CasualPokePlayer
b37bc7b5ff
Fix #3905
2024-04-30 12:22:48 -07:00
CasualPokePlayer
66e38506f6
revert loadrom changes in gpgx
2024-04-30 00:48:16 -07:00
CasualPokePlayer
3c7898dd5a
Fix #3906
2024-04-30 00:28:31 -07:00
CasualPokePlayer
172f6cbbde
libchdr linux build
2024-04-29 22:29:24 -07:00
CasualPokePlayer
21b6bd331b
Add CHD CD support
2024-04-29 22:21:47 -07:00
Sergio Martin
9dcb84336e
Wiring up GPGX as core for SMS, GG, and SG ( #3902 )
...
* Adding GPGX as core for SMS and GG
* Enabling SMS FM selection
* Allow selecting PicoDrive as the preferred core for MD/Genesis
---------
Co-authored-by: James Groom <OSSYoshiRulz+GitHub@gmail.com>
Co-authored-by: feos <feykomylce@gmail.com>
2024-04-28 20:10:44 +03:00
feos
e5a2d9ee41
update gpgx for even smaller port diff
...
include sms/gg stuff
2024-04-28 14:36:23 +03:00
CasualPokePlayer
eeebd39a11
really fix gpgx cd audio this time
2024-04-27 05:34:45 -07:00
CasualPokePlayer
212878397e
fix gpgx audio harder
2024-04-27 03:21:51 -07:00
CasualPokePlayer
095d160034
try fixing gpgx cd audio
2024-04-27 03:12:27 -07:00
CasualPokePlayer
06ceec6390
Fixup nyma flatbuffer comms, update flatbuffer
2024-04-27 02:52:14 -07:00
CasualPokePlayer
cb3c7610d5
Update to mednafen 1.32.1
2024-04-26 21:56:39 -07:00
CasualPokePlayer
fb438863f5
Fix crash when saving CD ebram
2024-04-26 16:18:34 -07:00
CasualPokePlayer
80f209ed0d
Remove CD caching code
...
It was a sort of novel speed boost idea, but it doesn't work too well due to wbx heap limitations and the drive light still needing a callback anyways
2024-04-26 15:41:33 -07:00
CasualPokePlayer
f9b8a775b0
Fix drive light not appearing as much as it should
2024-04-26 13:50:37 -07:00
CasualPokePlayer
cb41b6512c
Rebuild GPGX
2024-04-26 13:12:45 -07:00
Sergio Martin
5cb1fe0042
Update Genesis Plus GX Core ( #3889 )
...
* Added deep freeze functionality
* Adding support for selecting sound chip
* Adding LUA interface to the deepfreeze list
* Implemented sprite always on top in the VDP
* Found and fixed the issue that manifested itself in a reset Gargoyles and an outright fail in Ristar. The issue was the use of a union type containing overlapping cd and cartdrige data. Using struct now to keep them separated
* Fix PC reg in tracelogs
---------
Co-authored-by: feos <feykomylce@gmail.com>
Co-authored-by: CasualPokePlayer <50538166+CasualPokePlayer@users.noreply.github.com>
2024-04-21 18:34:54 +03:00
CasualPokePlayer
880d8d9f07
rebuild bsnes, update link script / emulibc.h to work with clang-18
2024-04-14 12:57:18 -07:00
CasualPokePlayer
229889279a
linux rebuild
...
sameboy was also rebuilt, but it appears the last commit doesn't actually change the resulting build
2024-04-13 10:31:12 -07:00
CasualPokePlayer
d2ba656b01
rebuild sameboy
2024-04-13 10:26:00 -07:00
CasualPokePlayer
88643138cb
[mGBA] Prevent memory callbacks from being triggered within a memory callback
2024-04-13 10:19:29 -07:00
CasualPokePlayer
c01dea66d4
rebuild mgba for linux
2024-04-12 19:44:06 -07:00
CasualPokePlayer
fe8a119eaf
update mGBA
2024-04-12 19:38:54 -07:00
CasualPokePlayer
d4e52cae54
build sameboy update on linux, fix linux build
2024-04-12 16:41:27 -07:00
CasualPokePlayer
5df8ce3b8e
Convert sameboy makefile into cmakelists, use clang-cl to build sameboy, update sameboy
2024-04-12 16:26:25 -07:00
feos
342fb9cb26
quicknes: update, fix build, and rebuild
2024-03-24 22:14:41 +03:00
Sergio Martin
9c4a818423
Replace QuickNES core with QuickerNES (squashed PR #3839 )
...
resolves #3848
2024-03-23 01:31:22 +10:00
CasualPokePlayer
6e881d39a2
encore: avoid directly using SetThreadDescription (windows 10+ only function), restores windows 7-8.1 compat
2024-03-13 21:08:07 -07:00
CasualPokePlayer
986299c52b
encore linux build
2024-03-10 20:05:04 -07:00
CasualPokePlayer
5cb80569d9
encore: bump up uncompressed state buffer size
2024-03-10 19:57:03 -07:00
CasualPokePlayer
d9a93c474a
throw out the speex resampler, place in SDL's resampler to replace it
...
no more 2010 vc++ runtime requirement
2024-03-10 15:02:25 -07:00
CasualPokePlayer
5a8ce91d95
Recompile mupen dlls against VS2022
...
this also needed mupen deps updated, and SDL2 compat needed to be fixed. SDL doesnt need to be used anymore, so that's nice
also deleted mupen projects which we don't use anymore
2024-03-10 03:36:43 -07:00
CasualPokePlayer
330115452f
linux encore build
2024-03-08 21:32:11 -08:00
CasualPokePlayer
90369fce13
encore: add lag detection
2024-03-08 20:25:25 -08:00
CasualPokePlayer
32b6f7d937
linux encore build
2024-03-08 18:02:50 -08:00
CasualPokePlayer
6dd0bb25e8
encore: remove async file io completely, fix savestate crashes due to AsyncWakeUpCallback serialization attempts
2024-03-08 17:29:40 -08:00
CasualPokePlayer
4ce5b9b6c1
update encore linux build
2024-03-07 23:08:34 -08:00
CasualPokePlayer
d9cd9f4810
do various determinism fixes for encore
2024-03-07 22:31:16 -08:00
CasualPokePlayer
a67a484715
update encore linux build
2024-03-06 21:43:17 -08:00
CasualPokePlayer
7c4f997f88
encore: add in some new settings, expose some other settings, rework upscaling management (more in line with how melonds is handled)
2024-03-06 21:08:57 -08:00
CasualPokePlayer
62dd38f77f
do Linux build of encore
2024-03-05 18:23:02 -08:00
CasualPokePlayer
1bbc54f29f
add back encore submodule + build script + add windows build + a few more renamings
2024-03-05 16:13:51 -08:00
CasualPokePlayer
7cf8c968df
rename all the things
2024-03-04 18:39:30 -08:00
CasualPokePlayer
5304467855
update to nightly-2104
2024-03-04 17:06:40 -08:00
Morilli
972bc8a682
bsnes: Pull upstream fixes
...
Contains
- 3ca0504e67e89d37e24fce87183332f7ec577867: Extend the Super Famicom LOROM-RAM#A memory map.
- dab534b6584e4debef2c9572e6b6588a604d79a9: wdc65816: fix PLB wrapping in emulation mode
- ccbe394e7d4bc5f5596544813d887da161af3ca6: wdc65816: emulate (direct,X) wraparound bug in emulation mode
- 79770f6207a5d244652644c5e2d9f4328bd974ac: implementation of SA-1 BW-RAM protection
2024-03-01 15:56:28 +01:00
CasualPokePlayer
b34e713f1c
update sqlite stuff, also swap it with Microsoft.Data.Sqlite.Core / SQLitePCLRaw.provider.e_sqlite3 and do a different hack to avoid pulling in native deps
2024-02-12 13:59:16 -08:00
CasualPokePlayer
0cc61c3744
add method for setting the frontend time before game load... this will be needed for saturnus, as it may query time to set the initial rtc
2024-02-09 18:35:14 -08:00
CasualPokePlayer
2ce3bbffa5
set various saturn memory domains to be swapped (supercedes https://github.com/TASEmulators/BizHawk/pull/3666 )
...
also add in saveram apis, mostly due to needing an extra step on saveram load to properly handle rtc
2024-02-08 23:18:59 -08:00
CasualPokePlayer
572d989a94
backport e9e56c56b0
and c478c6026a
...
fixes #3850
2024-01-28 06:13:09 -08:00
CasualPokePlayer
e576d1862c
update rcheevos for linux
2024-01-16 20:03:58 -08:00
CasualPokePlayer
d03d076fa7
several rcheevo updates, mostly for 3DS stuff
2024-01-16 20:00:45 -08:00
CasualPokePlayer
7d2ff866d8
add support for direct booting dsi titles (including dsiware)
2024-01-16 11:04:38 -08:00
CasualPokePlayer
55b3319ee0
minor melonds fixes
2024-01-10 08:13:20 -08:00
CasualPokePlayer
a54de6d377
rebuild citra with MSVC static runtimes
...
this is needed for the hack in f9c85172e4
to work
2023-12-20 17:11:39 -08:00
CasualPokePlayer
9e142711d6
Also delete this now unused dll
2023-12-18 02:35:08 -08:00
CasualPokePlayer
f4ac17c904
Replace OpenAL dlls with openal-soft provided ones (downloaded from their official site: https://www.openal-soft.org/ )
...
Fix hanging issue with OpenAL on device disconnection
Cleanup other hanging/crash fixes in other audio backends
2023-12-18 02:32:37 -08:00
Morilli
83e784ecec
Actually provide proper OAM memory domain in bsnes
2023-12-10 00:48:50 +01:00
CasualPokePlayer
cc0b6c0d99
update rcheevos to latest release, change a ton of ints to uints (what's actually used often)
...
todo: trim out unneeded defs and do c# 10 cleanups
2023-12-09 02:25:40 -08:00
CasualPokePlayer
c2e8bda5e2
fix loading gba saves re-allocating buffer (thus invalidating its memory domain)
2023-12-07 22:52:48 -08:00
CasualPokePlayer
7b4bd8cdc3
make GBA roms work under freebios
2023-12-06 23:19:53 -08:00
CasualPokePlayer
10ac5ddb3c
rebuild citra on debian 11, remove dumb libc++ rundep
...
minor changes were needed on the c++ side (luckily it was only the bizhawk specific code which needed changes)
limits.h force include is a hack due to one of citra's externals relying on some implicit std header including which doesn't happen on gcc10's libstdc++
2023-12-04 17:06:27 -08:00
CasualPokePlayer
a25eff9d9b
rebuild sdl2 on linux too
2023-11-28 13:35:01 -08:00
CasualPokePlayer
1441bf98ba
pull in some windows specific SDL2 fixes
...
see https://github.com/libsdl-org/SDL/issues/8617
2023-11-28 13:26:37 -08:00
CasualPokePlayer
20defc890b
build newer SDL2 on linux (Debian 10), also pull in some linux specific build fixes
2023-11-25 17:49:49 -08:00
CasualPokePlayer
f40e68e903
add in cmake scripts for building SDL2
...
this gives us a great level of control over how we build SDL2, omitting parts we don't want, and including parts we do want, like libusb support!
windows sdl2 normally doesn't support libusb, but with some magic it can be built and linked in fairly easily, giving windows sdl2 libusb support.
libusb support in sdl2 means official GC adapter support! (resolves #1879 )
linux build will be done in a later commit
2023-11-24 22:33:19 -08:00
CasualPokePlayer
1909950742
Rebuild most of the .so's on Debian 10
...
Also fix up libbizhash so it builds on clang
Slight fixes to sameboy and msxhawk makefiles
Fix rcheevo submodule commit (no actual changes, just make it point to a commit upstream actually has)
SDL2 .so not yet rebuilt, need to consider how to do that
citra seems to need at least Debian 11 to build
libe_sqlite3.so seemed to have already been built with Debian 10 so not bothering touching that
libwaterboxhost.so is Rust / targets glibc 2.28 anyways, nothing needs to be done there
2023-11-22 00:50:47 -08:00
CasualPokePlayer
ef90a3d63d
Emu83 update
...
This just mainly updates the build system from scons to CMake and adds msvc/clang compat (dll is rebuild with clang-cl, so will be built later)
2023-11-21 23:25:40 -08:00
CasualPokePlayer
1f58596d3c
misc fixes/cleanups in ds firmware handling
2023-11-05 17:00:20 -08:00
CasualPokePlayer
e672e9afec
oops forgot to rebuild
2023-11-04 05:30:42 -07:00
CasualPokePlayer
a73cb3839b
oops forgot to rebuild
2023-11-03 07:35:58 -07:00
CasualPokePlayer
169137c204
throw an error if the loaded nand region isn't supported by the loaded dsiware title
...
this normally wouldn't be needed but people seem to think it's a good idea to shove the same nand file in every region slot in the firmware config
2023-11-03 05:43:10 -07:00
CasualPokePlayer
53c8deae29
add in touch screen input smoothing, fixes #3397
2023-11-02 13:53:27 -07:00
CasualPokePlayer
a046ea901b
fix username and message not being correctly set for dsi nand
2023-11-02 11:59:05 -07:00
CasualPokePlayer
415fb95861
fix dsi nand writes failing
2023-11-02 11:50:41 -07:00
CasualPokePlayer
be9a92ca07
fix something with dsi bios loading
...
this doesn't really seem to be needed but this is what upstream does
2023-11-02 11:09:29 -07:00
CasualPokePlayer
9e9307ace0
fix last commit -.-
2023-11-02 10:46:33 -07:00
CasualPokePlayer
720a45120b
fix nds/dsi bios files not being loaded correctly
2023-11-02 10:41:17 -07:00
CasualPokePlayer
3cbdbf7cd4
fix importing/exporting dsi savs
2023-11-02 10:11:59 -07:00
CasualPokePlayer
659ff2e8de
update melonDS
...
lots of changes needed here as core has done quite a bit of changes (which in any case has reduced needed changes in upstream for our fork, so easier merging in the future)
gl crap is better done with fancy template classes to wrap around the msabi/sysvabi runtime check (so comparing with nullptr or using it as a bool works as expected)
c# changes pending (API has changed)
2023-11-02 09:17:48 -07:00
Moritz Bender
e1fb97dee6
Update snes9x to 1.62.3 ( #3729 )
...
* Update snes9x to 1.62.3
* Update snes9x submodule
* Implement msu1 for snes9x
* do less bullshit initialization
* Update snes9x submodule
2023-11-02 18:48:54 +03:00
CasualPokePlayer
19552d6408
update Silk.* packages to 2.18.0, remove Silk .config hack (unneeded with this update)
2023-10-21 20:51:42 -07:00
CasualPokePlayer
a1ec56d748
allow for TMDs which are larger than needed
...
quick hack fix to allow DSiWare games to work again, proper fix is to remove the extra 0x700 bytes of certificates in the tmd db which aren't needed
2023-09-28 16:03:15 -07:00
CasualPokePlayer
a59e9a1ce8
fix PBO push/popping (glGetIntegerv wants GL_PIXEL_PACK_BUFFER_BINDING not GL_PIXEL_PACK_BUFFER, of course)
...
add method for transforming touch screen coords back into host screen coords
2023-09-25 22:17:56 -07:00
CasualPokePlayer
3d5c2120f2
Use upstream melonDS's code for doing screen control madness. This means too that both the OpenGL and software renderer will *present* frames with OpenGL (and if this is unavailable, screen control madness will be unavailable)
...
also fix up this code so upscaling works properly
c# changes pending
2023-09-25 05:21:53 -07:00
CasualPokePlayer
0dc4b94475
fix old pbo not being preserved on reading the framebuffer
2023-09-24 05:42:14 -07:00
CasualPokePlayer
f71f2fafc6
OpenGL renderer support in melonDS!
2023-09-24 04:26:55 -07:00
CasualPokePlayer
9c389eadf7
fix seeking not working, put this back to shared_ptr (no make_shared<T[]> in c++17 :( )
2023-09-17 12:23:53 -07:00
CasualPokePlayer
fe3d34dbd3
fix most cursed UAF
2023-09-17 03:23:07 -07:00
CasualPokePlayer
871c2bba8f
oops, that wasn't supposed to be deleted
2023-09-17 02:02:10 -07:00
CasualPokePlayer
f7786e81b9
Merge melonDS master, do massive cleanup/splitup of code
...
also, get rid of the GBA SRAM hack where it was inserted in ROMs (gross), instead figure out the size and give melonDS a blank save of the correct size
GBA SRAM is also now in SaveRAM
also add in more memory domains (SRAM/ROM/DSi BIOS)
2023-09-17 00:58:05 -07:00
CasualPokePlayer
eefbe7bf62
add in fenv guards for ares64
...
should prevent issues in case a game decides to change rounding mode (unlikely in practice)
2023-08-10 20:01:21 -07:00
CasualPokePlayer
2e75645cbd
merge ares upstream, resolves #3710
2023-08-10 17:15:19 -07:00
CasualPokePlayer
bb96825c60
System.Data.SQLite -> Microsoft.Data.Sqlite ( #3719 )
...
* Swap System.Data.SQLite with Microsoft.Data.Sqlite
Apparently this is supposed to be a kind of successor? https://learn.microsoft.com/en-us/dotnet/standard/data/sqlite/compare
* Add e_sqlite3 libs to Assets, prevent runtimes folder creation with OS tailored libs plopped in, delete System.Data.SQLite references
2023-08-05 17:45:40 -07:00
CasualPokePlayer
7322e3b9d3
Fix minor graphical issues in Citra due to OpenGL state not being properly saved and restoring during presentation
2023-07-30 00:13:30 -07:00
CasualPokePlayer
871036c81a
fix bug which caused the temporary user folder to not be used during movies with Citra
...
also slightly adjust the linux build script so other compilers can be easily used, add comment explaining why libc++ is used
2023-07-29 19:57:34 -07:00
CasualPokePlayer
e62c972ca3
Check in citra dll/so, add in build scripts/linux glslangValidator for citra, some minor cleanup handling with citra input handling
2023-07-29 15:09:17 -07:00
CasualPokePlayer
78f5e75534
Kill Bizware .NET Framework deps ( #3702 )
...
The main objective in this PR is to get rid of the main .NET Framework dependencies in Bizware packages. This PR doesn't do that completely per se, still having .NET Framework used for WinForms Controls, but that can easily be swapped over for whatever UI framework we use next as long as it exposes native window handles in some way.
For this PR, it does some reorganizing of Bizware, splitting Bizware.OpenTK3 and Bizware.DirectX into 3 packages based on usage; Bizware.Audio, Bizware.Graphics, and Bizware.Input. These packages in the future probably could have more functionality moved into them, but for now they are largely just a reshuffling of the Bizware.OpenTK3 and Bizware.DirectX packages.
As both SlimDX and OpenTK3 are .NET Framework, they have been removed in this PR. Their replacements are as follows:
SharpDX: DirectSound, Direct3D9
Vortice: XAudio2, DirectInput/XInput
Silk.NET: OpenAL, OpenGL
SDL2-CS / native SDL2: OpenGL context management, new gamepad backend (replacing OpenTK's role for gamepads)
native X11: New key input backend (replacing one of OpenTK's roles for keyboards)
GLControl has been replaced by custom made control which just uses SDL2 for context management.
The OpenTK input backend has been replaced with a combination of SDL2 and an OS tailored key input backend (DirectInput on Windows, X11 on Linux, and planned to be Quartz on macOS). This is just represented on the user side as "SDL2" without mentioning the key input backend. This does mean for a while DirectX will be mandatory on Windows again, until a RAWINPUT backend is written for handling key input on Windows for the SDL2 input backend.
2023-07-23 00:35:43 -07:00
CasualPokePlayer
332143ea8d
invalidate cram caches when poking, maybe
2023-05-18 21:14:57 -07:00
CasualPokePlayer
63ec0cecc7
fix picodrive's cram/vsram sizes
2023-05-18 19:29:42 -07:00
CasualPokePlayer
1adb2b45a2
(VirtualJaguar) swap user and interrupt stack pointers when going to supervisor mode for external interrupts, fixes Black ICE
...
also slight improvements to cd bios hle (don't really do much, but better safe than sorry)
2023-05-10 23:04:49 -07:00
CasualPokePlayer
f677e92504
fix TOC field mixup with Jaguar CD
2023-05-07 22:09:52 -07:00
CasualPokePlayer
5f6d70ac46
Fix random crashes with rcheevos. The issue was that rc_runtime_t can store pointers to itself, which is bad when rcheevos expected the user to allocate that struct and did not provide functions for that. I've added that functionality and PR'd it (I'll fixup submodule to point to upstream when it's merged)
...
PR can be found here: https://github.com/RetroAchievements/rcheevos/pull/239
Also minor fixes wrt the ContinueWith usage in InternalDoRequest
2023-05-03 01:54:57 -07:00
Morilli
76c8b33f16
least-effort "fix" octoshock exe load hard crash
2023-05-03 07:40:39 +02:00
Morilli
a5efc8f93b
fix, update and rebuild octoshock project
2023-05-03 07:35:53 +02:00
CasualPokePlayer
a6deee765f
fix stackoverflows in mame with games using k001006_device (e.g. windheat)
2023-04-27 00:55:12 -07:00
CasualPokePlayer
f3c58d816d
fix #3643
2023-04-22 04:39:12 -07:00
CasualPokePlayer
3701aef5a4
split ares binaries for interpreter vs recompiler
2023-04-19 23:22:00 -07:00
nattthebear
281e3be4a8
bare minimum implementation of getpid/getppid ( #3641 )
2023-04-19 21:29:45 -04:00
CasualPokePlayer
a9dc924c11
Changes in MAME to partially address #3565
...
Needs #3641 pulled for it to be properly fixed
2023-04-19 18:03:45 -07:00
CasualPokePlayer
4268c50617
Fix RetroAchievements rich presence not working
...
Cleanup this code so it plays nicer with BizHawk's "run everything on the main thread" (+ WinForms not playing nice with async methods)
Resend any game session start / achievement unlocks / leaderboard triggers if they failed. Wait for all achievement unlocks and leaderboard triggers to finish on Dispose() (mostly for catching them when user closes BizHawk)
Update rcheevos to 10.7.0
2023-04-18 21:35:58 -07:00
Morilli
988ae27292
Fix #3638
...
I don't even
2023-04-18 17:40:11 +02:00
CasualPokePlayer
52276f7d47
Remove TLS use in MAME
...
This might not affect things in practice, but its usage was likely dangerous so best not use it.
2023-04-14 20:15:14 -07:00
CasualPokePlayer
7bd848f9f9
fix #3631
2023-04-14 00:22:48 -07:00
CasualPokePlayer
3ffb6c3b52
hack fix #3606
2023-04-02 02:41:59 -07:00
YoshiRulz
53e0907f61
Check-in Linux binary of mGBA
2023-04-02 19:23:55 +10:00
vadosnaprimer
9a3cd21bc4
update mgba to latest master
2023-04-02 12:03:11 +03:00
CasualPokePlayer
e4a6d9db67
set initial rtc for epson and sharp rtc in new BSNES
...
this is needed due to the complete lack of time.rtc handling (and even then, if SaveRAM doesn't exist this is needed)
2023-04-01 02:13:47 -07:00
CasualPokePlayer
22e35c45fc
hook up RTC support for new BSNES, resolves #3577
2023-04-01 01:23:16 -07:00
CasualPokePlayer
8ce2aac868
implement flag to clear DSi NAND of any titles that already happen to be installed, implement functions for importing/exporting dsiware sav files
...
(c# changes using these pending)
2023-03-31 06:21:56 -07:00
CasualPokePlayer
6ea7fd04d8
"fix" issues with ares recompiler not playing nice with states
...
these issues really come under fault of bad invalidation handling, for now just deal with the state size hit and dont invis these blocks of memory
2023-03-30 19:44:09 -07:00
CasualPokePlayer
f7b83be5ab
fix lightguns in snes9x, support offscreen shots in snes9x (UI yet to be hooked up), fix lightguns in new bsnes, add option in bsnes to disable drawing light gun cursors (UI yet to be hooked up)
2023-03-30 16:34:04 -07:00
CasualPokePlayer
02caa5fcbb
update ares, fix some lingering issues with recompiler
2023-03-29 04:00:10 -07:00
CasualPokePlayer
00152bbaa9
add in dedither filter bit for VI_CONTROL for ares64, fixes #3587
2023-03-28 20:22:20 -07:00
CasualPokePlayer
c8a2eca83f
use FastMap for sys bus peeks for hypernyma, resolves #3598
2023-03-28 18:18:27 -07:00
CasualPokePlayer
4e83bccd3b
make sure wbx c++ files also have NDEBUG defined, fixes 1643bf0
2023-03-28 18:02:46 -07:00
CasualPokePlayer
1643bf01bc
add NDEBUG define for wbx cores (release only), fixes #3594
2023-03-28 17:23:06 -07:00
CasualPokePlayer
0a2d4405f0
Revamp Waterbox Setup ( #3529 )
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* Waterbox setup has been revamped to use the latest llvm parts (llvm 16 for compiler_rt/libunwind/libcxx/libcxxabi).
* Clang is now possible to use, and is the preferred compiler (due to superior performance).
* Supported compilers are now clang 14/15/16, and gcc 12.
* Other core updates are mixed in.
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Co-authored-by: Morilli <35152647+Morilli@users.noreply.github.com>
2023-03-28 16:53:33 -07:00
nattthebear
64512851fe
Fix up some more issues with Waterbox and 0 size elf data ( #3590 )
2023-03-23 08:28:10 -04:00
nattthebear
eb5ebda53f
Waterbox: Fix various problems with 0 length sections and segments ( #3586 )
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* waterbox: fix crash when init_array is size 0
* also handle 0 len segments
2023-03-18 19:50:32 -04:00
nattthebear
91e6d8023a
waterbox: invis section tweak ( #3580 )
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don't fail when a 0 byte section starts at the same place as invis
2023-03-14 21:02:38 -04:00
Morilli
76cfee6396
rename bs memory domains (and fix rom domain)
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- also some other renames for clarity
2023-03-11 07:29:23 +01:00
Morilli
c906c830dd
Implement bsx + bs memory loading
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connect satellaview when loading bsmemory
this makes rtc somewhat work
also mark SubBSNESv115 as BSX core
2023-03-11 07:29:23 +01:00
CasualPokePlayer
27eef71085
Fix some more edge cases against PSX RetroAchievements hashing (and do it a bit nicer)
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Update rcheevos, and with that add in the new DSi console ID
Experimentally revamp the build system, I'm looking into cmake here and it seems to do a great job. The builds committed here were built with clang-cl 15.0.1 and clang 15.0.7 (for Windows and Linux respectively). gcc/clang with msys2 still works fine. gcc on Linux should still work fine. MSVC (cl) itself even works (although as a note, it doesn't work with lto (/GL) due to the force everything exported flag I set). The old Makefile is still kept for future reference.
2023-02-19 23:42:33 -08:00
CasualPokePlayer
cd1d647d72
linux build for recent gambatte updates, also fix a minor potential build error when zlib is completely unavailable (it was getting linked even though there was no need for it to be linked)
2023-01-10 02:56:19 -08:00
CasualPokePlayer
0dc4f99f9d
yet another time fix in gambatte, should be the last one
2023-01-10 02:06:02 -08:00
CasualPokePlayer
b56fcaef13
another gambatte time fix, should prevent long periods of pausing from causing rtc overflows in real time mode
2023-01-09 23:49:53 -08:00
CasualPokePlayer
86545197c6
[Gambatte] Cleanup time code, probably fix a bug that caused time to incorrectly advance when loading in a save file
2023-01-09 04:05:38 -08:00
Morilli
00060c3ffa
BSNESv115: remove autoJoypad condition in lag detection code
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this fixes lag frame detection in Super Bomber Man (Japan) and didn't cause any regression in my limited testing
2023-01-08 22:29:12 +01:00
CasualPokePlayer
05ff3ab40c
merge some mGBA upstream commits, partially revert c891cc2cb5
(upstream commits makes our changes not really needed)
2022-12-22 20:26:11 -08:00
Morilli
f668e09048
fix dumb mistake in bsnes gamepad controller
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fixes 96cc3f8745
apparently this was only an issue in sgb?
2022-12-20 04:20:30 +01:00
CasualPokePlayer
339915c013
check-in NLua to main repo
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combine NLua with KeraLua (KeraLua is "gone" now I guess)
make it use the BizInvoker (so now it can properly handle the liblua5.4.so and lua54.dll names differing), also delete the liblua54.so.
minor speedup when creating a new empty table
make lua default to UTF8 internally, so we don't need to manually change the state's encoding
2022-12-17 21:51:10 -08:00
CasualPokePlayer
3bb785a470
oops, apparently didn't commit the build here
2022-12-16 23:12:30 -08:00
YoshiRulz
c794d90878
Revert switch to system-wide Lua install on Linux
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reverts ab355d469
and 25795d237
2022-12-17 13:35:14 +10:00
CasualPokePlayer
05962cfd93
more proper fix for compilation issue with some gcc versions with ares
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fixes 2989a73430
2022-12-16 18:53:33 -08:00
CasualPokePlayer
2989a73430
workaround ares state size being blown up, fix compilation issue in some gcc versions
2022-12-16 18:18:06 -08:00
CasualPokePlayer
ab355d4693
check some system lib deps on Linux and force user to provide their own liblua54 from package managers
2022-12-16 15:03:39 -08:00
CasualPokePlayer
f3ee3e7956
mGBA update, various cleanups and some reorg
2022-12-15 01:00:36 -08:00
Morilli
837592ca11
BSNESv115+: apply patch to fix $4203 mul/div behavior
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see https://github.com/bsnes-emu/bsnes/issues/256 or https://forums.nesdev.org/viewtopic.php?t=24087 for context
2022-12-11 17:18:01 +01:00
Morilli
74b37ab947
BSNESv115+: apply patch to fix CPUMSC reset test
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see https://github.com/bsnes-emu/bsnes/issues/235
this patch fixes the test, but its correctness needs to be verified against real hardware
2022-12-11 17:01:02 +01:00
Morilli
b0af99a68a
BSNESv115+: pull upstream
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43e42b2dcaf84c41d09c49745d82f8515e4f7771: simplify SA1 division
c0c60c83a84a49d4a2b822a0491cb258a3c5b98a: fix justifier controller
2022-12-11 16:41:55 +01:00