replace most SDL_SetHint calls with SDL_SetHintWithPriority
ensures calls actually do something and won't be ignored due to env vars
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@ -29,7 +29,7 @@ namespace BizHawk.Bizware.Graphics
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// make sure that Linux uses the x11 video driver
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// we need this as mono winforms uses x11
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// and the user could potentially try to force the wayland video driver via env vars
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SDL_SetHint("SDL_VIDEODRIVER", "x11");
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SDL_SetHintWithPriority("SDL_VIDEODRIVER", "x11", SDL_HintPriority.SDL_HINT_OVERRIDE);
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// try to use EGL if it is available
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// GLX is the old API, and is the more or less "deprecated" at this point, and potentially more buggy with some drivers
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// we do need to a bit more work, in case EGL is not actually available or potentially doesn't have desktop GL support
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@ -97,10 +97,10 @@ namespace BizHawk.Bizware.Graphics
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// we will be turning a foreign window into an SDL window
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// we need this so it knows that it is capable of using OpenGL functions
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SDL_SetHint(SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL, "1");
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SDL_SetHintWithPriority(SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL, "1", SDL_HintPriority.SDL_HINT_OVERRIDE);
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// don't allow windows events to be pumped
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// it's not needed and can be dangerous in some rare cases
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SDL_SetHint(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0");
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SDL_SetHintWithPriority(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0", SDL_HintPriority.SDL_HINT_OVERRIDE);
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}
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#if DEBUG_OPENGL
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@ -37,7 +37,7 @@ namespace BizHawk.Bizware.Input
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{
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SDL_SetEventFilter(_sdlEventFilter, IntPtr.Zero);
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// this is required as we create hidden (unfocused!) SDL windows in IGL backends
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SDL_SetHint(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1");
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SDL_SetHintWithPriority(SDL_HINT_JOYSTICK_ALLOW_BACKGROUND_EVENTS, "1", SDL_HintPriority.SDL_HINT_OVERRIDE);
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}
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private static void DoSDLEventLoop()
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@ -191,7 +191,7 @@ namespace BizHawk.Client.EmuHawk
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// if this isn't done, SIGINT/SIGTERM get swallowed by SDL
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if (OSTailoredCode.IsUnixHost)
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{
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SDL2.SDL.SDL_SetHint(SDL2.SDL.SDL_HINT_NO_SIGNAL_HANDLERS, "1");
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SDL2.SDL.SDL_SetHintWithPriority(SDL2.SDL.SDL_HINT_NO_SIGNAL_HANDLERS, "1", SDL2.SDL.SDL_HintPriority.SDL_HINT_OVERRIDE);
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}
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var glInitCount = 0;
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