fix #3643
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@ -284,6 +284,7 @@ EXPORT void snes_set_ppu_sprite_limit_enabled(bool enabled)
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// see ppu-fast/ppu.cpp in PPU::power(...)
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ppufast.ItemLimit = enabled ? 32 : 128;
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ppufast.TileLimit = enabled ? 34 : 128;
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emulator->configure("Hacks/PPU/NoSpriteLimit", !enabled);
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}
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EXPORT void snes_set_overscan_enabled(bool enabled)
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