set C64 retroachievements memory to RAM rather than System Bus
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@ -321,7 +321,7 @@ namespace BizHawk.Client.EmuHawk
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// these consoles will use the entire system bus
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private static readonly ConsoleID[] UseFullSysBus =
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[
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ConsoleID.NES, ConsoleID.C64, ConsoleID.AmstradCPC, ConsoleID.Atari7800,
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ConsoleID.NES, ConsoleID.AmstradCPC, ConsoleID.Atari7800,
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];
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// these consoles will use the entire main memory domain
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@ -527,6 +527,12 @@ namespace BizHawk.Client.EmuHawk
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// todo: make this MainMemory
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mfs.Add(new(domains["RAM"], 0, domains["RAM"].Size));
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break;
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case ConsoleID.C64:
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// no, can't use MainMemory here, as System Bus is that due to init ordering
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// todo: make this MainMemory
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// (yes, it's the same between MSX and C64, not a copypaste error!)
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mfs.Add(new(domains["RAM"], 0, domains["RAM"].Size));
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break;
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case ConsoleID.AppleII:
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mfs.Add(new(domains["Main RAM"], 0, domains["Main RAM"].Size));
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mfs.Add(new(domains["Auxiliary RAM"], 0, domains["Auxiliary RAM"].Size));
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