buf2442 -> buf2448

It's not a 2442 byte buffer
This commit is contained in:
CasualPokePlayer 2024-10-16 12:46:32 -07:00
parent b7e57db84f
commit 2c2c2e9ee8
1 changed files with 16 additions and 16 deletions

View File

@ -86,7 +86,7 @@ namespace BizHawk.Emulation.DiscSystem
PrepareBuffer(buffer, offset, 2352);
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestBuffer2448 = buf2448;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.User2352;
job.Disc = disc;
@ -96,7 +96,7 @@ namespace BizHawk.Emulation.DiscSystem
sector.Synth(job);
Buffer.BlockCopy(buf2442, 0, buffer, offset, 2352);
Buffer.BlockCopy(buf2448, 0, buffer, offset, 2352);
return 2352;
}
@ -133,12 +133,12 @@ namespace BizHawk.Emulation.DiscSystem
PrepareBuffer(buffer, offset, 2048);
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestBuffer2448 = buf2448;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.User2048;
sector.Synth(job);
Buffer.BlockCopy(buf2442, 16, buffer, offset, 2048);
Buffer.BlockCopy(buf2448, 16, buffer, offset, 2048);
return 2048;
}
@ -152,12 +152,12 @@ namespace BizHawk.Emulation.DiscSystem
PrepareBuffer(buffer, offset, 2048);
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestBuffer2448 = buf2448;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.User2336;
sector.Synth(job);
Buffer.BlockCopy(buf2442, 24, buffer, offset, 2048);
Buffer.BlockCopy(buf2448, 24, buffer, offset, 2048);
return 2048;
}
@ -174,12 +174,12 @@ namespace BizHawk.Emulation.DiscSystem
PrepareBuffer(buffer, offset, 12);
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestBuffer2448 = buf2448;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.SubchannelQ | ESectorSynthPart.SubcodeDeinterleave;
sector.Synth(job);
Buffer.BlockCopy(buf2442, 2352 + 12, buffer, offset, 12);
Buffer.BlockCopy(buf2448, 2352 + 12, buffer, offset, 12);
return 12;
}
@ -208,17 +208,17 @@ namespace BizHawk.Emulation.DiscSystem
PrepareBuffer(buffer, offset, 2048);
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestBuffer2448 = buf2448;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.Header16 | ESectorSynthPart.User2048 | ESectorSynthPart.EDC12;
sector.Synth(job);
//now the inspection, based on the mode
byte mode = buf2442[15];
byte mode = buf2448[15];
if (mode == 1)
{
Buffer.BlockCopy(buf2442, 16, buffer, offset, 2048);
Buffer.BlockCopy(buf2448, 16, buffer, offset, 2048);
return 2048;
}
else if (mode == 2)
@ -226,7 +226,7 @@ namespace BizHawk.Emulation.DiscSystem
//greenbook pg II-22
//we're going to do a sanity check here.. we're not sure what happens if we try to read 2048 bytes from a form-2 2324 byte sector
//we could handle it by policy but for now the policy is exception
byte submodeByte = buf2442[18];
byte submodeByte = buf2448[18];
int form = ((submodeByte >> 5) & 1) + 1;
if (form == 2)
{
@ -236,7 +236,7 @@ namespace BizHawk.Emulation.DiscSystem
}
//otherwise it's OK
Buffer.BlockCopy(buf2442, 24, buffer, offset, 2048);
Buffer.BlockCopy(buf2448, 24, buffer, offset, 2048);
return 2048;
}
else
@ -284,18 +284,18 @@ namespace BizHawk.Emulation.DiscSystem
if (sector == null) return 0;
PrepareJob(lba);
job.DestBuffer2448 = buf2442;
job.DestBuffer2448 = buf2448;
job.DestOffset = 0;
job.Parts = ESectorSynthPart.Header16;
job.Disc = disc;
sector.Synth(job);
return buf2442[15];
return buf2448[15];
}
//lets not try to these as a sector cache. it gets too complicated. its just a temporary variable.
private readonly byte[] buf2442 = new byte[2448];
private readonly byte[] buf2448 = new byte[2448];
private readonly byte[] buf12 = new byte[12];
private readonly SectorSynthJob job = new SectorSynthJob();
}