +00:00 |
zeromus
|
5f5fcc4812
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fix big memory leak in bsnes performance core loadstates
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2015-06-15 13:18:46 +00:00 |
goyuken
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9a02a5cac0
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mgba: RTC and syncsettings
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2015-06-13 18:01:26 +00:00 |
goyuken
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0de4c85d14
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Add mgba.dll
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2015-06-13 17:21:52 +00:00 |
goyuken
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2c35a85fa4
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gambatte: fix behavior for MBC5 when bank == 0 is written. Thanks Dabomstew for pointing this out.
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2015-06-07 16:16:11 +00:00 |
goyuken
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98bfc77d47
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change libquicknes.dll back to mingw build. i think it's a little faster? i forget
|
2015-06-06 21:29:28 +00:00 |
goyuken
|
6db0d41aa6
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can the special saveram format for vbanext and use dumbo saves instead. if a game breaks, we could always add some hack or something. probably nothing will break.
|
2015-06-05 22:47:22 +00:00 |
adelikat
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08da4147fb
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Apple II gamedb
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2015-05-31 13:40:43 +00:00 |
adelikat
|
7bb0a9ef72
|
apple II - fix up default controls
|
2015-05-28 00:20:50 +00:00 |
adelikat
|
530f2a43ed
|
add an ignore
|
2015-05-17 20:38:29 +00:00 |
adelikat
|
baff7319ac
|
Apple II - controller defaults
|
2015-04-13 00:53:57 +00:00 |
scepheo
|
abf1e55934
|
A bit of testing with Lua.
|
2015-04-10 14:11:01 +00:00 |
zeromus
|
dcea6aeed1
|
fix n64 gamedb
|
2015-03-23 02:16:06 +00:00 |
hegyak
|
d887547b53
|
Use the Fix from Issue 408 and really really fix the N64 DB
|
2015-03-15 22:27:22 +00:00 |
hegyak
|
a0bb235208
|
Fix Excitebike 64 (Rev A).
|
2015-03-15 21:39:30 +00:00 |
jdpurcell
|
a13d74af14
|
Flip around one of the 'if' statements. Changes the output enough to avoid false positives with some virus scanners.
|
2015-03-08 18:56:14 +00:00 |
zeromus
|
dcd79cd678
|
psx - fix some disc swapping screwups
|
2015-03-06 22:38:40 +00:00 |
zeromus
|
aaa5704107
|
fix FME-7 IRQ ACK logic in quicknes and neshawk
|
2015-03-05 18:36:09 +00:00 |
zeromus
|
37a808eae4
|
fix rbi baseball lua crash
|
2015-03-01 04:09:02 +00:00 |
hegyak
|
768d70ba79
|
It is not a Jedi, yet. It needs another round of testing.
|
2015-02-24 13:31:57 +00:00 |
hegyak
|
b43cf3a58d
|
Removed UnitTests.luases
It's a 1:1 copy of UnitTests.lua
|
2015-02-24 13:11:36 +00:00 |
zeromus
|
562e1d41e4
|
psx - add experimental croft correction
|
2015-02-23 03:17:05 +00:00 |
jdpurcell
|
730694644d
|
Add option for OpenAL on Windows.
|
2015-02-19 03:22:20 +00:00 |
zeromus
|
f491f76207
|
psx - test rasterizer code
|
2015-02-15 18:08:09 +00:00 |
zeromus
|
36f9145483
|
psx - update to 0.9.38.1 level mednafen
|
2015-02-15 17:57:07 +00:00 |
hegyak
|
a340c5ca52
|
Merge r9050 into trunk/output/gamedb/gamedb_n64.txt
|
2015-02-07 04:08:30 +00:00 |
hegyak
|
ec26c32dc1
|
Added Excitebike 64 (USA) (Rev A) and Turok - Rage Wars (USA) (Rev A). to gamedb/gamedb_n64.txt It should work as their non-Rev A counterparts.
|
2015-02-05 23:44:36 +00:00 |
adelikat
|
206b00252f
|
fix a bunch of genesis lua scripts
|
2015-02-05 00:28:36 +00:00 |
adelikat
|
fa0db935e3
|
Fix a bunch of SNES lua scripts
|
2015-02-05 00:16:55 +00:00 |
jdpurcell
|
2f5a7543ca
|
Add Yield/SwitchToThread in SNES IPCRingBuffer. Improves performance on Core 2 Duo, about the same on i5, and will prevent it from going < 1 fps on a single core machine :).
|
2015-02-04 04:31:41 +00:00 |
zeromus
|
0c1dedbe75
|
psx - hook up non-dualshock pad types
|
2015-02-01 07:45:41 +00:00 |