update comment for previous commit too
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@ -136,7 +136,7 @@ namespace BizHawk.Emulation.Cores.Consoles.Nintendo.NDS
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else
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{
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_glContext = _openGLProvider.RequestGLContext(majorGlVersion, minorGlVersion, true);
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// update buffer width/height for scaling
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// reallocate video buffer for scaling
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if (_activeSyncSettings.GLScaleFactor > 1)
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{
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var maxWidth = (256 * _activeSyncSettings.GLScaleFactor) * 3 + ((128 * _activeSyncSettings.GLScaleFactor) * 4 / 3) + 1;
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