CasualPokePlayer
9fe5b316b3
Adjust Saturnus's settings for core updates
2024-11-14 01:39:41 -08:00
CasualPokePlayer
a8d86e7af0
Mark PSX on PSP BIOS files as unacceptable
...
Policy here is non-3.0 BIOS files are unacceptable: they aren't what mednafen is expecting
2024-11-14 00:11:44 -08:00
Morilli
926a88b11a
fix axis value editing logic in TAStudio
...
- closes #4115
specifically allow typing without immediately clamping to the min value when the user isn't finished
2024-11-13 13:23:54 +01:00
Morilli
7477aa3359
Fix saturnus setting overrides
...
- fixes #4114
2024-11-13 11:10:19 +01:00
CasualPokePlayer
c44a3a6b67
Fix 3DS hasher bug
2024-11-13 01:08:44 -08:00
CasualPokePlayer
ab4cb30011
Implement hashing for 3DS roms
...
TODO: Add gamedb entries
2024-11-13 00:12:16 -08:00
YoshiRulz
699fc8d198
Move `Bk2MnemonicLookup` to `BizHawk.Emulation.Common`
...
fixes a0800862b
(PR #3782 )
2024-11-13 16:15:02 +10:00
YoshiRulz
f9d3d91d34
Fix width for SNES Action Replay cheatcode decoder, add test case
2024-11-12 02:41:17 +10:00
YoshiRulz
ae6ff1dac9
Fix SNES Action Replay cheatcode decoder
...
seems to be a typo from d0db4188d3
(4bfb4ab00/#1867)
2024-11-12 01:54:05 +10:00
Morilli
acb14cf07d
fix middle mouse button input bind
...
half the code was using `WMouse M`, the other `WMouse C`. I think `WMouse M` makes the most sense.
2024-11-11 02:47:05 +01:00
CasualPokePlayer
b0540bf6d2
Change axis button thresholds
...
See #4108
2024-11-08 15:57:00 -08:00
CasualPokePlayer
411959e399
Add an IV for string encryption
2024-11-08 15:56:59 -08:00
feos
4c3b59c39c
puae: fix something
2024-11-08 20:28:53 +03:00
feos
e501d10804
puae: controller config somewhat works
2024-11-08 19:45:38 +03:00
CasualPokePlayer
8f1b647504
Add 3DS to MultiDiskBundler system options
2024-11-07 15:03:27 -08:00
YoshiRulz
f2841f7849
Remove explicit check for NixOS distro which is no longer necessary
...
confirmed fixed by fe500ef61
2024-11-08 06:35:57 +10:00
feos
a2d401d670
puae: wip
2024-11-07 23:25:50 +03:00
YoshiRulz
9fd58a766a
Use `FrozenDictionary` for `Database`
...
In a simple benchmark of calling `Database.CheckDatabase` 5x 10M times
(small edit on top of `BIZHAWKBUILD_RUN_ONLY_GAMEDB_INIT`),
median runtime was 46.1s w/ `Dictionary`, 44.0s w/ `FrozenDictionary`
(isolated to only swapping out the collection type used at the end of
`InitializeWork`, *not* a before/after comparison on this changeset,
also this was in Release config).
FWIW, the parse/load time increased from 0.38s to 0.74s
(again median of 5 runs in Release config, and this was a before/after
of this whole changeset).
2024-11-08 02:29:59 +10:00
CasualPokePlayer
fe500ef61b
explicitly unload GL library when falling back to GLX
2024-11-06 22:30:25 -08:00
YoshiRulz
4e4377f0e9
Remove unused imports
...
fixes 869bef498
2024-11-07 10:05:20 +10:00
feos
7c88dba814
puae: fix crash
2024-11-07 00:08:19 +03:00
feos
869bef4989
puae: controller config wip
2024-11-06 20:56:22 +03:00
YoshiRulz
6b2d2cb646
Change label of Trace Logger's toggle button
2024-11-05 20:21:00 +10:00
CasualPokePlayer
6853439075
Improve string encryption
2024-11-05 00:59:03 -08:00
CasualPokePlayer
c9bed01b13
Do basic "protection" against RA api tokens in the config
2024-11-03 23:39:42 -08:00
CasualPokePlayer
f4d5db5693
Make sure RAIntegration uses our user agent versioning
2024-11-03 19:37:50 -08:00
CasualPokePlayer
2cdf1e99bf
Fix cue file resolving
...
fixes e893e3a1ff
2024-11-03 06:47:45 -08:00
CasualPokePlayer
666139f8e9
Fix TIC80 schema
2024-11-01 15:34:37 -07:00
CasualPokePlayer
6578c852a1
replace most SDL_SetHint calls with SDL_SetHintWithPriority
...
ensures calls actually do something and won't be ignored due to env vars
2024-10-30 08:18:23 -07:00
CasualPokePlayer
9f3630cbce
Print out exception from opengl version check failure
2024-10-30 01:12:40 -07:00
CasualPokePlayer
cdbb96dfdb
set C64 retroachievements memory to RAM rather than System Bus
2024-10-29 06:50:06 -07:00
CasualPokePlayer
78cc5393e4
use FileData, not RomData for NDS
...
homebrew roms unpadded might be misdetected as having a ""header"" and have the first 512 bytes removed for RomData
2024-10-28 22:29:41 -07:00
YoshiRulz
0bf59347be
Fix Windows 10 LTSC incorrectly being marked as EOL
...
clever hack, no?
2024-10-28 12:32:03 +10:00
YoshiRulz
a8b8fb39ab
Clean up Windows version detection, now flagging Win11 21H2
2024-10-28 12:31:50 +10:00
Morilli
f32277ebd6
attempt to fix fm2 import
...
This will now add reset and power buttons if fourscore is used (pretty sure not doing that was a bug as per comment) and ignore port0 and port1 values if fourscore is set as per movie format documentation.
2024-10-27 18:11:38 +01:00
YoshiRulz
7a1ceaf417
s/firmwares/firmware/ in comments
2024-10-27 02:16:56 +10:00
YoshiRulz
f1d71cc914
s/firmwares/firmware/ in `MainForm` member identifiers
2024-10-27 02:16:56 +10:00
YoshiRulz
9b146b24ea
Rename `FirmwareConfig{,Info}.cs` to match type names
2024-10-27 02:16:56 +10:00
YoshiRulz
74e46227f5
Rename `FirmwaresConfig{,Info}` to `FirmwareConfig{,Info}`
2024-10-27 02:16:55 +10:00
YoshiRulz
03b1d353a7
s/firmwares/firmware/ in `FirmwaresConfig` member identifiers
2024-10-27 02:16:55 +10:00
YoshiRulz
02bf292a85
s/firmwares/firmware/ in `PathEntryCollection`
2024-10-27 02:16:55 +10:00
YoshiRulz
eee34dd69a
s/firmwares/firmwareIDMap/ in Nyma core init methods
2024-10-27 02:16:55 +10:00
YoshiRulz
6955ad3591
s/firmwares/firmware/ in strings
2024-10-27 02:16:55 +10:00
YoshiRulz
ab1f002481
Clarify dropdown options in Record Movie dialog
2024-10-26 02:33:00 +10:00
feos
90287b3396
puae: support region changes
...
by user at the start and by the game on the fly
todo: ntsc par (pal par is 1:1)
2024-10-25 01:17:52 +03:00
feos
703955fcd7
puae: block some unsupported images, reduce heap sizes
2024-10-24 21:47:50 +03:00
Asnivor
52f4f7426c
[A7800Hawk] Make ProLine controller default for the core. Fixes #3895
2024-10-24 14:24:33 +01:00
Asnivor
b3426624f7
[ChannelFHawk] Some code tidy
2024-10-24 13:49:27 +01:00
Asnivor
9c322f8967
[ChannelFHawk] More sensible viewport trimming and set default viewport to AllVisible
2024-10-24 13:32:38 +01:00
Asnivor
e0264ed102
[ChannelFHawk] ICodeDataLogger
2024-10-24 12:27:46 +01:00
YoshiRulz
4c69ce4e27
Avoid `string.Split` in `Database.InitializeWork`
...
On my machine (Mono) in Release config, this reduces the number of
string- and char-arrays allocated by an order of magnitude,
bringing the gamedb's total bytes allocated down by -10%.
2024-10-24 06:31:44 +10:00
YoshiRulz
6f3fd9740e
Add setup for profiling gamedb
...
simply build with
`-p:MachineExtraCompilationFlag=BIZHAWKBUILD_RUN_ONLY_GAMEDB_INIT`
2024-10-24 06:31:44 +10:00
YoshiRulz
4678d90646
Extract method from `Database.InitializeWork`, clean up, and add test
2024-10-24 06:31:44 +10:00
YoshiRulz
9ce3771e85
Move gamedb init before single-instance check
2024-10-24 04:27:30 +10:00
feos
09a39a5630
puae: dependent upon
2024-10-23 19:10:24 +03:00
YoshiRulz
9acdcdbcf7
Restore `BitmapBuffer.AsSpan` and add `AggressiveInlining`
...
fixes 9a5a75e5b
and 7ab2ca6b8
2024-10-21 17:44:58 +10:00
Morilli
4f82b30370
cleanup some SequenceEqual related code
2024-10-20 21:24:24 +02:00
Morilli
b7b8788354
Optimize ZwinderStateManger.GetStateClosestToFrame
...
AllStates() sorted the returned states, but this order was not used anywhere else, so I've removed it. GetStateClosestToFrame is solvable in O(n), so sorting is not required there either.
This is an O(n log(n)) -> O(n) improvement that is mostly relevant for the state history integrity checker
2024-10-20 16:56:47 +02:00
Morilli
7ab2ca6b89
Add SequenceEqual extension to prevent linq usage
...
this speeds up the state history integrity check by about an order of magnitude
2024-10-20 14:00:11 +02:00
YoshiRulz
1dbd7356eb
Fill in Stella upstream version
2024-10-20 05:35:42 +10:00
Morilli
8dee116d77
fix watch combo boxes being cut off
2024-10-19 11:29:20 +02:00
Morilli
59c8125241
some WatchEditor code style
2024-10-19 11:29:01 +02:00
CasualPokePlayer
c954e8c189
Do encrypted DS rom detection better
2024-10-18 20:41:13 -07:00
CasualPokePlayer
2ddfc5f172
Add more NDS extensions
...
srl -> "official" DS rom extension (generally found in prototypes etc)
dsi -> used for DSi only games
ids -> used for iQue DS games
upstream handles all these rom extensions already
2024-10-18 18:03:04 -07:00
CasualPokePlayer
593e7c125b
force real bios file usage if an encrypted DS rom is used
2024-10-18 13:47:15 -07:00
CasualPokePlayer
64d55404ba
Add more invisible heap for melonDS
2024-10-18 13:47:15 -07:00
YoshiRulz
a3901f66e5
Add Analyzer to require `class`/`struct` keyword on records
...
fixes eef190d33
, e8c957a7a
, and c68dd703d
2024-10-19 04:53:35 +10:00
Morilli
c68dd703dc
implement dirty checking for N64 settings
2024-10-18 13:28:25 +02:00
Asnivor
13584ceb62
[ZXHawk] Remove ParseDisk() track limit
...
This fixes 3D Construction Kit and potentially other dsk games with more than 42 tracks on disc.
The +3 disc drive may only be able to read 41-ish tracks of standard sized data, but it appears many images have more tracks than this. 3D construction kit for example has 45 tracks in what passes for the TOC, but the last 5 of these are empty.
2024-10-18 11:04:20 +01:00
Morilli
f748f93764
simplify GetModChecksum256
2024-10-18 04:10:00 +02:00
Asnivor
7d68a0b017
Fix DSKIdentifier ModChecksum function
...
This never worked. Will probably fix a whole bunch of core-selection issues (including ones listed here: https://tasvideos.org/HomePages/CloakTheLurker/ZXHawk )
2024-10-17 17:47:38 +01:00
CasualPokePlayer
ce3af37b24
Fix off by 1 in PSX RetroAchievements disc hashing
2024-10-16 17:39:48 -07:00
CasualPokePlayer
0105caee6e
Do PSX RetroAchievements hashing subdirectory handling better
2024-10-16 17:24:55 -07:00
CasualPokePlayer
09d72bf34f
Do RetroAchievements PSX hashing better
...
Make sure to scan entire directory record (some games seem to end up ending the search early with the old code)
Find "BOOT = cdrom:" with any variable amount of whitespace
2024-10-16 16:14:27 -07:00
CasualPokePlayer
a325119362
Add a new DiscSectorReader policy: inspect the sector, but assume mode 2 form is 1
...
This behavior "needed" for rcheevo hashing to work, since a few games (e.g. `Chinmoku no Kantai - The Silent Service (Japan)`, maybe others) have mode 2 form 2 sectors for the exe (for some reason)
2024-10-16 12:59:55 -07:00
CasualPokePlayer
2c2c2e9ee8
buf2442 -> buf2448
...
It's not a 2442 byte buffer
2024-10-16 12:46:32 -07:00
CasualPokePlayer
b7e57db84f
Fix RCTrack sector reads
...
It appears rcheevos expects user data, not raw sector data
2024-10-15 16:47:46 -07:00
Morilli
6582431d4c
fix loading active tasproj into TAStudio
...
- fixes a43a64b899
- closes #4091
2024-10-15 18:59:27 +02:00
Asnivor
85a7d3474b
Identify correct core for IPF image
...
Obviously we don't support IPF images right now, but with any luck we will eventually. So it makes sense to have something in place in the frontend to do core selection (when a gamedb hash is not found) based on the INFO block within the IPF file itself.
2024-10-15 17:27:05 +01:00
CasualPokePlayer
cef4f10ed8
update comment for previous commit too
2024-10-14 23:55:17 -07:00
CasualPokePlayer
c703b5f6a2
Don't immediately change buffer width/height for melonDS video buffer reallocation
...
They'll get changed later anyways
2024-10-14 23:54:02 -07:00
CasualPokePlayer
670eaf346a
Allocate melonDS's video buffer according to effective gl scaling
...
resolves #4090
2024-10-14 23:51:49 -07:00
prenoeg
e77a036e0e
Fixes for PlayStation RetroAchievements hashing ( #4085 )
...
* Fixed RA hash for PlayStation games when BOOT line contains tabs where spaces are expected.
* Fixed RA hash and prevented infinite loop when PlayStation executable is in subdirectory.
2024-10-14 19:53:29 -07:00
ASNiVOR
62abee4813
[CPCHawk] Small CRTC1 changes
2024-10-14 21:07:17 +01:00
YoshiRulz
478fc58a5d
Fix overlapping buttons in Virtual Pads on Linux
2024-10-14 18:13:48 +10:00
feos
a08cb73a30
order firmware groups in the dialog and in the code ( #4087 )
...
there's some discrepancy between the 2 orders, because the GUI list relies on full names (of the groups) while in the code short names are used to add them to DB
2024-10-14 09:56:45 +03:00
CasualPokePlayer
77d19e0fed
Try to avoid overly sensitive mice from unhiding the autohidden cursor, hide the cursor better for Windows
2024-10-11 18:33:26 -07:00
Asnivor
95cf257d96
[CPCHawk] New CRTC1 impl.
2024-10-11 16:01:00 +01:00
CasualPokePlayer
e1820081ee
Update rcheevos to v11.6.0
2024-10-10 21:35:28 -07:00
Morilli
c190ceb7f2
persist TAStudio max undo levels to config
...
- resolves #3478
2024-10-10 20:57:25 +02:00
Morilli
4b60a90c78
Remove no-op in tasmovie max undo steps setting
...
lol
2024-10-10 20:50:38 +02:00
Morilli
c844379bd6
Always render video when at end of turbo seek
...
- resolves #2081
This is only noticable on cores that implement (video) frame skip.
2024-10-10 04:24:31 +02:00
CasualPokePlayer
ed10275033
Don't use Thread.Join() in NDS Dispose()
...
resolves #3220
2024-10-09 18:10:37 -07:00
Asnivor
c64822680c
[CPCHawk] Some CRTC code tidy
2024-10-09 09:16:56 +01:00
Asnivor
ac25842689
[CPCHawk] FloohZ80 Fix interrupt tracelogger reporting
2024-10-09 08:26:26 +01:00
Morilli
be5ac88677
make CI happy
2024-10-09 07:32:27 +02:00
YoshiRulz
57e60453f6
Fix typo
...
fixes d8778aa23
2024-10-09 14:30:48 +10:00
YoshiRulz
d8778aa232
Split PSX (Nymashock) rumble channel into left and right
2024-10-09 14:26:10 +10:00
YoshiRulz
eb3ab3f05a
Better fix for haptics/feedback prescale
...
fixes c36b654eb
2024-10-09 14:25:46 +10:00
YoshiRulz
c36b654eb9
Fix interger overflow from setting haptics/feedback prescale above 1x
2024-10-09 14:13:21 +10:00