zeromus
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0787a3be47
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rework virtual pad analog widget to support n64 and psx simultaneously
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2015-07-19 21:46:52 -05:00 |
adelikat
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9f0e4f0735
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Apple II VirtualPad - fix up names now that we have them
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2015-05-18 01:34:35 +00:00 |
adelikat
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9024df91f5
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Virtual pad for Apple II, many of the names will have to be cross referenced with the core when those buttons are added
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2015-05-17 23:05:12 +00:00 |
adelikat
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e211cfdcf3
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PSX - virtualpad support for non-dualshock controllers
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2015-02-05 21:42:28 +00:00 |
adelikat
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4eda12a8b0
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PSX - Virtualpad - pay attention to the number of conntected controllers - still todo: schema for Gamepad and DualAnalog
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2015-02-01 14:02:01 +00:00 |
zeromus
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9b5a5e69d4
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psx - improve behaviour of initial disc state at frame=0
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2015-01-12 07:32:52 +00:00 |
jdpurcell
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260176e458
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Fix NES Zapper target being 210 pixels tall instead of 240.
Fix max X/Y value of target being high by 1.
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2015-01-01 22:14:03 +00:00 |
adelikat
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fea5156c31
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Virtualpads - fix Atari 2600 B button
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2014-12-22 01:36:54 +00:00 |
zeromus
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4dc4745122
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psx - revise disc swapping method. way cooler now, you get a list of discs in the virtualpad box, and changing between them maps to physical operations more logically.
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2014-12-19 03:24:48 +00:00 |
adelikat
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84f1ba2dd4
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PSX - enable 2nd dualshock controller, add 2nd controller to virtualpad
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2014-12-16 23:44:23 +00:00 |
zeromus
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c43dd9fc34
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psx - revise disc switch schema stuff; add MinValue support to analog button and tweak the pip positioning
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2014-12-16 03:15:27 +00:00 |
xmikecampx7
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00cd8573da
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Added Draft PSX Schema
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2014-12-15 21:54:51 +00:00 |
hegyak
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0d8e111c55
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Change the VirtualPads/schema/LynxSchema.cs from LYNX to Lynx
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2014-11-21 04:19:01 +00:00 |
hegyak
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fa5c614641
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Added schema/LynxSchema.cs
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2014-11-20 17:45:44 +00:00 |
hegyak
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d1f0bfd89c
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Allow Virtual Pad to support QuickNES with One, Two or No controllers.
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2014-11-19 01:01:27 +00:00 |
jlennox
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a64017366c
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Create ISettable<T,T2>/ISettable interfaces. This checkin has not been extensively tested.
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2014-10-19 01:22:47 +00:00 |
adelikat
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157897ff55
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Fix PCE virtualpad I, II, and Run buttons, also fix the mnemonic display for the Run button
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2014-08-01 01:39:07 +00:00 |
adelikat
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546b3f3e19
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a slight work around for N64 virtualpad, a button will be the default focused widget now instead of the numeric, which avoids the "ding" problem by default (if they focus onto a numeric it will happen of course, but at least it doesn't start in this state)
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2014-07-27 14:16:12 +00:00 |
adelikat
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9469f5ac80
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Virtualpads - N64 - change the positioning of buttons to better resemble a real n64 controller
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2014-07-27 14:08:39 +00:00 |
adelikat
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6039b921d2
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add Yellow arrows to project and use them for the N64 C buttons
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2014-07-27 13:53:25 +00:00 |
adelikat
|
7881775d59
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Fix N64 virtualpad
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2014-07-21 00:41:19 +00:00 |
adelikat
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f875792c74
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TAStudio - column names for float values
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2014-07-07 16:03:22 +00:00 |
adelikat
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b9bb1635a1
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more tweaks to the Analog Stick variable size logic, and positioning fixes to Genesis mouse schema
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2014-07-06 17:02:35 +00:00 |
adelikat
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2225811743
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Virtualpad Analog stick - refactor to be variable size instead of a hardcoded 127, Implement Genesis mouse as a 255 analog stick. Note: some positioning bugginess is present in this check in, and probably some things got broken
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2014-07-06 16:44:50 +00:00 |
adelikat
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1df9f49f37
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fix a typo in method name
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2014-07-06 16:06:38 +00:00 |
adelikat
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5c8cf8b141
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Virtualpad Target screen - cleanup some unneeded code
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2014-07-04 15:12:14 +00:00 |
adelikat
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49955a3447
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Virtualpads - targeting pair - support ability to set a range to translate values to, and set genesis lightgun to 10000
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2014-07-04 00:04:18 +00:00 |
xmikecampx7
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7e3e29820f
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Added Genesis Activator Schema
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2014-06-30 01:27:35 +00:00 |
christhecoolist
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1024c5dc9f
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initial XE1AP schema (unfinished)
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2014-06-30 01:09:15 +00:00 |
xmikecampx7
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76652312e8
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FamicomFamilyKeyboard Schema Setup
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2014-06-30 00:36:57 +00:00 |
adelikat
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b6d478998b
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virtualpads - make c64 keyboard height smaller
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2014-06-29 16:08:33 +00:00 |
xmikecampx7
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2e60803a13
|
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2014-06-29 16:04:23 +00:00 |
adelikat
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0c5fda5cb3
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Virtualpads - SMS and GG console buttons
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2014-06-29 13:31:56 +00:00 |
adelikat
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38b76ea5d9
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fix N64 dpad mnemonics and virtualpad buttons, fix pce and snes virtualpad buttons
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2014-06-29 13:05:10 +00:00 |
adelikat
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115b7ecd96
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Virtualpads - fix GBA buttons
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2014-06-29 12:47:42 +00:00 |
adelikat
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c5f1174711
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Virtualpads - fix buttons on GB, implement Dual GB
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2014-06-29 12:42:44 +00:00 |
adelikat
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01ba63dd09
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Coleco/Intellivision - Replace patterns like "Key0" with "Key 0" in button names for consistency and remove a hack in bk2 code that accounts for it
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2014-06-29 12:32:36 +00:00 |
adelikat
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ee6d73aac7
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Virtualpads - some code cleanup
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2014-06-29 03:14:40 +00:00 |
adelikat
|
d12a16db45
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Atari 7800 peripherals!
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2014-06-29 00:07:17 +00:00 |
adelikat
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3bf5b75adc
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SNES - remove players 3 and 4 from controller definition since they aren't currently used, virtual pad - dynamically generate number of controllers based on controller definition
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2014-06-28 22:59:04 +00:00 |
adelikat
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b24f6406a9
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Virtualpad - fix positioning of pce controller buttons
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2014-06-28 22:50:57 +00:00 |
adelikat
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49bbafd305
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Virtualpads - start C64, keyboard only has 1 key, will need to do the rest
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2014-06-28 19:25:11 +00:00 |
adelikat
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4cda40b5b7
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Ooops, remove some testing variables
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2014-06-28 19:16:20 +00:00 |
adelikat
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90e95752e4
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Wonderswan - Mnemonics and Virtualpads, virtualpads are a bit clunky with Standard and Rotated showing at all times, perhaps at some point we should be smart about knowing the rotated state
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2014-06-28 19:07:18 +00:00 |
adelikat
|
0f64fa9a8a
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Virtualpads - coleco
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2014-06-28 18:12:04 +00:00 |
adelikat
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58d96a6806
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virtualpads - snes controls
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2014-06-28 16:52:31 +00:00 |
adelikat
|
bb55423d79
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virtualpads - Saturn controls
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2014-06-28 16:31:25 +00:00 |
adelikat
|
db44bd2c1a
|
GB virtual pad fix ups
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2014-06-28 16:16:48 +00:00 |
adelikat
|
49ef408f06
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GBA virtual pad fix up
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2014-06-28 16:13:58 +00:00 |
goyuken
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92bf602a70
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genesis virtualpad fixup
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2014-06-28 15:59:26 +00:00 |